This afternoon I was playing around on the one I created. Do they not get a permanent pet summon? I only saw temporary companions that would only last a couple seconds or went away after they did their attack. Maybe I was missing something.
This somewhat, they were designed to be a more supportive class, but sadly ESO's design doesn't lend itself to support classes being desired.kylewwefan wrote: »They’re not really good or best at anything. But they’re OK at everything. If that makes sense.
Magden is good but only if your willing to work 2x harder than other classes and can accept that pretty much your entire offensive toolkit will be from weapon, world, and guild skills
Taleof2Cities wrote: »Magden is good but only if your willing to work 2x harder than other classes and can accept that pretty much your entire offensive toolkit will be from weapon, world, and guild skills
Nope.
The only weak spot with Magicka Wardens might be PvE DPS ... all other roles are fine.
I run an off-tank Magicka Warden in PvP and she does fine.
Hi all. Just purchased the Warden class last night and wanted some information about them. What role does a Warden play the best (healer, tank, melee, or ranged/caster)? Do they do better using magika or stamina? I don't have the werewolf DLC yet so there's that as well. This is for PvE not PvP.
Alpha-Lupi wrote: »Hi all. Just purchased the Warden class last night and wanted some information about them. What role does a Warden play the best (healer, tank, melee, or ranged/caster)? Do they do better using magika or stamina? I don't have the werewolf DLC yet so there's that as well. This is for PvE not PvP.
Really it depends on your playstyle, if you find anything you like in the wardens abilities that matches your own playstyle, then go with it until something better in your wardens journey comes along.
Alpha-Lupi wrote: »Hi all. Just purchased the Warden class last night and wanted some information about them. What role does a Warden play the best (healer, tank, melee, or ranged/caster)? Do they do better using magika or stamina? I don't have the werewolf DLC yet so there's that as well. This is for PvE not PvP.
Really it depends on your playstyle, if you find anything you like in the wardens abilities that matches your own playstyle, then go with it until something better in your wardens journey comes along.
And then fork out $30 for a race change token if your original choice no longer suits. Good advice!
Alpha-Lupi wrote: »Hi all. Just purchased the Warden class last night and wanted some information about them. What role does a Warden play the best (healer, tank, melee, or ranged/caster)? Do they do better using magika or stamina? I don't have the werewolf DLC yet so there's that as well. This is for PvE not PvP.
Really it depends on your playstyle, if you find anything you like in the wardens abilities that matches your own playstyle, then go with it until something better in your wardens journey comes along.
And then fork out $30 for a race change token if your original choice no longer suits. Good advice!
Um who said anything about race changing? He didn't mention race at all. He said playstyle.
He has 10 races to choose from. He has to pick one. By the time he figures out the warden skills that fit his playstyle he will have already picked a race and if the race choice is no longer suitable to his new-found choice of playstyle there goes $30! It really isn't rocket science.

The MagDens are brilliant in frost damage niche in PvE, I recommend anyone to try a Frost Mage with Frost charged staff, 5xNecropotence + 5xYsgramor's Birthright and test the power of the Frost
The aoe damage is slighly lower than sorc's but we can immobilize multiple targets on the cast of Wall of Elements (very handy in pve, with so many melee mobs we can root far away).
Great ability is the costless Netch - when it's up the Necropotence 5th passive is up without slotting the pet bear ultimate (sorc needs to slot pet on both bars).
The Northern Storm ultimate is an obvious choice for a complete frosty mayhem with maximum magicka.
The MagDen has some very good supporting and healing skills, thus it's survivability is more than enough.
It can also have the same magicka pool (if not a bit more) than the sorc, I got close to 53k.
For me MagDen is also a nice healer and I prefer it over my templar healer, especially for healing large groups in Cyrodiil.
PS. not speaking about any most difficult content, like hm trials.
The MagDens are brilliant in frost damage niche in PvE, I recommend anyone to try a Frost Mage with Frost charged staff, 5xNecropotence + 5xYsgramor's Birthright and test the power of the Frost
The aoe damage is slighly lower than sorc's but we can immobilize multiple targets on the cast of Wall of Elements (very handy in pve, with so many melee mobs we can root far away).
Great ability is the costless Netch - when it's up the Necropotence 5th passive is up without slotting the pet bear ultimate (sorc needs to slot pet on both bars).
The Northern Storm ultimate is an obvious choice for a complete frosty mayhem with maximum magicka.
The MagDen has some very good supporting and healing skills, thus it's survivability is more than enough.
It can also have the same magicka pool (if not a bit more) than the sorc, I got close to 53k.
For me MagDen is also a nice healer and I prefer it over my templar healer, especially for healing large groups in Cyrodiil.
PS. not speaking about any most difficult content, like hm trials.
I love that some are still trying to make magicka warden work...you did necro+yagsamor...would necro with winterborn be an option or julianos? Only mentioning since a big chunk of their dps spells are animal companion and not actual ice damage, so I kinda question the value of the 400spell damage from yags.
McCloskey10_5_13 wrote: »I PUG dungeons for the most part due to my inconsistent play schedule and wardens seem great for that.
My Warden is my favorite character to play by far. She is a Tank with a focus on healing myself and group mates and ultimate generation. Since the quality of PUGs varies so wildly, i have a standard Tank setup plus three unaimed healing skills that I keep up or pop when needed, plus the healing trees Ultimate.
The ultimate generation is good because I can almost always have the trees ready if the group is starting to founder, or if I get so deep into trouble that it's worth burning ultimate. If I can save ultimate and make it to warhorn, the faster the better since I might be the only one who has it. If things start to go sideways, the trees can give everyone a chance to regroup, rez, etc. And I don't think there is a class that can generate ultimate faster.
The Warden is great for this because a lot of their healing abilities heal themselves too. Plus, healing teammates helps with sustain through passives, and if things are going well and the healer has SPC, then it should proc all the more often. Honestly the weakest part of the character is probably the fact that I'm the one playing it. If I'm in the zone I can survive, sustain and help my group all without issue. Then I lose focus and don't block a one shot or something equally dumb. But as long as I play well, my Warden plays well.
The only thing I'm really missing is the engulfing flames debuff, but I never know how much fire damage is going to be in a PUG anyway. HPS seems more important in unorganized random groups in my grossly uneducated opinion.
Unfortunately this build would be almost useless in a trial with a 4 warhorn rotation unless there was a way to generate so much ultimate that you can take two warhorn turns, but I don't even know if that's possible, and if it was you'd be sacrificing an awful lot to get it, and giving up engulfing flames when there WILL be a lot of fire damage.
He has 10 races to choose from. He has to pick one. By the time he figures out the warden skills that fit his playstyle he will have already picked a race and if the race choice is no longer suitable to his new-found choice of playstyle there goes $30! It really isn't rocket science.
Honestly I can't imagine a time when a wardens race would matter that much. As has already been touched on, wardens aren't really BIS for any of the most difficult content. If you are taking on content that would require you to race change in order to min-max racial passives, step one should have been "don't be a warden".