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Warden Questions

gamer559
gamer559
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Hi all. Just purchased the Warden class last night and wanted some information about them. What role does a Warden play the best (healer, tank, melee, or ranged/caster)? Do they do better using magika or stamina? I don't have the werewolf DLC yet so there's that as well. This is for PvE not PvP.
  • starkerealm
    starkerealm
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    Which role? Yes.

    The class is primarily a direct healer. Stam DPS can be very solid. I've never managed to get a magicka warden to perform well, though I'm told it's possible, Warden tanks are very solid and can compete with the DK.

    It's not quite as good in these roles in comparison to the specialized classes, but you can do whatever you want with a Warden and have fun doing it.
  • gamer559
    gamer559
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    This afternoon I was playing around on the one I created. Do they not get a permanent pet summon? I only saw temporary companions that would only last a couple seconds or went away after they did their attack. Maybe I was missing something.
  • Tryxus
    Tryxus
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    gamer559 wrote: »
    This afternoon I was playing around on the one I created. Do they not get a permanent pet summon? I only saw temporary companions that would only last a couple seconds or went away after they did their attack. Maybe I was missing something.

    At Level 12 Animal Companions, you can unlock the Feral Guardian Ultimate, which is the Warden's permanent pet. It needs to be slotted on both bars though

    For your original question: Wardens makes either excellent healers or tanks, having access to many strong healing and buffing skills and all the necessary tanking tools in their kit
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Anhedonie
    Anhedonie
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    In PvE they are outclassed by other class in each role. So you can pick whatever you like the most.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Lieblingsjunge
    Lieblingsjunge
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    In PvE they don't have much use. Although they can heal and/or tank, there's classes outperforming them. But they can fill every role in PvE, although Magdens do pretty bad DPS.

    In PvP, Stamina warden is really strong atm.
    Ignorance is the greatest weapon of tyranny.
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  • kylewwefan
    kylewwefan
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    They’re not really good or best at anything. But they’re OK at everything. If that makes sense.
  • Turelus
    Turelus
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    kylewwefan wrote: »
    They’re not really good or best at anything. But they’re OK at everything. If that makes sense.
    This somewhat, they were designed to be a more supportive class, but sadly ESO's design doesn't lend itself to support classes being desired.

    As others have said they can perform all roles well enough to clear content, they're a little weaker on DPS in some dungeons and most trials due pets not being good in them. As long as you play well and have some good gear you'll be fine in most groups.

    Just be ready to be rejected if you try to bring one to a true progression group as DD.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • _Ahala_
    _Ahala_
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    Magden is good but only if your willing to work 2x harder than other classes and can accept that pretty much your entire offensive toolkit will be from weapon, world, and guild skills
  • Taleof2Cities
    Taleof2Cities
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    _Ahala_ wrote: »
    Magden is good but only if your willing to work 2x harder than other classes and can accept that pretty much your entire offensive toolkit will be from weapon, world, and guild skills

    Nope.

    The only weak spot with Magicka Wardens might be PvE DPS ... all other roles are fine.

    I run an off-tank Magicka Warden in PvP and she does fine.
  • _Ahala_
    _Ahala_
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    _Ahala_ wrote: »
    Magden is good but only if your willing to work 2x harder than other classes and can accept that pretty much your entire offensive toolkit will be from weapon, world, and guild skills

    Nope.

    The only weak spot with Magicka Wardens might be PvE DPS ... all other roles are fine.

    I run an off-tank Magicka Warden in PvP and she does fine.

    You are correct. Sorry, I should’ve specified that I was taking about PvP and PvE dps... its great for healing and tanking
  • Skullstachio
    Skullstachio
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    gamer559 wrote: »
    Hi all. Just purchased the Warden class last night and wanted some information about them. What role does a Warden play the best (healer, tank, melee, or ranged/caster)? Do they do better using magika or stamina? I don't have the werewolf DLC yet so there's that as well. This is for PvE not PvP.

    Really it depends on your playstyle, if you find anything you like in the wardens abilities that matches your own playstyle, then go with it until something better in your wardens journey comes along.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Waffennacht
    Waffennacht
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    According to some prominent players magden is not the worst PvE DD when bear is slotted

    Personally my only PvE tanks are Wardens

    Now that's because I PuG Tank and I feel I can be more "selfish" with my Warden (and I highly recommend selfish tanks when Pugging - most won't be able to take advantage of your non selfish builds)

    I think warden is the only class that can kinda pull off a Stam healer (which I think is just a cool thing) - though I will never recommend someone to PuG heal. (Most frustrating experiences I've had in this game)

    Now I know you said PvE but just so you know;

    Stamden is a great PvP choice
    So is a healthden

    Magden in PvP, without a hard CC or execute you'll find a lot of kills will be stolen in BGs and you'll kinda become more of a support role (if you want to or not) but this will help your team immensely. I've seen the bear even do incredible things in BGs (against me, maybe I took it coming for me too lightly.... Lol)

    I do find the class more enjoyable than my Templar for my style
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DoobZ69
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    Alpha-Lupi wrote: »
    gamer559 wrote: »
    Hi all. Just purchased the Warden class last night and wanted some information about them. What role does a Warden play the best (healer, tank, melee, or ranged/caster)? Do they do better using magika or stamina? I don't have the werewolf DLC yet so there's that as well. This is for PvE not PvP.

    Really it depends on your playstyle, if you find anything you like in the wardens abilities that matches your own playstyle, then go with it until something better in your wardens journey comes along.

    And then fork out $30 for a race change token if your original choice no longer suits. Good advice!
  • gamer559
    gamer559
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    DoobZ69 wrote: »
    Alpha-Lupi wrote: »
    gamer559 wrote: »
    Hi all. Just purchased the Warden class last night and wanted some information about them. What role does a Warden play the best (healer, tank, melee, or ranged/caster)? Do they do better using magika or stamina? I don't have the werewolf DLC yet so there's that as well. This is for PvE not PvP.

    Really it depends on your playstyle, if you find anything you like in the wardens abilities that matches your own playstyle, then go with it until something better in your wardens journey comes along.

    And then fork out $30 for a race change token if your original choice no longer suits. Good advice!

    Um who said anything about race changing? He didn't mention race at all. He said playstyle.
  • DoobZ69
    DoobZ69
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    gamer559 wrote: »
    DoobZ69 wrote: »
    Alpha-Lupi wrote: »
    gamer559 wrote: »
    Hi all. Just purchased the Warden class last night and wanted some information about them. What role does a Warden play the best (healer, tank, melee, or ranged/caster)? Do they do better using magika or stamina? I don't have the werewolf DLC yet so there's that as well. This is for PvE not PvP.

    Really it depends on your playstyle, if you find anything you like in the wardens abilities that matches your own playstyle, then go with it until something better in your wardens journey comes along.

    And then fork out $30 for a race change token if your original choice no longer suits. Good advice!

    Um who said anything about race changing? He didn't mention race at all. He said playstyle.

    He has 10 races to choose from. He has to pick one. By the time he figures out the warden skills that fit his playstyle he will have already picked a race and if the race choice is no longer suitable to his new-found choice of playstyle there goes $30! It really isn't rocket science.
  • McCloskey10_5_13
    I PUG dungeons for the most part due to my inconsistent play schedule and wardens seem great for that.

    My Warden is my favorite character to play by far. She is a Tank with a focus on healing myself and group mates and ultimate generation. Since the quality of PUGs varies so wildly, i have a standard Tank setup plus three unaimed healing skills that I keep up or pop when needed, plus the healing trees Ultimate.

    The ultimate generation is good because I can almost always have the trees ready if the group is starting to founder, or if I get so deep into trouble that it's worth burning ultimate. If I can save ultimate and make it to warhorn, the faster the better since I might be the only one who has it. If things start to go sideways, the trees can give everyone a chance to regroup, rez, etc. And I don't think there is a class that can generate ultimate faster.

    The Warden is great for this because a lot of their healing abilities heal themselves too. Plus, healing teammates helps with sustain through passives, and if things are going well and the healer has SPC, then it should proc all the more often. Honestly the weakest part of the character is probably the fact that I'm the one playing it. If I'm in the zone I can survive, sustain and help my group all without issue. Then I lose focus and don't block a one shot or something equally dumb. But as long as I play well, my Warden plays well.

    The only thing I'm really missing is the engulfing flames debuff, but I never know how much fire damage is going to be in a PUG anyway. HPS seems more important in unorganized random groups in my grossly uneducated opinion.

    Unfortunately this build would be almost useless in a trial with a 4 warhorn rotation unless there was a way to generate so much ultimate that you can take two warhorn turns, but I don't even know if that's possible, and if it was you'd be sacrificing an awful lot to get it, and giving up engulfing flames when there WILL be a lot of fire damage.
    DoobZ69 wrote: »



    He has 10 races to choose from. He has to pick one. By the time he figures out the warden skills that fit his playstyle he will have already picked a race and if the race choice is no longer suitable to his new-found choice of playstyle there goes $30! It really isn't rocket science.

    Honestly I can't imagine a time when a wardens race would matter that much. As has already been touched on, wardens aren't really BIS for any of the most difficult content. If you are taking on content that would require you to race change in order to min-max racial passives, step one should have been "don't be a warden".
  • Gargath
    Gargath
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    The MagDens are brilliant in frost damage niche in PvE, I recommend anyone to try a Frost Mage with Frost charged staff, 5xNecropotence + 5xYsgramor's Birthright and test the power of the Frost :)
    The aoe damage is slighly lower than sorc's but we can immobilize multiple targets on the cast of Wall of Elements (very handy in pve, with so many melee mobs we can root far away).
    Great ability is the costless Netch - when it's up the Necropotence 5th passive is up without slotting the pet bear ultimate (sorc needs to slot pet on both bars).
    The Northern Storm ultimate is an obvious choice for a complete frosty mayhem with maximum magicka :).
    The MagDen has some very good supporting and healing skills, thus it's survivability is more than enough.
    It can also have the same magicka pool (if not a bit more) than the sorc, I got close to 53k.
    yKQPIzX.jpg

    For me MagDen is also a nice healer and I prefer it over my templar healer, especially for healing large groups in Cyrodiil.
    PS. not speaking about any most difficult content, like hm trials.
    Edited by Gargath on September 7, 2018 9:13PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • md3788
    md3788
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    Gargath wrote: »
    The MagDens are brilliant in frost damage niche in PvE, I recommend anyone to try a Frost Mage with Frost charged staff, 5xNecropotence + 5xYsgramor's Birthright and test the power of the Frost :)
    The aoe damage is slighly lower than sorc's but we can immobilize multiple targets on the cast of Wall of Elements (very handy in pve, with so many melee mobs we can root far away).
    Great ability is the costless Netch - when it's up the Necropotence 5th passive is up without slotting the pet bear ultimate (sorc needs to slot pet on both bars).
    The Northern Storm ultimate is an obvious choice for a complete frosty mayhem with maximum magicka :).
    The MagDen has some very good supporting and healing skills, thus it's survivability is more than enough.
    It can also have the same magicka pool (if not a bit more) than the sorc, I got close to 53k.
    yKQPIzX.jpg

    For me MagDen is also a nice healer and I prefer it over my templar healer, especially for healing large groups in Cyrodiil.
    PS. not speaking about any most difficult content, like hm trials.

    Forget the NB Meta I want to build this. How does it perform in 4 man content?
    vFG1 HM
  • Joxer61
    Joxer61
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    Gargath wrote: »
    The MagDens are brilliant in frost damage niche in PvE, I recommend anyone to try a Frost Mage with Frost charged staff, 5xNecropotence + 5xYsgramor's Birthright and test the power of the Frost :)
    The aoe damage is slighly lower than sorc's but we can immobilize multiple targets on the cast of Wall of Elements (very handy in pve, with so many melee mobs we can root far away).
    Great ability is the costless Netch - when it's up the Necropotence 5th passive is up without slotting the pet bear ultimate (sorc needs to slot pet on both bars).
    The Northern Storm ultimate is an obvious choice for a complete frosty mayhem with maximum magicka :).
    The MagDen has some very good supporting and healing skills, thus it's survivability is more than enough.
    It can also have the same magicka pool (if not a bit more) than the sorc, I got close to 53k.
    yKQPIzX.jpg

    For me MagDen is also a nice healer and I prefer it over my templar healer, especially for healing large groups in Cyrodiil.
    PS. not speaking about any most difficult content, like hm trials.

    Without "seeing" your build I am running something very similar and its great! The frost damage along with our passives make mobs just melt, and they cant touch you! Fun and different take on dps and hopefully someday Warden will see some love and become even better. I don't need them to be like a NB, let each class have its "thing"! ;)
  • Wolf81
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    I love that some are still trying to make magicka warden work...you did necro+yagsamor...would necro with winterborn be an option or julianos? Only mentioning since a big chunk of their dps spells are animal companion and not actual ice damage, so I kinda question the value of the 400spell damage from yags.
  • Joxer61
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    Wolf81 wrote: »
    I love that some are still trying to make magicka warden work...you did necro+yagsamor...would necro with winterborn be an option or julianos? Only mentioning since a big chunk of their dps spells are animal companion and not actual ice damage, so I kinda question the value of the 400spell damage from yags.

    im only using animal/pet/bug/fly for the passives...attacks are all frost. don't take tri-focus so no silly taunts and there are plaenty of ice based damage skills to get it done. Very aoe focused build but still fun as!
  • Waffennacht
    Waffennacht
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    Imo sub ysgrammor for winterborn
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DoobZ69
    DoobZ69
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    I PUG dungeons for the most part due to my inconsistent play schedule and wardens seem great for that.

    My Warden is my favorite character to play by far. She is a Tank with a focus on healing myself and group mates and ultimate generation. Since the quality of PUGs varies so wildly, i have a standard Tank setup plus three unaimed healing skills that I keep up or pop when needed, plus the healing trees Ultimate.

    The ultimate generation is good because I can almost always have the trees ready if the group is starting to founder, or if I get so deep into trouble that it's worth burning ultimate. If I can save ultimate and make it to warhorn, the faster the better since I might be the only one who has it. If things start to go sideways, the trees can give everyone a chance to regroup, rez, etc. And I don't think there is a class that can generate ultimate faster.

    The Warden is great for this because a lot of their healing abilities heal themselves too. Plus, healing teammates helps with sustain through passives, and if things are going well and the healer has SPC, then it should proc all the more often. Honestly the weakest part of the character is probably the fact that I'm the one playing it. If I'm in the zone I can survive, sustain and help my group all without issue. Then I lose focus and don't block a one shot or something equally dumb. But as long as I play well, my Warden plays well.

    The only thing I'm really missing is the engulfing flames debuff, but I never know how much fire damage is going to be in a PUG anyway. HPS seems more important in unorganized random groups in my grossly uneducated opinion.

    Unfortunately this build would be almost useless in a trial with a 4 warhorn rotation unless there was a way to generate so much ultimate that you can take two warhorn turns, but I don't even know if that's possible, and if it was you'd be sacrificing an awful lot to get it, and giving up engulfing flames when there WILL be a lot of fire damage.
    DoobZ69 wrote: »



    He has 10 races to choose from. He has to pick one. By the time he figures out the warden skills that fit his playstyle he will have already picked a race and if the race choice is no longer suitable to his new-found choice of playstyle there goes $30! It really isn't rocket science.

    Honestly I can't imagine a time when a wardens race would matter that much. As has already been touched on, wardens aren't really BIS for any of the most difficult content. If you are taking on content that would require you to race change in order to min-max racial passives, step one should have been "don't be a warden".

    Oh I see what you're saying. First he will roll a Warden, get to end content and then reroll to a DK. So he won't have to pay for a Race Change Token. I see. Not even remotely at all what I was saying. Thanks for clearing that up. Good advice!
  • DoobZ69
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    Because the Warden is a truly versatile class you're better off with a truly versatile race - Argonian - if you don't know from the start what you will be doing exactly. Picking Redguard, for example, without knowing if you will end up using magicka or stamina depending on which role you end up doing, could result in you having to buy a Race Change Token (~$30) if you end up being a healer and primarily needing magicka. The Argonian fits every role perfectly with their current design so you won't run into this problem.
    The Warden has a skill tree for every role and is capable of doing all those roles perfectly fine. Play and try and see what you like. Good luck!
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