I've recently started playing a MagDK and I truly love it, they're a powerhouse when it comes to PVP and not bad by any stretch in PVE. However, their major flaw is the sustain, so if you wanna go ranged you will need something that's cheap and effective. Psijic Skillline comes first to mind, but that will stop you from running your heavy attack build, however if you can fit them in your rotation that'll be good aswell. As per sets, you wanna go ranged, I'd maybe suggest going with some BSW - Elfborn combo, you will be lacking a lot in your fire damage as, if I am not mistaken, you can't get your own breath on a target, but tanks usually apply that so, maybe not.
I have yet to test any of this, but, a Skoria - Elfborn - BSW with Elemental Weapon as your main spammable might be what you're looking for, and if you can sustain it, I am sure you will pull decent numbers, if thats what you're looking for. MagDK despite being obviously better at close range, can do well in other situations, just try out sets that sound interesting to you and that will buff your damage and sustain a lot, that's why I suggested the BSW as the burning effect restores you magicka and with the BSW bonus gives you extra damage.
Hope you can make something cool out of your build, trial and error is the key!
Cybercore_Death wrote: »I've recently started playing a MagDK and I truly love it, they're a powerhouse when it comes to PVP and not bad by any stretch in PVE. However, their major flaw is the sustain, so if you wanna go ranged you will need something that's cheap and effective. Psijic Skillline comes first to mind, but that will stop you from running your heavy attack build, however if you can fit them in your rotation that'll be good aswell. As per sets, you wanna go ranged, I'd maybe suggest going with some BSW - Elfborn combo, you will be lacking a lot in your fire damage as, if I am not mistaken, you can't get your own breath on a target, but tanks usually apply that so, maybe not.
I have yet to test any of this, but, a Skoria - Elfborn - BSW with Elemental Weapon as your main spammable might be what you're looking for, and if you can sustain it, I am sure you will pull decent numbers, if thats what you're looking for. MagDK despite being obviously better at close range, can do well in other situations, just try out sets that sound interesting to you and that will buff your damage and sustain a lot, that's why I suggested the BSW as the burning effect restores you magicka and with the BSW bonus gives you extra damage.
Hope you can make something cool out of your build, trial and error is the key!
Hadn't thought about Ele Weapon, good shout thankyou.
The lack of Breath could be a problem for solo but for raids it shouldn't be an issue like you say as most tanks would apply this anyway. I run BSW and Infal at the moment paired with Zaan. Was thinking BSW and Ilambris or Skoria but the second 5 piece is where i was falling short.
Cybercore_Death wrote: »I've recently started playing a MagDK and I truly love it, they're a powerhouse when it comes to PVP and not bad by any stretch in PVE. However, their major flaw is the sustain, so if you wanna go ranged you will need something that's cheap and effective. Psijic Skillline comes first to mind, but that will stop you from running your heavy attack build, however if you can fit them in your rotation that'll be good aswell. As per sets, you wanna go ranged, I'd maybe suggest going with some BSW - Elfborn combo, you will be lacking a lot in your fire damage as, if I am not mistaken, you can't get your own breath on a target, but tanks usually apply that so, maybe not.
I have yet to test any of this, but, a Skoria - Elfborn - BSW with Elemental Weapon as your main spammable might be what you're looking for, and if you can sustain it, I am sure you will pull decent numbers, if thats what you're looking for. MagDK despite being obviously better at close range, can do well in other situations, just try out sets that sound interesting to you and that will buff your damage and sustain a lot, that's why I suggested the BSW as the burning effect restores you magicka and with the BSW bonus gives you extra damage.
Hope you can make something cool out of your build, trial and error is the key!
Hadn't thought about Ele Weapon, good shout thankyou.
The lack of Breath could be a problem for solo but for raids it shouldn't be an issue like you say as most tanks would apply this anyway. I run BSW and Infal at the moment paired with Zaan. Was thinking BSW and Ilambris or Skoria but the second 5 piece is where i was falling short.
Elemental Weap is extremely cheap once you get all passives, also watch out because Elfbane comes only in heavy, so that also means healthy jewerly, but it's truly a great set, improves your damage so much and basically gives you the bonus damage from Julianos 5 piece, can't go wrong with it if you get the right weights and pieces. I'd recommend hopping on the PTS and just have a go at some dummies, see how you do and what do you need, try Silks of the Sun aswell, another very good set for a flame damage build.
Problem of mag dk skills is the range... Threw key damaging abilities have a range that is 15 meters or lower (embers, engulfing and flames of oblivion). If you want to play a mag dk ranged, you don't really know what to put on your bar...
You can technically run one lightning one inferno and then double slot destructive clench or reach two have access to two dots. Then you could also run scalding rune, but all of these are fairly weak dots.. And very expensive.
Sustain is another point, to sustain fine on mag dk you need the balance+embers combination, which forces you into melee, unless you want to run cauterize. If I'd try it my bars would probably look like this:
Scalding rune/cauterize, Ele Weapon/Force Pulse, Flame Reach, Balance, Inner light, Shooting Star
Ele drain, Eruption, Blockade, shock reach, Channeled Acceleration, Thunderous Rage/Shooting Star.
Problem is you have no self-healing here, which makes testing with balance quite difficult. Ele drain is the spot where harness will go in raids, and other than that you don't really have room to give something up. If you decide to play it this way, sets like torugs and infused trait will likely be beneficial with double damage enchants, because you have three to four weapon abilities that proc your enchants on both bars.
https://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.behedna123b14_ESO wrote: »I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking forhttps://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be
hedna123b14_ESO wrote: »I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking forhttps://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be
That is somewhat what I meant above, but that doesn't really feel like a dk anymore
They just aren't made for ranged gameplay...
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking forhttps://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be
That is somewhat what I meant above, but that doesn't really feel like a dk anymore
They just aren't made for ranged gameplay...
Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?
Cybercore_Death wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking forhttps://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be
That is somewhat what I meant above, but that doesn't really feel like a dk anymore
They just aren't made for ranged gameplay...
Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?
You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.
Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.
Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.
hedna123b14_ESO wrote: »Cybercore_Death wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking forhttps://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be
That is somewhat what I meant above, but that doesn't really feel like a dk anymore
They just aren't made for ranged gameplay...
Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?
You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.
Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.
Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.
Sure. The setup is 2 skoria/5 bsw/5 siroria
As far as rotation - I used a static one, but a dynamic one would obviously do more damage.
A static rotation should be as follows:
Prebuff - Acceleration
1. LA:Eruption:LA:FoO:LA:Blockade:Barswap
2. LA:Clench:(LA:Elemental Weapon) x 5:LA:Spell Symmetry:Barswap
3. LA:Blockade:Barswap:LA:Clench:(LA:Elemental Weapon) x 3:LA:Spell Symmetry
Restart at Step 1
When Acceleration is running out, replace (LA:Elemental Weapon) x 2 with LA:Acceleration
Rotation is fairly easy and casting Spell Sym every 8 seconds guarantees good sustain, especially when paired with gold food.
Thestephenmcraeub17_ESO wrote: »Mother's Sorrow or Siroria is going to do way better damage than Elfbane. But definitely run BSW and Skoria if you'll be at range. Zaan would benefit a lot from Elfbane, but I wouldn't call that "range" per se, because you can't get further than 8m away from your target. Plus, it's kinda cheese for a dummy parse anyway, real fights aren't so static and you'll almost certainly have greater success with Mother's Sorrow or Siroria (but I'd honestly lean Mother's Sorrow, because Siroria also lends itself to a more static, in-one-place play style which isn't always ideal in real fights).
Cybercore_Death wrote: »hedna123b14_ESO wrote: »Cybercore_Death wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking forhttps://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be
That is somewhat what I meant above, but that doesn't really feel like a dk anymore
They just aren't made for ranged gameplay...
Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?
You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.
Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.
Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.
Sure. The setup is 2 skoria/5 bsw/5 siroria
As far as rotation - I used a static one, but a dynamic one would obviously do more damage.
A static rotation should be as follows:
Prebuff - Acceleration
1. LA:Eruption:LA:FoO:LA:Blockade:Barswap
2. LA:Clench:(LA:Elemental Weapon) x 5:LA:Spell Symmetry:Barswap
3. LA:Blockade:Barswap:LA:Clench:(LA:Elemental Weapon) x 3:LA:Spell Symmetry
Restart at Step 1
When Acceleration is running out, replace (LA:Elemental Weapon) x 2 with LA:Acceleration
Rotation is fairly easy and casting Spell Sym every 8 seconds guarantees good sustain, especially when paired with gold food.
Perfect :-) thankyou. I'll try this out when I get in from work and see how I get on. Is there anything you would replace Siroria with? Sadly instill don't have a full set due to lack of CR runs.
hedna123b14_ESO wrote: »Cybercore_Death wrote: »hedna123b14_ESO wrote: »Cybercore_Death wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking forhttps://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be
That is somewhat what I meant above, but that doesn't really feel like a dk anymore
They just aren't made for ranged gameplay...
Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?
You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.
Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.
Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.
Sure. The setup is 2 skoria/5 bsw/5 siroria
As far as rotation - I used a static one, but a dynamic one would obviously do more damage.
A static rotation should be as follows:
Prebuff - Acceleration
1. LA:Eruption:LA:FoO:LA:Blockade:Barswap
2. LA:Clench:(LA:Elemental Weapon) x 5:LA:Spell Symmetry:Barswap
3. LA:Blockade:Barswap:LA:Clench:(LA:Elemental Weapon) x 3:LA:Spell Symmetry
Restart at Step 1
When Acceleration is running out, replace (LA:Elemental Weapon) x 2 with LA:Acceleration
Rotation is fairly easy and casting Spell Sym every 8 seconds guarantees good sustain, especially when paired with gold food.
Perfect :-) thankyou. I'll try this out when I get in from work and see how I get on. Is there anything you would replace Siroria with? Sadly instill don't have a full set due to lack of CR runs.
BSW is the next best thing
Cybercore_Death wrote: »hedna123b14_ESO wrote: »Cybercore_Death wrote: »hedna123b14_ESO wrote: »Cybercore_Death wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking forhttps://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be
That is somewhat what I meant above, but that doesn't really feel like a dk anymore
They just aren't made for ranged gameplay...
Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?
You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.
Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.
Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.
Sure. The setup is 2 skoria/5 bsw/5 siroria
As far as rotation - I used a static one, but a dynamic one would obviously do more damage.
A static rotation should be as follows:
Prebuff - Acceleration
1. LA:Eruption:LA:FoO:LA:Blockade:Barswap
2. LA:Clench:(LA:Elemental Weapon) x 5:LA:Spell Symmetry:Barswap
3. LA:Blockade:Barswap:LA:Clench:(LA:Elemental Weapon) x 3:LA:Spell Symmetry
Restart at Step 1
When Acceleration is running out, replace (LA:Elemental Weapon) x 2 with LA:Acceleration
Rotation is fairly easy and casting Spell Sym every 8 seconds guarantees good sustain, especially when paired with gold food.
Perfect :-) thankyou. I'll try this out when I get in from work and see how I get on. Is there anything you would replace Siroria with? Sadly instill don't have a full set due to lack of CR runs.
BSW is the next best thing
What would you pair with BSW, to take the place of Siroria?
You've got either Scathing, Mothers or Elf Bane really
hedna123b14_ESO wrote: »
hedna123b14_ESO wrote: »
@hedna123b14_ESO Agree, Scathing on a DK wouldn't be great due to the majority of dmg being AoE. Elfbane goes really well with Zaan and alleviates some sustain issues (Ranged so Zaan probably wouldn't be used). Eitherway they're still viable options. Along with Julianos.
hedna123b14_ESO wrote: »Cybercore_Death wrote: »hedna123b14_ESO wrote: »Cybercore_Death wrote: »hedna123b14_ESO wrote: »Cybercore_Death wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking forhttps://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be
That is somewhat what I meant above, but that doesn't really feel like a dk anymore
They just aren't made for ranged gameplay...
Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?
You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.
Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.
Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.
Sure. The setup is 2 skoria/5 bsw/5 siroria
As far as rotation - I used a static one, but a dynamic one would obviously do more damage.
A static rotation should be as follows:
Prebuff - Acceleration
1. LA:Eruption:LA:FoO:LA:Blockade:Barswap
2. LA:Clench:(LA:Elemental Weapon) x 5:LA:Spell Symmetry:Barswap
3. LA:Blockade:Barswap:LA:Clench:(LA:Elemental Weapon) x 3:LA:Spell Symmetry
Restart at Step 1
When Acceleration is running out, replace (LA:Elemental Weapon) x 2 with LA:Acceleration
Rotation is fairly easy and casting Spell Sym every 8 seconds guarantees good sustain, especially when paired with gold food.
Perfect :-) thankyou. I'll try this out when I get in from work and see how I get on. Is there anything you would replace Siroria with? Sadly instill don't have a full set due to lack of CR runs.
BSW is the next best thing
What would you pair with BSW, to take the place of Siroria?
Oh sorry misread your comment. I'd use Mothers Sorrow
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »
@hedna123b14_ESO Agree, Scathing on a DK wouldn't be great due to the majority of dmg being AoE. Elfbane goes really well with Zaan and alleviates some sustain issues (Ranged so Zaan probably wouldn't be used). Eitherway they're still viable options. Along with Julianos.
Elfbane is about 5k dps loss on a meta magdk and probably 7k dps on a range build. Julianos would be the next best option if you dont have siroria/bsw/MS.
Cybercore_Death wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »
@hedna123b14_ESO Agree, Scathing on a DK wouldn't be great due to the majority of dmg being AoE. Elfbane goes really well with Zaan and alleviates some sustain issues (Ranged so Zaan probably wouldn't be used). Eitherway they're still viable options. Along with Julianos.
Elfbane is about 5k dps loss on a meta magdk and probably 7k dps on a range build. Julianos would be the next best option if you dont have siroria/bsw/MS.
Last question, what does your Blue and Green CPs look like for this setup?
hedna123b14_ESO wrote: »Cybercore_Death wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »
@hedna123b14_ESO Agree, Scathing on a DK wouldn't be great due to the majority of dmg being AoE. Elfbane goes really well with Zaan and alleviates some sustain issues (Ranged so Zaan probably wouldn't be used). Eitherway they're still viable options. Along with Julianos.
Elfbane is about 5k dps loss on a meta magdk and probably 7k dps on a range build. Julianos would be the next best option if you dont have siroria/bsw/MS.
Last question, what does your Blue and Green CPs look like for this setup?
Blue is:
56 elfborn
56 ele expert
29 erosion
66 Master at Arms
9 Staff Expert
44 Thaum
Green cp is your choice...only thing that remotely affects sustain is the regen star, since we dont heavy attack the other star doesnt matter.