MagDK - Ranged Build Help / Suggestions

Cybercore_Death
Cybercore_Death
✭✭✭
I run a MagDK (as the title suggests), however i run a non-meta heavy attack based build that nets me 40k self buffed.

I'm looking through what skills are available, there seems to be several ways to go about this but they will involve using a lot of skills that are not part of the DK arsenal. So for those who have experience with this what would you recommend skill wise to be beneficial to a group at range and what gear would be best paired to make the most of these skills? Ideally i want to be hitting at least 35k+ if possible.

What will be the best way to make a viable ranged MagDK?

*****

If you're going to comment with anything that is the same as or similar to the below, please don't. I'm aware whats BiS for a MagDK, that's not what i'm looking to accomplish and i'm aware that MagBlades pull the best numbers at range, however i'm running a MagDK.

"40k self buffed, that not good. Your build is weak and no one will want you in a raid cos other melee spots do higher damage" - Incorrect, the build is strong and viable for all raid content (tried and tested), and i don't raid with the "top 1%" you're referring to.

"run a whip build, go meta, run BiS" - I prefer to run non-meta setups because even though they're frowned upon by the "top 1%" and the "50k+ dummy heroes" i enjoy playing things differently.

"MagDK isn't viable for range, go use a MagBlade instead seen as they pull the best DPS at range" - I'm fully aware of what works better at range, however i'm looking to make a DK that is also viable at range and can pull decent numbers as well.

If i seem like I'm being a bit of a **** with the "before i go any further" comments, i am. I have no doubts that people who fit the above will comment, however i am not interest in their opinions unless they're willing to add something constructive to the conversation that will be of benefit to what i'm looking to create.
I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • dogman
    dogman
    ✭✭✭✭
    I've recently started playing a MagDK and I truly love it, they're a powerhouse when it comes to PVP and not bad by any stretch in PVE. However, their major flaw is the sustain, so if you wanna go ranged you will need something that's cheap and effective. Psijic Skillline comes first to mind, but that will stop you from running your heavy attack build, however if you can fit them in your rotation that'll be good aswell. As per sets, you wanna go ranged, I'd maybe suggest going with some BSW - Elfborn combo, you will be lacking a lot in your fire damage as, if I am not mistaken, you can't get your own breath on a target, but tanks usually apply that so, maybe not.

    I have yet to test any of this, but, a Skoria - Elfborn - BSW with Elemental Weapon as your main spammable might be what you're looking for, and if you can sustain it, I am sure you will pull decent numbers, if thats what you're looking for. MagDK despite being obviously better at close range, can do well in other situations, just try out sets that sound interesting to you and that will buff your damage and sustain a lot, that's why I suggested the BSW as the burning effect restores you magicka and with the BSW bonus gives you extra damage.

    Hope you can make something cool out of your build, trial and error is the key!
    i'm just tryna have a good time
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    dogman wrote: »
    I've recently started playing a MagDK and I truly love it, they're a powerhouse when it comes to PVP and not bad by any stretch in PVE. However, their major flaw is the sustain, so if you wanna go ranged you will need something that's cheap and effective. Psijic Skillline comes first to mind, but that will stop you from running your heavy attack build, however if you can fit them in your rotation that'll be good aswell. As per sets, you wanna go ranged, I'd maybe suggest going with some BSW - Elfborn combo, you will be lacking a lot in your fire damage as, if I am not mistaken, you can't get your own breath on a target, but tanks usually apply that so, maybe not.

    I have yet to test any of this, but, a Skoria - Elfborn - BSW with Elemental Weapon as your main spammable might be what you're looking for, and if you can sustain it, I am sure you will pull decent numbers, if thats what you're looking for. MagDK despite being obviously better at close range, can do well in other situations, just try out sets that sound interesting to you and that will buff your damage and sustain a lot, that's why I suggested the BSW as the burning effect restores you magicka and with the BSW bonus gives you extra damage.

    Hope you can make something cool out of your build, trial and error is the key!

    Hadn't thought about Ele Weapon, good shout thankyou.

    The lack of Breath could be a problem for solo but for raids it shouldn't be an issue like you say as most tanks would apply this anyway. I run BSW and Infal at the moment paired with Zaan. Was thinking BSW and Ilambris or Skoria but the second 5 piece is where i was falling short.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • dogman
    dogman
    ✭✭✭✭
    dogman wrote: »
    I've recently started playing a MagDK and I truly love it, they're a powerhouse when it comes to PVP and not bad by any stretch in PVE. However, their major flaw is the sustain, so if you wanna go ranged you will need something that's cheap and effective. Psijic Skillline comes first to mind, but that will stop you from running your heavy attack build, however if you can fit them in your rotation that'll be good aswell. As per sets, you wanna go ranged, I'd maybe suggest going with some BSW - Elfborn combo, you will be lacking a lot in your fire damage as, if I am not mistaken, you can't get your own breath on a target, but tanks usually apply that so, maybe not.

    I have yet to test any of this, but, a Skoria - Elfborn - BSW with Elemental Weapon as your main spammable might be what you're looking for, and if you can sustain it, I am sure you will pull decent numbers, if thats what you're looking for. MagDK despite being obviously better at close range, can do well in other situations, just try out sets that sound interesting to you and that will buff your damage and sustain a lot, that's why I suggested the BSW as the burning effect restores you magicka and with the BSW bonus gives you extra damage.

    Hope you can make something cool out of your build, trial and error is the key!

    Hadn't thought about Ele Weapon, good shout thankyou.

    The lack of Breath could be a problem for solo but for raids it shouldn't be an issue like you say as most tanks would apply this anyway. I run BSW and Infal at the moment paired with Zaan. Was thinking BSW and Ilambris or Skoria but the second 5 piece is where i was falling short.

    Elemental Weap is extremely cheap once you get all passives, also watch out because Elfbane comes only in heavy, so that also means healthy jewerly, but it's truly a great set, improves your damage so much and basically gives you the bonus damage from Julianos 5 piece, can't go wrong with it if you get the right weights and pieces. I'd recommend hopping on the PTS and just have a go at some dummies, see how you do and what do you need, try Silks of the Sun aswell, another very good set for a flame damage build.
    i'm just tryna have a good time
  • Masel
    Masel
    Class Representative
    Problem of mag dk skills is the range... Threw key damaging abilities have a range that is 15 meters or lower (embers, engulfing and flames of oblivion). If you want to play a mag dk ranged, you don't really know what to put on your bar...

    You can technically run one lightning one inferno and then double slot destructive clench or reach two have access to two dots. Then you could also run scalding rune, but all of these are fairly weak dots.. And very expensive.

    Sustain is another point, to sustain fine on mag dk you need the balance+embers combination, which forces you into melee, unless you want to run cauterize. If I'd try it my bars would probably look like this:

    Scalding rune/cauterize, Ele Weapon/Force Pulse, Flame Reach, Balance, Inner light, Shooting Star

    Ele drain, Eruption, Blockade, shock reach, Channeled Acceleration, Thunderous Rage/Shooting Star.

    Problem is you have no self-healing here, which makes testing with balance quite difficult. Ele drain is the spot where harness will go in raids, and other than that you don't really have room to give something up. If you decide to play it this way, sets like torugs and infused trait will likely be beneficial with double damage enchants, because you have three to four weapon abilities that proc your enchants on both bars.

    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    dogman wrote: »
    dogman wrote: »
    I've recently started playing a MagDK and I truly love it, they're a powerhouse when it comes to PVP and not bad by any stretch in PVE. However, their major flaw is the sustain, so if you wanna go ranged you will need something that's cheap and effective. Psijic Skillline comes first to mind, but that will stop you from running your heavy attack build, however if you can fit them in your rotation that'll be good aswell. As per sets, you wanna go ranged, I'd maybe suggest going with some BSW - Elfborn combo, you will be lacking a lot in your fire damage as, if I am not mistaken, you can't get your own breath on a target, but tanks usually apply that so, maybe not.

    I have yet to test any of this, but, a Skoria - Elfborn - BSW with Elemental Weapon as your main spammable might be what you're looking for, and if you can sustain it, I am sure you will pull decent numbers, if thats what you're looking for. MagDK despite being obviously better at close range, can do well in other situations, just try out sets that sound interesting to you and that will buff your damage and sustain a lot, that's why I suggested the BSW as the burning effect restores you magicka and with the BSW bonus gives you extra damage.

    Hope you can make something cool out of your build, trial and error is the key!

    Hadn't thought about Ele Weapon, good shout thankyou.

    The lack of Breath could be a problem for solo but for raids it shouldn't be an issue like you say as most tanks would apply this anyway. I run BSW and Infal at the moment paired with Zaan. Was thinking BSW and Ilambris or Skoria but the second 5 piece is where i was falling short.

    Elemental Weap is extremely cheap once you get all passives, also watch out because Elfbane comes only in heavy, so that also means healthy jewerly, but it's truly a great set, improves your damage so much and basically gives you the bonus damage from Julianos 5 piece, can't go wrong with it if you get the right weights and pieces. I'd recommend hopping on the PTS and just have a go at some dummies, see how you do and what do you need, try Silks of the Sun aswell, another very good set for a flame damage build.

    Sadly I'm a dirty console peasant so don't have access to the PTS (I have a laptop that will run ESO but the specs are quite low so it's hit and miss as to if it boots properly or not) so it's expensive testing for me haha I don't mind though. Gives me something to do. I was looking at Elfbane the other day then realised it was a heavy set. Was thinking of reviving the whip build I used to run but I don't like how clunky it feels now.

    Think I'm gonna have to spreadsheet all viable skills and work out DoTs and timings properly and see what I come up with.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Masel92 wrote: »
    Problem of mag dk skills is the range... Threw key damaging abilities have a range that is 15 meters or lower (embers, engulfing and flames of oblivion). If you want to play a mag dk ranged, you don't really know what to put on your bar...

    You can technically run one lightning one inferno and then double slot destructive clench or reach two have access to two dots. Then you could also run scalding rune, but all of these are fairly weak dots.. And very expensive.

    Sustain is another point, to sustain fine on mag dk you need the balance+embers combination, which forces you into melee, unless you want to run cauterize. If I'd try it my bars would probably look like this:

    Scalding rune/cauterize, Ele Weapon/Force Pulse, Flame Reach, Balance, Inner light, Shooting Star

    Ele drain, Eruption, Blockade, shock reach, Channeled Acceleration, Thunderous Rage/Shooting Star.

    Problem is you have no self-healing here, which makes testing with balance quite difficult. Ele drain is the spot where harness will go in raids, and other than that you don't really have room to give something up. If you decide to play it this way, sets like torugs and infused trait will likely be beneficial with double damage enchants, because you have three to four weapon abilities that proc your enchants on both bars.

    Awesome as always in response @Masel92 :-)

    Appreciate your input on this one. I love your Fury build and use the previous version of it (BSW and Infal, but paired with Zaan).

    It's definitely gonna be a challenge to get a viable working range build but I have the determination to make it work haha do you happen to have or know of a spreadsheet or document anywhere that tells you roughly what skills scale with which CP? Something like that would be wonderful to help work out the best way to increase damage on weaker skills like scalding etc.

    I'll be having a mess with the bars you sent (and a few other things) and keep you posted on how I get on :-)
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • hedna123b14_ESO
    hedna123b14_ESO
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    Are you looking for pure range or 80% range? For example magblades are all range, but they run in to soul harvest for master architect procs
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking for
    https://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be
  • Masel
    Masel
    Class Representative
    I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking for
    https://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be

    That is somewhat what I meant above, but that doesn't really feel like a dk anymore :smiley:
    They just aren't made for ranged gameplay...
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Masel92 wrote: »
    I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking for
    https://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be

    That is somewhat what I meant above, but that doesn't really feel like a dk anymore :smiley:
    They just aren't made for ranged gameplay...

    Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Masel92 wrote: »
    I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking for
    https://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be

    That is somewhat what I meant above, but that doesn't really feel like a dk anymore :smiley:
    They just aren't made for ranged gameplay...

    Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?

    You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.

    Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.

    Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Masel92 wrote: »
    I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking for
    https://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be

    That is somewhat what I meant above, but that doesn't really feel like a dk anymore :smiley:
    They just aren't made for ranged gameplay...

    Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?

    You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.

    Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.

    Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.

    Sure. The setup is 2 skoria/5 bsw/5 siroria

    As far as rotation - I used a static one, but a dynamic one would obviously do more damage.
    A static rotation should be as follows:
    Prebuff - Acceleration
    1. LA:Eruption:LA:FoO:LA:Blockade:Barswap
    2. LA:Clench:(LA:Elemental Weapon) x 5:LA:Spell Symmetry:Barswap
    3. LA:Blockade:Barswap:LA:Clench:(LA:Elemental Weapon) x 3:LA:Spell Symmetry

    Restart at Step 1
    When Acceleration is running out, replace (LA:Elemental Weapon) x 2 with LA:Acceleration

    Rotation is fairly easy and casting Spell Sym every 8 seconds guarantees good sustain, especially when paired with gold food.
  • Thestephenmcraeub17_ESO
    Mother's Sorrow or Siroria is going to do way better damage than Elfbane. But definitely run BSW and Skoria if you'll be at range. Zaan would benefit a lot from Elfbane, but I wouldn't call that "range" per se, because you can't get further than 8m away from your target. Plus, it's kinda cheese for a dummy parse anyway, real fights aren't so static and you'll almost certainly have greater success with Mother's Sorrow or Siroria (but I'd honestly lean Mother's Sorrow, because Siroria also lends itself to a more static, in-one-place play style which isn't always ideal in real fights).
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Masel92 wrote: »
    I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking for
    https://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be

    That is somewhat what I meant above, but that doesn't really feel like a dk anymore :smiley:
    They just aren't made for ranged gameplay...

    Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?

    You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.

    Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.

    Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.

    Sure. The setup is 2 skoria/5 bsw/5 siroria

    As far as rotation - I used a static one, but a dynamic one would obviously do more damage.
    A static rotation should be as follows:
    Prebuff - Acceleration
    1. LA:Eruption:LA:FoO:LA:Blockade:Barswap
    2. LA:Clench:(LA:Elemental Weapon) x 5:LA:Spell Symmetry:Barswap
    3. LA:Blockade:Barswap:LA:Clench:(LA:Elemental Weapon) x 3:LA:Spell Symmetry

    Restart at Step 1
    When Acceleration is running out, replace (LA:Elemental Weapon) x 2 with LA:Acceleration

    Rotation is fairly easy and casting Spell Sym every 8 seconds guarantees good sustain, especially when paired with gold food.

    Perfect :-) thankyou. I'll try this out when I get in from work and see how I get on. Is there anything you would replace Siroria with? Sadly instill don't have a full set due to lack of CR runs.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Mother's Sorrow or Siroria is going to do way better damage than Elfbane. But definitely run BSW and Skoria if you'll be at range. Zaan would benefit a lot from Elfbane, but I wouldn't call that "range" per se, because you can't get further than 8m away from your target. Plus, it's kinda cheese for a dummy parse anyway, real fights aren't so static and you'll almost certainly have greater success with Mother's Sorrow or Siroria (but I'd honestly lean Mother's Sorrow, because Siroria also lends itself to a more static, in-one-place play style which isn't always ideal in real fights).

    I've tried MS with my current HA based build and the results weren't overly impressive so I can only assume that MS doesn't pair well with that particular setup. I think Siroria will be there way forwars once I get round to picking up the missing pieces. For the mobile fights am I correct in thinking that when the maximum stack is achieved you only need to step into the circle once every X seconds to keep the buff active? Or do you need to be in the circle all the time?
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Masel92 wrote: »
    I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking for
    https://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be

    That is somewhat what I meant above, but that doesn't really feel like a dk anymore :smiley:
    They just aren't made for ranged gameplay...

    Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?

    You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.

    Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.

    Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.

    Sure. The setup is 2 skoria/5 bsw/5 siroria

    As far as rotation - I used a static one, but a dynamic one would obviously do more damage.
    A static rotation should be as follows:
    Prebuff - Acceleration
    1. LA:Eruption:LA:FoO:LA:Blockade:Barswap
    2. LA:Clench:(LA:Elemental Weapon) x 5:LA:Spell Symmetry:Barswap
    3. LA:Blockade:Barswap:LA:Clench:(LA:Elemental Weapon) x 3:LA:Spell Symmetry

    Restart at Step 1
    When Acceleration is running out, replace (LA:Elemental Weapon) x 2 with LA:Acceleration

    Rotation is fairly easy and casting Spell Sym every 8 seconds guarantees good sustain, especially when paired with gold food.

    Perfect :-) thankyou. I'll try this out when I get in from work and see how I get on. Is there anything you would replace Siroria with? Sadly instill don't have a full set due to lack of CR runs.

    BSW is the next best thing
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Masel92 wrote: »
    I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking for
    https://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be

    That is somewhat what I meant above, but that doesn't really feel like a dk anymore :smiley:
    They just aren't made for ranged gameplay...

    Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?

    You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.

    Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.

    Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.

    Sure. The setup is 2 skoria/5 bsw/5 siroria

    As far as rotation - I used a static one, but a dynamic one would obviously do more damage.
    A static rotation should be as follows:
    Prebuff - Acceleration
    1. LA:Eruption:LA:FoO:LA:Blockade:Barswap
    2. LA:Clench:(LA:Elemental Weapon) x 5:LA:Spell Symmetry:Barswap
    3. LA:Blockade:Barswap:LA:Clench:(LA:Elemental Weapon) x 3:LA:Spell Symmetry

    Restart at Step 1
    When Acceleration is running out, replace (LA:Elemental Weapon) x 2 with LA:Acceleration

    Rotation is fairly easy and casting Spell Sym every 8 seconds guarantees good sustain, especially when paired with gold food.

    Perfect :-) thankyou. I'll try this out when I get in from work and see how I get on. Is there anything you would replace Siroria with? Sadly instill don't have a full set due to lack of CR runs.

    BSW is the next best thing

    What would you pair with BSW, to take the place of Siroria?
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Sparr0w
    Sparr0w
    ✭✭✭✭✭
    You've got either Scathing, Mothers or Elf Bane really
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Masel92 wrote: »
    I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking for
    https://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be

    That is somewhat what I meant above, but that doesn't really feel like a dk anymore :smiley:
    They just aren't made for ranged gameplay...

    Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?

    You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.

    Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.

    Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.

    Sure. The setup is 2 skoria/5 bsw/5 siroria

    As far as rotation - I used a static one, but a dynamic one would obviously do more damage.
    A static rotation should be as follows:
    Prebuff - Acceleration
    1. LA:Eruption:LA:FoO:LA:Blockade:Barswap
    2. LA:Clench:(LA:Elemental Weapon) x 5:LA:Spell Symmetry:Barswap
    3. LA:Blockade:Barswap:LA:Clench:(LA:Elemental Weapon) x 3:LA:Spell Symmetry

    Restart at Step 1
    When Acceleration is running out, replace (LA:Elemental Weapon) x 2 with LA:Acceleration

    Rotation is fairly easy and casting Spell Sym every 8 seconds guarantees good sustain, especially when paired with gold food.

    Perfect :-) thankyou. I'll try this out when I get in from work and see how I get on. Is there anything you would replace Siroria with? Sadly instill don't have a full set due to lack of CR runs.

    BSW is the next best thing

    What would you pair with BSW, to take the place of Siroria?

    Oh sorry misread your comment. I'd use Mothers Sorrow
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Sparr0w wrote: »
    You've got either Scathing, Mothers or Elf Bane really

    Elfbane and scathing are trash
  • Sparr0w
    Sparr0w
    ✭✭✭✭✭
    Sparr0w wrote: »
    You've got either Scathing, Mothers or Elf Bane really

    Elfbane and scathing are trash

    @hedna123b14_ESO Agree, Scathing on a DK wouldn't be great due to the majority of dmg being AoE. Elfbane goes really well with Zaan and alleviates some sustain issues (Ranged so Zaan probably wouldn't be used). Eitherway they're still viable options. Along with Julianos.
    Edited by Sparr0w on September 11, 2018 4:19PM
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Sparr0w wrote: »
    Sparr0w wrote: »
    You've got either Scathing, Mothers or Elf Bane really

    Elfbane and scathing are trash

    @hedna123b14_ESO Agree, Scathing on a DK wouldn't be great due to the majority of dmg being AoE. Elfbane goes really well with Zaan and alleviates some sustain issues (Ranged so Zaan probably wouldn't be used). Eitherway they're still viable options. Along with Julianos.

    Elfbane is about 5k dps loss on a meta magdk and probably 7k dps on a range build. Julianos would be the next best option if you dont have siroria/bsw/MS.
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Masel92 wrote: »
    I was bored....this is a purely ranged build with a static rotation...you can go dynamic and squeeze a bit more out. No melee skills or sets were used for this build. Let me know if this is what you were looking for
    https://www.youtube.com/watch?v=UBbcIy7H9UM&feature=youtu.be

    That is somewhat what I meant above, but that doesn't really feel like a dk anymore :smiley:
    They just aren't made for ranged gameplay...

    Yeah, I agree..but I guess that's what he wants to play. My issue with it all is this: if you are so committed to play magdk and you dont play with 1%, why not play with a group that let's you melee on it? I get the whole commitment to a class concept, but why gimp yourself so severely?

    You're setup and rota is exactly what i'm looking for. And it hits above 40k which is also really good (for me at least). That's the thresh hold i was looking for.

    Would you mind running through the build details if you get a moment please? I wouldn't mind giving it a go and seeing how i get on.

    Also, the reason for looking at a ranged setup is basically for the raids where melee spots are taking and ranged is required. And also just to mix up the gameplay a little. I run the previous version of @Masel92 's MagDK HA build (BSW / Infal) and found it enjoyable to play and of course it hits the numbers as well which is always good.

    Sure. The setup is 2 skoria/5 bsw/5 siroria

    As far as rotation - I used a static one, but a dynamic one would obviously do more damage.
    A static rotation should be as follows:
    Prebuff - Acceleration
    1. LA:Eruption:LA:FoO:LA:Blockade:Barswap
    2. LA:Clench:(LA:Elemental Weapon) x 5:LA:Spell Symmetry:Barswap
    3. LA:Blockade:Barswap:LA:Clench:(LA:Elemental Weapon) x 3:LA:Spell Symmetry

    Restart at Step 1
    When Acceleration is running out, replace (LA:Elemental Weapon) x 2 with LA:Acceleration

    Rotation is fairly easy and casting Spell Sym every 8 seconds guarantees good sustain, especially when paired with gold food.

    Perfect :-) thankyou. I'll try this out when I get in from work and see how I get on. Is there anything you would replace Siroria with? Sadly instill don't have a full set due to lack of CR runs.

    BSW is the next best thing

    What would you pair with BSW, to take the place of Siroria?

    Oh sorry misread your comment. I'd use Mothers Sorrow

    Thats not problem, thankyou. Actually looking forward to trying this out :-)
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Sparr0w wrote: »
    Sparr0w wrote: »
    You've got either Scathing, Mothers or Elf Bane really

    Elfbane and scathing are trash

    @hedna123b14_ESO Agree, Scathing on a DK wouldn't be great due to the majority of dmg being AoE. Elfbane goes really well with Zaan and alleviates some sustain issues (Ranged so Zaan probably wouldn't be used). Eitherway they're still viable options. Along with Julianos.

    Elfbane is about 5k dps loss on a meta magdk and probably 7k dps on a range build. Julianos would be the next best option if you dont have siroria/bsw/MS.

    Last question, what does your Blue and Green CPs look like for this setup?
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Sparr0w wrote: »
    Sparr0w wrote: »
    You've got either Scathing, Mothers or Elf Bane really

    Elfbane and scathing are trash

    @hedna123b14_ESO Agree, Scathing on a DK wouldn't be great due to the majority of dmg being AoE. Elfbane goes really well with Zaan and alleviates some sustain issues (Ranged so Zaan probably wouldn't be used). Eitherway they're still viable options. Along with Julianos.

    Elfbane is about 5k dps loss on a meta magdk and probably 7k dps on a range build. Julianos would be the next best option if you dont have siroria/bsw/MS.

    Last question, what does your Blue and Green CPs look like for this setup?

    Blue is:
    56 elfborn
    56 ele expert
    29 erosion
    66 Master at Arms
    9 Staff Expert
    44 Thaum
    Green cp is your choice...only thing that remotely affects sustain is the regen star, since we dont heavy attack the other star doesnt matter.
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Sparr0w wrote: »
    Sparr0w wrote: »
    You've got either Scathing, Mothers or Elf Bane really

    Elfbane and scathing are trash

    @hedna123b14_ESO Agree, Scathing on a DK wouldn't be great due to the majority of dmg being AoE. Elfbane goes really well with Zaan and alleviates some sustain issues (Ranged so Zaan probably wouldn't be used). Eitherway they're still viable options. Along with Julianos.

    Elfbane is about 5k dps loss on a meta magdk and probably 7k dps on a range build. Julianos would be the next best option if you dont have siroria/bsw/MS.

    Last question, what does your Blue and Green CPs look like for this setup?

    Blue is:
    56 elfborn
    56 ele expert
    29 erosion
    66 Master at Arms
    9 Staff Expert
    44 Thaum
    Green cp is your choice...only thing that remotely affects sustain is the regen star, since we dont heavy attack the other star doesnt matter.

    Brilliant, thankyou so much for that. I thought that might be the case for the green tree but thought i'd double check to be sure.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
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