kringled_1 wrote: »I had an epic infused JC master today, 88 vouchers.
I was gathering my thoughts about Jewelry Crafting. At the beginning I was really thrilled at the idea of this new and long awaited art. But now I feel disappointed and I really feel it's not worth investing in it as its economy seems to be completely screwed up. But feel free to convince me it could be worth.
To develop my points. Jewelry crafting was meant to be harder than other crafting. Ok that's fine. But maybe it had gone a little too far.
Basically you need 10 more raw materials to customize your creation (traits + quality). So you could think it is 10 times harder to craft a piece of a ring.
But actually loot rates of pieces of jewelry in the wild or in dungeon is much lower than for other objects. I didn't make a precise calculation but we should not be far from a 1 to 10 ratio.
So in the end rafting a basic arcane/robust/health jewel is something like 100 times harder than crafting a wooden shield.
To a lower extend it also applies to ore materials. Loot rate is lower than silk for example. Usually doing a couple of undaunted dailies, I can sustain the daily writs for tailoring or woodcrafting. This don't apply to jewelry crafting.
Now is it really an issue if the benefit of crafting a good necklace is higher ? I guess no. But it is not the case today.
Let's take the example of a cp160 Julianos Arcane Necklace (I choose a famous set for the demonstration). If I consider the average price of the raw materials given by TTC :
* a grey necklace costs 120k to craft
* a green necklace costs 125k to craft
* a blue necklace costs 135k to craft
* a purple necklace costs 210k to craft
* a gold necklace costs 950k to craft
At the same time the highest cost of this necklace on the market is at the moment:
* 22k for a green version
* 25k in blue
* 140k in purple
* 490k in gold
And I am already surprised of such high price, since you can easily replace jewel by other items much less expensive.
So unless being a full time lucky grinder, its not worth becoming a professional jewelry crafter today. You would lose money
The same would apply to improving dungeon/trial jewel quality.
Once again let's take the example of trial jewel:
* improving from blue to purple is around 70k (the equivalent of 5 successful veterans hm run of the trial)
* improving from purple to gold is around 700k (the equivalent of 58 successful veterans hm run of the trial)
So in the end you will probably loot the jewel you are looking for much faster then you will get the money to improve it.
So for now the only little interest I can see in leveling jewelry crafting would be transmutation. But that is not a huge thing.
To conclude there are really good opportunities behind jewelry crafting. But for me raw material costs and end product values are still too unbalanced to make it nice to invest into.
I would be glad to hear other point of views on the topic.
My_Treehawk wrote: »I think I am quite happy with the changes they made. It seems to balance economy and application well enough to satisfy the issues I had. Nice job guys - thanks
I was gathering my thoughts about Jewelry Crafting. At the beginning I was really thrilled at the idea of this new and long awaited art. But now I feel disappointed and I really feel it's not worth investing in it as its economy seems to be completely screwed up. But feel free to convince me it could be worth.
To develop my points. Jewelry crafting was meant to be harder than other crafting. Ok that's fine. But maybe it had gone a little too far.
Basically you need 10 more raw materials to customize your creation (traits + quality). So you could think it is 10 times harder to craft a piece of a ring.
But actually loot rates of pieces of jewelry in the wild or in dungeon is much lower than for other objects. I didn't make a precise calculation but we should not be far from a 1 to 10 ratio.
So in the end rafting a basic arcane/robust/health jewel is something like 100 times harder than crafting a wooden shield.
To a lower extend it also applies to ore materials. Loot rate is lower than silk for example. Usually doing a couple of undaunted dailies, I can sustain the daily writs for tailoring or woodcrafting. This don't apply to jewelry crafting.
Now is it really an issue if the benefit of crafting a good necklace is higher ? I guess no. But it is not the case today.
Let's take the example of a cp160 Julianos Arcane Necklace (I choose a famous set for the demonstration). If I consider the average price of the raw materials given by TTC :
* a grey necklace costs 120k to craft
* a green necklace costs 125k to craft
* a blue necklace costs 135k to craft
* a purple necklace costs 210k to craft
* a gold necklace costs 950k to craft
At the same time the highest cost of this necklace on the market is at the moment:
* 22k for a green version
* 25k in blue
* 140k in purple
* 490k in gold
And I am already surprised of such high price, since you can easily replace jewel by other items much less expensive.
So unless being a full time lucky grinder, its not worth becoming a professional jewelry crafter today. You would lose money
The same would apply to improving dungeon/trial jewel quality.
Once again let's take the example of trial jewel:
* improving from blue to purple is around 70k (the equivalent of 5 successful veterans hm run of the trial)
* improving from purple to gold is around 700k (the equivalent of 58 successful veterans hm run of the trial)
So in the end you will probably loot the jewel you are looking for much faster then you will get the money to improve it.
So for now the only little interest I can see in leveling jewelry crafting would be transmutation. But that is not a huge thing.
To conclude there are really good opportunities behind jewelry crafting. But for me raw material costs and end product values are still too unbalanced to make it nice to invest into.
I would be glad to hear other point of views on the topic.
stitchesofdooom wrote: »greedy traders are raking in massive profits off of the horriblie rarety of Chromium. I despise greedy people.
stitchesofdooom wrote: »My_Treehawk wrote: »I think I am quite happy with the changes they made. It seems to balance economy and application well enough to satisfy the issues I had. Nice job guys - thanks
so basically you're selling your chromium for an absolute ***-load and and are getting slightly more now so you can make even more gold?