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Seeking a Constuctive Discussion About Shieldbreaker.

  • Casul
    Casul
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    Guppet wrote: »
    It’s fine as it is. If you don’t go against a shield user you have no 5 piece bonus at all. Your suggestion would nerf it massively while giving no up sides. It has the whiff of sorcery.
    Do you have any suggestions? As I said in the original post I don’t care too much cause I don’t use it and I don’t get damaged by it so I’m bias. Just trying to get different perspective is all.
    PvP needs more love.
  • Derra
    Derra
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    simply give it a 1s cooldown - done. remains virtually unchanged for any competent player that uses it to put additional pressure on shielded targets while using normal abilities.
    eliminates the bad players abusing the mechanic by only spamming lightattacks. it would still be the strongest proccset in the game after this change.

    edit: to add a little spice they could make it also work on targets blocking with a shield ;)
    Edited by Derra on September 3, 2018 6:17AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Gnozo
    Gnozo
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    just like @Maryal said:
    "I like shield-breaker the way it is. It has it's place/purpose and doesn't need to be changed."
    and i agree, i feel the same way and so do millions of other people like us that use it against shield stacking sorcerers.

    last night i watched a sorcerer insta-Gank 2 people in under 3 seconds with only a few hits, and the whole time he had his shields stacked soo heavy that he did not even have red health showing. (they did NO damage to him at all even though they were both attacking him!)

    sorcerers RUN and RACE to kill people in cryodiil, and they kill people FAST, but here on the forums they speak like they are sooo weak and don't do much Damage.
    but we all know truth, sorcerers are walking land mine High Damage Tanks.

    shield breaker set balances that problem, because it gives us a fighting chance against them.




    Pls show me where the magicka sorc touched you.

    Are you PC NA? I will create an char there and want to See you play :smiley:

    Anyway. Shieldbreaker is overperforming against shield user. Its way to strong. If you rely on shieldbreaker to kill a sorc you are just bad. L2p

    If shieldbreaker stays pls give me this set:

    2piece : Max magicka
    3piece: Max magicka
    4piece: Max magicka
    5piece: Landing an light attack on a target puts a curse on him for 10 seconds. If your enemy dodge or cloak it will deal 2.5k Oblivion damage every 1 second.

    Welcome to sorc world.
  • idk
    idk
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    BuildMan wrote: »
    Guppet wrote: »
    It’s fine as it is. If you don’t go against a shield user you have no 5 piece bonus at all. Your suggestion would nerf it massively while giving no up sides. It has the whiff of sorcery.
    Do you have any suggestions? As I said in the original post I don’t care too much cause I don’t use it and I don’t get damaged by it so I’m bias. Just trying to get different perspective is all.

    I think he already provided his suggestion since he said it is fine as it is.

    And as I pointed out you are trying to make it into something totally different which does not make sense unless you think this is the worst set in the game.
  • StamWhipCultist
    StamWhipCultist
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    Shield breaker is niche set and I see no issues with it at all. What OP propose is complicated and servers would have more issue compared with what we have now.
    During whole day in Cyrodiil I encounter maybe one Shieldbreaker user. In BGs I see it 2-3 times per day. Compared to sloads, this set is non existent.
  • Qbiken
    Qbiken
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    I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....

    Just rework it to synergies with the tel-var multiplier.

    At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
    At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
    At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.

    This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.
  • Amdar_Godkiller
    Amdar_Godkiller
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    It really needs a buff. Maybe add on a bleed dot after the oblivion damage registers. You can't have too many bleeds in this game. :smile:
  • Amdar_Godkiller
    Amdar_Godkiller
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    Qbiken wrote: »
    I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....

    Just rework it to synergies with the tel-var multiplier.

    At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
    At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
    At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.

    This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.

    I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.

    What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.
  • Guppet
    Guppet
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    BuildMan wrote: »
    Guppet wrote: »
    It’s fine as it is. If you don’t go against a shield user you have no 5 piece bonus at all. Your suggestion would nerf it massively while giving no up sides. It has the whiff of sorcery.
    Do you have any suggestions? As I said in the original post I don’t care too much cause I don’t use it and I don’t get damaged by it so I’m bias. Just trying to get different perspective is all.

    No I think it works absolutely fine as it is. It’s built as a direct counter to one play style. It does absolutely nothing to any others. It’s not even like it’s guaranteed victory.

    It’s scissors paper brick and brick would like paper nerfed, scissors are fine though. Shield users don’t like it, it’s hardly a shock.
  • Feanor
    Feanor
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    @Gnozo

    You wouldn’t see him play. He’s a stealth adoring NB. ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Pastas
    Pastas
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    Gnozo wrote: »
    just like @Maryal said:
    "I like shield-breaker the way it is. It has it's place/purpose and doesn't need to be changed."
    and i agree, i feel the same way and so do millions of other people like us that use it against shield stacking sorcerers.

    last night i watched a sorcerer insta-Gank 2 people in under 3 seconds with only a few hits, and the whole time he had his shields stacked soo heavy that he did not even have red health showing. (they did NO damage to him at all even though they were both attacking him!)

    sorcerers RUN and RACE to kill people in cryodiil, and they kill people FAST, but here on the forums they speak like they are sooo weak and don't do much Damage.
    but we all know truth, sorcerers are walking land mine High Damage Tanks.

    shield breaker set balances that problem, because it gives us a fighting chance against them.




    Pls show me where the magicka sorc touched you.

    Are you PC NA? I will create an char there and want to See you play :smiley:

    Anyway. Shieldbreaker is overperforming against shield user. Its way to strong. If you rely on shieldbreaker to kill a sorc you are just bad. L2p

    If shieldbreaker stays pls give me this set:

    2piece : Max magicka
    3piece: Max magicka
    4piece: Max magicka
    5piece: Landing an light attack on a target puts a curse on him for 10 seconds. If your enemy dodge or cloak it will deal 2.5k Oblivion damage every 1 second.

    Welcome to sorc world.

    Do you also want AoEs and channeled attacks bypass your shields? Some unshieldable ultimates? or even better, potions that prevents you from using shields for a while?

    Welcome to the grass is always greener on the other side world.
    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
    AD
    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
    Randolf Omberic Magblade Felien Golas Magdk Faenor Oakwood Stamplar Sader Dustorm Stamsorc
    EP
    Do'Ragash Stamdk Caius Grachus Stamden Dalyne Narus Magplar
    DC
    Melkar Spellius Magden
    PC EU
  • Feanor
    Feanor
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    Pastas wrote: »
    Gnozo wrote: »
    just like @Maryal said:
    "I like shield-breaker the way it is. It has it's place/purpose and doesn't need to be changed."
    and i agree, i feel the same way and so do millions of other people like us that use it against shield stacking sorcerers.

    last night i watched a sorcerer insta-Gank 2 people in under 3 seconds with only a few hits, and the whole time he had his shields stacked soo heavy that he did not even have red health showing. (they did NO damage to him at all even though they were both attacking him!)

    sorcerers RUN and RACE to kill people in cryodiil, and they kill people FAST, but here on the forums they speak like they are sooo weak and don't do much Damage.
    but we all know truth, sorcerers are walking land mine High Damage Tanks.

    shield breaker set balances that problem, because it gives us a fighting chance against them.




    Pls show me where the magicka sorc touched you.

    Are you PC NA? I will create an char there and want to See you play :smiley:

    Anyway. Shieldbreaker is overperforming against shield user. Its way to strong. If you rely on shieldbreaker to kill a sorc you are just bad. L2p

    If shieldbreaker stays pls give me this set:

    2piece : Max magicka
    3piece: Max magicka
    4piece: Max magicka
    5piece: Landing an light attack on a target puts a curse on him for 10 seconds. If your enemy dodge or cloak it will deal 2.5k Oblivion damage every 1 second.

    Welcome to sorc world.

    Do you also want AoEs and channeled attacks bypass your shields? Some unshieldable ultimates? or even better, potions that prevents you from using shields for a while?

    Welcome to the grass is always greener on the other side world.

    We could start with casting shields resulting in force missing single target attacks. ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • AhPook_Is_Here
    AhPook_Is_Here
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    How about just a fully charged heavy attack dispels all shields on the target and prevents recasting a shield, or allowing an armor set's sheild proc to activate for 3 seconds? This could be pretty pro with other openers and combos.
    “Whatever.”
    -Unknown American
  • Biro123
    Biro123
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    Qbiken wrote: »
    I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....

    Just rework it to synergies with the tel-var multiplier.

    At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
    At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
    At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.

    This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.

    I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.

    What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.

    Are you telling me that only 10% of players ever have a shield on them? - lol. If magsorc were the ONLY class that ever had a shield on them - AND there were an equal number of players playing each class at any one time - then your figure may be accurate.
    What about those blocking with psijic passives? What about magblades, wardens? dk's? anyone activating a synergy? anyone stood near a friendly DK? Anyone picking up a healing ward from a nearby ally?

    Stupid exaggerations make people ignore anything constructive you may actually have to say.

    People still use spinners+spriggarns which does nothing for them vs shields. I think shieldbreaker should do the same as they do.. I don't know the exact numbers - but if the spinners 5-piece equates to maybe 5% extra damage to anyone not shielded - then the shieldbreaker 5-piece should do 5% extra damage to anyone shielded..

    Sounds fair to me.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Zelos
    Zelos
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    Nah shield breaker is fine
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Gnozo
    Gnozo
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    Just one question:

    Can a magicka sorc win a duel against an average player who use shieldbreaker?

    The answer is no. No magicka sorc can get 3k hps to deal with shieldbreaker damage. Just impossible.

    I this balanced? Killing another player only by light attacks while he has his main defense up and cant do anything about 3k incoming dps? No. If you are at least not completly brain Dead and have basic understanding of eso combat and balance you should know. Everyone who claims shieldbreaker is balanced is just bad at this game and cant even kill an npc guard.

    Edit: But ofc, you can show me that i am wrong. Meet me on pts with your op magicka sorc and show me how you survive my light attack spam while having a Build that can do decent damage and have some sustain.
    Edited by Gnozo on September 4, 2018 6:21AM
  • Ragnaroek93
    Ragnaroek93
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    Change the set completely by turning it into an Amberplasm version for medium armor.

    Shattering Blows is already more than enough to counter shields.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Zelos
    Zelos
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    Gnozo wrote: »
    Just one question:

    Can a magicka sorc win a duel against an average player who use shieldbreaker?

    The answer is no. No magicka sorc can get 3k hps to deal with shieldbreaker damage. Just impossible.

    I this balanced? Killing another player only by light attacks while he has his main defense up and cant do anything about 3k incoming dps? No. If you are at least not completly brain Dead and have basic understanding of eso combat and balance you should know. Everyone who claims shieldbreaker is balanced is just bad at this game and cant even kill an npc guard.

    Edit: But ofc, you can show me that i am wrong. Meet me on pts with your op magicka sorc and show me how you survive my light attack spam while having a Build that can do decent damage and have some sustain.

    Well actually you can, shield breaker does 2150 damage to a player despite what the tooltip says, and dark conversion is a good heal on top of if you ran a maelstrom resto with rapid regen you would be fine with that. Rapid Regen always up and a dark conversion every now and then. You can also use atro and line of sight it, you can also use resto ult if needed for extra healing and you have the base healing ward heal, put mines down and dont let him near you. A magsorc burst happens in seconds so if you miss your chance, fine no big deal heal up and try again in about 10 seconds ish. Easy just requires you to think a little. IF you really want extra healing you can also run vitality pots, but tri pots will work just fine. There is also troll king that can provide your heals too because of rapid regen, and thats all. 1 Set and everything else is a skill, pretty easy to counter. If you still die you just have to learn how to get good period.
    Edited by Zelos on September 5, 2018 12:47AM
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Gnozo
    Gnozo
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    Zelos wrote: »
    Gnozo wrote: »
    Just one question:

    Can a magicka sorc win a duel against an average player who use shieldbreaker?

    The answer is no. No magicka sorc can get 3k hps to deal with shieldbreaker damage. Just impossible.

    I this balanced? Killing another player only by light attacks while he has his main defense up and cant do anything about 3k incoming dps? No. If you are at least not completly brain Dead and have basic understanding of eso combat and balance you should know. Everyone who claims shieldbreaker is balanced is just bad at this game and cant even kill an npc guard.

    Edit: But ofc, you can show me that i am wrong. Meet me on pts with your op magicka sorc and show me how you survive my light attack spam while having a Build that can do decent damage and have some sustain.

    Well actually you can, shield breaker does 2150 damage to a player despite what the tooltip says, and dark conversion is a good heal on top of if you ran a maelstrom resto with rapid regen you would be fine with that. Rapid Regen always up and a dark conversion every now and then. You can also use atro and line of sight it, you can also use resto ult if needed for extra healing and you have the base healing ward heal, put mines down and dont let him near you. A magsorc burst happens in seconds so if you miss your chance, fine no big deal heal up and try again in about 10 seconds ish. Easy just requires you to think a little. IF you really want extra healing you can also run vitality pots, but tri pots will work just fine. There is also troll king that can provide your heals too because of rapid regen, and thats all. 1 Set and everything else is a skill, pretty easy to counter. If you still die you just have to learn how to get good period.

    You sure? Bow light attacks every 0.6 seconds and on an infused bow with oblivion enchant this is way more then 3k dps. Rapid regen is about 1k. Dark conversion takes a lot of time and your stam pool is not 40k. Resto ult last for 5 seconds.

    Ofc i can go full healing/tanking just to survive shieldbreaker but then i wont have enough sustain/damage to deal with other classes and more good players.

    Mines wont help against bow light attacks. And how stupid is this? Just doing light attacks and forcing a magsorc to turtle up completly and struggly with staying alive

    Just.by.light.attacks..... Balance :heart:
  • Amdar_Godkiller
    Amdar_Godkiller
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    Biro123 wrote: »
    Qbiken wrote: »
    I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....

    Just rework it to synergies with the tel-var multiplier.

    At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
    At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
    At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.

    This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.

    I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.

    What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.

    Are you telling me that only 10% of players ever have a shield on them? - lol. If magsorc were the ONLY class that ever had a shield on them - AND there were an equal number of players playing each class at any one time - then your figure may be accurate.
    What about those blocking with psijic passives? What about magblades, wardens? dk's? anyone activating a synergy? anyone stood near a friendly DK? Anyone picking up a healing ward from a nearby ally?

    Stupid exaggerations make people ignore anything constructive you may actually have to say.

    People still use spinners+spriggarns which does nothing for them vs shields. I think shieldbreaker should do the same as they do.. I don't know the exact numbers - but if the spinners 5-piece equates to maybe 5% extra damage to anyone not shielded - then the shieldbreaker 5-piece should do 5% extra damage to anyone shielded..

    Sounds fair to me.

    No I'm not saying that at all, but it only becomes powerful against shielded opponents who can't heal well, in other words mag sorcs and magblades in light armor. I've been hit by shieldbreaker, and it's never been the cause of me dying because my builds always have the capability of hitting 3K heals per second regardless of class.

    Shieldbreaker is only strong against builds that put all of their defense into shields.
  • Gnozo
    Gnozo
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    Biro123 wrote: »
    Qbiken wrote: »
    I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....

    Just rework it to synergies with the tel-var multiplier.

    At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
    At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
    At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.

    This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.

    I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.

    What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.

    Are you telling me that only 10% of players ever have a shield on them? - lol. If magsorc were the ONLY class that ever had a shield on them - AND there were an equal number of players playing each class at any one time - then your figure may be accurate.
    What about those blocking with psijic passives? What about magblades, wardens? dk's? anyone activating a synergy? anyone stood near a friendly DK? Anyone picking up a healing ward from a nearby ally?

    Stupid exaggerations make people ignore anything constructive you may actually have to say.

    People still use spinners+spriggarns which does nothing for them vs shields. I think shieldbreaker should do the same as they do.. I don't know the exact numbers - but if the spinners 5-piece equates to maybe 5% extra damage to anyone not shielded - then the shieldbreaker 5-piece should do 5% extra damage to anyone shielded..

    Sounds fair to me.

    No I'm not saying that at all, but it only becomes powerful against shielded opponents who can't heal well, in other words mag sorcs and magblades in light armor. I've been hit by shieldbreaker, and it's never been the cause of me dying because my builds always have the capability of hitting 3K heals per second regardless of class.

    Shieldbreaker is only strong against builds that put all of their defense into shields.

    Tell me a sorc build that is not 100% trash that can get 3k hps in an reliable way shieldbreaker does his 3k dps.
  • Amdar_Godkiller
    Amdar_Godkiller
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    Gnozo wrote: »
    Biro123 wrote: »
    Qbiken wrote: »
    I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....

    Just rework it to synergies with the tel-var multiplier.

    At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
    At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
    At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.

    This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.

    I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.

    What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.

    Are you telling me that only 10% of players ever have a shield on them? - lol. If magsorc were the ONLY class that ever had a shield on them - AND there were an equal number of players playing each class at any one time - then your figure may be accurate.
    What about those blocking with psijic passives? What about magblades, wardens? dk's? anyone activating a synergy? anyone stood near a friendly DK? Anyone picking up a healing ward from a nearby ally?

    Stupid exaggerations make people ignore anything constructive you may actually have to say.

    People still use spinners+spriggarns which does nothing for them vs shields. I think shieldbreaker should do the same as they do.. I don't know the exact numbers - but if the spinners 5-piece equates to maybe 5% extra damage to anyone not shielded - then the shieldbreaker 5-piece should do 5% extra damage to anyone shielded..

    Sounds fair to me.

    No I'm not saying that at all, but it only becomes powerful against shielded opponents who can't heal well, in other words mag sorcs and magblades in light armor. I've been hit by shieldbreaker, and it's never been the cause of me dying because my builds always have the capability of hitting 3K heals per second regardless of class.

    Shieldbreaker is only strong against builds that put all of their defense into shields.

    Tell me a sorc build that is not 100% trash that can get 3k hps in an reliable way shieldbreaker does his 3k dps.

    Easy, wear troll king, slot a restro staff. If you won't do this, or something similar, then your build deserves to get faceplanted.
  • Gnozo
    Gnozo
    ✭✭✭✭✭
    Gnozo wrote: »
    Biro123 wrote: »
    Qbiken wrote: »
    I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....

    Just rework it to synergies with the tel-var multiplier.

    At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
    At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
    At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.

    This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.

    I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.

    What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.

    Are you telling me that only 10% of players ever have a shield on them? - lol. If magsorc were the ONLY class that ever had a shield on them - AND there were an equal number of players playing each class at any one time - then your figure may be accurate.
    What about those blocking with psijic passives? What about magblades, wardens? dk's? anyone activating a synergy? anyone stood near a friendly DK? Anyone picking up a healing ward from a nearby ally?

    Stupid exaggerations make people ignore anything constructive you may actually have to say.

    People still use spinners+spriggarns which does nothing for them vs shields. I think shieldbreaker should do the same as they do.. I don't know the exact numbers - but if the spinners 5-piece equates to maybe 5% extra damage to anyone not shielded - then the shieldbreaker 5-piece should do 5% extra damage to anyone shielded..

    Sounds fair to me.

    No I'm not saying that at all, but it only becomes powerful against shielded opponents who can't heal well, in other words mag sorcs and magblades in light armor. I've been hit by shieldbreaker, and it's never been the cause of me dying because my builds always have the capability of hitting 3K heals per second regardless of class.

    Shieldbreaker is only strong against builds that put all of their defense into shields.

    Tell me a sorc build that is not 100% trash that can get 3k hps in an reliable way shieldbreaker does his 3k dps.

    Easy, wear troll king, slot a restro staff. If you won't do this, or something similar, then your build deserves to get faceplanted.

    Okay.

    Lets Start. Trollking gives 1500 health rec. + Lets say about 300 base health recovery. 1800 health recovery. This ticks every 2 seconds resulting in 900 hps.

    Resto staff: I guess you would suggest using rapid regen. I would assume this ticks for maybe 1k every second. Wich is btw really high.

    So, trollking and rapid regen gives us together 1900 hps.

    Where does the rest of the 1100 hps come from only to outheal light attacks from shieldbreaker?

  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    I get your intent is to make the ability a bit more friendly to sorcs, but you've massively overcomplicated it. If the ability is overpowered against one playstyle, the intent is for that particular playstyle to adjust so that shieldbreaker becomes less useful. Once the usefulness hits near zero, the targetted playstyle becomes viable again as the players become complacent and the cycle repeats. It's a good idea in theory adding these "silver bullet" sets that can cripple one type of toon, but in practice it's either overpowered or useless depending on the situation.

    Short answer, if sorcs didn't rely so heavily on shields (which can be a very potent defense obviously) then they won't be crippled by a niche set bonus. You're going all in glass cannon knowing the risks ahead of time. ZOS has added this risk factor to force players to make that choice.

    This guy gets it.
  • Biro123
    Biro123
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    ✭✭✭✭
    Drakkdjinn wrote: »
    I get your intent is to make the ability a bit more friendly to sorcs, but you've massively overcomplicated it. If the ability is overpowered against one playstyle, the intent is for that particular playstyle to adjust so that shieldbreaker becomes less useful. Once the usefulness hits near zero, the targetted playstyle becomes viable again as the players become complacent and the cycle repeats. It's a good idea in theory adding these "silver bullet" sets that can cripple one type of toon, but in practice it's either overpowered or useless depending on the situation.

    Short answer, if sorcs didn't rely so heavily on shields (which can be a very potent defense obviously) then they won't be crippled by a niche set bonus. You're going all in glass cannon knowing the risks ahead of time. ZOS has added this risk factor to force players to make that choice.

    This guy gets it.

    No he doesn't. The problem is that people keep thinking sorcs 'go all glass cannon'. They don't.
    Relying heavily on shields means slotting 3 skills just for thst. It means building your stats to favour shields more than damage (max mag as opposed to spell damage). Spending CP on boosting shields and reducing damage done to them.
    And then the sorc' still needs to invest in multipke mobility skills (to help survive) and another heal.. that's 6 abilities focused on defence, and the majority of your stat choices focussed on defence and sustaining it.

    How is this a glass cannon'? There is no glass and no cannon.
    Yet one set destroys it.
    Edited by Biro123 on September 8, 2018 9:58AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • TheYKcid
    TheYKcid
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    ✭✭
    To add to the above, the typical sorc has to wear 2-3 sustain/defensive sets just to be functional in open-world. Far from "glass cannons".
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Minalan
    Minalan
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    ✭✭✭✭
    Buff shield breaker! Add a 10% proc chance to delete the target sorcerer toon permanently!
  • Gnozo
    Gnozo
    ✭✭✭✭✭
    Gnozo wrote: »
    Gnozo wrote: »
    Biro123 wrote: »
    Qbiken wrote: »
    I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....

    Just rework it to synergies with the tel-var multiplier.

    At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
    At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
    At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.

    This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.

    I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.

    What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.

    Are you telling me that only 10% of players ever have a shield on them? - lol. If magsorc were the ONLY class that ever had a shield on them - AND there were an equal number of players playing each class at any one time - then your figure may be accurate.
    What about those blocking with psijic passives? What about magblades, wardens? dk's? anyone activating a synergy? anyone stood near a friendly DK? Anyone picking up a healing ward from a nearby ally?

    Stupid exaggerations make people ignore anything constructive you may actually have to say.

    People still use spinners+spriggarns which does nothing for them vs shields. I think shieldbreaker should do the same as they do.. I don't know the exact numbers - but if the spinners 5-piece equates to maybe 5% extra damage to anyone not shielded - then the shieldbreaker 5-piece should do 5% extra damage to anyone shielded..

    Sounds fair to me.

    No I'm not saying that at all, but it only becomes powerful against shielded opponents who can't heal well, in other words mag sorcs and magblades in light armor. I've been hit by shieldbreaker, and it's never been the cause of me dying because my builds always have the capability of hitting 3K heals per second regardless of class.

    Shieldbreaker is only strong against builds that put all of their defense into shields.

    Tell me a sorc build that is not 100% trash that can get 3k hps in an reliable way shieldbreaker does his 3k dps.

    Easy, wear troll king, slot a restro staff. If you won't do this, or something similar, then your build deserves to get faceplanted.

    Okay.

    Lets Start. Trollking gives 1500 health rec. + Lets say about 300 base health recovery. 1800 health recovery. This ticks every 2 seconds resulting in 900 hps.

    Resto staff: I guess you would suggest using rapid regen. I would assume this ticks for maybe 1k every second. Wich is btw really high.

    So, trollking and rapid regen gives us together 1900 hps.

    Where does the rest of the 1100 hps come from only to outheal light attacks from shieldbreaker?

    @Amdar_Godkiller i am still waiting for your build and explanation on how to survive shieldbreaker.

    Tell me how to get 1100 additional reliable hps.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    I rarely see this set Xbox EU if I'm honest. Got caught with it yesterday, death recap had 5 straight Shield Breaker hits in a couple of seconds.

    Surely it should show them interlaced with Light Attacks right?

    Same player was doing dubious stuff with Snipe too.

    Hey I'm the scrub for getting caught out with shield breaker but am curious on the recap.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Beardimus wrote: »
    I rarely see this set Xbox EU if I'm honest. Got caught with it yesterday, death recap had 5 straight Shield Breaker hits in a couple of seconds.

    Surely it should show them interlaced with Light Attacks right?

    Same player was doing dubious stuff with Snipe too.

    Hey I'm the scrub for getting caught out with shield breaker but am curious on the recap.

    That's one of the problems with it - its rare enough that it isn't worth heavily sacrificing your build vs others to handle it...

    But yeah, recaps are odd - they don't always show everything - and if those light attacks were absorbed by your shield, they won't show at all - just the oblivion damage that gets through.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
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