Do you have any suggestions? As I said in the original post I don’t care too much cause I don’t use it and I don’t get damaged by it so I’m bias. Just trying to get different perspective is all.It’s fine as it is. If you don’t go against a shield user you have no 5 piece bonus at all. Your suggestion would nerf it massively while giving no up sides. It has the whiff of sorcery.
dwemer_paleologist wrote: »just like @Maryal said:
"I like shield-breaker the way it is. It has it's place/purpose and doesn't need to be changed."
and i agree, i feel the same way and so do millions of other people like us that use it against shield stacking sorcerers.
last night i watched a sorcerer insta-Gank 2 people in under 3 seconds with only a few hits, and the whole time he had his shields stacked soo heavy that he did not even have red health showing. (they did NO damage to him at all even though they were both attacking him!)
sorcerers RUN and RACE to kill people in cryodiil, and they kill people FAST, but here on the forums they speak like they are sooo weak and don't do much Damage.
but we all know truth, sorcerers are walking land mine High Damage Tanks.
shield breaker set balances that problem, because it gives us a fighting chance against them.
Do you have any suggestions? As I said in the original post I don’t care too much cause I don’t use it and I don’t get damaged by it so I’m bias. Just trying to get different perspective is all.It’s fine as it is. If you don’t go against a shield user you have no 5 piece bonus at all. Your suggestion would nerf it massively while giving no up sides. It has the whiff of sorcery.
I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....
Just rework it to synergies with the tel-var multiplier.
At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.
This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.
Do you have any suggestions? As I said in the original post I don’t care too much cause I don’t use it and I don’t get damaged by it so I’m bias. Just trying to get different perspective is all.It’s fine as it is. If you don’t go against a shield user you have no 5 piece bonus at all. Your suggestion would nerf it massively while giving no up sides. It has the whiff of sorcery.
dwemer_paleologist wrote: »just like @Maryal said:
"I like shield-breaker the way it is. It has it's place/purpose and doesn't need to be changed."
and i agree, i feel the same way and so do millions of other people like us that use it against shield stacking sorcerers.
last night i watched a sorcerer insta-Gank 2 people in under 3 seconds with only a few hits, and the whole time he had his shields stacked soo heavy that he did not even have red health showing. (they did NO damage to him at all even though they were both attacking him!)
sorcerers RUN and RACE to kill people in cryodiil, and they kill people FAST, but here on the forums they speak like they are sooo weak and don't do much Damage.
but we all know truth, sorcerers are walking land mine High Damage Tanks.
shield breaker set balances that problem, because it gives us a fighting chance against them.
Pls show me where the magicka sorc touched you.
Are you PC NA? I will create an char there and want to See you play
Anyway. Shieldbreaker is overperforming against shield user. Its way to strong. If you rely on shieldbreaker to kill a sorc you are just bad. L2p
If shieldbreaker stays pls give me this set:
2piece : Max magicka
3piece: Max magicka
4piece: Max magicka
5piece: Landing an light attack on a target puts a curse on him for 10 seconds. If your enemy dodge or cloak it will deal 2.5k Oblivion damage every 1 second.
Welcome to sorc world.
dwemer_paleologist wrote: »just like @Maryal said:
"I like shield-breaker the way it is. It has it's place/purpose and doesn't need to be changed."
and i agree, i feel the same way and so do millions of other people like us that use it against shield stacking sorcerers.
last night i watched a sorcerer insta-Gank 2 people in under 3 seconds with only a few hits, and the whole time he had his shields stacked soo heavy that he did not even have red health showing. (they did NO damage to him at all even though they were both attacking him!)
sorcerers RUN and RACE to kill people in cryodiil, and they kill people FAST, but here on the forums they speak like they are sooo weak and don't do much Damage.
but we all know truth, sorcerers are walking land mine High Damage Tanks.
shield breaker set balances that problem, because it gives us a fighting chance against them.
Pls show me where the magicka sorc touched you.
Are you PC NA? I will create an char there and want to See you play
Anyway. Shieldbreaker is overperforming against shield user. Its way to strong. If you rely on shieldbreaker to kill a sorc you are just bad. L2p
If shieldbreaker stays pls give me this set:
2piece : Max magicka
3piece: Max magicka
4piece: Max magicka
5piece: Landing an light attack on a target puts a curse on him for 10 seconds. If your enemy dodge or cloak it will deal 2.5k Oblivion damage every 1 second.
Welcome to sorc world.
Do you also want AoEs and channeled attacks bypass your shields? Some unshieldable ultimates? or even better, potions that prevents you from using shields for a while?
Welcome to the grass is always greener on the other side world.
Amdar_Godkiller wrote: »I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....
Just rework it to synergies with the tel-var multiplier.
At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.
This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.
I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.
What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.
Just one question:
Can a magicka sorc win a duel against an average player who use shieldbreaker?
The answer is no. No magicka sorc can get 3k hps to deal with shieldbreaker damage. Just impossible.
I this balanced? Killing another player only by light attacks while he has his main defense up and cant do anything about 3k incoming dps? No. If you are at least not completly brain Dead and have basic understanding of eso combat and balance you should know. Everyone who claims shieldbreaker is balanced is just bad at this game and cant even kill an npc guard.
Edit: But ofc, you can show me that i am wrong. Meet me on pts with your op magicka sorc and show me how you survive my light attack spam while having a Build that can do decent damage and have some sustain.
Just one question:
Can a magicka sorc win a duel against an average player who use shieldbreaker?
The answer is no. No magicka sorc can get 3k hps to deal with shieldbreaker damage. Just impossible.
I this balanced? Killing another player only by light attacks while he has his main defense up and cant do anything about 3k incoming dps? No. If you are at least not completly brain Dead and have basic understanding of eso combat and balance you should know. Everyone who claims shieldbreaker is balanced is just bad at this game and cant even kill an npc guard.
Edit: But ofc, you can show me that i am wrong. Meet me on pts with your op magicka sorc and show me how you survive my light attack spam while having a Build that can do decent damage and have some sustain.
Well actually you can, shield breaker does 2150 damage to a player despite what the tooltip says, and dark conversion is a good heal on top of if you ran a maelstrom resto with rapid regen you would be fine with that. Rapid Regen always up and a dark conversion every now and then. You can also use atro and line of sight it, you can also use resto ult if needed for extra healing and you have the base healing ward heal, put mines down and dont let him near you. A magsorc burst happens in seconds so if you miss your chance, fine no big deal heal up and try again in about 10 seconds ish. Easy just requires you to think a little. IF you really want extra healing you can also run vitality pots, but tri pots will work just fine. There is also troll king that can provide your heals too because of rapid regen, and thats all. 1 Set and everything else is a skill, pretty easy to counter. If you still die you just have to learn how to get good period.
Amdar_Godkiller wrote: »I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....
Just rework it to synergies with the tel-var multiplier.
At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.
This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.
I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.
What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.
Are you telling me that only 10% of players ever have a shield on them? - lol. If magsorc were the ONLY class that ever had a shield on them - AND there were an equal number of players playing each class at any one time - then your figure may be accurate.
What about those blocking with psijic passives? What about magblades, wardens? dk's? anyone activating a synergy? anyone stood near a friendly DK? Anyone picking up a healing ward from a nearby ally?
Stupid exaggerations make people ignore anything constructive you may actually have to say.
People still use spinners+spriggarns which does nothing for them vs shields. I think shieldbreaker should do the same as they do.. I don't know the exact numbers - but if the spinners 5-piece equates to maybe 5% extra damage to anyone not shielded - then the shieldbreaker 5-piece should do 5% extra damage to anyone shielded..
Sounds fair to me.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....
Just rework it to synergies with the tel-var multiplier.
At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.
This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.
I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.
What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.
Are you telling me that only 10% of players ever have a shield on them? - lol. If magsorc were the ONLY class that ever had a shield on them - AND there were an equal number of players playing each class at any one time - then your figure may be accurate.
What about those blocking with psijic passives? What about magblades, wardens? dk's? anyone activating a synergy? anyone stood near a friendly DK? Anyone picking up a healing ward from a nearby ally?
Stupid exaggerations make people ignore anything constructive you may actually have to say.
People still use spinners+spriggarns which does nothing for them vs shields. I think shieldbreaker should do the same as they do.. I don't know the exact numbers - but if the spinners 5-piece equates to maybe 5% extra damage to anyone not shielded - then the shieldbreaker 5-piece should do 5% extra damage to anyone shielded..
Sounds fair to me.
No I'm not saying that at all, but it only becomes powerful against shielded opponents who can't heal well, in other words mag sorcs and magblades in light armor. I've been hit by shieldbreaker, and it's never been the cause of me dying because my builds always have the capability of hitting 3K heals per second regardless of class.
Shieldbreaker is only strong against builds that put all of their defense into shields.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....
Just rework it to synergies with the tel-var multiplier.
At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.
This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.
I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.
What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.
Are you telling me that only 10% of players ever have a shield on them? - lol. If magsorc were the ONLY class that ever had a shield on them - AND there were an equal number of players playing each class at any one time - then your figure may be accurate.
What about those blocking with psijic passives? What about magblades, wardens? dk's? anyone activating a synergy? anyone stood near a friendly DK? Anyone picking up a healing ward from a nearby ally?
Stupid exaggerations make people ignore anything constructive you may actually have to say.
People still use spinners+spriggarns which does nothing for them vs shields. I think shieldbreaker should do the same as they do.. I don't know the exact numbers - but if the spinners 5-piece equates to maybe 5% extra damage to anyone not shielded - then the shieldbreaker 5-piece should do 5% extra damage to anyone shielded..
Sounds fair to me.
No I'm not saying that at all, but it only becomes powerful against shielded opponents who can't heal well, in other words mag sorcs and magblades in light armor. I've been hit by shieldbreaker, and it's never been the cause of me dying because my builds always have the capability of hitting 3K heals per second regardless of class.
Shieldbreaker is only strong against builds that put all of their defense into shields.
Tell me a sorc build that is not 100% trash that can get 3k hps in an reliable way shieldbreaker does his 3k dps.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....
Just rework it to synergies with the tel-var multiplier.
At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.
This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.
I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.
What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.
Are you telling me that only 10% of players ever have a shield on them? - lol. If magsorc were the ONLY class that ever had a shield on them - AND there were an equal number of players playing each class at any one time - then your figure may be accurate.
What about those blocking with psijic passives? What about magblades, wardens? dk's? anyone activating a synergy? anyone stood near a friendly DK? Anyone picking up a healing ward from a nearby ally?
Stupid exaggerations make people ignore anything constructive you may actually have to say.
People still use spinners+spriggarns which does nothing for them vs shields. I think shieldbreaker should do the same as they do.. I don't know the exact numbers - but if the spinners 5-piece equates to maybe 5% extra damage to anyone not shielded - then the shieldbreaker 5-piece should do 5% extra damage to anyone shielded..
Sounds fair to me.
No I'm not saying that at all, but it only becomes powerful against shielded opponents who can't heal well, in other words mag sorcs and magblades in light armor. I've been hit by shieldbreaker, and it's never been the cause of me dying because my builds always have the capability of hitting 3K heals per second regardless of class.
Shieldbreaker is only strong against builds that put all of their defense into shields.
Tell me a sorc build that is not 100% trash that can get 3k hps in an reliable way shieldbreaker does his 3k dps.
Easy, wear troll king, slot a restro staff. If you won't do this, or something similar, then your build deserves to get faceplanted.
redspecter23 wrote: »I get your intent is to make the ability a bit more friendly to sorcs, but you've massively overcomplicated it. If the ability is overpowered against one playstyle, the intent is for that particular playstyle to adjust so that shieldbreaker becomes less useful. Once the usefulness hits near zero, the targetted playstyle becomes viable again as the players become complacent and the cycle repeats. It's a good idea in theory adding these "silver bullet" sets that can cripple one type of toon, but in practice it's either overpowered or useless depending on the situation.
Short answer, if sorcs didn't rely so heavily on shields (which can be a very potent defense obviously) then they won't be crippled by a niche set bonus. You're going all in glass cannon knowing the risks ahead of time. ZOS has added this risk factor to force players to make that choice.
Drakkdjinn wrote: »redspecter23 wrote: »I get your intent is to make the ability a bit more friendly to sorcs, but you've massively overcomplicated it. If the ability is overpowered against one playstyle, the intent is for that particular playstyle to adjust so that shieldbreaker becomes less useful. Once the usefulness hits near zero, the targetted playstyle becomes viable again as the players become complacent and the cycle repeats. It's a good idea in theory adding these "silver bullet" sets that can cripple one type of toon, but in practice it's either overpowered or useless depending on the situation.
Short answer, if sorcs didn't rely so heavily on shields (which can be a very potent defense obviously) then they won't be crippled by a niche set bonus. You're going all in glass cannon knowing the risks ahead of time. ZOS has added this risk factor to force players to make that choice.
This guy gets it.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »I´ve seen less people using this set this patch to be honest, but then again, I haven´t seen as many mag-sorcs either....
Just rework it to synergies with the tel-var multiplier.
At x2 multiplier you deal 250 oblivion damage with your LA/HA against someone with a shield.
At x3 multiplier you deal 500 oblivion damage with your LA/HA against someone with a shield.
At x4 multiplier you deal 2,1k oblivion damage with your LA/HA against someone with a shield.
This way shieldbreaker becomes a niched set in imperial city to deal with shield-users using imperial physique. And we can even add a specific glow to shieldbreaker so everyone knows that you´ve it equipped (similar to imperial physique). So if you want to risk loosing 5k + telvar or more, then go ahead and slot shieldbreaker.
I like your suggestions typically, but this one is crazy. It's already a niche set, and you are comparing it to the strongest set BY FAR in the game, in Imperial Physique. That's why physique has the tel var requirement. Shieldbreaker is not a strong set EVER against 90% of the player base. Only the trashiest of spud sorcs even have an issue with it. Imperial Physique is the strongest set in the game against 100% of the player base in imperial city.
What shieldbreaker actually needs is to do 1.5K-2K oblivion damage per shield on a target. Light attacking is incredibly difficult to do at melee range with the swift meta, set is simply a bow build setup presently. It's a niche within a niche already, so in no way, shape, or form does it need even the suggestion of a nerf.
Are you telling me that only 10% of players ever have a shield on them? - lol. If magsorc were the ONLY class that ever had a shield on them - AND there were an equal number of players playing each class at any one time - then your figure may be accurate.
What about those blocking with psijic passives? What about magblades, wardens? dk's? anyone activating a synergy? anyone stood near a friendly DK? Anyone picking up a healing ward from a nearby ally?
Stupid exaggerations make people ignore anything constructive you may actually have to say.
People still use spinners+spriggarns which does nothing for them vs shields. I think shieldbreaker should do the same as they do.. I don't know the exact numbers - but if the spinners 5-piece equates to maybe 5% extra damage to anyone not shielded - then the shieldbreaker 5-piece should do 5% extra damage to anyone shielded..
Sounds fair to me.
No I'm not saying that at all, but it only becomes powerful against shielded opponents who can't heal well, in other words mag sorcs and magblades in light armor. I've been hit by shieldbreaker, and it's never been the cause of me dying because my builds always have the capability of hitting 3K heals per second regardless of class.
Shieldbreaker is only strong against builds that put all of their defense into shields.
Tell me a sorc build that is not 100% trash that can get 3k hps in an reliable way shieldbreaker does his 3k dps.
Easy, wear troll king, slot a restro staff. If you won't do this, or something similar, then your build deserves to get faceplanted.
Okay.
Lets Start. Trollking gives 1500 health rec. + Lets say about 300 base health recovery. 1800 health recovery. This ticks every 2 seconds resulting in 900 hps.
Resto staff: I guess you would suggest using rapid regen. I would assume this ticks for maybe 1k every second. Wich is btw really high.
So, trollking and rapid regen gives us together 1900 hps.
Where does the rest of the 1100 hps come from only to outheal light attacks from shieldbreaker?
I rarely see this set Xbox EU if I'm honest. Got caught with it yesterday, death recap had 5 straight Shield Breaker hits in a couple of seconds.
Surely it should show them interlaced with Light Attacks right?
Same player was doing dubious stuff with Snipe too.
Hey I'm the scrub for getting caught out with shield breaker but am curious on the recap.