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Suggestion: Let us chose where to start on a new character

Snowfaerie
Snowfaerie
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I'd like to suggest that ZOS could implement a change that'd let us chose which starting quest we want to go for on a newly created character. They have made several new versions of a "starting quest" as they've released new chapters, and it's kind of a shame fewer people get to see them once the next chapter rolls around. Also, it would add a little bit of immersion to have your Dunmer start in Morrowind etc.

It would have to deal with a few issues, namely:
1) the newest option would have to be clearly marked for new players, so that they can start their game in a zone with a higher population and a more active map if they wish (maybe with something like "recommended for new players" tag?)
2) you could only chose from the chapters you own / can access

Not sure how hard it would be to implement, coding-wise, but... thoughts, people?
  • VaranisArano
    VaranisArano
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    I would like the original Wailing Prison tutorial back. It makes the most sense and explains several gameplay mechanics while leading into the main quest.

    After that, we should either be able to choose where we land or ZOS can dump us in the newest content.
  • Ilithyania
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    Wailing prison then one of the small starter islands, was a good way into the main quest. and not be overwhelmed by a massive zone. then again thats TES trademark. massive zone - go anywhere do anything.

    Still in zonechat, sometimes i see new players ask:

    "Where do i start the main quest"

    PC
  • Nestor
    Nestor
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    It should be a prison of sorts, then we are placed in a Starter Island that has content designed for a beginner to the game. But has a probable travel system to either of the starting areas, the 5 we have now and any new ones that come out. This can be handled with docks, navigators, portals, a rope swing or anything else that makes sense.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Everstorm
    Everstorm
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    Ah, another one of those recurring topics that ZOS refuses to comment on.
  • p00tx
    p00tx
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    Yeah, I liked it better when the other zones were this mysterious unknown area that I couldn't access right away. There was a kind of magic in that as a new player, and now that everything is almost instantly accessible it sort of diminishes that magic. I much prefer the Wailing Prison>small zone>main zone, or even the suggestion to choose where to end up after the Wailing Prison quest.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • DMuehlhausen
    DMuehlhausen
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    Nestor wrote: »
    It should be a prison of sorts, then we are placed in a Starter Island that has content designed for a beginner to the game. But has a probable travel system to either of the starting areas, the 5 we have now and any new ones that come out. This can be handled with docks, navigators, portals, a rope swing or anything else that makes sense.

    So exactly what the game was at launch :)
  • Nestor
    Nestor
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    Nestor wrote: »
    It should be a prison of sorts, then we are placed in a Starter Island that has content designed for a beginner to the game. But has a probable travel system to either of the starting areas, the 5 we have now and any new ones that come out. This can be handled with docks, navigators, portals, a rope swing or anything else that makes sense.

    So exactly what the game was at launch :)

    Some things they did get right the first time
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ghastley
    ghastley
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    I agree with having the choice, now that more than one start has been created.

    Summerset, in particular, had issues as a start zone, and the player had to travel across to Alinor to take a ship to the Alliance main zones, even though they emerged into a port town (Shimmerene) on the mainland side of the island(????) I haven't experienced starting on Vvardenfell, but I assume it was similar. Are there any ships from there?

  • Taleof2Cities
    Taleof2Cities
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    No ETA™.
  • TheShadowScout
    TheShadowScout
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    I personally would love to see all tutorials reworked!

    Like... use the morrowind tutorial for ALL Pact characters, and let it continue seamlessly into the coldharbour tutorial by adding a quick insert where your character is picked up by worm cultists pretending to be "helpful" after the escape from firemoth isle, gets the classic "drugged and fadeout" treatment, and ends up sacrificed by Mannimarco to get sent to that coldharbour prison cell of the original tutorial, and goes on from there, then escapes to find themselves on the starter isles...
    ...then do the same with the summerset tutorial for all Dominion characteers, letting it also continue into the coldharbour escape...
    ...and add a new tutorial for Covenant characters, that also ends with them in coldharbour...
    ...perhaps even make a seperate "road to coldharbor" turorial for imperials, letting the player see the worm cults takeover of the empire and the fall of imperial city "from the inside"...

    (And who knows, maybe someday they could add even more such tutorials, until we have a seperate one for each race... would that not be fun? Yes, I am thinking of DragonAge:Origins when I type this, why do you ask? ;) )

    That way, the tuturials all get expanded, there is choice there and replayability value for alting, yet all characters end up in the same place, have the same "explain those respawns" fluff with getting "vestige" status right away, get set on the same questline-road, the one that makes the most sense storyline-wise.

    And in addition, keep to that storyline, keep the introductionary quests of later chapters unavailable in the open world; keep the "suggested" story along the "classic quest progression", but allow people to sidestep it with a little effort. Like for example, keep the Craglorn envoy and the Orsinium messenger inactive until after the mainstory, or do not pop up the "missing prophecy" morrowind introductionary quest in-world until after someone completed Orsinium, or the CWC introduction until after someone did Morrowind, and the Summerset introduction until after someone did Morrowind and CWC; but if they do want to skip ahead, allow them to do it by manually selecting those questings for any of the later chapters from the "collections" menu.
  • AcadianPaladin
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    Absolutely agree with having the choice. I'd like to start every single character in the original Cold Harbour tutorial. Then progress into their main alliance, saving the Chapter and DLC stuff for much later.
    PC NA(no Steam), PvE, mostly solo
  • Azuramoonstar
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    id love this, ff11/ and ff14 to a degree had this. you get to pick a starting city and have tutorial questing, as well as class/job quests to help teach it to you.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Sylvermynx
    Sylvermynx
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    Absolutely agree with having the choice. I'd like to start every single character in the original Cold Harbour tutorial. Then progress into their main alliance, saving the Chapter and DLC stuff for much later.

    Exactly.
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