Let’s not forget nb dps tests are inflated from minor berserk.
Those of ur that have been around MMORPGs for awhile understand that as games make adjustments in search of that mythical balance there will always be one class that shines. Which class that is changes over time. For the most part eso is not as bad as OP makes it out to be.
This ideology has been a theme since launch and I am not sure why ZOS still subscribeds to it. It is blatantly obvious that you want 1 class to dominate for a few patches then change it up because you’ve had numerous chances to change that and haven’t...and for whatever reason people on these forums are too selfish pushing their own class to see the actual problem. Someone on the recent sorc thread actually said mag sorc dps is so low they only get in trials as a healer for their synergy...as if Templar isn’t in the same boat, Dk isn’t in the same boat, and Warden isn’t in the same boat. It’s literally all Nightblade dps because they pull so much more dps then every other spec.
This is going to be speaking from a strictly magicka standpoint;
Classes without utility should undoubtedly do more dps then classes with utility, however the difference should not be as great as it is. Sustain is also a big factor and classes need to be buffed to be on par with Nightblade who are literally able to parse on a 3m with bistat food. Realistically, the DPS differentials should look like this: Nb=Warden(only real utility is Master Architect, don’t count aoe major breach as real utility or minor savagery as speaking strictly magicka groups) and they should be pulling a solid 1k> Dk who’s only real utility is Fiery breath which is used by tanks, and should pull=Templar who’s utility is minor sorcery which is provided by healers, and this they should pull about 1k>Sorc who has a unique synergy as well as minor prophecy and major berserk. Having the lowest single target dps is compensated by having the best aoe dps of all mag classes.
ZOS please stop pushing agenda of 1 class at a time. It is toxic to the game and forces a lot of people out of playing their main class.
Those of ur that have been around MMORPGs for awhile understand that as games make adjustments in search of that mythical balance there will always be one class that shines. Which class that is changes over time. For the most part eso is not as bad as OP makes it out to be.
There is no realistic way to achieve balance in a class based system which is further complicated by a wide variety of gear, traits, enchantments en mundus stones. What they should really strive for is to make each class enjoyable. In the end that is way more important.
This ideology has been a theme since launch and I am not sure why ZOS still subscribeds to it. It is blatantly obvious that you want 1 class to dominate for a few patches then change it up because you’ve had numerous chances to change that and haven’t...and for whatever reason people on these forums are too selfish pushing their own class to see the actual problem. Someone on the recent sorc thread actually said mag sorc dps is so low they only get in trials as a healer for their synergy...as if Templar isn’t in the same boat, Dk isn’t in the same boat, and Warden isn’t in the same boat. It’s literally all Nightblade dps because they pull so much more dps then every other spec.
This is going to be speaking from a strictly magicka standpoint;
Classes without utility should undoubtedly do more dps then classes with utility, however the difference should not be as great as it is. Sustain is also a big factor and classes need to be buffed to be on par with Nightblade who are literally able to parse on a 3m with bistat food. Realistically, the DPS differentials should look like this: Nb=Warden(only real utility is Master Architect, don’t count aoe major breach as real utility or minor savagery as speaking strictly magicka groups) and they should be pulling a solid 1k> Dk who’s only real utility is Fiery breath which is used by tanks, and should pull=Templar who’s utility is minor sorcery which is provided by healers, and this they should pull about 1k>Sorc who has a unique synergy as well as minor prophecy and major berserk. Having the lowest single target dps is compensated by having the best aoe dps of all mag classes.
ZOS please stop pushing agenda of 1 class at a time. It is toxic to the game and forces a lot of people out of playing their main class.
This ideology has been a theme since launch and I am not sure why ZOS still subscribeds to it. It is blatantly obvious that you want 1 class to dominate for a few patches then change it up because you’ve had numerous chances to change that and haven’t...and for whatever reason people on these forums are too selfish pushing their own class to see the actual problem. Someone on the recent sorc thread actually said mag sorc dps is so low they only get in trials as a healer for their synergy...as if Templar isn’t in the same boat, Dk isn’t in the same boat, and Warden isn’t in the same boat. It’s literally all Nightblade dps because they pull so much more dps then every other spec.
This is going to be speaking from a strictly magicka standpoint;
Classes without utility should undoubtedly do more dps then classes with utility, however the difference should not be as great as it is. Sustain is also a big factor and classes need to be buffed to be on par with Nightblade who are literally able to parse on a 3m with bistat food. Realistically, the DPS differentials should look like this: Nb=Warden(only real utility is Master Architect, don’t count aoe major breach as real utility or minor savagery as speaking strictly magicka groups) and they should be pulling a solid 1k> Dk who’s only real utility is Fiery breath which is used by tanks, and should pull=Templar who’s utility is minor sorcery which is provided by healers, and this they should pull about 1k>Sorc who has a unique synergy as well as minor prophecy and major berserk. Having the lowest single target dps is compensated by having the best aoe dps of all mag classes.
ZOS please stop pushing agenda of 1 class at a time. It is toxic to the game and forces a lot of people out of playing their main class.
It is just a bad design right from the beginning.
1. There should be no classes in this game at all - just the skill lines. Some classes are so badly balanced that the players don't even use class skills at all.
I get some players stick to a class and try hard to make it work no-matter what. It is an interesting challenge, but it is just 1% of the player base who enjoys doing it. The majority players simply follow the meta, and if there is no meta for their class then they put the game on hold.
2. Now on top of class balance there is PVE/PVP aspect to it as well. They have different mechanics and impossible to balance.
3. On top of that there is CP/ no-CP campaign and tons of sets.
You have to be a genius to balance all that. Such geniuses does not exist in ESO - if it would exist then there would be no classes at all in the ESO design.
I know very few of you agrees with the point one (as the game's live the 4th year now and the mind is already set and you love too much your class), but look how many players have left the game because of one skill nerf. As if you nerf a skill it usually means you nerf a class - and that's very painful.
Yes, this get even more comical if you are still has among the highers dps in group.Hateanthem wrote: »I don't run endgame content in ESO but have in other MMO's, and in my experience most DPS classes are relatively close to each other, to the point that the players skill it what determines who is on top of the DPS chart at the end of a fight.
If you are running with a group that demands you play a certain class because it's theoretical DPS output is 3%-5% greater than the others, you are running with what I like to call... "dingalings". People who constantly chase the meta because they think that having those numbers is more important than anything else in the game, and see it as some kind of arbitrary status symbol that means absolutely nothing to anyone who is not another "dingaling".
Play what you enjoy. If endgame content is what you like, master what you play so you can say you perform to the best of your classes realistic abilities.
It's the players that always seem to create a toxic environment when it comes to endgame content, and this is across all MMOs that I have played.
Just my $.02.
Dalsinthus wrote: »The dominance of NBs, especially mNBs, in the highest tier of the PVE raid community is clearly the current meta. Teams that are trying top leaderboards seem to be primarily mNB dps. So that's clearly a thing that the devs should work to re-balance, but I think it is important to keep in mind that this concern is only relevant to a very small slice of the playerbase. For basically all other pve end-game content, you can play a solid dps on any class, stamina or magicka, including landing difficult achievements in DLC dungeons and trials. (Except maybe a mag Warden; I hear they're terrible.) I have three dps characters: stam NB, mag Sorc, and mag DK. They all have their pluses and minuses, but they pull really similar dps numbers, all within a few k of one another.
Oreyn_Bearclaw wrote: »To be perfectly blunt, if you pull similar numbers with those three classes, you dont play NB very well.
Oreyn_Bearclaw wrote: »Unless you are in 1 of about 5-6 raid groups, what you are describing is not really all that accurate or much of an issue. That said, in those 5-6 raid groups, they are going to run whatever class gives them the most damage, even if it is only fractionally better. With 5 classes, you will never get perfect balance unless you homogenize the classes, which most people dont want. If mWarden started pulling 1-2% more DPS than the rest, those 5-6 raid groups are switching. Perfect balance is impossible, and one class will always rise to the top, even if its by a small amount.
That said, NB is probably a bit too far out in front at this point. It frankly has more to do with sustain than damage. I have said it before, but if you want balance, it needs to start with sustain. All classes should be able to get through a dummy parse self buffed with a similar number of sacrifices for sustain. Currently, the sacrifices a NB must make is to keep up ele drain, cast siphoning strikes 2-3 times, and run witchmothers if they dont have orb support. Other classes need to do significantly more than that. I dont know what the answer is, but truthfully, I like NB sustain where it is currently.
If it where up to me, I would start by figuring out how put sustain on a level playing field. The simplest bandaid approach would be to put a skill similar to Siphoning Strikes in a non class skill line. Then at least we could start to objectively look at what skills are over/under performing. If class A can sustain practically infinitely and class B needs to heavy attack 3-4 times a minute, there is no way you can balance the damage.
The other problem with NB currently is really not technically a NB exclusive problem. It is the rise of the dynamic rotation which wasnt really that common even a year ago. NBs toolkit (merciless) just works well with it. We are starting to see the skill gap widen significantly in this game. Your average player is not going to pull the most DPS with a NB, despite the forums will say. Most of the player base simply cant pull off the rotation. Problem is that there are lots of youtube videos of people that can.
Dalsinthus wrote: »Oreyn_Bearclaw wrote: »To be perfectly blunt, if you pull similar numbers with those three classes, you dont play NB very well.
Hey man, I basically agree with you about the question of who do you balance around. As for you criticizing my ability to play - was that really necessary? But thanks for that; really brightened my afternoon. Have a nice day!
Onefrkncrzypope wrote: »Well it's honestly it's just meta humping. All dps is really close to one another. Some please link the fear turbo thingy. One problem that keeps the meta is burst and execute>> sustained dps. So nightblades are ran over other classes