Hey everyone.
Your friendly neighborhood Bacon-Man here.
The topic here is regarding racials and their current issues regarding the game. And my solutions to fixing them EASILY.
Racials have long been a major pain point for many players. Many of us have a favorite race we like to play, but due to the powerful aspects of racials, we are somewhat locked into a certain race choice, depending on our preferred specialization.
For example. My ONLY toon, is a nord. He's also my favorite race, I've been playing him solely as a magic templar (the occasional jump into stamina jabplar playstyle). But in the back of my mind, after min maxing this toon to oblivion there's always the knowledge that I'm missing a whopping 10% magic.
Now sure I can still play...and I do, effectively. But I believe it's about time we stop the nonsense racial missbalancing issues that have gone on too long now.
Traditionally our race choice in elder scrolls games have mattered for the gameplay style we chose. The issue is that they are taking these traditions into the MMO sphere, where you cannot have these racial choices without balancing issues. Otherwise you try to join a hardcore raid, they'll tell your Breton stam DK to pound sand. Forcing you to just not play the raids, play them on a lower tier with friends who don't care or re level a new toon.
Ok, so here's my suggestion. Start by removing all passives. I think the next step should be giving us ONE unique passive per race or letting us retain our non stat based passives. (Like nord 6% reduced damage, although I would be careful to retain such passives due to high elves 4% damage and dark elves fire damage increase...meaning you will still have BiS Races).
I would then give us one active ability for each race. These active abilities will work similarly to WoW active racial abilities. Like stone form, giving nords certain damage reduction. They could also make these proc based passives if they chose. Must be lore based, must be INTERESTING but not gamebreaking...Like 10% max mag and 9% mag regen...and 4% elemental damage....*ahem* high elves...
Lastly. Allow us to utilize two mundus stones, giving us a chance to not lose the potential damage or damage already there.
Honestly you could make it easier and just remove all facials. Put us on even ground but give each race a passive like argonian swim speed, dunmer lava damage.
Tell me your thoughts!