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Solution to racials

Baconlad
Baconlad
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Hey everyone.
Your friendly neighborhood Bacon-Man here.

The topic here is regarding racials and their current issues regarding the game. And my solutions to fixing them EASILY.

Racials have long been a major pain point for many players. Many of us have a favorite race we like to play, but due to the powerful aspects of racials, we are somewhat locked into a certain race choice, depending on our preferred specialization.

For example. My ONLY toon, is a nord. He's also my favorite race, I've been playing him solely as a magic templar (the occasional jump into stamina jabplar playstyle). But in the back of my mind, after min maxing this toon to oblivion there's always the knowledge that I'm missing a whopping 10% magic.

Now sure I can still play...and I do, effectively. But I believe it's about time we stop the nonsense racial missbalancing issues that have gone on too long now.

Traditionally our race choice in elder scrolls games have mattered for the gameplay style we chose. The issue is that they are taking these traditions into the MMO sphere, where you cannot have these racial choices without balancing issues. Otherwise you try to join a hardcore raid, they'll tell your Breton stam DK to pound sand. Forcing you to just not play the raids, play them on a lower tier with friends who don't care or re level a new toon.

Ok, so here's my suggestion. Start by removing all passives. I think the next step should be giving us ONE unique passive per race or letting us retain our non stat based passives. (Like nord 6% reduced damage, although I would be careful to retain such passives due to high elves 4% damage and dark elves fire damage increase...meaning you will still have BiS Races).
I would then give us one active ability for each race. These active abilities will work similarly to WoW active racial abilities. Like stone form, giving nords certain damage reduction. They could also make these proc based passives if they chose. Must be lore based, must be INTERESTING but not gamebreaking...Like 10% max mag and 9% mag regen...and 4% elemental damage....*ahem* high elves...

Lastly. Allow us to utilize two mundus stones, giving us a chance to not lose the potential damage or damage already there.

Honestly you could make it easier and just remove all facials. Put us on even ground but give each race a passive like argonian swim speed, dunmer lava damage.

Tell me your thoughts!
  • MashmalloMan
    MashmalloMan
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    Baconlad wrote: »
    Honestly you could make it easier and just remove all facials. Put us on even ground but give each race a passive like argonian swim speed, dunmer lava damage.

    Couldn't help but laugh at that typo.

    IDK, I'm happy with the choices made with the passives. A lot of MMO's have the same type of racial differences that ESO has so it isn't like its strange for MMO"s. In Skyrim, I always knew what my play style was going to be before I chose a race.. A sneaking ranger for example, then I felt I wanted to play as a wood elf. A destruction mage, dark elf. So even in Skyrim/Oblivion I was making the same choices I am now.

    Sure you could play a Magic Orc... but I knew that wouldn't benefit my play style in that game and it doesn't in this either. In the other elder scrolls games I may have felt annoyed when I decided to be interested in a different play style that my race didn't compliment, but that's what remaking a toon is for.. I had like 7 saves on Skyrim lol. That game took long to level too. At least in this game you have cp that carries over and all the gear you've collected. At this point someone can go from level 1-50 in under 10 hours.

    I agree the passives can be somewhat underwhelming for the underused races, but having BiS races for certain playstyles and game content is very normal. It's just more apparent because this is a multiplayer game and can be competitive at times.
    Edited by MashmalloMan on September 8, 2018 7:06PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Taleof2Cities
    Taleof2Cities
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    Are you currently playing end game content, @Baconlad?

    Because a lot of players get too wound-up about min-maxing before even attempting that type of content.

    Racial choice does not matter in over 95% of the game content.

    After that, many players argue that racial choice is irrelevant in end game PvP and hard mode Trials.

    Personally, I don't want to see builds homogenized into one spec for magicka and one spec for stam.

    You always have an out card ... which is a race change token.
  • Merlin13KAGL
    Merlin13KAGL
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    Racial bonuses should be unique and minor, not necessarily major combat changing bonuses.

    The combat changing bonuses currently enveloped within the racials could simply be changed to birthsigns.

    Worked like a charm in the standalones, and did not negatively affect the look or minor bonuses of the chosen race.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • grizzly375
    grizzly375
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    I couldn't agree more. I prefer stam builds, and I'm sick and tired of playing Redguards. Seriously, the racial bonuses currently force choice into a very narrow string of choices - Argonian for healers (and arguably tanks), Altmer/Dunmer for Magicka DPS, and Redguard for stam DPS.

    Right now Redguard gets triple stacked stam bonuses - that's too much to pass up for stam builds if you want to be competitive. Not too long ago, someone did a VERY detailed mathematical analysis of stam builds using RG and Khajit, and while the Khajit can be competitive in short burst fights (like most overland content), any vet or big boss fights the RG stam recovery (x2) keeps them in the fight and effective nearly 4x as long. That's too much, IMHO.

    But this is very typical of ESO, where the game forces you into one of two or three "meta" builds if you want to be competitive in end game, veteran content. For a game that's premised on "play any way you want," the racial skills are too OP to really allow than...
  • Baconlad
    Baconlad
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    I do NOT play endgame PvE
    I only play normal pledges and PVP on a hardcore playstyle.

    Being nord...doesn't help me. The only thing i get that's moderately good is 6% damage mitigation...which is semi passed up by Breton passives anyway.

    Now I could always change to Breton or altmer. But that's exactly my point. I should NOT have to choose to be a pointy eared elf for a WHOPPING 3.5k max mag, and nearly 10% regen, AND 4% elemental damage. These passives are GLARINGLY unbalanced, and only fit in a single player game. Where min maxing or completing the content is NOT competitive.

    In a MMO racial choice means NOTHING to the characters effectiveness or at most a very small amount of difference comparatively.
    Take this example. WoW, your favorite class is the hunter, favorite race is a gnome. In vanilla you could not play this combination. Recently they made it available, but they didn't have to swap racials. All they did was remove the restriction.
    The game was made so that race meant nothing. Most MMOs take this model. They will outright restrict races from being certain classes.

    Eso breaks the mold, by allowing all races to be any class or spec...
    Then kill that concept by having these horribly balanced facials. The competitive aspect of the game will ALWAYS mean certain races are Bis. And certain races will NOT be allowed to perform. I feel it is wrong to hinder us in such a manner. It's as if they don't think a nord can't become an extremely powerful mage...**ahem** shalidor...or a dark elf can only use fire attacks. Or a Breton.cant be a two handed sword wielding knight in full heavy and zero magic abilities whatsoever.

    Even if you could make a lore argument for these races not being certain specs...that's fine but I will bring up the point that we as players are supposed to be an exception. We don't follow the same mold as the rest of tamriel.

    At the end of the day this is a minor inconvenience for me...I plan on swapping to Breton and modeling him after my nord in appearance. But let's get real...should I have to do this? After all my evidence presented...is this still right?

  • Glurin
    Glurin
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    grizzly375 wrote: »
    I prefer stam builds, and I'm sick and tired of playing Redguards.

    Then don't.

    If you just want to have fun and still be able to do 99.9% of the content, play the race you like. Play an Altmer or a Breton if you want. The racial passives are not so extreme that you are locked out of content if you don't "play correctly".

    If you want to compete for the top spot on leaderboards, well that's the price you have to pay. You won't find someone driving a Cadillac in the Indy 500 even if they prefer driving that car.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Finviuswe
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    I don't think there is a problem with racials. It's working fine.

    Thus, no solution was necessary.
  • Taleof2Cities
    Taleof2Cities
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    Baconlad wrote: »

    Eso breaks the mold, by allowing all races to be any class or spec...

    Even if you could make a lore argument for these races not being certain specs...that's fine but I will bring up the point that we as players are supposed to be an exception. We don't follow the same mold as the rest of tamriel.

    If this is your counter-argument, then you should be able to appreciate how ESO is unique among MMOs ... and allows for any race/class/role combination along with the choice of 300+ gear sets.

    Which is why referencing WOW or "other MMOs" doesn't offer a dimension of comparison. In fact, it's probably a slippery slope.
  • Somewhere
    Somewhere
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    I mean I agree to a certain degree. But I think I think the problem is that the racials in their current rendition are simply not interesting. 10 races, 40 passives. 10 of those are just flavor and make a certain weapon/armor skill increase faster. Of the remaining 30, I can think of only the Argonian's "Resourceful", Imperial's "Red Diamond", and Redguard's "Adrenaline Rush" that perform any interesting effect. Of those 3, the Argonian's I think is probably the best executed, it's useful in any role in the game, and has some sort of condition you have to do in order to activate it. Khajiit and Bosmer share an identical passive that is almost exclusively useful as a stamblade in pvp. So that leaves us with 25 passives that are nothing more than simple stat increases.

    I would prefer to see an active skill as well or more interesting passives for nothing more than variety. At the moment, there's actually very little differentiating most of the races that simple stat differences. I believe that your race should serve to differentiate you from other people playing the same spec. That is to say, your Nord Magicka Templar should, at least in my opinion, bring something to the table different than an Altmer. One could argue that the Nord is slightly tankier, and would have slightly more health and stamina. Whereas an Altmer in a stamina spec would have slightly more magicka to use on utility skills. This is true, but all of the stat boosting passives are percentage based. So unless you're heavily spec'ing into them, they're really not that useful. Without investment, that stamina Altmer gains 1000~ magicka, not even enough to cast another skill.

    People are right though, the passives don't really matter unless you're trying to push scores on the leaderboard, because you need BiS everything to really perform. This exact same reasoning is why you want as many mNB as possible in a trial, but that's a different topic.

    It's not so much that ZOS needs to remove racials or homogenize the races further. Honestly I think they need even more differentiation. In Skyrim, if I wanted to have the largest magicka pool, I would pick Altmer. This would let me cast the strongest spells longer, and deal more damage. However, any of the other races bring something to the table that would be useful for a mage. Orc can berserk and become incredibly tanky once a day, getting me through a tough area in a pinch. Argonians exclusively get waterbrething, and Khajiit have access to a useful night eye unless you're a vampire.

    Ultimately, even though I would like to see the Greater and Lesser Powers from the previous games in ESO in the form of Active skills, I don't think we will get anything soon. There's a lot of issues with other useless skills and classes in general, and racials should probably be on the back burner until they get something right.
  • DoobZ69
    DoobZ69
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    Race Change Token = $
  • hakan
    hakan
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    we share the same idea. a passive and an active racial sounds more fun to me.

    anyway, racials doesnt matter to me. i do all content without problem. as a dunmer. stamina nightblade dunmer : D
  • StamWhipCultist
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    I would say that homogenization of races would be bad. Every race should be unique and have its pros and cons. I would endorse more choices within a single race, since it is highly unlikely that all members of one race have just the very same traits to them.
  • Merlin13KAGL
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    I would say that homogenization of races would be bad. Every race should be unique and have its pros and cons. I would endorse more choices within a single race, since it is highly unlikely that all members of one race have just the very same traits to them.
    That would be great if it actually worked that way.

    Presently, the only "con" for a race is the lack of "pro's" of another race.

    If Nords were also weaker to fire, or Dunmer weaker to frost, you'd have something.

    Presently, there is no real downside for any race, except when comparing to other races.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • SodanTok
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    Are you currently playing end game content, Baconlad?

    Because a lot of players get too wound-up about min-maxing before even attempting that type of content.

    Racial choice does not matter in over 95% of the game content.

    After that, many players argue that racial choice is irrelevant in end game PvP and hard mode Trials.

    Personally, I don't want to see builds homogenized into one spec for magicka and one spec for stam.

    You always have an out card ... which is a race change token.

    People that say this never tried to play redguard for a day or never tried to play something that isnt redguard for a day. The difference is striking and matters a lot at any content in the game. Would say even more so in content that lacks well supplied orbs/shards or fast clears.

    If you can switch to a certain race (as stamina setup) and simply perform better without any disadvantage be it in normal dungeon, veteran trial or dummy be it with 10k dps or 50k it means the racial choice matters.

    Now if certain race performed noticeably better than any other in situation with well supplied sustain and good group support (something like khajiit) then you could say racial choice doesnt matter in 95% of content if only 5% of content can make that choice clear winner over others.
    Edited by SodanTok on September 10, 2018 3:19PM
  • Donny_Vito
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    In PvP the meta race seems to be Argonian, as you can chug potions and basically just restore all of your resources to full. With some potion cooldown stats, this becomes ridiculous. I'm tired of seeing these ugly Argonians all over the battlefield.
  • CyberSkooma
    CyberSkooma
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    I have over 800 hours on my Khajiit stamblade alone and while I refuse to change her race, I regret all the time not making her a redguard (even though I've done all the vtrials)

    Racial passives need to be redone completely. OP is right. Currently your only real choice for end game vet is Redguard for stam, altmer/dunmer for magdps, and argonian for tank/heals.

    I've tested the difference using a redguard on PTS, and it's honestly a staggering difference.
    I play this game a little bit I guess
  • idk
    idk
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    I stoped at the first thing OP actually stated for his suggestion and that was to remove all passives.

    Seriously, any idea that starts with that is not only bad but clearly not going to get the attention from Zos.

    A little history lesson for OP. Zos revisited racial passives twice. It clearly shows they will not only keep racial passives but will keep the current design.

    1. They rebalanced them.
    2. The original race change idea Zos talked about was passives would be changed by appearance wouldn’t. Clearly they decided against that.
  • Silver_Strider
    Silver_Strider
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    Short of removing Racial Passives entirely, there is no solution for racial passives.

    People will continue to be under some delusion that racials do/don't matter but will constantly argue for balance and throw out ideas like Birth Signs to alter racial passives to be fair, which is honestly just the same as homogenizing the races since there's always going to be a "best" Birth Sign and we'll just end up with the exact same issue. You can clear all content with off spec Races but the same argument can be made that you can clear all content with a Templar Tank, DK healer,etc; It's possible but you're handicapping yourself for doing it. However, racials don't have abilities that can be altered to provide functionality for a specific role like class skills can; They're specifically designed with certain play styles in mind, based on the lore of that race (Argonian Racials don't follow their lore well at all either).

    Much like how I feel all classes should be equally qualified to fit whatever role they desire, race should permit the same and if that means removing racials entirely, I'm all for it
    Argonian forever
  • Maryal
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    Spending a little time before choosing your main character's race to learn about the classes (racial passives) and gameplay mechanics goes a long way. Unfortunately, this lesson in mmo gameplay is all too often learned the hard way (hind-sight is 20/20). If you chose unwisely, the best thing you can do is to learn from it and either: live with your choice, get a race change token from the crown store, or 'make a fresh start' with a new character.

    I'm sorry you chose unwisely, but seeking to change the game to compensate for your decision is not the answer. Racial passives are a feature in many mmos, and have just as much importance as they do in this game. If you are a gamer, it's a lesson you'd have to learn sooner or later. Please realize that many of us in the game learned that lesson a long time ago, probably even before we came to ESO. For us, we are very happy with our chosen race (racial passives) ... even after playing our main character for a few years.
    Edited by Maryal on September 10, 2018 5:54PM
  • CyberSkooma
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    Maryal wrote: »
    Spending a little time before choosing your main character's race to learn about the classes (racial passives) and gameplay mechanics goes a long way. Unfortunately, this lesson in mmo gameplay is all too often learned the hard way (hind-sight is 20/20). If you chose unwisely, the best thing you can do is to learn from it and either: live with your choice, get a race change token from the crown store, or 'make a fresh start' with a new character.

    I'm sorry you chose unwisely, but seeking to change the game to compensate for your decision is not the answer. Racial passives are a feature in many mmos, and have just as much importance as they do in this game. If you are a gamer, it's a lesson you'd have to learn sooner or later. Please realize that many of us in the game learned that lesson a long time ago, probably even before we came to ESO. For us, we are very happy with our chosen race (racial passives) ... even after playing our main character for a few years.

    I deal with my passives. I've played most MMO's you could name over the years so I do understand the importance of passives but I never thought I would get so deep into the end-game of ESO. So yes, I suppose it's my fault, but I still don't like the current racial passive setup.
    I play this game a little bit I guess
  • Kronuxx
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    I like ESO and it's racial passive setup. It is unique and doesn't need to be changed, other than the fact that some passives may need some additional tweaking perhaps, but that's it.
    Edited by Kronuxx on September 10, 2018 6:45PM
  • RavenSworn
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    Racial passives just need abit more love imo, not a complete overhaul. There's certainly more things that can be added such as 5-10% more damage with a pet (bosmer, we all know bosmer talks to animals) or 1-3% increased damage with melee weapons. (nords). Just some examples off the top of my head.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • lassitershawn
    lassitershawn
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    Baconlad wrote: »
    I do NOT play endgame PvE
    I only play normal pledges and PVP on a hardcore playstyle.

    Being nord...doesn't help me. The only thing i get that's moderately good is 6% damage mitigation...which is semi passed up by Breton passives anyway.

    Now I could always change to Breton or altmer. But that's exactly my point. I should NOT have to choose to be a pointy eared elf for a WHOPPING 3.5k max mag, and nearly 10% regen, AND 4% elemental damage. These passives are GLARINGLY unbalanced, and only fit in a single player game. Where min maxing or completing the content is NOT competitive.

    In a MMO racial choice means NOTHING to the characters effectiveness or at most a very small amount of difference comparatively.
    Take this example. WoW, your favorite class is the hunter, favorite race is a gnome. In vanilla you could not play this combination. Recently they made it available, but they didn't have to swap racials. All they did was remove the restriction.
    The game was made so that race meant nothing. Most MMOs take this model. They will outright restrict races from being certain classes.

    Eso breaks the mold, by allowing all races to be any class or spec...
    Then kill that concept by having these horribly balanced facials. The competitive aspect of the game will ALWAYS mean certain races are Bis. And certain races will NOT be allowed to perform. I feel it is wrong to hinder us in such a manner. It's as if they don't think a nord can't become an extremely powerful mage...**ahem** shalidor...or a dark elf can only use fire attacks. Or a Breton.cant be a two handed sword wielding knight in full heavy and zero magic abilities whatsoever.

    Even if you could make a lore argument for these races not being certain specs...that's fine but I will bring up the point that we as players are supposed to be an exception. We don't follow the same mold as the rest of tamriel.

    At the end of the day this is a minor inconvenience for me...I plan on swapping to Breton and modeling him after my nord in appearance. But let's get real...should I have to do this? After all my evidence presented...is this still right?

    Nord 6% mitigation is not even close to true 6% mitigation. I'm not entirely sure how it works, but apparently it is applied in such a place that it ends up being something like 1% mitigation.
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • Cheveyo
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    I've made a post about this in the past. Instead of removing the racials entirely, the useful ones should be moved to a separate, non-race based skill line. Maybe under "World". Call it "Combat Training" for the stam ones and "Magick Training" for the mag ones.

    Then just keep the base racials like lava resist, swim speed, skill line xp, etc.
    Edited by Cheveyo on September 11, 2018 11:47PM
  • Joy_Division
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    As also a Nord who plays a magicka templar, I don't like the idea of making races generic.

    My biggest issue is not that my race isn't suitable to what I want to play, it's that my race is just bad. If my race gave me legit bonuses, even ones that don't raise my DPS parses (such as every Argonian passive), then I'd be totally fine. In fact, I'd be tickled pink.

    I like that our choices in class, gear, morphs, AND races matter, and I don't see how eliminating racial choices and thus reducing build choices and variety somehow improves the game.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Donny_Vito
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    Unfortunately, we're too far into the game for there to be a groundbreaking change like this. I think we're stuck with the racial skills as they are.
  • keevil111
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    Argonian swim speed is OP! But my fave is Breton +AP passive. I have several Bretons because of this. Also Imperial + gold!

    These are the types of passives I like.
    PS4 NA
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