VaranisArano wrote: »Hey, hope that helps clarify those two points and why I think those add up along with the other points to explain why I think ZOS isn't going to make an offline mode.
Ydrisselle wrote: »starkerealm wrote: »Azuramoonstar wrote: »TheValar85 wrote: »well let me inform you guysthose who say it is not posible to allow offline mode for this thats a huge lie.
.
care to point out an example of this? as I never seen a full blown MMO with a single player/offline mode.
i' ve seen single player games with optional multiplayer. And i've seen orpg which are not full blown mmo.
I have. Hellgate: London was an MMO with an offline fork. It sank the studio within six months of launch. Post mortems from the development leads cite developing and maintaining two separate code bases as one of the leading factors that lead to the game's demise.
It's also a real shame, because HG:L was 5 to 8 years ahead of its time in some respects.
I played Hellgate, I even still have it somewhere. It was a mess for many different things. I think it was not the game that killed the studio, it was the leading of the studio itself.
If I'm honest it wasn't anything like that, it was just a case of being really pestered to join people's guilds and stuff: I wasn't even given a chance to figure out the most basic stuff without someone coming along, "helping" me in the training area and then "now you owe me, you must join me". No, go away, stop harassing me when I don't even have a clue what I'm doing! I'm not even sure what was the point since I clearly had no idea what I was doing, unless cannon-fodder is a thing.Azuramoonstar wrote: »i can sympathize with the WoW harassment. When i first tried it after breaking up with my ex. i made a rp character to test out rp on a server only for 5 ppl to start calling me a ***. When i asked how to report it, i was bullied being called thin skinned, only to get a 72 hour temp ban for telling people what i was called, and i jut simply wish to report it. played 5 min never played till a year after and only got to 46.
Whatever I think of subsequent games like TOR and ESO, at least people for the most part leave you to get on with it or help out without insisting you're forever in their debt.
Your experience sounds way more bothersome than mine which was really just me ending up too exasperated to even try any longer. I think being handled so clumsily makes matters worse. Maybe I've been lucky or maybe it's because I stay away from the actually MP bits of ESO but in spite of my occasional griping about random stuff it seems a lot less toxic than that.
Then again, it's early morning here, the time of day when I'm generally in a good mood: my tone may be entirely different had I written this late afternoon when I've run out of steam.
RavenSworn wrote: »"I'm in a bus with everyone else but why can't this bus be more like a car? Why must all these people ride on it as well? See, there's other cars and trucks as well? Why can't this bus be more like them?"
Why would you take a bus (mmorpg) when there's cars (single player rpg) or trucks (orpg) around, and then asking for the bus to
Are they similar? Sure they are, they have windows, they have doors, safely bags in them, they have wheels, they have rims, steering wheels... But they are built differently, with different intentions.
/shrug. You can always play pts op, but even then, there will be, always, that chance of another player in that same world.
And if more people drive a car, you would have MORE room on the bus. So it would BENIFIT you if we did.Thank you for proving my point.
MerlinPendragon wrote: »No offline mode, please. Let's maintain resources for the live world. Want offline? There are several other Elder Scroll titles out there.
Azuramoonstar wrote: »RavenSworn wrote: »"I'm in a bus with everyone else but why can't this bus be more like a car? Why must all these people ride on it as well? See, there's other cars and trucks as well? Why can't this bus be more like them?"
Why would you take a bus (mmorpg) when there's cars (single player rpg) or trucks (orpg) around, and then asking for the bus to
Are they similar? Sure they are, they have windows, they have doors, safely bags in them, they have wheels, they have rims, steering wheels... But they are built differently, with different intentions.
/shrug. You can always play pts op, but even then, there will be, always, that chance of another player in that same world.
And if more people drive a car, you would have MORE room on the bus. So it would BENIFIT you if we did.Thank you for proving my point.
if more people drive cars, bus's will lose money to run and thus shut down if they don't make enough money per run which will screw over those who needed to use the bus. Whivh is what the person was trying to say.
If you look up all the mmo created after WoW most were shut down because the amount of players playing got so low they couldn't afford to run the servers. MMO cost money to run.
Versispellis wrote: »The obvious answer is sometimes the correct one. We can't have an offline mode because account data is saved server side, not locally.
For the most part you can go questing with little to no interference from other players. Most of the population is in cyrodiil, dungeons, trials etc...
Versispellis wrote: »The obvious answer is sometimes the correct one. We can't have an offline mode because account data is saved server side, not locally.
Obvious answer would be to have locally then. Problem solved.
Versispellis wrote: »The obvious answer is sometimes the correct one. We can't have an offline mode because account data is saved server side, not locally.
Obvious answer would be to have locally then. Problem solved.
VaranisArano wrote: »Versispellis wrote: »The obvious answer is sometimes the correct one. We can't have an offline mode because account data is saved server side, not locally.
Obvious answer would be to have locally then. Problem solved.
Except, remember that big explanation I had about what it means for ZOS to have to convert how the game works to handle and store all that information client-side? That's what this is all about. Its not so simply to have the account data saved locally (client-side) and in any case, changing all of that cost money.
Azuramoonstar wrote: »MMo's already have tools to better your experiences, we have block/ignore/black lists to add people who grief, bully etc. We have guilds people can form and invite people we enjoy playing with.
https://youtu.be/F9GolLyHYCs[/imgurl]
https://youtu.be/_uCBJIhfdFc[/imgurl]dodgehopper_ESO wrote: »I don't know why people care if there was a solitary version of the game. It would have to be unlinked from the megaservers but that isn't so horrible. I think from the perspective of other dead MMO's like City of Heroes it would be nice for the sake of nostalgia alone to be able to hop on those games. Co-op mode wouldn't be bad either.
The big question is whether such a thing would be worth it to the game developers. Maybe, but I presume they would sell it as a separate product. (Kind of like HD/3d Skyrim).
Peekachu99 wrote: »Um, the cheating would be out of control. You’d see level one—NOT CP, BUT LEVEL—running around in VMoL, VAS skins with every crow store mount unlocked in the game. Offline or heavily client side game NEVER work for these reasons.
Mystrius_Archaion wrote: »
Funny.
"You want offline mode for THIS game? Go play another and stop paying for this game so it dies more quickly because of lack of funds."
This is a major flaw in the argument for going to play Skyrim. We just want to continue playing THIS game and paying to support THIS game, just without what we consider flaws of it which one is the other people we "need"(because of code and fake difficulty) for group content even if we can't stand the people.
So yes, keep telling me to leave and I'll take my wallet elsewhere even though I've done a lot more to support the game that many of you lifetime subscribers due to the fact that I actually bought many crown crates and other cosmetics. My money is worth more than yours because the number of dollars I spend is higher.
Several of you like to say, to excuse the ZOS apparent greediness, that "the subscription isn't enough to keep the game going" and yet many of you only pay that. Good luck keeping it going without people like me that are interested in the things that cost extra and aren't "how the game used to be" because they cost extra beyond the subscription.
Versispellis wrote: »The obvious answer is sometimes the correct one. We can't have an offline mode because account data is saved server side, not locally.
shaielzafine wrote: »It's called Elder Scrolls Online, so not having an offline mode makes sense. It doesn't save your progress the way single player games do and you can't mod it the way you can mod something like Skyrim. If I was allowed to play offline mode without other players then I'd just farm things and then put it in the bank, then use it later to sell to others for profit. The skill lag and the very poor game performance that you mention is just something we have been living with now, since they haven't fixed anything. An offline mode wouldn't help, they need to get their things together before more people quit the game because it's performing poorly and for some people like the other commenters, unplayable.
LadyNalcarya wrote: »Mystrius_Archaion wrote: »
Funny.
"You want offline mode for THIS game? Go play another and stop paying for this game so it dies more quickly because of lack of funds."
This is a major flaw in the argument for going to play Skyrim. We just want to continue playing THIS game and paying to support THIS game, just without what we consider flaws of it which one is the other people we "need"(because of code and fake difficulty) for group content even if we can't stand the people.
So yes, keep telling me to leave and I'll take my wallet elsewhere even though I've done a lot more to support the game that many of you lifetime subscribers due to the fact that I actually bought many crown crates and other cosmetics. My money is worth more than yours because the number of dollars I spend is higher.
Several of you like to say, to excuse the ZOS apparent greediness, that "the subscription isn't enough to keep the game going" and yet many of you only pay that. Good luck keeping it going without people like me that are interested in the things that cost extra and aren't "how the game used to be" because they cost extra beyond the subscription.
The major flaw in your argumentation is that you dont seem to undestand how it works. If you have so much money, you'd have more luck developing your own game.
You're claiming it would be super profitable because of people like you. But every mmo has a marketng department, and those guys arent idiots, if selling single-player versions of mmos would be profitable, it would have been a common practice at this point.
Mystrius_Archaion wrote: »shaielzafine wrote: »It's called Elder Scrolls Online, so not having an offline mode makes sense. It doesn't save your progress the way single player games do and you can't mod it the way you can mod something like Skyrim. If I was allowed to play offline mode without other players then I'd just farm things and then put it in the bank, then use it later to sell to others for profit. The skill lag and the very poor game performance that you mention is just something we have been living with now, since they haven't fixed anything. An offline mode wouldn't help, they need to get their things together before more people quit the game because it's performing poorly and for some people like the other commenters, unplayable.
"Offline mode".......
How could you "sell to others later" when you can't take it "online" because it is "offline"?
Mystrius_Archaion wrote: »LadyNalcarya wrote: »Mystrius_Archaion wrote: »
Funny.
"You want offline mode for THIS game? Go play another and stop paying for this game so it dies more quickly because of lack of funds."
This is a major flaw in the argument for going to play Skyrim. We just want to continue playing THIS game and paying to support THIS game, just without what we consider flaws of it which one is the other people we "need"(because of code and fake difficulty) for group content even if we can't stand the people.
So yes, keep telling me to leave and I'll take my wallet elsewhere even though I've done a lot more to support the game that many of you lifetime subscribers due to the fact that I actually bought many crown crates and other cosmetics. My money is worth more than yours because the number of dollars I spend is higher.
Several of you like to say, to excuse the ZOS apparent greediness, that "the subscription isn't enough to keep the game going" and yet many of you only pay that. Good luck keeping it going without people like me that are interested in the things that cost extra and aren't "how the game used to be" because they cost extra beyond the subscription.
The major flaw in your argumentation is that you dont seem to undestand how it works. If you have so much money, you'd have more luck developing your own game.
You're claiming it would be super profitable because of people like you. But every mmo has a marketng department, and those guys arent idiots, if selling single-player versions of mmos would be profitable, it would have been a common practice at this point.
Game development = millions of dollars per year
my monetary contribution per year to this game = $300-600 per year
You think $300-600 = millions...?
LadyNalcarya wrote: »Mystrius_Archaion wrote: »shaielzafine wrote: »It's called Elder Scrolls Online, so not having an offline mode makes sense. It doesn't save your progress the way single player games do and you can't mod it the way you can mod something like Skyrim. If I was allowed to play offline mode without other players then I'd just farm things and then put it in the bank, then use it later to sell to others for profit. The skill lag and the very poor game performance that you mention is just something we have been living with now, since they haven't fixed anything. An offline mode wouldn't help, they need to get their things together before more people quit the game because it's performing poorly and for some people like the other commenters, unplayable.
"Offline mode".......
How could you "sell to others later" when you can't take it "online" because it is "offline"?
There are games that allow you to play both offline and then log in and continue playing online. Those games are often full of cheaters and none of them are mmos.
LadyNalcarya wrote: »Mystrius_Archaion wrote: »LadyNalcarya wrote: »Mystrius_Archaion wrote: »
Funny.
"You want offline mode for THIS game? Go play another and stop paying for this game so it dies more quickly because of lack of funds."
This is a major flaw in the argument for going to play Skyrim. We just want to continue playing THIS game and paying to support THIS game, just without what we consider flaws of it which one is the other people we "need"(because of code and fake difficulty) for group content even if we can't stand the people.
So yes, keep telling me to leave and I'll take my wallet elsewhere even though I've done a lot more to support the game that many of you lifetime subscribers due to the fact that I actually bought many crown crates and other cosmetics. My money is worth more than yours because the number of dollars I spend is higher.
Several of you like to say, to excuse the ZOS apparent greediness, that "the subscription isn't enough to keep the game going" and yet many of you only pay that. Good luck keeping it going without people like me that are interested in the things that cost extra and aren't "how the game used to be" because they cost extra beyond the subscription.
The major flaw in your argumentation is that you dont seem to undestand how it works. If you have so much money, you'd have more luck developing your own game.
You're claiming it would be super profitable because of people like you. But every mmo has a marketng department, and those guys arent idiots, if selling single-player versions of mmos would be profitable, it would have been a common practice at this point.
Game development = millions of dollars per year
my monetary contribution per year to this game = $300-600 per year
You think $300-600 = millions...?
Try to re-read my comment. You've missed something.
Mystrius_Archaion wrote: »LadyNalcarya wrote: »Mystrius_Archaion wrote: »shaielzafine wrote: »It's called Elder Scrolls Online, so not having an offline mode makes sense. It doesn't save your progress the way single player games do and you can't mod it the way you can mod something like Skyrim. If I was allowed to play offline mode without other players then I'd just farm things and then put it in the bank, then use it later to sell to others for profit. The skill lag and the very poor game performance that you mention is just something we have been living with now, since they haven't fixed anything. An offline mode wouldn't help, they need to get their things together before more people quit the game because it's performing poorly and for some people like the other commenters, unplayable.
"Offline mode".......
How could you "sell to others later" when you can't take it "online" because it is "offline"?
There are games that allow you to play both offline and then log in and continue playing online. Those games are often full of cheaters and none of them are mmos.
And yet you didn't read when I posted "anybody with 5% of a brain would realize that is a potential problem and code it to prevent that by keeping it offline".
Seriously!
What you say as possible cheating is already as possible as it will ever be. The server is the "master" and the client side, your computer or my computer, are the "slaves". We can input anything we want from our side to send to the server and then to other players to cheat, but the server "clamps" that and prevents it from working by running checks to make sure no data is out or allowed ranges.
That's MMO Anti-Cheat Software Method #1.
The "offline" version would much more easily prevent "online" cheating by just blocking all play "online" from "offline"data. It would be much more powerful and easy to prevent any cheating.
Hell, it's like taking away the car/truck/keys of a drunk driver. That stops them from drunk driving a hell of a lot better than just taking their license or relying on their own drunk judgement to make them stop and think, while drunk, "maybe I'm too drunk to drive".
How is this a hard concept? It's 3-year-old-child logic.
LadyNalcarya wrote: »Mystrius_Archaion wrote: »LadyNalcarya wrote: »Mystrius_Archaion wrote: »shaielzafine wrote: »It's called Elder Scrolls Online, so not having an offline mode makes sense. It doesn't save your progress the way single player games do and you can't mod it the way you can mod something like Skyrim. If I was allowed to play offline mode without other players then I'd just farm things and then put it in the bank, then use it later to sell to others for profit. The skill lag and the very poor game performance that you mention is just something we have been living with now, since they haven't fixed anything. An offline mode wouldn't help, they need to get their things together before more people quit the game because it's performing poorly and for some people like the other commenters, unplayable.
"Offline mode".......
How could you "sell to others later" when you can't take it "online" because it is "offline"?
There are games that allow you to play both offline and then log in and continue playing online. Those games are often full of cheaters and none of them are mmos.
And yet you didn't read when I posted "anybody with 5% of a brain would realize that is a potential problem and code it to prevent that by keeping it offline".
Seriously!
What you say as possible cheating is already as possible as it will ever be. The server is the "master" and the client side, your computer or my computer, are the "slaves". We can input anything we want from our side to send to the server and then to other players to cheat, but the server "clamps" that and prevents it from working by running checks to make sure no data is out or allowed ranges.
That's MMO Anti-Cheat Software Method #1.
The "offline" version would much more easily prevent "online" cheating by just blocking all play "online" from "offline"data. It would be much more powerful and easy to prevent any cheating.
Hell, it's like taking away the car/truck/keys of a drunk driver. That stops them from drunk driving a hell of a lot better than just taking their license or relying on their own drunk judgement to make them stop and think, while drunk, "maybe I'm too drunk to drive".
How is this a hard concept? It's 3-year-old-child logic.
So you're trying to say that software developers have less than 5% of a brain?
Mystrius_Archaion wrote: »LadyNalcarya wrote: »Mystrius_Archaion wrote: »LadyNalcarya wrote: »Mystrius_Archaion wrote: »shaielzafine wrote: »It's called Elder Scrolls Online, so not having an offline mode makes sense. It doesn't save your progress the way single player games do and you can't mod it the way you can mod something like Skyrim. If I was allowed to play offline mode without other players then I'd just farm things and then put it in the bank, then use it later to sell to others for profit. The skill lag and the very poor game performance that you mention is just something we have been living with now, since they haven't fixed anything. An offline mode wouldn't help, they need to get their things together before more people quit the game because it's performing poorly and for some people like the other commenters, unplayable.
"Offline mode".......
How could you "sell to others later" when you can't take it "online" because it is "offline"?
There are games that allow you to play both offline and then log in and continue playing online. Those games are often full of cheaters and none of them are mmos.
And yet you didn't read when I posted "anybody with 5% of a brain would realize that is a potential problem and code it to prevent that by keeping it offline".
Seriously!
What you say as possible cheating is already as possible as it will ever be. The server is the "master" and the client side, your computer or my computer, are the "slaves". We can input anything we want from our side to send to the server and then to other players to cheat, but the server "clamps" that and prevents it from working by running checks to make sure no data is out or allowed ranges.
That's MMO Anti-Cheat Software Method #1.
The "offline" version would much more easily prevent "online" cheating by just blocking all play "online" from "offline"data. It would be much more powerful and easy to prevent any cheating.
Hell, it's like taking away the car/truck/keys of a drunk driver. That stops them from drunk driving a hell of a lot better than just taking their license or relying on their own drunk judgement to make them stop and think, while drunk, "maybe I'm too drunk to drive".
How is this a hard concept? It's 3-year-old-child logic.
So you're trying to say that software developers have less than 5% of a brain?
I underestimated readers again....
No, I'm saying "these developers are obviously smart enough to code in a server check to prevent any offline data from going to any online version of the game and easily prevent cheating", given the assumption that they would bother to even think about an offline version at all in order to implement it.