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Tank or Dps? Which role is the most needed for pve?

Joxer61
Joxer61
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Just curious as to if we have a good share of tanks and are maybe lacking in dps (doubtful, but hey, can happen). I'm thinking more tank shortage but only because that seems to be a curse no matter the MMO. And then the ones you do have, having them not suck. I've been told tanking isn't quite as salty as one would think, again based off other MMO's. So those that do tank do you enjoy it or is it simply a means to get through a que faster? I have heard horror storys of DD's queing up as tank and have no clue how to do the role? That's sad if its true, and maybe speaks to my question straight out.
basically this.....Do we need more tanks for pve? Cheers!
Edited by Joxer61 on September 3, 2018 9:15AM
  • Guppet
    Guppet
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    Very much a tank shortage here too. So nope dps is not the needed role. Sorry.
  • Joxer61
    Joxer61
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    Guppet wrote: »
    Very much a tank shortage here too. So nope dps is not the needed role. Sorry.

    Not a problem...tanking is/was what I have done for most of the MMO's I have played, so be good to fill a hole!
  • Sparr0w
    Sparr0w
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    Lacking in tank numbers, but not quality.

    Lacking in DPS quality, but not numbers.

    Yes that's still an issue RE dps queuing as a tank, but not as much this patch (last patch you could select all dps/tank/healer and instant q pop for any role, now you can only select one).

    Tanking can be fun if you have a decent group, otherwise it's horrible. I've had the best dungeon run in a PUG vBRF, we even did hardmode when I was tanking. I've also had a vet coa2 which took about 2 hours and I had to basically solo the last boss... again I was tanking.
    Edited by Sparr0w on September 3, 2018 9:22AM
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Guppet
    Guppet
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    Joxer61 wrote: »
    Guppet wrote: »
    Very much a tank shortage here too. So nope dps is not the needed role. Sorry.

    Not a problem...tanking is/was what I have done for most of the MMO's I have played, so be good to fill a hole!

    On the massive plus side, it’s very fun here as you have to actively block and dodge. You also get to interact with all mechanics.

    When it comes to aggro, there is no AOE taunt, don’t be put off by this, it works well. You basically just taunt bosses and heavy hitters, so don’t need the AOE taunt.

    For trash packs, your main role is to group them up while taunting the hard hitters and your dps will AOE them down.

    I hope you enjoy your tanking journey. Have fun :)
    Edited by Guppet on September 3, 2018 9:58AM
  • Joxer61
    Joxer61
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    Guppet wrote: »
    Joxer61 wrote: »
    Guppet wrote: »
    Very much a tank shortage here too. So nope dps is not the needed role. Sorry.

    Not a problem...tanking is/was what I have done for most of the MMO's I have played, so be good to fill a hole!

    On the massive plus side, it’s very fun here as you have to actively block and dodge. You also get to interact with all mechanics.

    When it comes to aggro, there is no AOE taunt, don’t be put off by this, it works well. You basically just taunt bosses and heavy hitters, so don’t need the AOE taunt.

    For trash packs, your main role is to group them up while taunting the hard hitters and your dps will AOE them down.

    I hope you enjoy your tanking journey. Have fun :)

    Yea I'd say my biggest "fear" is queing up and not having a clue, mechanics - wise. I know how to tank, and whats required of the role...just don't know any of the runs as I have done zero dungeons. Ah well, jump in head first!!! ;)
    Edited by Joxer61 on September 3, 2018 10:02AM
  • SilverWF
    SilverWF
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    Tank
    Real, good tank, who knows his job and not dies after 1st "Thousand cuts!"
    But this if talk about hard content - vet dungeons, trials etc

    All other time (actually 90% of your play time) you will be 1v1 with just overland content and tank there suck as much as he only can. So to lvl up your tank in the more or less acceptable speed you'll need to have a set of medium armor and DPS weapons.
    Edited by SilverWF on September 3, 2018 11:22AM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • AcadianPaladin
    AcadianPaladin
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    I have a high level healer and a high level tank.

    The healer is fun to to pug with because she is all about being 'reactive' to what her team is doing. She doesn't drive the train, she simply tries to support it - so pugging is a good exercise of her abilities.

    The tank, on the other hand, is not fun to pug. With a coordinated group up in voice, he is the one leading the charge. He does the initial pulls and shapes the battlefield before the dps unleash their torrent of damage. It is a blast and clearly reinforces the force multiplier that a tank is - if used properly. The twin harvester bosses in (I think Banished Cells II) that are spread apart but within range to support each other are a good example. If the tank is given a moment to do his job, he can get and hold both of them side-by-side in his face off the side of one pillar - allowing the the dps to focus on one combined killing zone instead of two ranged bosses and two simultaneous fights. With most pugs, however, he is just another knucklehead (only with pitiful dps) trying to keep up with others who are racing through the dungeon and creating messes.

    Dps on my tank is not the problem - that is not what he does. In fact, if I catch him doing more than about 5k dps, I adjust things to trade any surplus dps for more mitigation so he can spend less effort staying alive and more effort chaining in foes and holding them in a tight killing zone for the dps players.
    Edited by AcadianPaladin on September 3, 2018 11:42AM
    PC NA(no Steam), PvE, mostly solo
  • Radox0
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    Joxer61 wrote: »
    . So those that do tank do you enjoy it or is it simply a means to get through a que faster?

    I have only got into tanking more recently, but personally think its a blast for group content. Built a DK tank, but want to try my hand at a warden tank. I do find satisfaction for most the part then I do with all my DD characters if I can properly draw aggro, keep up the buffs / debuff's and so on. I do not do it for the Que, mostly to mix things up. With the harder content thus far, I have found if I can establish my tank as the one leading the charge for the first few pack's the other's will often fall in and let me draw the aggro and at those points its extremely fun and enjoyable.

    With that said, like all roles it can be frustrating if the DPS is far too low and things drag, but as a DPS player I can say it drags if a tank is a fool and so on.

    Now outside of group content, don't enjoy it so much to be honest. Overland content takes alot longer compared to DPS for obvious reasons, but I only made my tank and dedicated healer for that matter at CP780 and already had lots of tank / heal sets so things were easier. Outside of groups DPS is my preferred option.

    As to what role is needed the most, usually tank, many more DPS players around hence why you see fake tanks and rarely the other way around.
  • McCloskey10_5_13

    SilverWF wrote: »

    All other time (actually 90% of your play time) you will be 1v1 with just overland content and tank there suck as much as he only can. So to lvl up your tank in the more or less acceptable speed you'll need to have a set of medium armor and DPS weapons.

    For leveling up tanks, I found the best way was to use the daily random dungeon and daily random battleground. Use the experience scrolls from leveling up or from log in rewards right before the final boss on your dungeon, then jump right into a random battleground. You've now used maybe 25 minutes of your scroll. There were times where my tank would go up 5 levels from these two activities if you get a 150% scroll, never having to go overland.

    Then to save the rest of the scroll, I would log out and into my second tank and do the same. I wasn't sure if I would like a warden or a DK more, so I worked on them both and they will both have different niches now that they're done. If you can work it out right, your second tank will ideally now be at the end of their scroll and can bank their loot, PUG, work the main quest for skill points, etc. without wasting xp. Then the next day, do the opposite. If both tanks had scroll left, I would either get crafting work done, farm gear for them, or do whatever else on my main.

    The only issue I ran into was setting up my bars so I didn't confuse myself. Have to make sure you have your self heals, cc, etc. in similar places on each character so you don't lose track of where your skills are when you switch. I found it way easier than trying to poke things to death in overland activities.

    @OP If this is your first character (hard to tell from your op) and you're looking to play through the standard overland content just to experience it, definitely don't start as a tank. Maybe turn your character into a tank after, or create one separate, but I accidentally played as a tank overland through two faction areas and until about CP 180 (max health attributes and heavy armor to stay alive while solo, I thought) and I wouldn't wish that on anyone. I just thought it was really hard to kill things for like a year and didn't realize my mistake until I googled why I couldn't kill even a single monster in Maelstrom Arena. Oops.

    But now I find tanking way more satisfying than DPS in group content (partially because I'm not very good at DPS).
  • idk
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    Guppet wrote: »
    Very much a tank shortage here too. So nope dps is not the needed role. Sorry.

    Not really the case

    First, it depends on what someone is wanting to do. The pinnacle content is 12 man raids where 2/3’s of the group are dps. If that’s your focus then dps are needed more.

    As for 4 man content such as dungeons and DSA tanks Ns healers get a little more action but good ones tend to be able to form groups easily from the good guilds they are in. However DPS can easily for groups from the same good guilds.

    For group finder tanks get the fastest pop because skilled tanks avoid GF and form their groups as stated above. You’ll get a faster queue pop but it’s oftek a dice roll if the dps in the group is decent. This is why skilled tanks avoid GF.
  • Mister_DMC
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    Short answer Tank. I suspect the tank population to be about 0.5%. Experience? I've tanked hard content for years, usually good tanks also make good dps and good healers as you become very familiar with the mechanics.
  • Finviuswe
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    DPS is the most necessary because content cannot be completed without.

    Tank would be 2nd 'cause much content is still completable without the tank, but it is a much better experience with one.
  • Samsgaard
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    If you're planning on doing dungeons through the group finder (pugging), having a tank is great because it's almost always instant-queue. Queue time for healers isn't bad, but I've found it to be very inconsistent. I haven't tried queuing as DPS because I hear it takes forever. The downside is that in a PUG, the group (rightly or wrongly) expects the tank to know what to do, lead the way, and (if necessary) explain the mechanics to others. So it's wise to do some homework before stepping into a dungeon for the first time as a tank. (Maybe less so in normal dungeons at low level, though, where presumably you'd be starting out.)

    I see calls for tanks in PUG trials often. But usually in a PUG call, there are slots open for DDs and healers too. I don't often see "Need 1 tank for ___then good to go" (unless it's "Need 1 experienced tank for vet ___ hm then good to go"). And as someone else said, there are only 1-2 slots for tanks in trials, so your opportunities are limited if that's all you do.

    Based on my experience, I'd say that's somewhat true in guilds as well. Established guilds may have more tanks than they can accommodate already. This is contrary to my experience in other games, where even in established guilds, tanks were usually in short supply.
  • TheNightflame
    TheNightflame
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    end game healing is so saturated it's sad. a good endgame tank is hard to come by, dps, easy to find hard hitters but tough to weed out floor deeps
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