Why did they remove the ability to monitor short term buffs and debuffs?

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Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676794
  • Putok
    Putok
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    It's a major PITA when playing a healer. There's no good way to track buff/debuff status of party members.

    Honestly, they should either improve the visual cues to the point that they're useful, or add it into the API.

    I'm not going to ragequit over it, but it is annoying. I like to know what's going on in the game world. Same reason I added dmg/healing number addons, and add-ons to show what I just looted.
  • Wreaken
    Wreaken
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    Macalar wrote: »
    Have the devs confirmed that they removed aura tracking because they didn't want players to have it?

    This feature was still working during the last beta weekend, so maybe they removed it as part of a hasty perfomance optimizations round? In this case, I hope we can expect it to be back later.

    As to the pro/versus argument, I can only add that I'm now less happy with the game then when I was able to track auras. If this change made me, and many others like me, less happy about the game, then how can it be a good change? People that don't use addons don't know or care about this change, so it didn't make them any more happy.

    This in a nutshell pretty much.

    Taemek Frozenberg, Leader of <Epoch Gaming>
    Oceanic - Australia
  • ShinChuck
    ShinChuck
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    Pawkette wrote: »
    @ShinChuck Yes, but the things people are asking for are not iterative improvements on the vision of the game. They are radical changes to the overall design and vision of Zenimax.

    I'll repeat that they do not want you to have this information, just as they do not want you to have more than five abilities and an ultimate usable at any time. To ask them to change either is to ask them to diverge from the vision of their product.

    If you want to play a game where watching the UI is the limit to the game experience, find a game heavily based around the UI. Don't try to make a game, who's vision has publicly been stated to be an attempt to move away from playing the UI, into something else.

    I find your last comment interesting, as you make addons that add to the UI. You *are* making it into something else, albeit, in this case, with the permission (via allowing it in the UI) of Bethesda/Zenimax.


    But that aside, I disagree with your premise. "Vision" is not a set thing. A few weeks ago, they were entirely fine with short-term buffs in the UI. That's how particularly deep-seated their "vision" was. We don't know the full rationale behind disallowing it, we don't know what went on in meetings. Did they ever explicitly say it was part of "their vision" and not something technical on their end? Something they want to tweak still? Who knows? Not you or I.

    Things change, even their vision.


    And on that, I think the best visions are formed when the community works together, when there's a synergy and a symbiotic relationship between the developer and the player. Players help form the game: they wouldn't have created the game the way they did if they didn't think it had wide appeal, meaning player input, for this and other MMOs, has played a vital role in shaping that vision. "Vision" isn't just a static ideal; it's a fluid concept.


    A fine example is FFXIV: jumping, for example, was *explicitly* stated to go against their vision. Ditto for an auction house-esque searchable UI. Combat was slow, the inventory was bulky and hard to manage. It was mostly intentional: it was their vision.

    FFXIV then took in three years of player feedback to release a drastically different but drastically superior product that was overall fulfilling for both players *and* the development team, adding everything above and more. Despite the fact that A Realm Reborn deviated significantly from the original "vision", both sides have been thrilled with the results, and the team at Square Enix, from what they've said, couldn't be happier to have had such a strong relationship with the players.


    Vision isn't set in stone. We see things from different angles all the time, we grow and develop. MMOs are a unique bread of game where players and developers evolve together, where players are part of the development process, and I don't think the developers would have it any other way.



    All that aside, people will keep asking, and things will be added, changed and adjusted based on people's input. With that, I truly hope any changes you and others don't care for are optional, some kind of on/off switch, and everyone else can play as they desire. :)

    (And that wall-of-text is all I'll say on that in the topic, much to everyone's relief!)
    "It's morally wrong to suggest gameplay changes for an MMO."
    ...seriously, someone told me that once here. The things people will do to win their internet arguments!
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Just to throw my two cents into the ring...

    I think the issue is whether or not the ability to access aura timers in an addon gives an unfair advantage to players who don't have the addon. I think it does indeed give that advantage since someone who is playing without addons is at a significant disadvantage in this case. I understand that addons are free to use and anyone can use them, but the fact remains that addons are intended to enhance the gameplay experience, not change it. Having said that, my assumption is that the developers are working on an in-game implementation, and when it is released I am sure that the api access would be restored.
  • Wreaken
    Wreaken
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    Just to throw my two cents into the ring...

    I think the issue is whether or not the ability to access aura timers in an addon gives an unfair advantage to players who don't have the addon. I think it does indeed give that advantage since someone who is playing without addons is at a significant disadvantage in this case. I understand that addons are free to use and anyone can use them, but the fact remains that addons are intended to enhance the gameplay experience, not change it. Having said that, my assumption is that the developers are working on an in-game implementation, and when it is released I am sure that the api access would be restored.

    So what's the difference between the Combat visual Cue system and an add-on that displays them in icon form? Either way you are monitoring the same thing, right? So please explain how that is an advantage?

    Taemek Frozenberg, Leader of <Epoch Gaming>
    Oceanic - Australia
  • claudekennilol
    claudekennilol
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    Wreaken wrote: »

    So what's the difference between the Combat visual Cue system and an add-on that displays them in icon form? Either way you are monitoring the same thing, right? So please explain how that is an advantage?

    I was wondering the same thing.

    Also, for one of my buffs, my wrists start glowing. It's not that awesome to just sit and stare at my PC's wrists while fighting. I'd rather there be an icon on the screen with a timer. Noticing the icon go away while mostly concentrating on combat would be a more enjoyable experience than staring at my wrists trying to determine if they're glowing or not.
  • parangea
    parangea
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    funny thread is funny. if you see "tears" in someones HP bar, his armor is debuffed. If you see arrows pointing inward he has a dot on him. etc etc.
    -The herd shall bleed to feed their masters, House Nyssara shall reign supreme-
    ~For the Dread Father and the Night Mother~
    Dunmer Vampire Sorcerer. Aldmeri Dominion
  • Pawkette
    Pawkette
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    parangea wrote: »
    funny thread is funny. if you see "tears" in someones HP bar, his armor is debuffed. If you see arrows pointing inward he has a dot on him. etc etc.

    Or she :persevere:
    I love Lua
    Mac: Pawkette< Templar, DC >
    PS4: Pawkette< Templar, AD >
  • kgh29
    kgh29
    Soul Shriven
    Im playing as a healr/support role and i do agree that not being able to see when HOT spells or buffs expire is annoying. But at the same time it make gameplay for me even more difficult and strategic as to when i should apply certain spells. It hasnt effected the enjoyment for me and i actually think it enhanced it.
  • cjtignub17_ESO
    cjtignub17_ESO
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    They should at least allow the option to appeal to the MMORPG players who desire this feature so they can play to the full potential of their build. The visual cues are not that good. Some are easy like lightning form, but others like crystal fragments are very hard to see especially if you use any other buff that also has cues on player hands (for example overdrive).

    This should be a priority for Zenimax.
  • zhevon
    zhevon
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    You should at lease be able to tell WTF is happening to your character at any time; eg my hands are red (why!) . We should also know why we died. I am not talking about group management or knowing every detail, just your immediate status. If these aren't somehow added to interface I predict that people are going to stop playing after their 30days are up out of frustration. And I might be one of them.
  • Psychic_Kitty
    Psychic_Kitty
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    lol

    I wonder how long this little issue of the buffs and debuffs not showing combined with no flying, no high speed movement, a stealth that lasts 2 seconds only and a maximum of 5 skills,
    will cause people to say this game is a waste of time and leave.

    At this rate I am thinking this game will last a year tops.

    well.....at least as long as the servers are not down for maintenance.
    so maybe two years with all the down time.

    Edited by Psychic_Kitty on April 3, 2014 8:40PM
  • Curecraft
    Curecraft
    Soul Shriven
    I figured out that we can actually see buffs (and most likely debuffs) on ourselves in the character screen - pushing C I think? Just like you can see them in Skyrim, which helps out a lot after eating food or drinking beer, taking potions etc.. but it would definitely be nice to be able to see this stuff without having to stop whatever you're doing to double check it instead of just looking at a small box somewhere on the screen.

    There also should definitely be a much better way of knowing when you're buffs and debuffs are active on other players / creatures - it can be a real pain when you're playing something such as a healer.. Although I guess it is kind of easy to see a lot of the stuff like the people you heal glowing a bit, or the monsters you cast a spell on on fire / frozen.. whatever lol.. I dunno.

    Great for some stuff, pointless for others.
  • Getorix
    Getorix
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    This was a really bad idea, let us see short term buffs.
  • sly007
    sly007
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    i don't know why people are complaining about this stuff. If you can't use your massive brains to track a 20 second buff, you shouldn't be tracking it at all. It will require some effort from you to actually keep track of your de-buffs and your opponents buffs. You can spam all skills all you want, but someone else can actually use their massive brain to track those de-buffs to make a better and effective player. Simply put.
  • zhevon
    zhevon
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    Curecraft wrote: »
    I figured out that we can actually see buffs (and most likely debuffs) on ourselves in the character screen - pushing C I think? Just like you can see them in Skyrim, which helps out a lot after eating food or drinking beer, taking potions etc.. but it would definitely be nice to be able to see this stuff without having to stop whatever you're doing to double check it instead of just looking at a small box somewhere on the screen.
    AFIK, Interestingly enough you can't see short term buffs on the C panel - some are so quick by the time you hit C they are gone and some just by design. I will sometimes see some effect and I have no idea what it means. Even worse I will sometimes die randomly and have no idea what happen which is my main complaint.

    Actually self buffs - I am not as worried about because I know what I actively done. Its buffs/debuffs from the outside that frustrate and confuse me.

  • Wreaken
    Wreaken
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    zhevon wrote: »

    Actually self buffs - I am not as worried about because I know what I actively done. Its buffs/debuffs from the outside that frustrate and confuse me.

    This, right here.

    The issue is not so much your own self buffs, it is more so the debuffs and dots you apply to the NPC itself.

    Are they stacking? Do they over write? Are you wasting your resources when they are precious enough as it is and a single cast or two can mean the success or failure of your encounter?

    I suspect most people here who are not having an issue with this are solo playing at the moment and have not yet participated in any large group based content i.e. Anchors, Rifts and open world Boss fights where you have a good amount of people in and upwards of 20+ smashing on the same target.

    If you can actively and visually see whats going on with your targets condition monitoring with 20+ people smashing it, then my hat off too you, but for those of us who cannot see at 200hz or 500fps then seeing debuffs and dots applied to the target is not a must, but very nice to have.

    To clarify here, if you go in to your settings > gameplay > Combat Cues, you will notice this feature is hard locked to off client side, so those of you pretending you know what the visuals look like at the current time actually have no idea what you are talking about because it isn't even implemented yet.
    Edited by Wreaken on April 4, 2014 4:59AM

    Taemek Frozenberg, Leader of <Epoch Gaming>
    Oceanic - Australia
  • glancasterb16_ESO
    In this virtual world of Tamriel people and creatures are often trying to kill you. And vice versa. The how and why is very interesting and may very well be important, but not at the time its occurring. At that particular moment all that is important is survival. I lit the guy on fire, he casts a green glowy spell at me , I'm getting bit by something, whatever. Some feedback should be visible from the virtual world to show I'm doing well or I'm in trouble, whether this is a green glowy aura or a wolf attached to my leg gnawing down voraciously. If I am questing with friends (endgame or otherwise) then there is more visually going on in the area and it becomes more difficult to sort out what is happening and to whom. Nature of the conflict. Being truly immersed in this virtual world, as Bethesda has always strived for in the Elder Scrolls games, would be problematic with a talking clock timer hanging in space over you stating "I am a 29 second immolation effect, I am a 28 second immolation effect...."

    There are several technical issues that the developers may have foreseen which may have caused a less than stellar pre-release opening of the game if they had retained the visual feedback queues for launch day. Once stability is assured I believe those visual reminders of your and my impending doom will return.
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