Have the devs confirmed that they removed aura tracking because they didn't want players to have it?
This feature was still working during the last beta weekend, so maybe they removed it as part of a hasty perfomance optimizations round? In this case, I hope we can expect it to be back later.
As to the pro/versus argument, I can only add that I'm now less happy with the game then when I was able to track auras. If this change made me, and many others like me, less happy about the game, then how can it be a good change? People that don't use addons don't know or care about this change, so it didn't make them any more happy.
@ShinChuck Yes, but the things people are asking for are not iterative improvements on the vision of the game. They are radical changes to the overall design and vision of Zenimax.
I'll repeat that they do not want you to have this information, just as they do not want you to have more than five abilities and an ultimate usable at any time. To ask them to change either is to ask them to diverge from the vision of their product.
If you want to play a game where watching the UI is the limit to the game experience, find a game heavily based around the UI. Don't try to make a game, who's vision has publicly been stated to be an attempt to move away from playing the UI, into something else.
cjmarsh725b14_ESO wrote: »Just to throw my two cents into the ring...
I think the issue is whether or not the ability to access aura timers in an addon gives an unfair advantage to players who don't have the addon. I think it does indeed give that advantage since someone who is playing without addons is at a significant disadvantage in this case. I understand that addons are free to use and anyone can use them, but the fact remains that addons are intended to enhance the gameplay experience, not change it. Having said that, my assumption is that the developers are working on an in-game implementation, and when it is released I am sure that the api access would be restored.
So what's the difference between the Combat visual Cue system and an add-on that displays them in icon form? Either way you are monitoring the same thing, right? So please explain how that is an advantage?
AFIK, Interestingly enough you can't see short term buffs on the C panel - some are so quick by the time you hit C they are gone and some just by design. I will sometimes see some effect and I have no idea what it means. Even worse I will sometimes die randomly and have no idea what happen which is my main complaint.I figured out that we can actually see buffs (and most likely debuffs) on ourselves in the character screen - pushing C I think? Just like you can see them in Skyrim, which helps out a lot after eating food or drinking beer, taking potions etc.. but it would definitely be nice to be able to see this stuff without having to stop whatever you're doing to double check it instead of just looking at a small box somewhere on the screen.
Actually self buffs - I am not as worried about because I know what I actively done. Its buffs/debuffs from the outside that frustrate and confuse me.