There are lots of things that devs could do to make things a bit more interesting and challenging, other than one shots. One shots discourage healers as you survive with no damage or you die.
Let’s see if we can come up with alternatives to give more veriety.
My suggestion would be the porcupine principal. Think the opposite of enrage.
Essentially the mob would reflect a certain amount of the damage to who ever dealt it. Go too hard and your healers won’t be able to save you. But get a nice steady pace and they can keep you up. Throttle control if you will.
You could even pair it with a boss that enrages, you’d really have to get the tempo down, while still putting out sufficent damage.
Could be the start of getting past more dps is all that’s ever needed.
What are your suggestions for mechanics.
1. you created duplicate threads.
2. One shots do not discourage healers as any knowledgeable healer would know it was the player that messed up the mechanic and not the healers fault.
3.One shots are not one shots if the player manages the mechanic properly. They send a loud and clear message to pay more attention and avoid whatever you just did.
So, get the mechanics down and everything is ok. No one dies.
1. you created duplicate threads.
2. One shots do not discourage healers as any knowledgeable healer would know it was the player that messed up the mechanic and not the healers fault.
3.One shots are not one shots if the player manages the mechanic properly. They send a loud and clear message to pay more attention and avoid whatever you just did.
So, get the mechanics down and everything is ok. No one dies.
1. you created duplicate threads.
2. One shots do not discourage healers as any knowledgeable healer would know it was the player that messed up the mechanic and not the healers fault.
3.One shots are not one shots if the player manages the mechanic properly. They send a loud and clear message to pay more attention and avoid whatever you just did.
So, get the mechanics down and everything is ok. No one dies.
Your a fairly clever chap, I’m sure you can actually contribute ideas.
1. you created duplicate threads.
2. One shots do not discourage healers as any knowledgeable healer would know it was the player that messed up the mechanic and not the healers fault.
3.One shots are not one shots if the player manages the mechanic properly. They send a loud and clear message to pay more attention and avoid whatever you just did.
So, get the mechanics down and everything is ok. No one dies.
One shots are an arbitrary pass or fail. They add nothing to the gameplay of healers. If everyone passes, the healer has nothing to do.
We all know this and don’t need it in bullet points.
I’m trying to get peoples suggestions for alternative mechanics. So one shot is not the most common mechanic, as it currently is.
In the current environment, healers often feel unneeded. While at the same time the solution to almost everproblem is use more dps.
Your a fairly clever chap, I’m sure you can actually contribute ideas.
VaranisArano wrote: »The actual way ZOS implements your "throttle back the damage" idea is with bosses like the Fire Maw in COA2. Unless you have the DPS to completely destroy him, he spawns adds at regular health intervals which quickly become overwhelming. The solution for groups with avaerage DPS is to go slow but steady, wiping the adds as they spawn and whittling the boss down so the adds don't become overwhelming.
1. you created duplicate threads.
2. One shots do not discourage healers as any knowledgeable healer would know it was the player that messed up the mechanic and not the healers fault.
3.One shots are not one shots if the player manages the mechanic properly. They send a loud and clear message to pay more attention and avoid whatever you just did.
So, get the mechanics down and everything is ok. No one dies.
One shots are an arbitrary pass or fail. They add nothing to the gameplay of healers. If everyone passes, the healer has nothing to do.
We all know this and don’t need it in bullet points.
I’m trying to get peoples suggestions for alternative mechanics. So one shot is not the most common mechanic, as it currently is.
In the current environment, healers often feel unneeded. While at the same time the solution to almost everproblem is use more dps.
Your a fairly clever chap, I’m sure you can actually contribute ideas.
First of all, decent healers are putting out some dps in dungeons since even get dungeons pale compared to what they do in trials. It’s only with a really bad group they have to heal full time.
Essentially what you want to do is make it so players can ignore mechanics and just have the healer heal them through their poor game play. That’s a bad idea.
Essentially Zos has stepped away from dps driven designs for a mechanics driven design and you want to make those mechanics trivial.
VaranisArano wrote: »The actual way ZOS implements your "throttle back the damage" idea is with bosses like the Fire Maw in COA2. Unless you have the DPS to completely destroy him, he spawns adds at regular health intervals which quickly become overwhelming. The solution for groups with avaerage DPS is to go slow but steady, wiping the adds as they spawn and whittling the boss down so the adds don't become overwhelming.
But you can just overpower that with more DPS. So your not throttling.
"I can't deal more than 10k dps so everyone else who is dealing more should be punished" - The ThreadThere are lots of things that devs could do to make things a bit more interesting and challenging, other than one shots. One shots discourage healers as you survive with no damage or you die.
Let’s see if we can come up with alternatives to give more veriety.
My suggestion would be the porcupine principal. Think the opposite of enrage.
Essentially the mob would reflect a certain amount of the damage to who ever dealt it. Go too hard and your healers won’t be able to save you. But get a nice steady pace and they can keep you up. Throttle control if you will.
You could even pair it with a boss that enrages, you’d really have to get the tempo down, while still putting out sufficent damage.
Could be the start of getting past more dps is all that’s ever needed.
What are your suggestions for mechanics.
1. you created duplicate threads.
2. One shots do not discourage healers as any knowledgeable healer would know it was the player that messed up the mechanic and not the healers fault.
3.One shots are not one shots if the player manages the mechanic properly. They send a loud and clear message to pay more attention and avoid whatever you just did.
So, get the mechanics down and everything is ok. No one dies.
One shots are an arbitrary pass or fail. They add nothing to the gameplay of healers. If everyone passes, the healer has nothing to do.
We all know this and don’t need it in bullet points.
I’m trying to get peoples suggestions for alternative mechanics. So one shot is not the most common mechanic, as it currently is.
In the current environment, healers often feel unneeded. While at the same time the solution to almost everproblem is use more dps.
Your a fairly clever chap, I’m sure you can actually contribute ideas.
First of all, decent healers are putting out some dps in dungeons since even get dungeons pale compared to what they do in trials. It’s only with a really bad group they have to heal full time.
Essentially what you want to do is make it so players can ignore mechanics and just have the healer heal them through their poor game play. That’s a bad idea.
Essentially Zos has stepped away from dps driven designs for a mechanics driven design and you want to make those mechanics trivial.
No I want more variable mechanics that result in healers doing the job they want to do. Content that results in healers doing damage is not allowing them to heal. Some healers actually enjoy healing, shocking I know.
There can be one shots and other mechanics. One does not automatically remove the other.
I also want mechanics that can’t simply be got around with more dps.
1. you created duplicate threads.
2. One shots do not discourage healers as any knowledgeable healer would know it was the player that messed up the mechanic and not the healers fault.
3.One shots are not one shots if the player manages the mechanic properly. They send a loud and clear message to pay more attention and avoid whatever you just did.
So, get the mechanics down and everything is ok. No one dies.
One shots are an arbitrary pass or fail. They add nothing to the gameplay of healers. If everyone passes, the healer has nothing to do.
We all know this and don’t need it in bullet points.
I’m trying to get peoples suggestions for alternative mechanics. So one shot is not the most common mechanic, as it currently is.
In the current environment, healers often feel unneeded. While at the same time the solution to almost everproblem is use more dps.
Your a fairly clever chap, I’m sure you can actually contribute ideas.
First of all, decent healers are putting out some dps in dungeons since even get dungeons pale compared to what they do in trials. It’s only with a really bad group they have to heal full time.
Essentially what you want to do is make it so players can ignore mechanics and just have the healer heal them through their poor game play. That’s a bad idea.
Essentially Zos has stepped away from dps driven designs for a mechanics driven design and you want to make those mechanics trivial.
No I want more variable mechanics that result in healers doing the job they want to do. Content that results in healers doing damage is not allowing them to heal. Some healers actually enjoy healing, shocking I know.
There can be one shots and other mechanics. One does not automatically remove the other.
I also want mechanics that can’t simply be got around with more dps.
Since this post I have quoted states it’s ok to have one shot mechanics as long as there are some mechanics that aren’t one shots then your saying the current designs are fine.
If the mechanics ok vet are to strong for a player they can always do normal which is much more forgiving and is extremely rare to have a one shot mechanic.
Facefister wrote: »"I can't deal more than 10k dps so everyone else who is dealing more should be punished" - The ThreadThere are lots of things that devs could do to make things a bit more interesting and challenging, other than one shots. One shots discourage healers as you survive with no damage or you die.
Let’s see if we can come up with alternatives to give more veriety.
My suggestion would be the porcupine principal. Think the opposite of enrage.
Essentially the mob would reflect a certain amount of the damage to who ever dealt it. Go too hard and your healers won’t be able to save you. But get a nice steady pace and they can keep you up. Throttle control if you will.
You could even pair it with a boss that enrages, you’d really have to get the tempo down, while still putting out sufficent damage.
Could be the start of getting past more dps is all that’s ever needed.
What are your suggestions for mechanics.
Agreed OP, one shots are a lazy game mechanic.
1. you created duplicate threads.
2. One shots do not discourage healers as any knowledgeable healer would know it was the player that messed up the mechanic and not the healers fault.
3.One shots are not one shots if the player manages the mechanic properly. They send a loud and clear message to pay more attention and avoid whatever you just did.
So, get the mechanics down and everything is ok. No one dies.
1. you created duplicate threads.
2. One shots do not discourage healers as any knowledgeable healer would know it was the player that messed up the mechanic and not the healers fault.
3.One shots are not one shots if the player manages the mechanic properly. They send a loud and clear message to pay more attention and avoid whatever you just did.
So, get the mechanics down and everything is ok. No one dies.
I disagree, no everything is OK, one shot mechanics are bad and even more now that are based on RNG too. For example bloodroot forge was a good dungeon in havin interesting mechanics, the last boss in HM is fun and and you know what can kill you if you dont pay attention, specially for tanks is still a challenge when the 3 bosses are out. But scalecaller and fang lair are terrible at mechanics, even more when ZOS made these that even if you are close you are dead.
One shots need to dissapear or be tuned down, somethin like 10% to 5% and let healers have a chance to get you.
In scalecaller and fang is even better to not go with a healer, and is preferred to go with 3 DPS. Maybe a Sorc with matriarch for the emergency heal
Your suggestion reminds me of two particular fights. The final fight with Hiath the Battlemaster in Dragonstar Arena and the Cursed One in Vaults of Madness.
The first time I tried to solo Hiath on normal I felt that the fight was impossible to solo, since even though I was melting him I would eventually be overwhelmed by the boss adds. When I actually bothered to look up strategies for the fight it dawned on me that I should slow down and focus on the adds before continuing to fight Hiath, once I did that I was able to finally clear the arena.
With good DPS the Cursed One is not a big deal and one might think that there are no mechanics involved until one is chosen. If chosen by the boss' drain life ability any damage done to it is also done to one of the players. You could have a god tier healer in your party and that would still not be able to save you. What players are supposed to do is completely stop doing damage, but I If one of the damage dealers is unfamiliar with this mechanic and the boss triggers it you can forget about getting the no-death achievement.
I personally don't like mechanics that punish you for doing good DPS. I also hate unforgiving one shots. I wouldn't mind more damage over time mechanics like the final fight in Darkshade Caverns II where a good healer can truly shine.
Your suggestion reminds me of two particular fights. The final fight with Hiath the Battlemaster in Dragonstar Arena and the Cursed One in Vaults of Madness.
The first time I tried to solo Hiath on normal I felt that the fight was impossible to solo, since even though I was melting him I would eventually be overwhelmed by the boss adds. When I actually bothered to look up strategies for the fight it dawned on me that I should slow down and focus on the adds before continuing to fight Hiath, once I did that I was able to finally clear the arena.
With good DPS the Cursed One is not a big deal and one might think that there are no mechanics involved until one is chosen. If chosen by the boss' drain life ability any damage done to it is also done to one of the players. You could have a god tier healer in your party and that would still not be able to save you. What players are supposed to do is completely stop doing damage, but I If one of the damage dealers is unfamiliar with this mechanic and the boss triggers it you can forget about getting the no-death achievement.
I personally don't like mechanics that punish you for doing good DPS. I also hate unforgiving one shots. I wouldn't mind more damage over time mechanics like the final fight in Darkshade Caverns II where a good healer can truly shine.
It only punishes if you don’t pay attention. If your aware of it, you’ll actually have more to think about that just going ham. It encourages awareness. Just one idea though.
Be great if we can get a fair few.
I loved playing healers in other MMO’s, but just don’t feel it here.
Your suggestion reminds me of two particular fights. The final fight with Hiath the Battlemaster in Dragonstar Arena and the Cursed One in Vaults of Madness.
The first time I tried to solo Hiath on normal I felt that the fight was impossible to solo, since even though I was melting him I would eventually be overwhelmed by the boss adds. When I actually bothered to look up strategies for the fight it dawned on me that I should slow down and focus on the adds before continuing to fight Hiath, once I did that I was able to finally clear the arena.
With good DPS the Cursed One is not a big deal and one might think that there are no mechanics involved until one is chosen. If chosen by the boss' drain life ability any damage done to it is also done to one of the players. You could have a god tier healer in your party and that would still not be able to save you. What players are supposed to do is completely stop doing damage, but I If one of the damage dealers is unfamiliar with this mechanic and the boss triggers it you can forget about getting the no-death achievement.
I personally don't like mechanics that punish you for doing good DPS. I also hate unforgiving one shots. I wouldn't mind more damage over time mechanics like the final fight in Darkshade Caverns II where a good healer can truly shine.