John_Falstaff wrote: »@Juhasow , we're talking about 17 independent events here. So, probability to have them all as crits is, I believe, 0.0117, or about one parse out of 85. That's pretty low in my book. ^^ Granted, it's not black and white, a few non-crits wouldn't make the parse plummet too hard.
Lmao people said the same about sorcs before the recent Nerfs.Wrobel plays Sorc so they never touch them.Lets look at the last 3 year shall we.If we do I'm sure your gonna ignore the fact for most of those 3 years NB weren't even invited to trials.Even with minor berserk they were still pulling less damage on Dummies than other classes. Remember what they used to call magblades wanna be sorcs?Many called the weakest spec in the game till a little after Morrowwind when it came to pvp and pve.Lets look at those 3 years We had the pre nerfed VMA DW weapons that dominated on stam and stamblades pulled the weakest DPS along side stamplar.They removed the purge from cloak and broke on and off for years.Still remember when Drizzling swing and other single target attacks broke cloak.It became a meme each patch they said they fixed cloak still broken the next day.NB been the love child for 3 years man must be great being the lowest DPS spec in pve and ability being broken by abilities not designed to break your class defining skill.For most of those 3 years but lets not talk about that.He wasn't he make dumb post like that every thread he in that talk about any class.Thestephenmcraeub17_ESO wrote: »Yes, nightblades are OP right now. But this video is bringing up all the wrong things to be worried about. Its fine if nightblades pull a 3 million HP burst in 50 seconds solo. What is not fine, is the fact that in raids, no other class can compete with nightblades.
You are obviously not reading the forums. NB are the weakest of all classes and are in dire need of buffs (and/or other classes in need of nerfs).
Spoarting that same false narrative i see.Show me one thread from someone saying Nb the weakest class in the game or asking for buffs.
Wait you can't.
He was being sarcastic
He's simply sick of ZOS' utter Nightblade bias, as should everyone who takes an objective look at the last three years' balancing.
I guess those things make you ZOS love child.
The only thing that has changed for NB in PVP is they fix cloak and madd shade no longer need a LOS check.People acting NB light attacking people for 100k worth of oblivion damage.
John_Falstaff wrote: »@Juhasow , we're talking about 17 independent events here. So, probability to have them all as crits is, I believe, 0.0117, or about one parse out of 85. That's pretty low in my book. ^^ Granted, it's not black and white, a few non-crits wouldn't make the parse plummet too hard.
I will agree about to amnesia wave its crazy how people forget this stuff like it never happened. Sorc been hit by some heavy nerfs recently removal of frags CC and the double nerf on runecage has hurt them should have just removed the damage or made it dodgeable not both.So I can see why he upset but hey atleast sorc aren't magwarden or magplars.Lmao people said the same about sorcs before the recent Nerfs.Wrobel plays Sorc so they never touch them.Lets look at the last 3 year shall we.If we do I'm sure your gonna ignore the fact for most of those 3 years NB weren't even invited to trials.Even with minor berserk they were still pulling less damage on Dummies than other classes. Remember what they used to call magblades wanna be sorcs?Many called the weakest spec in the game till a little after Morrowwind when it came to pvp and pve.Lets look at those 3 years We had the pre nerfed VMA DW weapons that dominated on stam and stamblades pulled the weakest DPS along side stamplar.They removed the purge from cloak and broke on and off for years.Still remember when Drizzling swing and other single target attacks broke cloak.It became a meme each patch they said they fixed cloak still broken the next day.NB been the love child for 3 years man must be great being the lowest DPS spec in pve and ability being broken by abilities not designed to break your class defining skill.For most of those 3 years but lets not talk about that.He wasn't he make dumb post like that every thread he in that talk about any class.Thestephenmcraeub17_ESO wrote: »Yes, nightblades are OP right now. But this video is bringing up all the wrong things to be worried about. Its fine if nightblades pull a 3 million HP burst in 50 seconds solo. What is not fine, is the fact that in raids, no other class can compete with nightblades.
You are obviously not reading the forums. NB are the weakest of all classes and are in dire need of buffs (and/or other classes in need of nerfs).
Spoarting that same false narrative i see.Show me one thread from someone saying Nb the weakest class in the game or asking for buffs.
Wait you can't.
He was being sarcastic
He's simply sick of ZOS' utter Nightblade bias, as should everyone who takes an objective look at the last three years' balancing.
I guess those things make you ZOS love child.
The only thing that has changed for NB in PVP is they fix cloak and madd shade no longer need a LOS check.People acting NB light attacking people for 100k worth of oblivion damage.
forums have been hit by an amnesia wave imo. sorcs crying about bias, thats OMEGALUL worthy
I will agree about to amnesia wave its crazy how people forget this stuff like it never happened. Sorc been hit by some heavy nerfs recently removal of frags CC and the double nerf on runecage has hurt them should have just removed the damage or made it dodgeable not both.So I can see why he upset but hey atleast sorc aren't magwarden or magplars.Lmao people said the same about sorcs before the recent Nerfs.Wrobel plays Sorc so they never touch them.Lets look at the last 3 year shall we.If we do I'm sure your gonna ignore the fact for most of those 3 years NB weren't even invited to trials.Even with minor berserk they were still pulling less damage on Dummies than other classes. Remember what they used to call magblades wanna be sorcs?Many called the weakest spec in the game till a little after Morrowwind when it came to pvp and pve.Lets look at those 3 years We had the pre nerfed VMA DW weapons that dominated on stam and stamblades pulled the weakest DPS along side stamplar.They removed the purge from cloak and broke on and off for years.Still remember when Drizzling swing and other single target attacks broke cloak.It became a meme each patch they said they fixed cloak still broken the next day.NB been the love child for 3 years man must be great being the lowest DPS spec in pve and ability being broken by abilities not designed to break your class defining skill.For most of those 3 years but lets not talk about that.He wasn't he make dumb post like that every thread he in that talk about any class.Thestephenmcraeub17_ESO wrote: »Yes, nightblades are OP right now. But this video is bringing up all the wrong things to be worried about. Its fine if nightblades pull a 3 million HP burst in 50 seconds solo. What is not fine, is the fact that in raids, no other class can compete with nightblades.
You are obviously not reading the forums. NB are the weakest of all classes and are in dire need of buffs (and/or other classes in need of nerfs).
Spoarting that same false narrative i see.Show me one thread from someone saying Nb the weakest class in the game or asking for buffs.
Wait you can't.
He was being sarcastic
He's simply sick of ZOS' utter Nightblade bias, as should everyone who takes an objective look at the last three years' balancing.
I guess those things make you ZOS love child.
The only thing that has changed for NB in PVP is they fix cloak and madd shade no longer need a LOS check.People acting NB light attacking people for 100k worth of oblivion damage.
forums have been hit by an amnesia wave imo. sorcs crying about bias, thats OMEGALUL worthy
Its a DPS parse on a dummy Nb should always have higher Dummy parses because they are the only class with access to minor berserk.
Your issues not with Nb its that @ZOS_Finn last couple of trials heavily discourag melee builds which removes 6/8 specs from being invited.Fix that and trials won't be 7-8 magblades.
rafaelcsmaia wrote: »https://www.youtube.com/watch?v=mINlPkajUkk"]https://youtube.com/watch?v=mINlPkajUkk
Im speechless, this is a solo parse, as much as you may say this player is very skilled, the dps gap between NB and ANY other class has reached ludicrous levels, not to mention their crazy sustain with what looks like blue food (lol), while most others struggle even with witchmother.
Props to the combat team, I barely see video parses from other classes anymore, since no one even bothers.
Alot of subjective memories not surpised by the cherry picking.Lets ignore the fact during Thieves guild before and after Magblades were only good for bombing.Or the multiple patches with cloak being broken.Hmpf. Imperial City was made for Nightblades, and still is their feeding ground. Thieves guild saw the absurd bombblade meta. Dark Brotherhood rekt all things magicka, especially magsorc. And with Hist we entered the Procblade meta that lasted what? A year? I saw one of my comrades instagib an emp behind his zerg once, that was utterly ridiculous.
Stop acting like the victims here. Nightblades have had it VEEERY good compared to the other classes. Just think for a moment. How do you think we got here, to NB PvP and PvE dominance? By Forumblades saying "yeah, we're good, class is well-designed and versatile"? Unlikely. And still, you just can't quit lamenting every itch in your little toe, while the other classes are facing REAL problems.
I appreciate that some admit how overtuned NBs currently are. Thanks.
rafaelcsmaia wrote: »This started as a magblade pve parse thread, then people started talking about stamblade pve, now changed to PVP and now we are talking about SORCS! LMAO!
Thing is, despite the dps difference, funnel health brings a LOT to the table, spammable dps that also heals, regen ulti via passive and also heals a friend. No other class can bring so much to the party with a single dps hability, if you wanna talk about sorcs, its pretty much like crit surge was a passive that healed you and a friend on crits.
And NO, zos SHOULD NOT NERF NB, their playstyle now is fun and fluid, classes should use them as a guideline for nice combat, not gimp them to make the angry mob happy.
rafaelcsmaia wrote: »https://www.youtube.com/watch?v=mINlPkajUkk"]https://youtube.com/watch?v=mINlPkajUkk
Im speechless, this is a solo parse, as much as you may say this player is very skilled, the dps gap between NB and ANY other class has reached ludicrous levels, not to mention their crazy sustain with what looks like blue food (lol), while most others struggle even with witchmother.
Props to the combat team, I barely see video parses from other classes anymore, since no one even bothers.
Nope Xbox but going out of town this weekend So won't be on.Oh no, it was a bit more than just shield duration. That was why you could only see a handful of sorcs in Cyro back then. Also, Curse was made hit twice much later. You're selective here.
This is exactly what I mean. We experienced those metas. And yet, people like you keep complaining about insignificant details, like a supposedly broken Cloak (it wasn't, it simply didn't force miss - now it does and it's broken).
Remember back then mNBs would tell you how super awesome players they were when they dominated duels - yes, they did. Looking back from now, maybe it was all the tools NBs have, not solely their skill, and tried talking it down - THE VERY SAME THING YOU'RE DOING RIGHT NOW.
So yeah. Less political speech and more honesty, please. NBs are due for a nerf, or (preferrably) the other classes for a complete re-design, including sustain skills, spammable defense tools (Streak), and correct pressure tools like DoTs, roots, snares and Maim. And PvE performance increase.
Yo, J, are you on PlayStation?
NBs have been the dominant PvP class since IC, with not even a handful of exceptions, as the initial Warden. That is huge.
And PvE they have slowly been building up. I wouldn't call the Morrowind era, more than one year out of three, "small".
Nb doesn't need any more single target damage in pvp.They are fine with Bleeds,SA and incap were set.NB in medium is squishy everyone is squishy in medium Nb how point is to avoid damage unless your in heavy and your just as tanky as any other class with maybe a little less healing.LittlePinkDot wrote: »rafaelcsmaia wrote: »https://www.youtube.com/watch?v=mINlPkajUkk"]https://youtube.com/watch?v=mINlPkajUkk
Im speechless, this is a solo parse, as much as you may say this player is very skilled, the dps gap between NB and ANY other class has reached ludicrous levels, not to mention their crazy sustain with what looks like blue food (lol), while most others struggle even with witchmother.
Props to the combat team, I barely see video parses from other classes anymore, since no one even bothers.
Stamblades are squishy. And being squishy is a problem in pvp. We need the extra single target damage.
I dont even care about a parse on a dummy.
As for sustain... I first started with a magsorc...I hated the sustain. For the love of... They just need to fix every other classes sustain. Heavy attacks every other second is booooring.
Nb doesn't need any more single target damage in pvp.They are fine with Bleeds,SA and incap were set.NB in medium is squishy everyone is squishy in medium Nb how point is to avoid damage unless your in heavy and your just as tanky as any other class with maybe a little less healing.LittlePinkDot wrote: »rafaelcsmaia wrote: »https://www.youtube.com/watch?v=mINlPkajUkk"]https://youtube.com/watch?v=mINlPkajUkk
Im speechless, this is a solo parse, as much as you may say this player is very skilled, the dps gap between NB and ANY other class has reached ludicrous levels, not to mention their crazy sustain with what looks like blue food (lol), while most others struggle even with witchmother.
Props to the combat team, I barely see video parses from other classes anymore, since no one even bothers.
Stamblades are squishy. And being squishy is a problem in pvp. We need the extra single target damage.
I dont even care about a parse on a dummy.
As for sustain... I first started with a magsorc...I hated the sustain. For the love of... They just need to fix every other classes sustain. Heavy attacks every other second is booooring.
XBox, alright. Thanks for answering!
---
Regarding Dark Brotherhood:
It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.
DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?
It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.
I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.
---
Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.
Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.
That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.
XBox, alright. Thanks for answering!
---
Regarding Dark Brotherhood:
It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.
DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?
It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.
I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.
---
Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.
Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.
That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.
XBox, alright. Thanks for answering!
---
Regarding Dark Brotherhood:
It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.
DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?
It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.
I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.
---
Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.
Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.
That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.
XBox, alright. Thanks for answering!
---
Regarding Dark Brotherhood:
It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.
DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?
It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.
I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.
---
Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.
Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.
That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.
i gave you an agree esp about cloak bug code and crates etc.
but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.
1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.
XBox, alright. Thanks for answering!
---
Regarding Dark Brotherhood:
It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.
DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?
It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.
I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.
---
Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.
Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.
That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.
i gave you an agree esp about cloak bug code and crates etc.
but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.
1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.
XBox, alright. Thanks for answering!
---
Regarding Dark Brotherhood:
It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.
DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?
It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.
I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.
---
Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.
Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.
That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.
i gave you an agree esp about cloak bug code and crates etc.
but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.
1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.
Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.
I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.
usmguy1234 wrote: »XBox, alright. Thanks for answering!
---
Regarding Dark Brotherhood:
It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.
DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?
It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.
I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.
---
Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.
Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.
That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.
i gave you an agree esp about cloak bug code and crates etc.
but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.
1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.
Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.
I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.
If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.
usmguy1234 wrote: »XBox, alright. Thanks for answering!
---
Regarding Dark Brotherhood:
It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.
DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?
It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.
I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.
---
Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.
Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.
That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.
i gave you an agree esp about cloak bug code and crates etc.
but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.
1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.
Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.
I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.
If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.
usmguy1234 wrote: »If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.
Lord_Dexter wrote: »XBox, alright. Thanks for answering!
---
Regarding Dark Brotherhood:
It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.
DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?
It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.
I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.
---
Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.
Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.
That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.
i gave you an agree esp about cloak bug code and crates etc.
but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.
1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.
for your information: i was running vmol recenlty, average NB player hitting 67k dps. I have many sorc friends they hardly hit 35k.
Higher numbers are cheese for NB!