Another Patch of NB or go home, GG ZOS

  • Asmael
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    @Juhasow , we're talking about 17 independent events here. So, probability to have them all as crits is, I believe, 0.0117, or about one parse out of 85. That's pretty low in my book. ^^ Granted, it's not black and white, a few non-crits wouldn't make the parse plummet too hard.

    1 chance out of 85 is low if you consider a single individual. But since there are probably tens of parses like this one attempted every minute, it would be more surprising if no one ever reaches those numbers.

    That's just like the lottery: even if the odds for a single person to win are one out of billions, someone wins the lottery almost every single day.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • John_Falstaff
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    @Asmael , it's like monkeys with typewriters classics. ^^ It's true, too; and on global game scale, I won't be surprised if people were getting parses with even more criticals from time to time. ^^ Question of what to consider a high probability and for which purposes is relative, of course.
  • hakan
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    KingJ wrote: »
    Lord-Otto wrote: »
    KingJ wrote: »
    KingJ wrote: »
    Galarthor wrote: »
    Izaki wrote: »
    Yes, nightblades are OP right now. But this video is bringing up all the wrong things to be worried about. Its fine if nightblades pull a 3 million HP burst in 50 seconds solo. What is not fine, is the fact that in raids, no other class can compete with nightblades.

    You are obviously not reading the forums. NB are the weakest of all classes and are in dire need of buffs (and/or other classes in need of nerfs).

    Spoarting that same false narrative i see.Show me one thread from someone saying Nb the weakest class in the game or asking for buffs.

    Wait you can't.

    He was being sarcastic
    He wasn't he make dumb post like that every thread he in that talk about any class.

    He's simply sick of ZOS' utter Nightblade bias, as should everyone who takes an objective look at the last three years' balancing.
    Lmao people said the same about sorcs before the recent Nerfs.Wrobel plays Sorc so they never touch them.Lets look at the last 3 year shall we.If we do I'm sure your gonna ignore the fact for most of those 3 years NB weren't even invited to trials.Even with minor berserk they were still pulling less damage on Dummies than other classes. Remember what they used to call magblades wanna be sorcs?Many called the weakest spec in the game till a little after Morrowwind when it came to pvp and pve.Lets look at those 3 years We had the pre nerfed VMA DW weapons that dominated on stam and stamblades pulled the weakest DPS along side stamplar.They removed the purge from cloak and broke on and off for years.Still remember when Drizzling swing and other single target attacks broke cloak.It became a meme each patch they said they fixed cloak still broken the next day.NB been the love child for 3 years man must be great being the lowest DPS spec in pve and ability being broken by abilities not designed to break your class defining skill.For most of those 3 years but lets not talk about that.

    I guess those things make you ZOS love child.
    The only thing that has changed for NB in PVP is they fix cloak and madd shade no longer need a LOS check.People acting NB light attacking people for 100k worth of oblivion damage.

    forums have been hit by an amnesia wave imo. sorcs crying about bias, thats OMEGALUL worthy
  • Juhasow
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    @Juhasow , we're talking about 17 independent events here. So, probability to have them all as crits is, I believe, 0.0117, or about one parse out of 85. That's pretty low in my book. ^^ Granted, it's not black and white, a few non-crits wouldn't make the parse plummet too hard.

    First we are talking about 15 events. Second if we are interrested in calculating the chance for 15 critical hits then we have denepdent events since for example event number 2 counts only is even number 1 was on crit etc.
  • KingJ
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    hakan wrote: »
    KingJ wrote: »
    Lord-Otto wrote: »
    KingJ wrote: »
    KingJ wrote: »
    Galarthor wrote: »
    Izaki wrote: »
    Yes, nightblades are OP right now. But this video is bringing up all the wrong things to be worried about. Its fine if nightblades pull a 3 million HP burst in 50 seconds solo. What is not fine, is the fact that in raids, no other class can compete with nightblades.

    You are obviously not reading the forums. NB are the weakest of all classes and are in dire need of buffs (and/or other classes in need of nerfs).

    Spoarting that same false narrative i see.Show me one thread from someone saying Nb the weakest class in the game or asking for buffs.

    Wait you can't.

    He was being sarcastic
    He wasn't he make dumb post like that every thread he in that talk about any class.

    He's simply sick of ZOS' utter Nightblade bias, as should everyone who takes an objective look at the last three years' balancing.
    Lmao people said the same about sorcs before the recent Nerfs.Wrobel plays Sorc so they never touch them.Lets look at the last 3 year shall we.If we do I'm sure your gonna ignore the fact for most of those 3 years NB weren't even invited to trials.Even with minor berserk they were still pulling less damage on Dummies than other classes. Remember what they used to call magblades wanna be sorcs?Many called the weakest spec in the game till a little after Morrowwind when it came to pvp and pve.Lets look at those 3 years We had the pre nerfed VMA DW weapons that dominated on stam and stamblades pulled the weakest DPS along side stamplar.They removed the purge from cloak and broke on and off for years.Still remember when Drizzling swing and other single target attacks broke cloak.It became a meme each patch they said they fixed cloak still broken the next day.NB been the love child for 3 years man must be great being the lowest DPS spec in pve and ability being broken by abilities not designed to break your class defining skill.For most of those 3 years but lets not talk about that.

    I guess those things make you ZOS love child.
    The only thing that has changed for NB in PVP is they fix cloak and madd shade no longer need a LOS check.People acting NB light attacking people for 100k worth of oblivion damage.

    forums have been hit by an amnesia wave imo. sorcs crying about bias, thats OMEGALUL worthy
    I will agree about to amnesia wave its crazy how people forget this stuff like it never happened. Sorc been hit by some heavy nerfs recently removal of frags CC and the double nerf on runecage has hurt them should have just removed the damage or made it dodgeable not both.So I can see why he upset but hey atleast sorc aren't magwarden or magplars.
  • John_Falstaff
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    @Juhasow , you've missed 2/2 Soul Harvest crits, so 17. And I believe you're misunderstanding the notion of dependent events; in our case, probability of each subsequent event being a critical does not depend on whether the previous event was. If we throw seventeen dice on the table, those are all independent events. ^^
  • BigBadVolk
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    KingJ wrote: »
    hakan wrote: »
    KingJ wrote: »
    Lord-Otto wrote: »
    KingJ wrote: »
    KingJ wrote: »
    Galarthor wrote: »
    Izaki wrote: »
    Yes, nightblades are OP right now. But this video is bringing up all the wrong things to be worried about. Its fine if nightblades pull a 3 million HP burst in 50 seconds solo. What is not fine, is the fact that in raids, no other class can compete with nightblades.

    You are obviously not reading the forums. NB are the weakest of all classes and are in dire need of buffs (and/or other classes in need of nerfs).

    Spoarting that same false narrative i see.Show me one thread from someone saying Nb the weakest class in the game or asking for buffs.

    Wait you can't.

    He was being sarcastic
    He wasn't he make dumb post like that every thread he in that talk about any class.

    He's simply sick of ZOS' utter Nightblade bias, as should everyone who takes an objective look at the last three years' balancing.
    Lmao people said the same about sorcs before the recent Nerfs.Wrobel plays Sorc so they never touch them.Lets look at the last 3 year shall we.If we do I'm sure your gonna ignore the fact for most of those 3 years NB weren't even invited to trials.Even with minor berserk they were still pulling less damage on Dummies than other classes. Remember what they used to call magblades wanna be sorcs?Many called the weakest spec in the game till a little after Morrowwind when it came to pvp and pve.Lets look at those 3 years We had the pre nerfed VMA DW weapons that dominated on stam and stamblades pulled the weakest DPS along side stamplar.They removed the purge from cloak and broke on and off for years.Still remember when Drizzling swing and other single target attacks broke cloak.It became a meme each patch they said they fixed cloak still broken the next day.NB been the love child for 3 years man must be great being the lowest DPS spec in pve and ability being broken by abilities not designed to break your class defining skill.For most of those 3 years but lets not talk about that.

    I guess those things make you ZOS love child.
    The only thing that has changed for NB in PVP is they fix cloak and madd shade no longer need a LOS check.People acting NB light attacking people for 100k worth of oblivion damage.

    forums have been hit by an amnesia wave imo. sorcs crying about bias, thats OMEGALUL worthy
    I will agree about to amnesia wave its crazy how people forget this stuff like it never happened. Sorc been hit by some heavy nerfs recently removal of frags CC and the double nerf on runecage has hurt them should have just removed the damage or made it dodgeable not both.So I can see why he upset but hey atleast sorc aren't magwarden or magplars.

    also you have to count in, that there are a lot of new players and only a handful of old ones here who remember the 12 dk run, or when templars were good at dps, sorc has its bad start too similarly to magblade
    The Only thing I would add was that stamblade was stronger in single target at least in homestead then the rest of stam classes, the only thing it lacked is survival
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Vahrokh
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    KingJ wrote: »
    Its a DPS parse on a dummy Nb should always have higher Dummy parses because they are the only class with access to minor berserk.

    Your issues not with Nb its that @ZOS_Finn last couple of trials heavily discourag melee builds which removes 6/8 specs from being invited.Fix that and trials won't be 7-8 magblades.

    Yeah, we'll probably have 4 stamblades. A world of difference!
  • Lord-Otto
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    Hmpf. Imperial City was made for Nightblades, and still is their feeding ground. Thieves guild saw the absurd bombblade meta. Dark Brotherhood rekt all things magicka, especially magsorc. And with Hist we entered the Procblade meta that lasted what? A year? I saw one of my comrades instagib an emp behind his zerg once, that was utterly ridiculous.

    Stop acting like the victims here. Nightblades have had it VEEERY good compared to the other classes. Just think for a moment. How do you think we got here, to NB PvP and PvE dominance? By Forumblades saying "yeah, we're good, class is well-designed and versatile"? Unlikely. And still, you just can't quit lamenting every itch in your little toe, while the other classes are facing REAL problems.

    I appreciate that some admit how overtuned NBs currently are. Thanks.
  • LittlePinkDot
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    https://www.youtube.com/watch?v=mINlPkajUkk"]https://youtube.com/watch?v=mINlPkajUkk

    Im speechless, this is a solo parse, as much as you may say this player is very skilled, the dps gap between NB and ANY other class has reached ludicrous levels, not to mention their crazy sustain with what looks like blue food (lol), while most others struggle even with witchmother.

    Props to the combat team, I barely see video parses from other classes anymore, since no one even bothers.

    Stamblades are squishy. And being squishy is a problem in pvp. We need the extra single target damage.
    I dont even care about a parse on a dummy.
    As for sustain... I first started with a magsorc...I hated the sustain. For the love of... They just need to fix every other classes sustain. Heavy attacks every other second is booooring.
  • KingJ
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    Lord-Otto wrote: »
    Hmpf. Imperial City was made for Nightblades, and still is their feeding ground. Thieves guild saw the absurd bombblade meta. Dark Brotherhood rekt all things magicka, especially magsorc. And with Hist we entered the Procblade meta that lasted what? A year? I saw one of my comrades instagib an emp behind his zerg once, that was utterly ridiculous.

    Stop acting like the victims here. Nightblades have had it VEEERY good compared to the other classes. Just think for a moment. How do you think we got here, to NB PvP and PvE dominance? By Forumblades saying "yeah, we're good, class is well-designed and versatile"? Unlikely. And still, you just can't quit lamenting every itch in your little toe, while the other classes are facing REAL problems.

    I appreciate that some admit how overtuned NBs currently are. Thanks.
    Alot of subjective memories not surpised by the cherry picking.Lets ignore the fact during Thieves guild before and after Magblades were only good for bombing.Or the multiple patches with cloak being broken.

    Dark brotherhood rekt magsorcs made lmao sorcs shields changed to 6 seconds something every good sorc claim shields only lasted 6 seconds anyway so that changed nothing.Isnt this the same patch they made Curse unblockable and hit twice.Only class to get a nerf turned into a buff but yea sorcs were rekt.Sorc for the longest the best magic open world spec had very good small and large scale group adaptability and great dueling class but lets ignore all that I guess.Yea lets blame NB for Wrobel being bad at his job.Stamsorc and Stamdk used proc sets as well with great success.While still being better dueling and group specs but that doesn't matter I guess.

    No one acting like the victim but you I'm tired of all the crying Nb this NB that when all these claims are BS.Nb have never been touch by ZOS grumpy grumpy angry fist.Everyone at zos plays NB a claim everyone says when a class becomes FOTM. Hey I'm having fun on my Heavy brawler blade no cloak just chillin.

    Yea Magwarden and magplar have serious problems we should talk to ZOS about fixing them they still don't have a CC in the case of magwarden and with the removal of shards stun magplar haven't been the same.

    Solo open world is the only thing that matters I guess one small facet of pvp the only thing that matters.

    Tell me beside the shade buff what buff have stamblades been given to make them so overpowered?

    I'm happy magnb finally accepted in PVE took years and 2 trials designed for range only.
  • Lord-Otto
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    Oh no, it was a bit more than just shield duration. That was why you could only see a handful of sorcs in Cyro back then. Also, Curse was made hit twice much later. You're selective here.

    This is exactly what I mean. We experienced those metas. And yet, people like you keep complaining about insignificant details, like a supposedly broken Cloak (it wasn't, it simply didn't force miss - now it does and it's broken).
    Remember back then mNBs would tell you how super awesome players they were when they dominated duels - yes, they did. Looking back from now, maybe it was all the tools NBs have, not solely their skill, and tried talking it down - THE VERY SAME THING YOU'RE DOING RIGHT NOW.

    So yeah. Less political speech and more honesty, please. NBs are due for a nerf, or (preferrably) the other classes for a complete re-design, including sustain skills, spammable defense tools (Streak), and correct pressure tools like DoTs, roots, snares and Maim. And PvE performance increase.


    Yo, J, are you on PlayStation?
    Edited by Lord-Otto on August 31, 2018 8:22AM
  • rafaelcsmaia
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    This started as a magblade pve parse thread, then people started talking about stamblade pve, now changed to PVP and now we are talking about SORCS! LMAO!

    Thing is, despite the dps difference, funnel health brings a LOT to the table, spammable dps that also heals, regen ulti via passive and also heals a friend. No other class can bring so much to the party with a single dps hability, if you wanna talk about sorcs, its pretty much like crit surge was a passive that healed you and a friend on crits.

    And NO, zos SHOULD NOT NERF NB, their playstyle now is fun and fluid, classes should use them as a guideline for nice combat, not gimp them to make the angry mob happy.
  • BigBadVolk
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    This started as a magblade pve parse thread, then people started talking about stamblade pve, now changed to PVP and now we are talking about SORCS! LMAO!

    Thing is, despite the dps difference, funnel health brings a LOT to the table, spammable dps that also heals, regen ulti via passive and also heals a friend. No other class can bring so much to the party with a single dps hability, if you wanna talk about sorcs, its pretty much like crit surge was a passive that healed you and a friend on crits.

    And NO, zos SHOULD NOT NERF NB, their playstyle now is fun and fluid, classes should use them as a guideline for nice combat, not gimp them to make the angry mob happy.

    thats how you make a nerf sorc thread!
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Lord_Eomer
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    https://www.youtube.com/watch?v=mINlPkajUkk"]https://youtube.com/watch?v=mINlPkajUkk

    Im speechless, this is a solo parse, as much as you may say this player is very skilled, the dps gap between NB and ANY other class has reached ludicrous levels, not to mention their crazy sustain with what looks like blue food (lol), while most others struggle even with witchmother.

    Props to the combat team, I barely see video parses from other classes anymore, since no one even bothers.

    Good NB easily pulling 65k+ in trials. VMOL is like 10-15 minutes trial now!
    Edited by Lord_Eomer on August 31, 2018 1:49PM
  • KingJ
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    Lord-Otto wrote: »
    Oh no, it was a bit more than just shield duration. That was why you could only see a handful of sorcs in Cyro back then. Also, Curse was made hit twice much later. You're selective here.

    This is exactly what I mean. We experienced those metas. And yet, people like you keep complaining about insignificant details, like a supposedly broken Cloak (it wasn't, it simply didn't force miss - now it does and it's broken).
    Remember back then mNBs would tell you how super awesome players they were when they dominated duels - yes, they did. Looking back from now, maybe it was all the tools NBs have, not solely their skill, and tried talking it down - THE VERY SAME THING YOU'RE DOING RIGHT NOW.

    So yeah. Less political speech and more honesty, please. NBs are due for a nerf, or (preferrably) the other classes for a complete re-design, including sustain skills, spammable defense tools (Streak), and correct pressure tools like DoTs, roots, snares and Maim. And PvE performance increase.


    Yo, J, are you on PlayStation?
    Nope Xbox but going out of town this weekend So won't be on.

    Handful of sorcs tf sorc were everywhere This was when magdk were still trash and every other magic trash save templars were trash save sorc but who solo open world on a templar.You want I can go and link the multiple patch notes where they listed fixed to cloak and you can read the multiple post from players saying its still broke sypher might still have it on his YouTube channel.You know why they made it so it force attacks to miss now because when it didnt those attacks broke cloak but with your Nb hate your I'm surr your fine with that.

    Magblades were good at duels i remember that but they still are and were hard countered by wing DK same with sorcs force pulse was reflected at the time.Magsorc still won the majority of dueling tournaments on Xbox NA during those times.I'm not talking down Nb i already said they are stromg right now.but your acting like everytime they light attack you they deal 100000000 oblivion damage and can't be killed or found because Cloak so Op grumpy grumpy angry fist.

    The only classes that need serious help is Magwarden,magplar and maybe stamplar with some sustain changes only thing sorc need is for them to make rune cage undodgeable again without the damage and removing the stacking cost on streak and sorcs are fine.Magdk are in a good spot right now and that wing change was crazy.Stamdk give me a poison whip and revert some of the sustain changes Stamdk will be back.Being able to run heavy with rally and not have to deal with snares they will be nice.

    Pve wise we were just shown everyone with the same buffs Difference between DPS is incredibly small Only reason Magblades are the only dps is the design of the trial excludes 6 dps.Magwarden needs help but I'm sure they will get it soon.

  • NyassaV
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    Lord-Otto wrote: »
    NBs have been the dominant PvP class since IC, with not even a handful of exceptions, as the initial Warden. That is huge.
    And PvE they have slowly been building up. I wouldn't call the Morrowind era, more than one year out of three, "small".

    wut
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • KingJ
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    https://www.youtube.com/watch?v=mINlPkajUkk"]https://youtube.com/watch?v=mINlPkajUkk

    Im speechless, this is a solo parse, as much as you may say this player is very skilled, the dps gap between NB and ANY other class has reached ludicrous levels, not to mention their crazy sustain with what looks like blue food (lol), while most others struggle even with witchmother.

    Props to the combat team, I barely see video parses from other classes anymore, since no one even bothers.

    Stamblades are squishy. And being squishy is a problem in pvp. We need the extra single target damage.
    I dont even care about a parse on a dummy.
    As for sustain... I first started with a magsorc...I hated the sustain. For the love of... They just need to fix every other classes sustain. Heavy attacks every other second is booooring.
    Nb doesn't need any more single target damage in pvp.They are fine with Bleeds,SA and incap were set.NB in medium is squishy everyone is squishy in medium Nb how point is to avoid damage unless your in heavy and your just as tanky as any other class with maybe a little less healing.
  • Lord-Otto
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    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.
  • Priyasekarssk
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    KingJ wrote: »
    https://www.youtube.com/watch?v=mINlPkajUkk"]https://youtube.com/watch?v=mINlPkajUkk

    Im speechless, this is a solo parse, as much as you may say this player is very skilled, the dps gap between NB and ANY other class has reached ludicrous levels, not to mention their crazy sustain with what looks like blue food (lol), while most others struggle even with witchmother.

    Props to the combat team, I barely see video parses from other classes anymore, since no one even bothers.

    Stamblades are squishy. And being squishy is a problem in pvp. We need the extra single target damage.
    I dont even care about a parse on a dummy.
    As for sustain... I first started with a magsorc...I hated the sustain. For the love of... They just need to fix every other classes sustain. Heavy attacks every other second is booooring.
    Nb doesn't need any more single target damage in pvp.They are fine with Bleeds,SA and incap were set.NB in medium is squishy everyone is squishy in medium Nb how point is to avoid damage unless your in heavy and your just as tanky as any other class with maybe a little less healing.

    Medium is not squishy. Its L2P issue. What is next ?
  • usmguy1234
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    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    Good stuff.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • hakan
    hakan
    ✭✭✭✭✭
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    It's true about that "miss" bug. I'm surprised Cyrodil and BGs are still not full of NBs yet. When people start noticing, then it will probably happen. Speed builds are popular now that people have "noticed" how the targeting system is broken after a certain amount of speed...just wait. What happens when people begin to notice that NBs can force misses? ZOS needs to address this bug and many other combat ones NOW. Not 6 months from now, not 3 months, but now. It's ridiculous that the combat system is broken and being left in in its current state.

  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    for your information: i was running vmol recenlty, average NB player hitting 67k dps. I have many sorc friends they hardly hit 35k.

    Higher numbers are cheese for NB!
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.

    I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.
  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    Lord-Otto wrote: »
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.

    I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.

    If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.

    I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.

    If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.

    First of all both ESO players & ZOs doesn't have any integrity. All lies to the maximum extent possible with hidden agenda. When you put some factual information and these Cheese noobs will only try to insult you. They dont counter your argument with facts. And ZOs happily allowing them for their agenda. See the class representatives fact sheet and judge by yourself how much integrity ZOs and their class representatives have.

    I want sorc in good at something to be meaningful to play. Any class should be meaningful in its existence in game. No one knows why Sorcs even exists in first place. Being put so much effort/money in leveling up a sorc character in the end its useless garbage. Always follow the meta. ZOs is incompetent in balancing anything. Many players are noobs looking for cheese. ZOs will close this thread and in next patch more buffs for NB & DKs will continue. Play as NB or DK or move to another game. Choice is yours.Some max CP magic sorc guys selling their accounts.

    Whether you are going to play ESO or not. Just quit sorc and always follow streamers meta. You would be fine. Since many players already did no cares about it.

    Honestly eveyone believe sorcs are not going to be viable again. Everyone know its only waste of time. Sometimes, you have to accept the fate and move along. Its your fault too to choose a sorc.

    Edited by Priyasekarssk on September 2, 2018 3:32PM
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.

    I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.

    If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.

    Is it? That surprises me... Who's running it? Kena?
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    usmguy1234 wrote: »
    If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.

    Well at some point people just give up and move on.
    I mean look at all the Nerf Sorc threads on the forums. They all contain the same arguments that have been proven incorrect. Yet whenever they have been refuted, those same people just start a new thread with the same arguements. That's spamming and/or trolling/baiting. Yet ZOS does nothing. That shows that ZOS doesn't care. Combining these endless repetitions with the non-stop NB-favoring balance changes make people lose faith and hope, so they just give up and move on with their lives.
  • Sparr0w
    Sparr0w
    ✭✭✭✭✭
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    for your information: i was running vmol recenlty, average NB player hitting 67k dps. I have many sorc friends they hardly hit 35k.

    Higher numbers are cheese for NB!

    Wut? In trials NB's and Sorcs are toe to toe...

    Actually the majority of Sorcs I know parse higher than the majority of NB's I know in trial situations...
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
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