CatchMeTrolling wrote: »Merlin13KAGL wrote: »It can take 10 years to paint an average sized house, too, if you only do one brush stroke a day.CatchMeTrolling wrote: »I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.
That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.
Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
25 in game hours if you mildly pursue it. Less if you hardcore, more if you casual.
25 hours to max a line everyone is swearing you can't do without is not unreasonable at all.
The point is they’re not comparable genius. What are you even going on about.
Thanks for proving my point btw , 25 hours isn’t to be compared to 1 hr.
CatchMeTrolling wrote: »Merlin13KAGL wrote: »It can take 10 years to paint an average sized house, too, if you only do one brush stroke a day.CatchMeTrolling wrote: »I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.
That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.
Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
25 in game hours if you mildly pursue it. Less if you hardcore, more if you casual.
25 hours to max a line everyone is swearing you can't do without is not unreasonable at all.
The point is they’re not comparable genius. What are you even going on about.
Thanks for proving my point btw , 25 hours isn’t to be compared to 1 hr.
My DK has been in Cyrodiil way more than 1 hour and she's not half way to caltrops. Same with my stamblade.
You can do Undaunted the leisurely way by doing the easy achievements and normal pledges/undaunted daily, in which case it will take you about 20 days (because of pledge/daily limitation). Or you can hard core it and get dungeon achievements and do Vet HM pledges, in which case it will be much faster.
In my experience, PvP players tend to do pretty well in dungeons, whereas PvE players take a lot longer to find their PvP legs in Cyrodiil.
It just feels like every time I create a character, even though it's intended for PVP only, I'm forced to grind this annoying PVE only skill line because they hid one of the best passives in the game behind it.
If you don't know what I'm talking about it's the 2%, or possibly 6% depending on your ligh/heavy/medium armor usage, buff to all of your stats.
6% is not a small number and in late game PVP it absolutely makes a difference.
So it's quite tedious that every single time I level up a PVP character I also have to find a way to PVE with him, with PVP gear... Not exactly a thrilling experience.
It makes absolutely no sense to hide a buff like this behind a skill line that is so grindy and only PVE oriented.
Either make undaunted easier to level or remove the buff all together.
Short answer:
If undaunted is difficult for you to get then you probably aren't the kind of player who is doing content that needs the passives. The skill line is meant to encourage group play so people learn to play the 'multiplayer' part of the MMO and has one enticing passive.
oh ffs. its not difficult. its tedious and overly long and has too few options for earning it unless you meet specific set if sircumstances
WE ARE NOT ASKING FOR IT TO BE GIVEN FOR FREE. we are asking for more variety of options to EARN it, so that its not as tedious as it is right now. especially since comparable pvp lines have so many and varied options for earning them.
But it's not tedious or overly long if you're running dungeons. As is the intent of the line. And the passive is by no means a requirement for anything in the game.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Short answer:
If undaunted is difficult for you to get then you probably aren't the kind of player who is doing content that needs the passives. The skill line is meant to encourage group play so people learn to play the 'multiplayer' part of the MMO and has one enticing passive.
oh ffs. its not difficult. its tedious and overly long and has too few options for earning it unless you meet specific set if sircumstances
WE ARE NOT ASKING FOR IT TO BE GIVEN FOR FREE. we are asking for more variety of options to EARN it, so that its not as tedious as it is right now. especially since comparable pvp lines have so many and varied options for earning them.
But it's not tedious or overly long if you're running dungeons. As is the intent of the line. And the passive is by no means a requirement for anything in the game.
it IS if you are pugging normal modes. but pug vets, you say? how many fake tanks and fake healer and fake dps threads are we up to at the most recent count? unless you have a group at your back and call that is cable to swashing through all these vet dungeon achievements? it IS tedious and long and gosh darn annoying. and its not just a passive. there are active abilities in undaunted tree that some roles are not merely expected - are required to have.
CatchMeTrolling wrote: »Merlin13KAGL wrote: »It can take 10 years to paint an average sized house, too, if you only do one brush stroke a day.CatchMeTrolling wrote: »I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.
That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.
Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
25 in game hours if you mildly pursue it. Less if you hardcore, more if you casual.
25 hours to max a line everyone is swearing you can't do without is not unreasonable at all.
The point is they’re not comparable genius. What are you even going on about.
Thanks for proving my point btw , 25 hours isn’t to be compared to 1 hr.
My DK has been in Cyrodiil way more than 1 hour and she's not half way to caltrops. Same with my stamblade.
You can do Undaunted the leisurely way by doing the easy achievements and normal pledges/undaunted daily, in which case it will take you about 20 days (because of pledge/daily limitation). Or you can hard core it and get dungeon achievements and do Vet HM pledges, in which case it will be much faster.
In my experience, PvP players tend to do pretty well in dungeons, whereas PvE players take a lot longer to find their PvP legs in Cyrodiil.
CatchMeTrolling wrote: »Merlin13KAGL wrote: »It can take 10 years to paint an average sized house, too, if you only do one brush stroke a day.CatchMeTrolling wrote: »I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.
That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.
Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
25 in game hours if you mildly pursue it. Less if you hardcore, more if you casual.
25 hours to max a line everyone is swearing you can't do without is not unreasonable at all.
The point is they’re not comparable genius. What are you even going on about.
Thanks for proving my point btw , 25 hours isn’t to be compared to 1 hr.
My DK has been in Cyrodiil way more than 1 hour and she's not half way to caltrops. Same with my stamblade.
You can do Undaunted the leisurely way by doing the easy achievements and normal pledges/undaunted daily, in which case it will take you about 20 days (because of pledge/daily limitation). Or you can hard core it and get dungeon achievements and do Vet HM pledges, in which case it will be much faster.
In my experience, PvP players tend to do pretty well in dungeons, whereas PvE players take a lot longer to find their PvP legs in Cyrodiil.
CatchMeTrolling wrote: »Merlin13KAGL wrote: »It can take 10 years to paint an average sized house, too, if you only do one brush stroke a day.CatchMeTrolling wrote: »I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.
That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.
Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
25 in game hours if you mildly pursue it. Less if you hardcore, more if you casual.
25 hours to max a line everyone is swearing you can't do without is not unreasonable at all.
The point is they’re not comparable genius. What are you even going on about.
Thanks for proving my point btw , 25 hours isn’t to be compared to 1 hr.
My DK has been in Cyrodiil way more than 1 hour and she's not half way to caltrops. Same with my stamblade.
You can do Undaunted the leisurely way by doing the easy achievements and normal pledges/undaunted daily, in which case it will take you about 20 days (because of pledge/daily limitation). Or you can hard core it and get dungeon achievements and do Vet HM pledges, in which case it will be much faster.
In my experience, PvP players tend to do pretty well in dungeons, whereas PvE players take a lot longer to find their PvP legs in Cyrodiil.
With PvP builds they do not usually. I remember watching I think it was Lefty Lucy and King Rich try vWGT when it first came out and they couldnt even kill anything because all they could do was sustain
It just feels like every time I create a character, even though it's intended for PVP only, I'm forced to grind this annoying PVE only skill line because they hid one of the best passives in the game behind it.
If you don't know what I'm talking about it's the 2%, or possibly 6% depending on your ligh/heavy/medium armor usage, buff to all of your stats.
6% is not a small number and in late game PVP it absolutely makes a difference.
So it's quite tedious that every single time I level up a PVP character I also have to find a way to PVE with him, with PVP gear... Not exactly a thrilling experience.
It makes absolutely no sense to hide a buff like this behind a skill line that is so grindy and only PVE oriented.
Either make undaunted easier to level or remove the buff all together.
Kingslayer513 wrote: »Absolutely agree. At the very least, public dungeons and world bosses need to count.
Short answer:
If undaunted is difficult for you to get then you probably aren't the kind of player who is doing content that needs the passives. The skill line is meant to encourage group play so people learn to play the 'multiplayer' part of the MMO and has one enticing passive.
oh ffs. its not difficult. its tedious and overly long and has too few options for earning it unless you meet specific set if sircumstances
WE ARE NOT ASKING FOR IT TO BE GIVEN FOR FREE. we are asking for more variety of options to EARN it, so that its not as tedious as it is right now. especially since comparable pvp lines have so many and varied options for earning them.
But it's not tedious or overly long if you're running dungeons. As is the intent of the line. And the passive is by no means a requirement for anything in the game.
it IS if you are pugging normal modes. but pug vets, you say? how many fake tanks and fake healer and fake dps threads are we up to at the most recent count? unless you have a group at your back and call that is cable to swashing through all these vet dungeon achievements? it IS tedious and long and gosh darn annoying. and its not just a passive. there are active abilities in undaunted tree that some roles are not merely expected - are required to have.
Don't use the dungeon finder then. There is a forum for finding groups IIRC. There are guild recruitment forums, find a guild that runs dungeons. Find some other folks in the same predicament. I run pledges most days as a well-geared max cp tank, ppl in my guild can join if they want. Ask in zone chat for people who also need undaunted. Ask on the forums. Offer to spec tank or healer while you do it. Makes it go fast.
There are MANY tools to make the process less painful. The game provides them.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I don't PvP either so useless to me.. You can keep your meta garbage hidden behind grind..
Again i don't dungeon ever or pvp ever, in 4 years i've never once done pvp.. I never will.. So again its useless to me...
Kingslayer513 wrote: »Absolutely agree. At the very least, public dungeons and world bosses need to count.
Not sure about the values either, but whatever they might be: these would have to be one-time rewards. No farming the crab in Stonefalls to rank 10! He's got a hard enough life, as it is.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I don't PvP either so useless to me.. You can keep your meta garbage hidden behind grind..
Again i don't dungeon ever or pvp ever, in 4 years i've never once done pvp.. I never will.. So again its useless to me...
Literally the Undaunted passive gives you 6% magicka. That's almost a free Inner Light slotted. Even if you only use light, it's a free 2%
There is literally no reason not to level Undaunted
LittlePinkDot wrote: »
I don't PvP either so useless to me.. You can keep your meta garbage hidden behind grind..
Again i don't dungeon ever or pvp ever, in 4 years i've never once done pvp.. I never will.. So again its useless to me...
Literally the Undaunted passive gives you 6% magicka. That's almost a free Inner Light slotted. Even if you only use light, it's a free 2%
There is literally no reason not to level Undaunted
But why not just wear 2 pieces of heavy instead to get the heavy armour stats?
Or if you are a heavy armour stam or magicka character you could wear 2 medium or 2 light.
Perhaps undaunted is less important for stam characters because their max stamina is lower than a magicka characters max magicka. I think weapon damage is better for stam.
LittlePinkDot wrote: »
I don't PvP either so useless to me.. You can keep your meta garbage hidden behind grind..
Again i don't dungeon ever or pvp ever, in 4 years i've never once done pvp.. I never will.. So again its useless to me...
Literally the Undaunted passive gives you 6% magicka. That's almost a free Inner Light slotted. Even if you only use light, it's a free 2%
There is literally no reason not to level Undaunted
But why not just wear 2 pieces of heavy instead to get the heavy armour stats?
Or if you are a heavy armour stam or magicka character you could wear 2 medium or 2 light.
Perhaps undaunted is less important for stam characters because their max stamina is lower than a magicka characters max magicka. I think weapon damage is better for stam.
Because heavy really only gives health. With 5/1/1 you get the same amount of health as 2 heavy, but you also get 2% more to your max stats from the medium piece.
And it truthfully depends on the content. For stamina there is a fine balance, and I've seen a number of builds lately who use 6 medium 1 heavy. For magicka there is legitimately no reason not to use 5/1/1 since your light armor passives are most effective at 5 pieces. Hell, even heavy armor builds use one light and one medium. ESPECIALLY heavy armor builds, actually.
All in all, no matter how you slice it, there is no reason whatsoever to not get the undaunted passives and take advantage of them. Worst case scenario, you only wear one armor type and still get a 2% bump to resources. Best case, you get 4-6%.
I cannot think of any real argument to use 2 heavy pieces of armor, especially in PvP. The only instance I can think of is a PvE magDK who uses Elf Bane because you don't want that on your weapon.
@The_Brosteen wrote: »LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
Can I equip a resto staff to my stamblade and get what I need from undaunted by joining a pug group in one afternoon?
So no, its not the same.
I'd need a group that can do hm speed/no death runs and have them do dungeons with me for several hours.
Side note if you are on pc na @LadyNalcarya hit me up, in game @br0steen and help me get undaunted 10 on 8 toons
LittlePinkDot wrote: »LittlePinkDot wrote: »
I don't PvP either so useless to me.. You can keep your meta garbage hidden behind grind..
Again i don't dungeon ever or pvp ever, in 4 years i've never once done pvp.. I never will.. So again its useless to me...
Literally the Undaunted passive gives you 6% magicka. That's almost a free Inner Light slotted. Even if you only use light, it's a free 2%
There is literally no reason not to level Undaunted
But why not just wear 2 pieces of heavy instead to get the heavy armour stats?
Or if you are a heavy armour stam or magicka character you could wear 2 medium or 2 light.
Perhaps undaunted is less important for stam characters because their max stamina is lower than a magicka characters max magicka. I think weapon damage is better for stam.
Because heavy really only gives health. With 5/1/1 you get the same amount of health as 2 heavy, but you also get 2% more to your max stats from the medium piece.
And it truthfully depends on the content. For stamina there is a fine balance, and I've seen a number of builds lately who use 6 medium 1 heavy. For magicka there is legitimately no reason not to use 5/1/1 since your light armor passives are most effective at 5 pieces. Hell, even heavy armor builds use one light and one medium. ESPECIALLY heavy armor builds, actually.
All in all, no matter how you slice it, there is no reason whatsoever to not get the undaunted passives and take advantage of them. Worst case scenario, you only wear one armor type and still get a 2% bump to resources. Best case, you get 4-6%.
I cannot think of any real argument to use 2 heavy pieces of armor, especially in PvP. The only instance I can think of is a PvE magDK who uses Elf Bane because you don't want that on your weapon.
Its not worth the time. I cant buy more time in life. I would rather buy crowns and pay for the passives per character.
I wont waste my time grinding it and being miserable. If it happens someday without me noticing then thats fine. This is how I treat the skill meteor, I wont use it.
Short answer:
If undaunted is difficult for you to get then you probably aren't the kind of player who is doing content that needs the passives. The skill line is meant to encourage group play so people learn to play the 'multiplayer' part of the MMO and has one enticing passive.
oh ffs. its not difficult. its tedious and overly long and has too few options for earning it unless you meet specific set if sircumstances
WE ARE NOT ASKING FOR IT TO BE GIVEN FOR FREE. we are asking for more variety of options to EARN it, so that its not as tedious as it is right now. especially since comparable pvp lines have so many and varied options for earning them.
But it's not tedious or overly long if you're running dungeons. As is the intent of the line. And the passive is by no means a requirement for anything in the game.
it IS if you are pugging normal modes. but pug vets, you say? how many fake tanks and fake healer and fake dps threads are we up to at the most recent count? unless you have a group at your back and call that is cable to swashing through all these vet dungeon achievements? it IS tedious and long and gosh darn annoying. and its not just a passive. there are active abilities in undaunted tree that some roles are not merely expected - are required to have.
Don't use the dungeon finder then. There is a forum for finding groups IIRC. There are guild recruitment forums, find a guild that runs dungeons. Find some other folks in the same predicament. I run pledges most days as a well-geared max cp tank, ppl in my guild can join if they want. Ask in zone chat for people who also need undaunted. Ask on the forums. Offer to spec tank or healer while you do it. Makes it go fast.
There are MANY tools to make the process less painful. The game provides them.
and yet. it is STILL far more painful then getting caltrops. etc. or leveling any other skill line. .
which... is the POINT. why are you so against making it less painful for the rest of us?
and I do love it how you are telling me to not you as ACTUAL in game tool, and then turn around and tell me how game provides the tools.