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Is it just me or is the "undaunted" skill line incredibly annoying?

  • AlnilamE
    AlnilamE
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    I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.

    That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.

    Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
    It can take 10 years to paint an average sized house, too, if you only do one brush stroke a day.

    25 in game hours if you mildly pursue it. Less if you hardcore, more if you casual.

    25 hours to max a line everyone is swearing you can't do without is not unreasonable at all.

    The point is they’re not comparable genius. What are you even going on about.

    Thanks for proving my point btw , 25 hours isn’t to be compared to 1 hr.

    My DK has been in Cyrodiil way more than 1 hour and she's not half way to caltrops. Same with my stamblade.

    You can do Undaunted the leisurely way by doing the easy achievements and normal pledges/undaunted daily, in which case it will take you about 20 days (because of pledge/daily limitation). Or you can hard core it and get dungeon achievements and do Vet HM pledges, in which case it will be much faster.

    In my experience, PvP players tend to do pretty well in dungeons, whereas PvE players take a lot longer to find their PvP legs in Cyrodiil.
    The Moot Councillor
  • smokey13a
    smokey13a
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    I personally think it should be as easy to get as the pvp skills, I mean I have 15(or whatever the max amount of chars is now, i forget :wink: ) max lvl chars and I truly hate the boredom of dungeons so I dont have undaunted on any of them.

    I would rather grind the mages/fighters and psijic skill lines of all 15 of my chars then grind the undaunted skill line on 1 of them, I know it would take a LOT longer but it would still be a hell of a lot more fun to me, dungeons are just way too boring and tedious for me :smile:
  • CatchMeTrolling
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    AlnilamE wrote: »
    I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.

    That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.

    Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
    It can take 10 years to paint an average sized house, too, if you only do one brush stroke a day.

    25 in game hours if you mildly pursue it. Less if you hardcore, more if you casual.

    25 hours to max a line everyone is swearing you can't do without is not unreasonable at all.

    The point is they’re not comparable genius. What are you even going on about.

    Thanks for proving my point btw , 25 hours isn’t to be compared to 1 hr.

    My DK has been in Cyrodiil way more than 1 hour and she's not half way to caltrops. Same with my stamblade.

    You can do Undaunted the leisurely way by doing the easy achievements and normal pledges/undaunted daily, in which case it will take you about 20 days (because of pledge/daily limitation). Or you can hard core it and get dungeon achievements and do Vet HM pledges, in which case it will be much faster.

    In my experience, PvP players tend to do pretty well in dungeons, whereas PvE players take a lot longer to find their PvP legs in Cyrodiil.

    Cyrodiil is unpredictable that’s why I used bgs as an example but you should still have vigor and caltrops if you played way more than an hr. In bgs you get 7k just for losing plus your score. Vigor is about 90k ap. Caltrops a little more. If you’re willing to grind for 20 plus hours for undaunted I’m sure 2 hrs of pvp is nothing.
  • ATomiX96
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    oh, another "hand everything to me for free" thread ...
  • olsborg
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    sh0wman wrote: »
    It just feels like every time I create a character, even though it's intended for PVP only, I'm forced to grind this annoying PVE only skill line because they hid one of the best passives in the game behind it.
    If you don't know what I'm talking about it's the 2%, or possibly 6% depending on your ligh/heavy/medium armor usage, buff to all of your stats.
    6% is not a small number and in late game PVP it absolutely makes a difference.
    So it's quite tedious that every single time I level up a PVP character I also have to find a way to PVE with him, with PVP gear... Not exactly a thrilling experience.
    It makes absolutely no sense to hide a buff like this behind a skill line that is so grindy and only PVE oriented.
    Either make undaunted easier to level or remove the buff all together.

    Wholeheartedly agree, also many of the best weapons/sets for pvp are hidden behind a bigger pve-hurdle. Master weps etc etc.

    PC EU
    PvP only
  • JumpmanLane
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    The Undaunted Skill line is too useful not to do; but it so VERY boring, grindy and wrecks the game.

    a friend of mine who has been playing forever said to me a few weeks back: “Your character is. Brigadier and you don’t even have undaunted. Come on we’ll grind it out.”

    It made me realize why he does dungeons the way he does. Ignores the quests, ignores the adds, STRAIGHT to the boss and kills it. He’s just done the dungeons too many times.
  • Linaleah
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    Krayl wrote: »
    Linaleah wrote: »
    Krayl wrote: »
    Short answer:

    If undaunted is difficult for you to get then you probably aren't the kind of player who is doing content that needs the passives. The skill line is meant to encourage group play so people learn to play the 'multiplayer' part of the MMO and has one enticing passive.

    oh ffs. its not difficult. its tedious and overly long and has too few options for earning it unless you meet specific set if sircumstances

    WE ARE NOT ASKING FOR IT TO BE GIVEN FOR FREE. we are asking for more variety of options to EARN it, so that its not as tedious as it is right now. especially since comparable pvp lines have so many and varied options for earning them.

    But it's not tedious or overly long if you're running dungeons. As is the intent of the line. And the passive is by no means a requirement for anything in the game.

    it IS if you are pugging normal modes. but pug vets, you say? how many fake tanks and fake healer and fake dps threads are we up to at the most recent count? unless you have a group at your back and call that is cable to swashing through all these vet dungeon achievements? it IS tedious and long and gosh darn annoying. and its not just a passive. there are active abilities in undaunted tree that some roles are not merely expected - are required to have.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Krayl
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    Linaleah wrote: »
    Krayl wrote: »
    Linaleah wrote: »
    Krayl wrote: »
    Short answer:

    If undaunted is difficult for you to get then you probably aren't the kind of player who is doing content that needs the passives. The skill line is meant to encourage group play so people learn to play the 'multiplayer' part of the MMO and has one enticing passive.

    oh ffs. its not difficult. its tedious and overly long and has too few options for earning it unless you meet specific set if sircumstances

    WE ARE NOT ASKING FOR IT TO BE GIVEN FOR FREE. we are asking for more variety of options to EARN it, so that its not as tedious as it is right now. especially since comparable pvp lines have so many and varied options for earning them.

    But it's not tedious or overly long if you're running dungeons. As is the intent of the line. And the passive is by no means a requirement for anything in the game.

    it IS if you are pugging normal modes. but pug vets, you say? how many fake tanks and fake healer and fake dps threads are we up to at the most recent count? unless you have a group at your back and call that is cable to swashing through all these vet dungeon achievements? it IS tedious and long and gosh darn annoying. and its not just a passive. there are active abilities in undaunted tree that some roles are not merely expected - are required to have.

    Don't use the dungeon finder then. There is a forum for finding groups IIRC. There are guild recruitment forums, find a guild that runs dungeons. Find some other folks in the same predicament. I run pledges most days as a well-geared max cp tank, ppl in my guild can join if they want. Ask in zone chat for people who also need undaunted. Ask on the forums. Offer to spec tank or healer while you do it. Makes it go fast.

    There are MANY tools to make the process less painful. The game provides them.
  • The_Brosteen
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    AlnilamE wrote: »
    I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.

    That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.

    Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
    It can take 10 years to paint an average sized house, too, if you only do one brush stroke a day.

    25 in game hours if you mildly pursue it. Less if you hardcore, more if you casual.

    25 hours to max a line everyone is swearing you can't do without is not unreasonable at all.

    The point is they’re not comparable genius. What are you even going on about.

    Thanks for proving my point btw , 25 hours isn’t to be compared to 1 hr.

    My DK has been in Cyrodiil way more than 1 hour and she's not half way to caltrops. Same with my stamblade.

    You can do Undaunted the leisurely way by doing the easy achievements and normal pledges/undaunted daily, in which case it will take you about 20 days (because of pledge/daily limitation). Or you can hard core it and get dungeon achievements and do Vet HM pledges, in which case it will be much faster.

    In my experience, PvP players tend to do pretty well in dungeons, whereas PvE players take a lot longer to find their PvP legs in Cyrodiil.

    Hit me up in game @br0steen ill get you caltrops if you get me undaunted 9.
  • Valrien
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    AlnilamE wrote: »
    I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.

    That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.

    Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
    It can take 10 years to paint an average sized house, too, if you only do one brush stroke a day.

    25 in game hours if you mildly pursue it. Less if you hardcore, more if you casual.

    25 hours to max a line everyone is swearing you can't do without is not unreasonable at all.

    The point is they’re not comparable genius. What are you even going on about.

    Thanks for proving my point btw , 25 hours isn’t to be compared to 1 hr.

    My DK has been in Cyrodiil way more than 1 hour and she's not half way to caltrops. Same with my stamblade.

    You can do Undaunted the leisurely way by doing the easy achievements and normal pledges/undaunted daily, in which case it will take you about 20 days (because of pledge/daily limitation). Or you can hard core it and get dungeon achievements and do Vet HM pledges, in which case it will be much faster.

    In my experience, PvP players tend to do pretty well in dungeons, whereas PvE players take a lot longer to find their PvP legs in Cyrodiil.

    With PvP builds they do not usually. I remember watching I think it was Lefty Lucy and King Rich try vWGT when it first came out and they couldnt even kill anything because all they could do was sustain
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Sheezabeast
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    I think one issue is the rush to max level. When you get lvl 45 and get your Undaunted invitation, you can start. Also you can start doing dungeons as you level and unlock them. If you take the time to start doing dungeons while a lower level it makes the process go faster.

    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • JimmyJuJu
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    It sounds like OP is daunted by the task of leveling undaunted. Agreed, it can be somewhat daunting but don't let it daunt you.

    heh...
  • CatchMeTrolling
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    Valrien wrote: »
    AlnilamE wrote: »
    I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.

    That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.

    Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
    It can take 10 years to paint an average sized house, too, if you only do one brush stroke a day.

    25 in game hours if you mildly pursue it. Less if you hardcore, more if you casual.

    25 hours to max a line everyone is swearing you can't do without is not unreasonable at all.

    The point is they’re not comparable genius. What are you even going on about.

    Thanks for proving my point btw , 25 hours isn’t to be compared to 1 hr.

    My DK has been in Cyrodiil way more than 1 hour and she's not half way to caltrops. Same with my stamblade.

    You can do Undaunted the leisurely way by doing the easy achievements and normal pledges/undaunted daily, in which case it will take you about 20 days (because of pledge/daily limitation). Or you can hard core it and get dungeon achievements and do Vet HM pledges, in which case it will be much faster.

    In my experience, PvP players tend to do pretty well in dungeons, whereas PvE players take a lot longer to find their PvP legs in Cyrodiil.

    With PvP builds they do not usually. I remember watching I think it was Lefty Lucy and King Rich try vWGT when it first came out and they couldnt even kill anything because all they could do was sustain

    A lot of people couldn’t do imp city dungeons when they came out, that’s why they got nerfed.

    Plus wasn’t that when gear went from vet 14 to vet 16.
    Edited by CatchMeTrolling on August 30, 2018 10:34PM
  • mr_wazzabi
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    sh0wman wrote: »
    It just feels like every time I create a character, even though it's intended for PVP only, I'm forced to grind this annoying PVE only skill line because they hid one of the best passives in the game behind it.
    If you don't know what I'm talking about it's the 2%, or possibly 6% depending on your ligh/heavy/medium armor usage, buff to all of your stats.
    6% is not a small number and in late game PVP it absolutely makes a difference.
    So it's quite tedious that every single time I level up a PVP character I also have to find a way to PVE with him, with PVP gear... Not exactly a thrilling experience.
    It makes absolutely no sense to hide a buff like this behind a skill line that is so grindy and only PVE oriented.
    Either make undaunted easier to level or remove the buff all together.

    Lol you know some of the best sets used for pvp are found in dungeons right? Bone pirate, lich, amberplasm all bis sets for pvp.

    So if you're serious about pvp, you'll need to grind dungeons for your gear anyways.
    Edited by mr_wazzabi on August 30, 2018 10:43PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • DanteYoda
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    Valrien wrote: »
    DanteYoda wrote: »
    I only play mag builds so that skill line is not used by me.

    LOL imagine being this ignorant

    I don't PvP either so useless to me.. You can keep your meta garbage hidden behind grind..
    ESO_GOD wrote: »
    DanteYoda wrote: »
    I only play mag builds so that skill line is not used by me.

    The skill line benefits both mag and stam

    Again i don't dungeon ever or pvp ever, in 4 years i've never once done pvp.. I never will.. So again its useless to me...
    Edited by DanteYoda on August 30, 2018 11:57PM
  • Samsgaard
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    LOL, from the title of the thread, I thought the OP was going to be complaining that the skills in the Undaunted line are meh.

    Which would be true, in large measure. A tank with a serious build gets nothing from the line other than Inner Fire (and even that is only useful if he's not back-barring a frost staff). A healer with a serious build gets nothing other than Orbs. A DPS with a serious build gets nothing at all. (I have concept builds that use Cauldron, Webs, and Bones because they can be fun; but for serious builds, there's always something more valuable to have among your precious ten skills.)

    The one thing that rewards all players for attaining max Undaunted rank is the passive in question. And even then, you have to go 5-1-1 to take advantage of it, which requires smart builds. I'm glad ZOS has kept it that way. My main tank has been Undaunted for a while, and I'm looking forward to when all my other tanks can wear the title. For those of us who aren't tanking in trials much at the moment (or trying to "tank" vMA, or be Emperor), this is a nice objective, with a nice reward.

  • Samsgaard
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    Absolutely agree. At the very least, public dungeons and world bosses need to count.

    Not sure about the values either, but whatever they might be: these would have to be one-time rewards. No farming the crab in Stonefalls to rank 10! He's got a hard enough life, as it is.
  • DanteYoda
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    Dubhliam wrote: »
    YOU chose to make a zillion alts.

    Nobody forces you.

    Also, every stamina charactermust also grind AP fro Vigor and Caltrops.

    Thats why i stopped playing stamina classes haha
    Edited by DanteYoda on August 31, 2018 12:04AM
  • Coggo
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    I try not to begrudge the grind to Undaunted Mettle too much. It might take me away from Cyro & BGs for a duration but at least this is a time I get to learn my new character and refine my build.

    That said, if I could purchase Undaunted with AP I'd throw 5million at that bad boy right now.
  • Linaleah
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    Krayl wrote: »
    Linaleah wrote: »
    Krayl wrote: »
    Linaleah wrote: »
    Krayl wrote: »
    Short answer:

    If undaunted is difficult for you to get then you probably aren't the kind of player who is doing content that needs the passives. The skill line is meant to encourage group play so people learn to play the 'multiplayer' part of the MMO and has one enticing passive.

    oh ffs. its not difficult. its tedious and overly long and has too few options for earning it unless you meet specific set if sircumstances

    WE ARE NOT ASKING FOR IT TO BE GIVEN FOR FREE. we are asking for more variety of options to EARN it, so that its not as tedious as it is right now. especially since comparable pvp lines have so many and varied options for earning them.

    But it's not tedious or overly long if you're running dungeons. As is the intent of the line. And the passive is by no means a requirement for anything in the game.

    it IS if you are pugging normal modes. but pug vets, you say? how many fake tanks and fake healer and fake dps threads are we up to at the most recent count? unless you have a group at your back and call that is cable to swashing through all these vet dungeon achievements? it IS tedious and long and gosh darn annoying. and its not just a passive. there are active abilities in undaunted tree that some roles are not merely expected - are required to have.

    Don't use the dungeon finder then. There is a forum for finding groups IIRC. There are guild recruitment forums, find a guild that runs dungeons. Find some other folks in the same predicament. I run pledges most days as a well-geared max cp tank, ppl in my guild can join if they want. Ask in zone chat for people who also need undaunted. Ask on the forums. Offer to spec tank or healer while you do it. Makes it go fast.

    There are MANY tools to make the process less painful. The game provides them.

    and yet. it is STILL far more painful then getting caltrops. etc. or leveling any other skill line. .

    which... is the POINT. why are you so against making it less painful for the rest of us?

    and I do love it how you are telling me to not you as ACTUAL in game tool, and then turn around and tell me how game provides the tools.
    Edited by Linaleah on August 31, 2018 1:34AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Valrien
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    DanteYoda wrote: »
    Valrien wrote: »
    DanteYoda wrote: »
    I only play mag builds so that skill line is not used by me.

    LOL imagine being this ignorant

    I don't PvP either so useless to me.. You can keep your meta garbage hidden behind grind..
    ESO_GOD wrote: »
    DanteYoda wrote: »
    I only play mag builds so that skill line is not used by me.

    The skill line benefits both mag and stam

    Again i don't dungeon ever or pvp ever, in 4 years i've never once done pvp.. I never will.. So again its useless to me...

    Literally the Undaunted passive gives you 6% magicka. That's almost a free Inner Light slotted. Even if you only use light, it's a free 2%

    There is literally no reason not to level Undaunted
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Linaleah
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    Samsgaard wrote: »
    Absolutely agree. At the very least, public dungeons and world bosses need to count.

    Not sure about the values either, but whatever they might be: these would have to be one-time rewards. No farming the crab in Stonefalls to rank 10! He's got a hard enough life, as it is.

    all the achievement leveling of undaunted is one time reward. the only repeatable things you can do is pledges as well as bogrul's daily. otherwise, dungeon clears, dungeon achievements, etc are one time - so why wouldn't public dungeons, delves (yes delves SHOULD be included since apparently they are good enough for a daily) and worldboses function the same way? its just right now - they give you nothing outside of being able to get dungeon healer/damage dealer inside them. (which is another weird thing, if they count towards dungeon damage dealer etc achievements and if they are subject to dailies that do level undaunted.. why do the first time clear achievements do NOT count?)
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • LittlePinkDot
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    Valrien wrote: »
    DanteYoda wrote: »
    Valrien wrote: »
    DanteYoda wrote: »
    I only play mag builds so that skill line is not used by me.

    LOL imagine being this ignorant

    I don't PvP either so useless to me.. You can keep your meta garbage hidden behind grind..
    ESO_GOD wrote: »
    DanteYoda wrote: »
    I only play mag builds so that skill line is not used by me.

    The skill line benefits both mag and stam

    Again i don't dungeon ever or pvp ever, in 4 years i've never once done pvp.. I never will.. So again its useless to me...

    Literally the Undaunted passive gives you 6% magicka. That's almost a free Inner Light slotted. Even if you only use light, it's a free 2%

    There is literally no reason not to level Undaunted

    But why not just wear 2 pieces of heavy instead to get the heavy armour stats?

    Or if you are a heavy armour stam or magicka character you could wear 2 medium or 2 light.
    Perhaps undaunted is less important for stam characters because their max stamina is lower than a magicka characters max magicka. I think weapon damage is better for stam.
  • Valrien
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    Valrien wrote: »
    DanteYoda wrote: »
    Valrien wrote: »
    DanteYoda wrote: »
    I only play mag builds so that skill line is not used by me.

    LOL imagine being this ignorant

    I don't PvP either so useless to me.. You can keep your meta garbage hidden behind grind..
    ESO_GOD wrote: »
    DanteYoda wrote: »
    I only play mag builds so that skill line is not used by me.

    The skill line benefits both mag and stam

    Again i don't dungeon ever or pvp ever, in 4 years i've never once done pvp.. I never will.. So again its useless to me...

    Literally the Undaunted passive gives you 6% magicka. That's almost a free Inner Light slotted. Even if you only use light, it's a free 2%

    There is literally no reason not to level Undaunted

    But why not just wear 2 pieces of heavy instead to get the heavy armour stats?

    Or if you are a heavy armour stam or magicka character you could wear 2 medium or 2 light.
    Perhaps undaunted is less important for stam characters because their max stamina is lower than a magicka characters max magicka. I think weapon damage is better for stam.

    Because heavy really only gives health. With 5/1/1 you get the same amount of health as 2 heavy, but you also get 2% more to your max stats from the medium piece.

    And it truthfully depends on the content. For stamina there is a fine balance, and I've seen a number of builds lately who use 6 medium 1 heavy. For magicka there is legitimately no reason not to use 5/1/1 since your light armor passives are most effective at 5 pieces. Hell, even heavy armor builds use one light and one medium. ESPECIALLY heavy armor builds, actually.

    All in all, no matter how you slice it, there is no reason whatsoever to not get the undaunted passives and take advantage of them. Worst case scenario, you only wear one armor type and still get a 2% bump to resources. Best case, you get 4-6%.

    I cannot think of any real argument to use 2 heavy pieces of armor, especially in PvP. The only instance I can think of is a PvE magDK who uses Elf Bane because you don't want that on your weapon.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • lagrue
    lagrue
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    Yeah it can be a real slog... due to the limit of undaunted you gain a day and from achievements you're lucky to get the passive in 1 1/2 weeks of dailies every single day, including the crappy delve one that just fills your inventory with junky white food items as a reward.
    "You must defeat me every time. I need defeat you only once"
  • Lifemocker
    Lifemocker
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    Both are incredibly fast and easy to get if you know what you are doing, calm your butts.
    Edited by Lifemocker on August 31, 2018 5:34AM
  • LittlePinkDot
    LittlePinkDot
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    Valrien wrote: »
    Valrien wrote: »
    DanteYoda wrote: »
    Valrien wrote: »
    DanteYoda wrote: »
    I only play mag builds so that skill line is not used by me.

    LOL imagine being this ignorant

    I don't PvP either so useless to me.. You can keep your meta garbage hidden behind grind..
    ESO_GOD wrote: »
    DanteYoda wrote: »
    I only play mag builds so that skill line is not used by me.

    The skill line benefits both mag and stam

    Again i don't dungeon ever or pvp ever, in 4 years i've never once done pvp.. I never will.. So again its useless to me...

    Literally the Undaunted passive gives you 6% magicka. That's almost a free Inner Light slotted. Even if you only use light, it's a free 2%

    There is literally no reason not to level Undaunted

    But why not just wear 2 pieces of heavy instead to get the heavy armour stats?

    Or if you are a heavy armour stam or magicka character you could wear 2 medium or 2 light.
    Perhaps undaunted is less important for stam characters because their max stamina is lower than a magicka characters max magicka. I think weapon damage is better for stam.

    Because heavy really only gives health. With 5/1/1 you get the same amount of health as 2 heavy, but you also get 2% more to your max stats from the medium piece.

    And it truthfully depends on the content. For stamina there is a fine balance, and I've seen a number of builds lately who use 6 medium 1 heavy. For magicka there is legitimately no reason not to use 5/1/1 since your light armor passives are most effective at 5 pieces. Hell, even heavy armor builds use one light and one medium. ESPECIALLY heavy armor builds, actually.

    All in all, no matter how you slice it, there is no reason whatsoever to not get the undaunted passives and take advantage of them. Worst case scenario, you only wear one armor type and still get a 2% bump to resources. Best case, you get 4-6%.

    I cannot think of any real argument to use 2 heavy pieces of armor, especially in PvP. The only instance I can think of is a PvE magDK who uses Elf Bane because you don't want that on your weapon.

    Its not worth the time. I cant buy more time in life. I would rather buy crowns and pay for the passives per character.

    I wont waste my time grinding it and being miserable. If it happens someday without me noticing then thats fine. This is how I treat the skill meteor, I wont use it.
  • LadyNalcarya
    LadyNalcarya
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    Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

    Can I equip a resto staff to my stamblade and get what I need from undaunted by joining a pug group in one afternoon?

    So no, its not the same.

    I'd need a group that can do hm speed/no death runs and have them do dungeons with me for several hours.

    Side note if you are on pc na @LadyNalcarya hit me up, in game @br0steen and help me get undaunted 10 on 8 toons :)

    Well, technically you could and chances are you'd be carried. Judging by all those threads, level of average dds in pugs is horrible anyway.

    Well, come to pc/eu then, at least here all pvpers I know help each other. :) Having a pve gear set also helps, there's a lot of stuff you might need from pve, such as monster helmets and gear.
    I dont know, are NA pvpers hostile to each other or something? Things are much easier with friends/guild.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Valrien
    Valrien
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    ✭✭✭
    Valrien wrote: »
    Valrien wrote: »
    DanteYoda wrote: »
    Valrien wrote: »
    DanteYoda wrote: »
    I only play mag builds so that skill line is not used by me.

    LOL imagine being this ignorant

    I don't PvP either so useless to me.. You can keep your meta garbage hidden behind grind..
    ESO_GOD wrote: »
    DanteYoda wrote: »
    I only play mag builds so that skill line is not used by me.

    The skill line benefits both mag and stam

    Again i don't dungeon ever or pvp ever, in 4 years i've never once done pvp.. I never will.. So again its useless to me...

    Literally the Undaunted passive gives you 6% magicka. That's almost a free Inner Light slotted. Even if you only use light, it's a free 2%

    There is literally no reason not to level Undaunted

    But why not just wear 2 pieces of heavy instead to get the heavy armour stats?

    Or if you are a heavy armour stam or magicka character you could wear 2 medium or 2 light.
    Perhaps undaunted is less important for stam characters because their max stamina is lower than a magicka characters max magicka. I think weapon damage is better for stam.

    Because heavy really only gives health. With 5/1/1 you get the same amount of health as 2 heavy, but you also get 2% more to your max stats from the medium piece.

    And it truthfully depends on the content. For stamina there is a fine balance, and I've seen a number of builds lately who use 6 medium 1 heavy. For magicka there is legitimately no reason not to use 5/1/1 since your light armor passives are most effective at 5 pieces. Hell, even heavy armor builds use one light and one medium. ESPECIALLY heavy armor builds, actually.

    All in all, no matter how you slice it, there is no reason whatsoever to not get the undaunted passives and take advantage of them. Worst case scenario, you only wear one armor type and still get a 2% bump to resources. Best case, you get 4-6%.

    I cannot think of any real argument to use 2 heavy pieces of armor, especially in PvP. The only instance I can think of is a PvE magDK who uses Elf Bane because you don't want that on your weapon.

    Its not worth the time. I cant buy more time in life. I would rather buy crowns and pay for the passives per character.

    I wont waste my time grinding it and being miserable. If it happens someday without me noticing then thats fine. This is how I treat the skill meteor, I wont use it.

    Undaunted leveling is done just by doing things you should be doing anyways.

    Most PvP builds use monster sets so why wouldn't you do pledges? And if you don't PvP and you don't PvE then why exactly do you need the passives in the first place?

    Or do you just twiddle your thumbs waiting for one of the 5000 Monster Set pieces to appear at the Golden?
    Edited by Valrien on August 31, 2018 10:09PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Krayl
    Krayl
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    Linaleah wrote: »
    Krayl wrote: »
    Linaleah wrote: »
    Krayl wrote: »
    Linaleah wrote: »
    Krayl wrote: »
    Short answer:

    If undaunted is difficult for you to get then you probably aren't the kind of player who is doing content that needs the passives. The skill line is meant to encourage group play so people learn to play the 'multiplayer' part of the MMO and has one enticing passive.

    oh ffs. its not difficult. its tedious and overly long and has too few options for earning it unless you meet specific set if sircumstances

    WE ARE NOT ASKING FOR IT TO BE GIVEN FOR FREE. we are asking for more variety of options to EARN it, so that its not as tedious as it is right now. especially since comparable pvp lines have so many and varied options for earning them.

    But it's not tedious or overly long if you're running dungeons. As is the intent of the line. And the passive is by no means a requirement for anything in the game.

    it IS if you are pugging normal modes. but pug vets, you say? how many fake tanks and fake healer and fake dps threads are we up to at the most recent count? unless you have a group at your back and call that is cable to swashing through all these vet dungeon achievements? it IS tedious and long and gosh darn annoying. and its not just a passive. there are active abilities in undaunted tree that some roles are not merely expected - are required to have.

    Don't use the dungeon finder then. There is a forum for finding groups IIRC. There are guild recruitment forums, find a guild that runs dungeons. Find some other folks in the same predicament. I run pledges most days as a well-geared max cp tank, ppl in my guild can join if they want. Ask in zone chat for people who also need undaunted. Ask on the forums. Offer to spec tank or healer while you do it. Makes it go fast.

    There are MANY tools to make the process less painful. The game provides them.

    and yet. it is STILL far more painful then getting caltrops. etc. or leveling any other skill line. .

    which... is the POINT. why are you so against making it less painful for the rest of us?

    and I do love it how you are telling me to not you as ACTUAL in game tool, and then turn around and tell me how game provides the tools.

    It's not more painful than mages guild or psijic because you can actually earn it while you play the game.

    Obviously by "the game" i mean the very existence of the game has created resources to find these things. Don't be condescending and make it sound like i'm an idiot when I also provided you with several examples to illustrate my point.

    Sorry that you're bad at the game and can't have your stats, I guess. Undaunted takes a Saturday afternoon to level if the people on this thread whining about it just decided to group up and go do them. No help for the helpless.
This discussion has been closed.