Kingslayer513 wrote: »It does seem like there's room to add some additional sources of undaunted experience. These other sources would fit with the theme, I think:
- Gain 5 undaunted XP for each cleared delve (10 for group delves in Craglorn and delves in Cyrodiil with 2+ bosses)
- Gain 10 undaunted XP for each cleared public dungeon
- Gain 10 undaunted XP for each cleared world boss
- Gain 5 undaunted XP for each world boss kill
- Gain 1 undaunted XP for each delve boss kill (2 for group delves in Craglorn)
(values are suggested; not sure what would be the best allotment)
Absolutely agree. At the very least, public dungeons and world bosses need to count.
LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance wat grind for pvers.
not. even. remotely. I can repair keep walls for a few hours and level my pvp skill lines enough to unlock the skills I actualy need. it doesn't require an organized group, I can just join whatever pug is currently running and be just as successful. meanwhile doing that speedrun_hardmode_completion achievements requires specific 3 other people who are on the same page as you are, on the same schedule as you are and all 4 of you need to have enough of an ability/knowledge to actualy be able to DO those achievement runs.
I used to grumble about being forced into pvp just to get couple of skills that are good in pve. no more. even as a pve player - pvp skill lines are far FAR easier and faster to level to the point where you have the skills needed, vs leveling undaunted.
undaunted is the singe WORST skill line in this game to level for vast majority of players.
IMO delves and public dungeons completion should award undaunted xp. after all if doing a delve is good enough for an undaunted daily and since those dungeon damage/healing abilities can also be acquired in delves.. it makes no sense that delves themselves do not award undaunted xp
1. Mage Guild is the worst
2. I'm almost positive they do?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
TheShadowScout wrote: »Now you know how the PvE people feel about having to PvP for Caltrops and Vigor!It just feels like every time I create a character, even though it's intended for PVP only, I'm forced to grind this annoying PVE only skill line because they hid one of the best passives in the game behind it...
...
Yeah, it may be annoying, but the scales are balanced. You will either do the dungeon crawling to get there, or you will decide
this or that alt isn't worth the effort. Just like every PvE player has to make their choice about the PvP skills.
And really, not like you don't get other rewards for doing dungeons too, right? Also, I do hear that guilds often do dungeon runs... that is true, is it not? So there. Not that hard after all, yes.
@Linaleah That's largely because you understand how Cyrodiil and AP gain works. You look at the map and go "oh, this is happening, i'll go over there. oh, that's so and so, i'll follow them."
I remember reading something like that ages ago and going to Cyrodiil and trying to repair keep walls for AP "for a few hours" to get caltrops. Yeah naaaah. That's not how it actually works.
These days when I need caltrops / vigor I just Q for random BGs and ruin my teammates day by being a scrub PvE'er. Sorry guys, I'm dead weight, but it's 8k AP for a loss. that's a lot of keep walls.
On a side note I feel the opposite about undaunted. Grab a few friends from guild chat and speed run, no death, hm a few dungeons, get the dungeon quest skill points as a bonus and move on. "It's so easy, why do people complain about this?"
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Maybe it's not that annoying, when you start out visiting every public dungeon first. There is a lot you can gain from it to advance the skill line, aswell as getting skill points for every group event there.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
@Linaleah That's largely because you understand how Cyrodiil and AP gain works. You look at the map and go "oh, this is happening, i'll go over there. oh, that's so and so, i'll follow them."
I remember reading something like that ages ago and going to Cyrodiil and trying to repair keep walls for AP "for a few hours" to get caltrops. Yeah naaaah. That's not how it actually works.
These days when I need caltrops / vigor I just Q for random BGs and ruin my teammates day by being a scrub PvE'er. Sorry guys, I'm dead weight, but it's 8k AP for a loss. that's a lot of keep walls.
On a side note I feel the opposite about undaunted. Grab a few friends from guild chat and speed run, no death, hm a few dungeons, get the dungeon quest skill points as a bonus and move on. "It's so easy, why do people complain about this?"
It just feels like every time I create a character, even though it's intended for PVP only, I'm forced to grind this annoying PVE only skill line because they hid one of the best passives in the game behind it.
If you don't know what I'm talking about it's the 2%, or possibly 6% depending on your ligh/heavy/medium armor usage, buff to all of your stats.
6% is not a small number and in late game PVP it absolutely makes a difference.
So it's quite tedious that every single time I level up a PVP character I also have to find a way to PVE with him, with PVP gear... Not exactly a thrilling experience.
It makes absolutely no sense to hide a buff like this behind a skill line that is so grindy and only PVE oriented.
Either make undaunted easier to level or remove the buff all together.
@Linaleah <snip>
I remember reading something like that ages ago and going to Cyrodiil and trying to repair keep walls for AP "for a few hours" to get caltrops. Yeah naaaah. That's not how it actually works.<snip>
madchuska83 wrote: »Why do I have to go into PvP to get Caltrops, Purge, Vigor, and Warhorn? These aren't skills only useful in a PvP setting. They are required for end-game PvE content.
Ah well; At least I can relish the thought that you PvPers have to suffer through the same thing for two little passives.
Right, it's fast under PVE conditions, but what I'm saying is if my character is using 2h/bow, and has sustain sets on which aren't that great in PVE, he's not really going to be able to do most of that content.
Or at the very least he's going to struggle to do so.
Yes, I can manage to do the non-dlc pledges in vet mode if the group is decent enough, but it's still a lengthy process involving time wasted in PVE with a character that was never meant to do any PVE in the first place.
Just make a PvE build. I honestly never understand why people don't level for both. It's not difficult while grinding to slot one of each class skill line, and one of each weapon line that you intend to use.
Yeah sure it's a PvP character. But pretty much every weapon is used in PvP in some way or another so why not try to use everything so you're not SOL when you need to use those skills?
LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance wat grind for pvers.
not. even. remotely. I can repair keep walls for a few hours and level my pvp skill lines enough to unlock the skills I actualy need. it doesn't require an organized group, I can just join whatever pug is currently running and be just as successful. meanwhile doing that speedrun_hardmode_completion achievements requires specific 3 other people who are on the same page as you are, on the same schedule as you are and all 4 of you need to have enough of an ability/knowledge to actualy be able to DO those achievement runs.
I used to grumble about being forced into pvp just to get couple of skills that are good in pve. no more. even as a pve player - pvp skill lines are far FAR easier and faster to level to the point where you have the skills needed, vs leveling undaunted.
undaunted is the singe WORST skill line in this game to level for vast majority of players.
IMO delves and public dungeons completion should award undaunted xp. after all if doing a delve is good enough for an undaunted daily and since those dungeon damage/healing abilities can also be acquired in delves.. it makes no sense that delves themselves do not award undaunted xp
1. Mage Guild is the worst
2. I'm almost positive they do?
1. mage guild is easy enough. run around for a few hours gathering lorebooks. on pc you have an addon, on console you can use lorebook maps for locations. if you don't have a tablet, or a smartphone with internet connection, or a laptop or a printer to get them printed out - go to the library and print them out there.
2. they do not, only way to get undaunted xp via delves is if you are either doing Bogrul's daily and you get undaunted for THAT and for healing/damage/blocking dungeon achievements. delve/public dungeon clear achievements give exactly ZERO undaunted xp.
everything requires time investment. that's fine. problem with undaunted is that it only comes from very specific sources and if you are not a part of pve dungeon group that plays together regularly enough - there are VERY few way, VERY slow ways to do it solo.
LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance wat grind for pvers.
not. even. remotely. I can repair keep walls for a few hours and level my pvp skill lines enough to unlock the skills I actualy need. it doesn't require an organized group, I can just join whatever pug is currently running and be just as successful. meanwhile doing that speedrun_hardmode_completion achievements requires specific 3 other people who are on the same page as you are, on the same schedule as you are and all 4 of you need to have enough of an ability/knowledge to actualy be able to DO those achievement runs.
I used to grumble about being forced into pvp just to get couple of skills that are good in pve. no more. even as a pve player - pvp skill lines are far FAR easier and faster to level to the point where you have the skills needed, vs leveling undaunted.
undaunted is the singe WORST skill line in this game to level for vast majority of players.
IMO delves and public dungeons completion should award undaunted xp. after all if doing a delve is good enough for an undaunted daily and since those dungeon damage/healing abilities can also be acquired in delves.. it makes no sense that delves themselves do not award undaunted xp
1. Mage Guild is the worst
2. I'm almost positive they do?
1. mage guild is easy enough. run around for a few hours gathering lorebooks. on pc you have an addon, on console you can use lorebook maps for locations. if you don't have a tablet, or a smartphone with internet connection, or a laptop or a printer to get them printed out - go to the library and print them out there.
2. they do not, only way to get undaunted xp via delves is if you are either doing Bogrul's daily and you get undaunted for THAT and for healing/damage/blocking dungeon achievements. delve/public dungeon clear achievements give exactly ZERO undaunted xp.
everything requires time investment. that's fine. problem with undaunted is that it only comes from very specific sources and if you are not a part of pve dungeon group that plays together regularly enough - there are VERY few way, VERY slow ways to do it solo.
Undaunted is "easy" too. Ease is not the measure here. Tedium is.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
FrancisCrawford wrote: »Is there a good list or resource that actually says how many Undaunted points you get for which accomplishments?
LadyLethalla wrote: »FrancisCrawford wrote: »Is there a good list or resource that actually says how many Undaunted points you get for which accomplishments?
@FrancisCrawford http://en.uesp.net/wiki/Online:Undaunted
Section titled Reputation lists the points reward.
It just feels like every time I create a character, even though it's intended for PVP only, I'm forced to grind this annoying PVE only skill line because they hid one of the best passives in the game behind it.
If you don't know what I'm talking about it's the 2%, or possibly 6% depending on your ligh/heavy/medium armor usage, buff to all of your stats.
6% is not a small number and in late game PVP it absolutely makes a difference.
So it's quite tedious that every single time I level up a PVP character I also have to find a way to PVE with him, with PVP gear... Not exactly a thrilling experience.
It makes absolutely no sense to hide a buff like this behind a skill line that is so grindy and only PVE oriented.
Either make undaunted easier to level or remove the buff all together.