Telavar to transmute

Ender1310
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Should the telavar stone system be used to supliment transmute stone gain?

Areas of discussion/barriers:
Would this impact running content/dungeons?

What ratio of telavar/transmute feels right? (This still needs to be a grind).

Discuss pro's and cons.
  • ChunkyCat
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    Should speed potions grant a damage shield?

    This and more random questions now playing at a theater near you.
  • idk
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    No. Telvar has its uses. I cannot think of any other manner in the game one could purchase transmutation crystals which is the main barrier. The likely cost of 1k or more telvar per crystal would be the other issue.

    So discuss but this is almost as likely as true flying mounts.

    Edit: And what chunkycat said above.
    Edited by idk on August 27, 2018 1:36PM
  • Ender1310
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    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
  • Merlin13KAGL
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    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers
    • Trials end boss
    • vMA
    • Pledges
    • RDF Dailies
    • End boss chance for geodes
    • 1st RftW mail daily
    • Alliance end of campaign rewards.
    • Event boxes

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • exeeter702
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    From bgs alone, im constantly sitting at cap.
  • SammyFable
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    No. Acquiring transmute stones is already heavily pvp favoured. There is no need for even more pvp based ways to get stones.
    Dro m'Athra Destroyer
    Tick Tock Terrorist Tormentor
    Immortal Memer
    Gryphon Heart
  • Ender1310
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    Guess I was looking at a way that avoided group content. Something you could do on your own. Thanks for the dk feedback didn't think it would be viewed so negatively.
  • ADarklore
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    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers
    • Trials end boss
    • vMA
    • Pledges
    • RDF Dailies
    • End boss chance for geodes
    • 1st RftW mail daily
    • Alliance end of campaign rewards.
    • Event boxes

    Yes... and how many of these are available to solo players who only do quest content?!? Oh, but apparently we don't want to transmute our gear in ZOS' mind. Locking this feature behind content that most solo players don't play is a bunch of b.s.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • templesus
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    ADarklore wrote: »
    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers
    • Trials end boss
    • vMA
    • Pledges
    • RDF Dailies
    • End boss chance for geodes
    • 1st RftW mail daily
    • Alliance end of campaign rewards.
    • Event boxes

    Yes... and how many of these are available to solo players who only do quest content?!? Oh, but apparently we don't want to transmute our gear in ZOS' mind. Locking this feature behind content that most solo players don't play is a bunch of b.s.

    Lol you do the one easiest aspect of the entire game and feel entitled to getting transmute crystals from it?

    That's like saying "ZOS needs to make all gear sellable on traders because I don't do dungeons or trials so I shouldn't have to work for it like everyone else did".

    Everyone else put in work to get gear, transmute crystals etc and here you are wanting a free pass. Cry me a river, build a bridge, then get over it.
  • ResTandRespeC
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    ADarklore wrote: »
    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers
    • Trials end boss
    • vMA
    • Pledges
    • RDF Dailies
    • End boss chance for geodes
    • 1st RftW mail daily
    • Alliance end of campaign rewards.
    • Event boxes

    Yes... and how many of these are available to solo players who only do quest content?!? Oh, but apparently we don't want to transmute our gear in ZOS' mind. Locking this feature behind content that most solo players don't play is a bunch of b.s.

    I mean if your exclusively questing or doing normal level content then there is absolutely no reason to need Best in slot traits. Likewise, if you really do want them you can do what most people do, go to the 30 day pvp campaign and either fix some walls and/or ride to keeps and get the ap ticks. You don't even need to fight or be in a group. Also if you just like questing there are soloable quests in cyrodil that involve nothing more then questing. Yes you might get killed, but that's not really an issue as the quest are usually in minimally populated areas. Get 25k ap for tier 1 on a few different characters a month and you'll have more then you know what to do with before long. All "group" pve content gives minimal transmute crystals. Likewise you do the random normal daily for crystals which might as well be a solo activity. Also vMA gives you crystals which is an entirely solo activity.
    Edited by ResTandRespeC on August 27, 2018 4:47PM
  • Starlock
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    ADarklore wrote: »
    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers
    • Trials end boss
    • vMA
    • Pledges
    • RDF Dailies
    • End boss chance for geodes
    • 1st RftW mail daily
    • Alliance end of campaign rewards.
    • Event boxes

    Yes... and how many of these are available to solo players who only do quest content?!? Oh, but apparently we don't want to transmute our gear in ZOS' mind. Locking this feature behind content that most solo players don't play is a bunch of b.s.

    It is, and it’s very unfortunate. It’s more unfortunate that the predictable responses are a bunch of malarky that fail to understand why it is some people feel this is a problem. When this feature was in development, it was originally worse if you can believe it. It catered exclusively to the... what do they call themselves... ‘end game’ crowd and was vet group content only, iirc. Complaints were raised about this and about the lack of non-group, non-PvP sources for crystals. We still don’t have them, and it seems a long shot for it to be introduced now. It would be much appreciated if it were, though, especially with the jewelry crafting fiasco we have on our hands. JC by itself demands an overland source of transmute crystals given sets do not drop in the new traits.
  • bri5
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    exeeter702 wrote: »
    From bgs alone, im constantly sitting at cap.

    This!!!
  • Oreyn_Bearclaw
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    ADarklore wrote: »
    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers
    • Trials end boss
    • vMA
    • Pledges
    • RDF Dailies
    • End boss chance for geodes
    • 1st RftW mail daily
    • Alliance end of campaign rewards.
    • Event boxes

    Yes... and how many of these are available to solo players who only do quest content?!? Oh, but apparently we don't want to transmute our gear in ZOS' mind. Locking this feature behind content that most solo players don't play is a bunch of b.s.

    I am predominantly a trial and group oriented PVE player. That said, most of my transmute come from solo PVP play. You don’t need a group to log into vicec for 30 minutes once a month on a few toons. That will solve any transmute problems you have. Also, last I checked VMA was solo, nor do you need a group for RftW mail. You don’t even need a single friend to do a random Normal once a day when groupfinder actually works pretty well for that.

    Plenty of ways to get transmute solo. And to be perfectly candid, if you absolutely refuse to group, why play an MMO? That part I will never quite understand.
    Edited by Oreyn_Bearclaw on August 27, 2018 6:49PM
  • Chilly-McFreeze
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    ADarklore wrote: »
    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers
    • Trials end boss
    • vMA
    • Pledges
    • RDF Dailies
    • End boss chance for geodes
    • 1st RftW mail daily
    • Alliance end of campaign rewards.
    • Event boxes

    Yes... and how many of these are available to solo players who only do quest content?!? Oh, but apparently we don't want to transmute our gear in ZOS' mind. Locking this feature behind content that most solo players don't play is a bunch of b.s.

    If I want a msa bow but I can't be arsed to step outside my pvp comfort zone - guess what? Right, I make demands in the forum instead of running that content. See what I did there? Only difference between this and yours is that crystals are much easier to come by.
  • Ender1310
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    So.. I'm kind of amazed at the emount of emotion. If someone wants to grind somewhere on their own to change their traits does it effect you? I'm not seeing the game breaking here. Thanks for all the feed back. For those that spoke up don't feel as if you are crying continue to voice your opinion. For the ones who were on the nay side thanks for the feed back. I didn't know battle grounds were viable.
  • exeeter702
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    ADarklore wrote: »
    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers
    • Trials end boss
    • vMA
    • Pledges
    • RDF Dailies
    • End boss chance for geodes
    • 1st RftW mail daily
    • Alliance end of campaign rewards.
    • Event boxes

    Yes... and how many of these are available to solo players who only do quest content?!? Oh, but apparently we don't want to transmute our gear in ZOS' mind. Locking this feature behind content that most solo players don't play is a bunch of b.s.
    Starlock wrote: »
    ADarklore wrote: »
    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers
    • Trials end boss
    • vMA
    • Pledges
    • RDF Dailies
    • End boss chance for geodes
    • 1st RftW mail daily
    • Alliance end of campaign rewards.
    • Event boxes

    Yes... and how many of these are available to solo players who only do quest content?!? Oh, but apparently we don't want to transmute our gear in ZOS' mind. Locking this feature behind content that most solo players don't play is a bunch of b.s.

    It is, and it’s very unfortunate. It’s more unfortunate that the predictable responses are a bunch of malarky that fail to understand why it is some people feel this is a problem. When this feature was in development, it was originally worse if you can believe it. It catered exclusively to the... what do they call themselves... ‘end game’ crowd and was vet group content only, iirc. Complaints were raised about this and about the lack of non-group, non-PvP sources for crystals. We still don’t have them, and it seems a long shot for it to be introduced now. It would be much appreciated if it were, though, especially with the jewelry crafting fiasco we have on our hands. JC by itself demands an overland source of transmute crystals given sets do not drop in the new traits.

    Honestly this argument gets old fast. Transmutation crystals were implemented specifically to create measurable end goal for those that participate and farm for specific gear and can be sure that their efforts arent exclusively at the mercy of rng.

    If you want to qualify for earning this form of currency, you need to participate in the requisite activities for which having said currency would even be relevant to you.

    Zos specifically omitted transmutation crystals from the questing / leveling experience because they understand full well 2 simple principles.

    1. The leveling questing experience presents no challenge whatsoever for which specific optimized triats are in any way necessary. This is the definition of relaxed, casual, low stakes, leasure content. If this is your preferred method of playing experience, you are not being punished by being "locked out" of the retraiting system. You are simply not being rewarded with a currency for which the developers have deemed desirable for players participating in end game pve/pvp activites for which optimized gear very much has an impact in your performance.

    2. A grind without a measurable end point is a very bad feeling for players in most cases. Having a way for players to say "well luck has been terrible, this is my 100th run of x dungeon without the drop i need. But if i keep at doing this content i will at least eventually be able to obtain it". It is also why the cap was set at where its at. Its a limited fixer for poor rng. They dont want trait drops to not even be a factor where eventually most players will be sitting on a mountian of transmuation gems thus completely rendering randomly rolled traits moot.
  • DMuehlhausen
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    They do need to up the rate that you can get Transmute Geodes from PvE dungeons.

    I can't stand doing PvP, one the game play but that lack of stability of the servers. Getting a purple one from each pledge is nice sure, but half the time I get 2 at most from each one. They should also just drop a blue or purple off every boss, or at th very least 100% off the last boss of any Vet dungeon
  • Ender1310
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    They do need to up the rate that you can get Transmute Geodes from PvE dungeons.

    I can't stand doing PvP, one the game play but that lack of stability of the servers. Getting a purple one from each pledge is nice sure, but half the time I get 2 at most from each one. They should also just drop a blue or purple off every boss, or at th very least 100% off the last boss of any Vet dungeon

    I could get behind this dropping off of the last boss idea. At least you could farm dungeons for them.
  • Starlock
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    exeeter702 wrote: »
    Honestly this argument gets old fast. Transmutation crystals were implemented specifically to create measurable end goal for those that participate and farm for specific gear and can be sure that their efforts arent exclusively at the mercy of rng.

    If you want to qualify for earning this form of currency, you need to participate in the requisite activities for which having said currency would even be relevant to you.

    You know what also gets old? People not actually asking the reasons why others want to transmute gear and inserting their own assumptions (usually pejorative) into the picture. You have no idea what is relevant to somone unless you ask.

    This, even after specifically calling out jewelry crafting, for which the notion of rng mercy does not even apply for dropped sets. :s
  • redspecter23
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    I do not agree with a Tel Var - Transmute exchange. At this point in time, there are only a few activities that reward transmute crystals, rewards for the worthy and end of campaign rewards. To a lesser extent, weekly rewards for trials. To a much lesser extent, undaunted dailies and dungeon bosses. If there were to be changes made, I'd like to see the rewards more evenly balanced among the current sources before adding new sources to the mix.
  • Splattercat_83
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    Ender1310 wrote: »
    Guess I was looking at a way that avoided group content. Something you could do on your own. Thanks for the dk feedback didn't think it would be viewed so negatively.

    Malestrom
  • exeeter702
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    Starlock wrote: »
    exeeter702 wrote: »
    Honestly this argument gets old fast. Transmutation crystals were implemented specifically to create measurable end goal for those that participate and farm for specific gear and can be sure that their efforts arent exclusively at the mercy of rng.

    If you want to qualify for earning this form of currency, you need to participate in the requisite activities for which having said currency would even be relevant to you.

    You know what also gets old? People not actually asking the reasons why others want to transmute gear and inserting their own assumptions (usually pejorative) into the picture. You have no idea what is relevant to somone unless you ask.

    This, even after specifically calling out jewelry crafting, for which the notion of rng mercy does not even apply for dropped sets. :s

    Relevancy is not subjective in this case. The rules are set i place by the devs for obvious reasons. The problem with people who share you mindset is that they dont know how to accept the simple truth that the question of WHY casual solo quest players would desire access to the retrait system is a worthless one.

    Regardless there is no convincing answer to that question. It has been asked numerous times, and it always boil down to some inconsequential or frankly ridiculous reason along the lines of "i pay to play this game too, i should have access to all systems offered" or "even as a casual player who only does quests, i deserve progression avenues too" etc etc etc.

    Its not meant to be useful for solo content overworld questing, its not meant for dedicated crafters, its not meant for RPers. Its meant to lessen the frustration for end game players grinding out content for ideal trait drops. End of discussion.
  • AlnilamE
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    ADarklore wrote: »
    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers
    • Trials end boss
    • vMA
    • Pledges
    • RDF Dailies
    • End boss chance for geodes
    • 1st RftW mail daily
    • Alliance end of campaign rewards.
    • Event boxes

    Yes... and how many of these are available to solo players who only do quest content?!? Oh, but apparently we don't want to transmute our gear in ZOS' mind. Locking this feature behind content that most solo players don't play is a bunch of b.s.

    If you are not doing content that gives you bound gear (dungeons and trials) in addition to transmute crystals, then what keeps you from simply grinding for the set item with the perfect trait in whatever zone it drops in? Or buying it? I mean, but a small Geode in the rewards for the major quest lines in all zones for all I care (the ones that award you a skill point), but I don't see them being that useful if you are not running dungeons and trials to farm bound sets to begin with.
    The Moot Councillor
  • Dreyloch
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    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers-Nope
    • Trials end boss-Nope
    • vMA-Nope
    • Pledges-once in a great while
    • RDF Dailies-Nope
    • End boss chance for geodes-Nope
    • 1st RftW mail daily-PvP'er so of course I get these. Have yet to see one with 24 geodes (the max) in it though.
    • Alliance end of campaign rewards.-Too long of a wait for the monthly ones. One piece a week is too little to play weekly campaign
    • Event boxes-Eh, now your stretching it...

    So roughly 3 of those things are open to me. The geode system needs to be able to hold more, and gain more within the type of play we do. PvE or PvP.
    "The fear of Death, is often worse than death itself"
  • Dreyloch
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    Ender1310 wrote: »
    Should the telavar stone system be used to supliment transmute stone gain?

    Areas of discussion/barriers:
    Would this impact running content/dungeons?

    What ratio of telavar/transmute feels right? (This still needs to be a grind).

    Discuss pro's and cons.

    I think you might be onto something here. I.C. does need population. If it costs say...10,000 Telvar to get a new type of currency that allows transmuting in one shot? I.C. would be way more popular, and people would have another great avenue to change items over.
    "The fear of Death, is often worse than death itself"
  • Ender1310
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    I do not agree with a Tel Var - Transmute exchange. At this point in time, there are only a few activities that reward transmute crystals, rewards for the worthy and end of campaign rewards. To a lesser extent, weekly rewards for trials. To a much lesser extent, undaunted dailies and dungeon bosses. If there were to be changes made, I'd like to see the rewards more evenly balanced among the current sources before adding new sources to the mix.

    Thanks!
  • Starlock
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    exeeter702 wrote: »
    Relevancy is not subjective in this case. The rules are set i place by the devs for obvious reasons. The problem with people who share you mindset is that they dont know how to accept the simple truth that the question of WHY casual solo quest players would desire access to the retrait system is a worthless one.

    It's kind of rude to suggest someone else's needs and concerns are "worthless." Somehow, I don't imagine the developers agree with that attitude considering the needs and concerns of paying customers directly impact their revenue. But since you clearly are not interested in discussing or asking others about their "worthless" needs and concerns, it is indeed the end of the discussion (it's not as as if a real discussion ever got started anyway).
    -*-*-*-

    At any rate, to more directly address the OP, I'm obviously for just about any and all increases in ways to earn transmute crystals. That said, folks who PvP regularly already have it easy in terms of earning them, so I'd rather see some other source that doesn't require PvP or group content. I didn't really care that much about the inaccessibility of the transmute system before, but that changed with jewelry crafting. Hopefully the developers will do something to address the issue since it throws something of a wrench into the original intent of the transmute system. It's supposed to be a "this lessens the trait grind for folks who want specific traits on their gear" not a "you cannot get this gear in this trait without this system, period."
  • exeeter702
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    Starlock wrote: »
    exeeter702 wrote: »
    Relevancy is not subjective in this case. The rules are set i place by the devs for obvious reasons. The problem with people who share you mindset is that they dont know how to accept the simple truth that the question of WHY casual solo quest players would desire access to the retrait system is a worthless one.

    It's kind of rude to suggest someone else's needs and concerns are "worthless." Somehow, I don't imagine the developers agree with that attitude considering the needs and concerns of paying customers directly impact their revenue. But since you clearly are not interested in discussing or asking others about their "worthless" needs and concerns, it is indeed the end of the discussion (it's not as as if a real discussion ever got started anyway).
    -*-*-*-

    Its worthless in that there is no measurable value or purpose in having that system in that category of content. Dont confuse the distinction. No one is talking about diminishing personal values in this game. Its about curbing entitlement for players who want something just because as opposed to having a legitimate reason for wanting it.

    Humor me on this one, why would a solo contnet casual player desire transmutation crystals? Aside from the two reasons i mentioned already?

  • Emma_Overload
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    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers
    • Trials end boss
    • vMA
    • Pledges
    • RDF Dailies
    • End boss chance for geodes
    • 1st RftW mail daily
    • Alliance end of campaign rewards.
    • Event boxes

    Tel var stones are STACKABLE and can be deposited in unlimited quantities into a bank. You can't do that with the geodes you get from all those methods.
    #CAREBEARMASTERRACE
  • Taleof2Cities
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    Ender1310 wrote: »
    So you don't think that there should be any other way to gain transmute? Do you think the current alotment is fine?
    There are better than half a dozen ways to gain Transmute crystals right now. How many more do you honestly need?
    • Trials coffers
    • Trials end boss
    • vMA
    • Pledges
    • RDF Dailies
    • End boss chance for geodes
    • 1st RftW mail daily
    • Alliance end of campaign rewards.
    • Event boxes

    Tel var stones are STACKABLE and can be deposited in unlimited quantities into a bank. You can't do that with the geodes you get from all those methods.

    Transmuting a full 5-pc set takes only 250 transmute stones ... which is one (1) 30-day PvP geode over the transmute cap.

    There’s really no need to have more stones on-hand than that.
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