Yeah no 30k-40k for me is honestly where most people should be at in terms of general population (This is of course for DDs and not tanks and healers lol) so I have no expectations of people generally when it comes to dps so long as they can pull their weight, anything higher than 42k is for over achievers lol
Shezzarrine wrote: »I only care about DPS in dungeons where the HM is a DPS race but thats it.
If theres no DPS race then it doesnt matter.
In fact moon hunter keep NEEDS to be done slowly unless your DDs have like 70k DPS each or something stupid like that otherwise you'll trigger multiple boss mechanics and get wiped as a result. So having a minimum DPS requirement would just be toxic tbh especially when they're intentionally slowing down dungeons even hardmodes like that.
Though I will admit the wardens (lightning mages or w/e) are a small DPS race but so long as there are never 3 up at once everything is fine tbh.
and just FYI 30k-40k DPS is more than enough for nearly all content baring Trial HMs.
Yes 30-40k is more than sufficient for any dungeon, but that's not what we are talking about here. You may consider that low dps, which is more or less true for end game, but we are talking low dps as sub-15k.
I honestly don't think I've ever had more than one or two pugs pulling in that 30-40k range. This is one reason why there are so few tanks and heals in queues (other than it being a less desirable role to most people) it's that they don't want to spend 50 min in an otherwise 10 min dungeon. Let alone vDLC where even if there isn't a dps check the fights can be much harder on ta ks and heals the longer they go on, when mistakes start to mount.
I don't believe dps requirements are the way to solve this, but can we at least acknowledge this as a problem?
Yeah no 30k-40k for me is honestly where most people should be at in terms of general population (This is of course for DDs and not tanks and healers lol) so I have no expectations of people generally when it comes to dps so long as they can pull their weight, anything higher than 42k is for over achievers lol
Yeah its totally fine to acknowledge the problem and I agree but if we do nothing with it then its pointless. Right now as far as I can see putting another barrier on the content would just be bad for new players and the player base generally (as you probably agree), My issue with all this is that instead of actually teaching new players and going out of their way to help people, they instead want to just block people who dont know any better from doing the content which imo is elitist as hell.
Acknowledge the problem fine, but we should teach those who have lower DPS how to be better. More people need to do this instead of just kicking them from group finder, ADD THEM and HELP them. I do it all the time when someone asks in chat or when we get a random running with our usual group. Always help them. Its the only way to reduce the problem of people joining with virtually no DPS.
ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
SquareSausage wrote: »Grouped into a vet BC2 today and i can attest to my tank doing 50% damage, the bosses' health bar was dropping under 4k a sec, it was so bad. I had frost wall and engulfing flames up and standard as when ready. One DPS was so scared of fighting he was running away from the adds and resetting the fight constantly on Keeper Imiril when he dissapears and summons adds and then respawns after a short duration. We had banekin, matriarchs, clanfears and boss all up at once for most of the fight.
failed final boss as they couldnt kill behemoths or orbs that heal the boss in time, wasnt even a pledge. Had to quit.
ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
Kuramas9tails wrote: »ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
You literally randomized yourself into a group dungeon on veteran mode knowing there was a chance you would get a good group or bad.
That was the chance you took.
Next time, I suggest you find some DPS you can rely on instead of randomizing.
Facefister wrote: »Here is this "nearly all high dps DDs are dying non-stop in trials, while that 10k dps guy survives the entire fight" post. It's getting stale.Facefister wrote: »The mindset of the DDs, especially the bad ones, is that the tank and the healer should fulfill their role while their "role" of the Damage Dealer is a huge grey area which allows all kinds of shenanigans.
No, there is another kind of bad DPS. The kind that may be able to do ungodly amounts of damage, but if you fart in his general direction he'll keel over. They are the kind that refuse to adapt to any circumstances that fall outside his little meta box and would rather go on a tirade in general chat and/or the forums than make any adjustment to their tactics or stats because "muh deeps would drop!"
SquareSausage wrote: »Grouped into a vet BC2 today and i can attest to my tank doing 50% damage, the bosses' health bar was dropping under 4k a sec, it was so bad. I had frost wall and engulfing flames up and standard as when ready. One DPS was so scared of fighting he was running away from the adds and resetting the fight constantly on Keeper Imiril when he dissapears and summons adds and then respawns after a short duration. We had banekin, matriarchs, clanfears and boss all up at once for most of the fight.
failed final boss as they couldnt kill behemoths or orbs that heal the boss in time, wasnt even a pledge. Had to quit.
If your tank is doing 50% or the group damage either the group damage is 4K or your tank is setup as a dps.
Facefister wrote: »Here is this "nearly all high dps DDs are dying non-stop in trials, while that 10k dps guy survives the entire fight" post. It's getting stale.Facefister wrote: »The mindset of the DDs, especially the bad ones, is that the tank and the healer should fulfill their role while their "role" of the Damage Dealer is a huge grey area which allows all kinds of shenanigans.
No, there is another kind of bad DPS. The kind that may be able to do ungodly amounts of damage, but if you fart in his general direction he'll keel over. They are the kind that refuse to adapt to any circumstances that fall outside his little meta box and would rather go on a tirade in general chat and/or the forums than make any adjustment to their tactics or stats because "muh deeps would drop!"
It's stupid and unrealistic.
Iv'e never seen it happening, and probably never will, because if you stop, and think about how stupid that thing is, you will soon realize why it makes no sense.
Do you really think that a dps who can do 40/50 or even 60 k dps will survive less then a noob who can barely do 10 k dps? Do you realize that there is a pretty big difference in skills? Do you realize that self heals are tied with the same stats that allow you to do damage? If i have a healer, i can pretty much tank any boss aside from the bosses that hit very hard, and i have the standard 17.1k health, what generally happens with a 10 k dps dd, when he's targeted by a boss is this: he/she runs around like a chicken without head, constantly bringing the boss out of ground aoes, lengthening the fight, and dying shortly after usually because of lack or resources ( yes, your 25 k health isn't gonna save you when you have 0 resources and are forced to heavy attack every 2 seconds) or they die because of mechanic.
This is what actually happens, not the 10k dps survives because 30 k health fairytale.
ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
SquareSausage wrote: »SquareSausage wrote: »Grouped into a vet BC2 today and i can attest to my tank doing 50% damage, the bosses' health bar was dropping under 4k a sec, it was so bad. I had frost wall and engulfing flames up and standard as when ready. One DPS was so scared of fighting he was running away from the adds and resetting the fight constantly on Keeper Imiril when he dissapears and summons adds and then respawns after a short duration. We had banekin, matriarchs, clanfears and boss all up at once for most of the fight.
failed final boss as they couldnt kill behemoths or orbs that heal the boss in time, wasnt even a pledge. Had to quit.
If your tank is doing 50% or the group damage either the group damage is 4K or your tank is setup as a dps.
As I said I was doing 50% of damage with frost wall and engulfing flames for about 2k dps, the healer was trying his hardest to keep the other 2 dps alive who were standing infront of behemoth breath or in the blue fire, the other 2 dps I cant say exactly what they were doing, more likely panicking.
The thing is poor DPS players are usually those who are not very good at game mechanics, or slow reflexes, stubborn, or all of the above and some more. Which all add up to give a terrible outcome in group content.
People saying 50k dps but dies a lot, or 5k dps but never dies on a DD is deluded.
The 50k dps guy will know mechanics inside out, provide aoe and have a shield and/or self heal and can prob solo the dungeon.
The 5k dps will have poor dps, no mechanics understanding, poor response time, gets flustered easy and dies all the time.
StormChaser3000 wrote: »StamWhipCultist wrote: »20k+ for regular vets
30k+ for DLC vet hardmodes
That is how I feel when I see combat metrics from cakewalk dungeons compared to struggling or unable to complete groups.
I have a question. When we talk about 20-30k DPS, are we talking about single target DPS? What about sorcerers? I've been quite frustrated while testing my sorc on the precursor and pulling average 13-14k (18k if to use ultimate ability). However most of my attack skills are AoE, so in theory my DPS should be much higher when fighting mob groups in dungeons (on a side note I have no issues to do solo normal dungeons, 1st versions). So I wonder whether this AoE factor is counted and I can start doing group vets with my 14k single target DPS, or should I wait till I figure out how to pull 20k single target on my sorc?
Apples and Styrofoam Oranges. Backthen everything was an endless grind. Gear was an endless grind, items were an endless grind, leveling was an endless grind. And I am not talking about killing 10 wolves.ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
If you think taking 10 minutes to kill a boss is bad it's a good thing you didn't play online RPGs back in the old days when they could take hours.
Facefister wrote: »Apples and Styrofoam Oranges. Backthen everything was an endless grind. Gear was an endless grind, items were an endless grind, leveling was an endless grind. And I am not talking about killing 10 wolves.ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
If you think taking 10 minutes to kill a boss is bad it's a good thing you didn't play online RPGs back in the old days when they could take hours.
CyberSkooma wrote: »Facefister wrote: »Here is this "nearly all high dps DDs are dying non-stop in trials, while that 10k dps guy survives the entire fight" post. It's getting stale.Facefister wrote: »The mindset of the DDs, especially the bad ones, is that the tank and the healer should fulfill their role while their "role" of the Damage Dealer is a huge grey area which allows all kinds of shenanigans.
No, there is another kind of bad DPS. The kind that may be able to do ungodly amounts of damage, but if you fart in his general direction he'll keel over. They are the kind that refuse to adapt to any circumstances that fall outside his little meta box and would rather go on a tirade in general chat and/or the forums than make any adjustment to their tactics or stats because "muh deeps would drop!"
It's stupid and unrealistic.
Iv'e never seen it happening, and probably never will, because if you stop, and think about how stupid that thing is, you will soon realize why it makes no sense.
Do you really think that a dps who can do 40/50 or even 60 k dps will survive less then a noob who can barely do 10 k dps? Do you realize that there is a pretty big difference in skills? Do you realize that self heals are tied with the same stats that allow you to do damage? If i have a healer, i can pretty much tank any boss aside from the bosses that hit very hard, and i have the standard 17.1k health, what generally happens with a 10 k dps dd, when he's targeted by a boss is this: he/she runs around like a chicken without head, constantly bringing the boss out of ground aoes, lengthening the fight, and dying shortly after usually because of lack or resources ( yes, your 25 k health isn't gonna save you when you have 0 resources and are forced to heavy attack every 2 seconds) or they die because of mechanic.
This is what actually happens, not the 10k dps survives because 30 k health fairytale.
The issue that people are talking about, which I mainly see in trials, are DPS that are so concentrated on hitting a "parse" on a boss that they don't pay attention to mechanics and end up getting obliterated. It happens.
LordSarevok wrote: »And one other thing... If someone is competent enough to gear, practice rotation, and attain a 30k+ dps parse they are much less likely to die than the potato dps. And maybe the potato lives because they constantly shield with 100 points in bastion and have 30k health...
Facefister wrote: »Apples and Styrofoam Oranges. Backthen everything was an endless grind. Gear was an endless grind, items were an endless grind, leveling was an endless grind. And I am not talking about killing 10 wolves.ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
If you think taking 10 minutes to kill a boss is bad it's a good thing you didn't play online RPGs back in the old days when they could take hours.
My post had nothing to do with apples and styrofoam oranges.
I wasn't trying to compare this game to older MMORPGs anyway. I was doing the opposite in fact - and pointing out how different they are. On those games, a 10 minute boss fight wouldn't have been anything to complain about. So for someone with my perspective - it's kind of amusing to watch players bemoan 10 minutes as if that's a long time to fight a boss.
Facefister wrote: »Apples and Styrofoam Oranges. Backthen everything was an endless grind. Gear was an endless grind, items were an endless grind, leveling was an endless grind. And I am not talking about killing 10 wolves.ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
If you think taking 10 minutes to kill a boss is bad it's a good thing you didn't play online RPGs back in the old days when they could take hours.
My post had nothing to do with apples and styrofoam oranges.
I wasn't trying to compare this game to older MMORPGs anyway. I was doing the opposite in fact - and pointing out how different they are. On those games, a 10 minute boss fight wouldn't have been anything to complain about. So for someone with my perspective - it's kind of amusing to watch players bemoan 10 minutes as if that's a long time to fight a boss.
And for this game, it is.
Your mindset has absolutely nothing to do with this. If 10 minutes was average for you, youd have been angry if your fight took half an hour...
Same principal. I generally dislike gamers that think they are superior because they're "old school"
Facefister wrote: »You can be sure about that your 10k ps dd dies way more often than that guy who is steadily pulling off 40k+ dps
Maybe. On the other hand I've had personal experience with ultra high DPS players who die rather quickly after the pull and spend most of their time berating the rest of the party for not "playing correctly". Meanwhile the fellow with sub-par DPS is still alive and doing much more overall damage than the elitist because he doesn't get blown away by a stiff breeze. Actually, even the healer and the tank are doing more damage. Because they aren't dead.
I've heard comments that 16K health is good enough...I find that starting at at least 20K keeps you in the battle. This was the problem with most of my characters...health was too low.
Facefister wrote: »Apples and Styrofoam Oranges. Backthen everything was an endless grind. Gear was an endless grind, items were an endless grind, leveling was an endless grind. And I am not talking about killing 10 wolves.ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
If you think taking 10 minutes to kill a boss is bad it's a good thing you didn't play online RPGs back in the old days when they could take hours.
My post had nothing to do with apples and styrofoam oranges.
I wasn't trying to compare this game to older MMORPGs anyway. I was doing the opposite in fact - and pointing out how different they are. On those games, a 10 minute boss fight wouldn't have been anything to complain about. So for someone with my perspective - it's kind of amusing to watch players bemoan 10 minutes as if that's a long time to fight a boss.
And for this game, it is.
Your mindset has absolutely nothing to do with this. If 10 minutes was average for you, youd have been angry if your fight took half an hour...
Same principal. I generally dislike gamers that think they are superior because they're "old school"
I don't know what I said that makes you think I believe I'm "superior". You simply made that part of up - because I never said any such thing.
I just think it's funny how drastically MMORPGs have changed over my life time - where 10 minutes has now turned into a player's idea of an excessively long boss fight. Back in the old days 10 minutes could have been a trash pull.
But that's ok if you "dislike" me because of that. I"ll try not to let that hurt my feelings.
Facefister wrote: »Apples and Styrofoam Oranges. Backthen everything was an endless grind. Gear was an endless grind, items were an endless grind, leveling was an endless grind. And I am not talking about killing 10 wolves.ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
If you think taking 10 minutes to kill a boss is bad it's a good thing you didn't play online RPGs back in the old days when they could take hours.
My post had nothing to do with apples and styrofoam oranges.
I wasn't trying to compare this game to older MMORPGs anyway. I was doing the opposite in fact - and pointing out how different they are. On those games, a 10 minute boss fight wouldn't have been anything to complain about. So for someone with my perspective - it's kind of amusing to watch players bemoan 10 minutes as if that's a long time to fight a boss.
And for this game, it is.
Your mindset has absolutely nothing to do with this. If 10 minutes was average for you, youd have been angry if your fight took half an hour...
Same principal. I generally dislike gamers that think they are superior because they're "old school"
I don't know what I said that makes you think I believe I'm "superior". You simply made that part of up - because I never said any such thing.
I just think it's funny how drastically MMORPGs have changed over my life time - where 10 minutes has now turned into a player's idea of an excessively long boss fight. Back in the old days 10 minutes could have been a trash pull.
But that's ok if you "dislike" me because of that. I"ll try not to let that hurt my feelings.
Well when you say things like that it brings to mind the "Back in my day, we used to walk uphill both ways in the snow to get to school" types that think that they are instantly better than you because of it.
May not necessarily be you, but those people exist and their posts are VERY reminiscent of yours
Facefister wrote: »The problem with low dps people are that they're so ignorant. They don't want to listen - They'll rather seek an excuse to blame you than better themselves.Shezzarrine wrote: »I only care about DPS in dungeons where the HM is a DPS race but thats it.
If theres no DPS race then it doesnt matter.
In fact moon hunter keep NEEDS to be done slowly unless your DDs have like 70k DPS each or something stupid like that otherwise you'll trigger multiple boss mechanics and get wiped as a result. So having a minimum DPS requirement would just be toxic tbh especially when they're intentionally slowing down dungeons even hardmodes like that.
Though I will admit the wardens (lightning mages or w/e) are a small DPS race but so long as there are never 3 up at once everything is fine tbh.
and just FYI 30k-40k DPS is more than enough for nearly all content baring Trial HMs.
Yes 30-40k is more than sufficient for any dungeon, but that's not what we are talking about here. You may consider that low dps, which is more or less true for end game, but we are talking low dps as sub-15k.
I honestly don't think I've ever had more than one or two pugs pulling in that 30-40k range. This is one reason why there are so few tanks and heals in queues (other than it being a less desirable role to most people) it's that they don't want to spend 50 min in an otherwise 10 min dungeon. Let alone vDLC where even if there isn't a dps check the fights can be much harder on ta ks and heals the longer they go on, when mistakes start to mount.
I don't believe dps requirements are the way to solve this, but can we at least acknowledge this as a problem?
Yeah no 30k-40k for me is honestly where most people should be at in terms of general population (This is of course for DDs and not tanks and healers lol) so I have no expectations of people generally when it comes to dps so long as they can pull their weight, anything higher than 42k is for over achievers lol
Yeah its totally fine to acknowledge the problem and I agree but if we do nothing with it then its pointless. Right now as far as I can see putting another barrier on the content would just be bad for new players and the player base generally (as you probably agree), My issue with all this is that instead of actually teaching new players and going out of their way to help people, they instead want to just block people who dont know any better from doing the content which imo is elitist as hell.
Acknowledge the problem fine, but we should teach those who have lower DPS how to be better. More people need to do this instead of just kicking them from group finder, ADD THEM and HELP them. I do it all the time when someone asks in chat or when we get a random running with our usual group. Always help them. Its the only way to reduce the problem of people joining with virtually no DPS.
"You're a meta slave!"
"But do you survive longer than 12 seconds?"
Splattercat_83 wrote: »Facefister wrote: »You can be sure about that your 10k ps dd dies way more often than that guy who is steadily pulling off 40k+ dps
Maybe. On the other hand I've had personal experience with ultra high DPS players who die rather quickly after the pull and spend most of their time berating the rest of the party for not "playing correctly". Meanwhile the fellow with sub-par DPS is still alive and doing much more overall damage than the elitist because he doesn't get blown away by a stiff breeze. Actually, even the healer and the tank are doing more damage. Because they aren't dead.
I've heard comments that 16K health is good enough...I find that starting at at least 20K keeps you in the battle. This was the problem with most of my characters...health was too low.
16 health is more than enough if you know mechanics and where damage is coming from. If you dont then that number needs to be around 19-20k
Facefister wrote: »The problem with low dps people are that they're so ignorant. They don't want to listen - They'll rather seek an excuse to blame you than better themselves.Shezzarrine wrote: »I only care about DPS in dungeons where the HM is a DPS race but thats it.
If theres no DPS race then it doesnt matter.
In fact moon hunter keep NEEDS to be done slowly unless your DDs have like 70k DPS each or something stupid like that otherwise you'll trigger multiple boss mechanics and get wiped as a result. So having a minimum DPS requirement would just be toxic tbh especially when they're intentionally slowing down dungeons even hardmodes like that.
Though I will admit the wardens (lightning mages or w/e) are a small DPS race but so long as there are never 3 up at once everything is fine tbh.
and just FYI 30k-40k DPS is more than enough for nearly all content baring Trial HMs.
Yes 30-40k is more than sufficient for any dungeon, but that's not what we are talking about here. You may consider that low dps, which is more or less true for end game, but we are talking low dps as sub-15k.
I honestly don't think I've ever had more than one or two pugs pulling in that 30-40k range. This is one reason why there are so few tanks and heals in queues (other than it being a less desirable role to most people) it's that they don't want to spend 50 min in an otherwise 10 min dungeon. Let alone vDLC where even if there isn't a dps check the fights can be much harder on ta ks and heals the longer they go on, when mistakes start to mount.
I don't believe dps requirements are the way to solve this, but can we at least acknowledge this as a problem?
Yeah no 30k-40k for me is honestly where most people should be at in terms of general population (This is of course for DDs and not tanks and healers lol) so I have no expectations of people generally when it comes to dps so long as they can pull their weight, anything higher than 42k is for over achievers lol
Yeah its totally fine to acknowledge the problem and I agree but if we do nothing with it then its pointless. Right now as far as I can see putting another barrier on the content would just be bad for new players and the player base generally (as you probably agree), My issue with all this is that instead of actually teaching new players and going out of their way to help people, they instead want to just block people who dont know any better from doing the content which imo is elitist as hell.
Acknowledge the problem fine, but we should teach those who have lower DPS how to be better. More people need to do this instead of just kicking them from group finder, ADD THEM and HELP them. I do it all the time when someone asks in chat or when we get a random running with our usual group. Always help them. Its the only way to reduce the problem of people joining with virtually no DPS.
"You're a meta slave!"
"But do you survive longer than 12 seconds?"
It's the high DPS people who show ignorance and stubbornness more often. Why? Because they think they know everything already. They don't think they can make any mistakes because "look at muh deeps!" Those low dps people know they are low dps and are usually willing to improve. As long as you're not being an *** about it anyway. Instead of yelling at them or telling them what to do and trying to get them to completely rebuild their character from scratch, try offering suggestions that are applicable to what they seem to be going for.
LordSarevok wrote: »I'm telling you! Licensing tests for all veteran content would help a lot! Just like good old Gran Turismo licensing tests. It needs to be a solo gauntlet that certifies you as a role.
Tanking it will be about absorbing damage, avoiding one shots, bar swap mechanics, bash/interrupts, mob placement, debuffs, pulling mobs inside AoE's, and resource management.
Dps certification, don't stand in stupid, don't stand behind the tank, bash/interrupts, mob priorities, pull at least 20k dps for vet content, 25 for vet dlc, 30 vet trials, 35k vet HM dlc/trials, and self sustain.
Don't play healer so wouldn't have valid input.