we all know it, rune cage will probably get another nerf, like removed damage due to it will not be used anyways when people break from it, and raised the cost of cast
Yeah, and it was a disorient, not a stun, broken from any damage that was not a DoT for this particular morph. It was useless. Not sure what kind of point you're trying to make.
Yeah, and it was a disorient, not a stun, broken from any damage that was not a DoT for this particular morph. It was useless. Not sure what kind of point you're trying to make.
19.5 secs -> down to 2 secs now, kinda extreme nerf
Farm dsa for the master staff and ignore all wing spammers
Reach is reflectable.
Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
2 seconds is pretty much pointless now, taking into account the long casting time by the skill itself and the ability to dodge it. They could have just deleted the skill.
Yeah, and it was a disorient, not a stun, broken from any damage that was not a DoT for this particular morph. It was useless. Not sure what kind of point you're trying to make.
19.5 secs -> down to 2 secs now, kinda extreme nerf
The question should be, what will we be replacing rune cage with as it now will be an essentially useless skill.
This will be a mayor setback for me as a duelwiel/resto sorc who rely on cage for my burst combo.
I been thinking of swapping my swords for a frost staff and replacing rune cage with destructive clench as it will basically do the same as cage.
Foot note.
I wonder how long will it be before the calls for dest clench or Fury to be be nerved because it's to "OP".
PS4 EU
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