I honestly don't see how it would change much, considering CC immunity exists. In fact, it would make it easier for me to block dawnbreaker combo that I block 99.9% of the time already. From my perspective using mag warden in PvP, I use Sellistrix helm anyway for the NBs out thereIt works reliably enough on singles (and especially zergs at the breeches in my ice wall combined with winterborn proc, and also in BGs), that I would never slot an additional skill to gain a stun.
I honestly don't see how it would change much, considering CC immunity exists. In fact, it would make it easier for me to block dawnbreaker combo that I block 99.9% of the time already. From my perspective using mag warden in PvP, I use Sellistrix helm anyway for the NBs out thereIt works reliably enough on singles (and especially zergs at the breeches in my ice wall combined with winterborn proc, and also in BGs), that I would never slot an additional skill to gain a stun.
Saying stuns don't change much becouse there's cc immunity. It's saying that damage doesn't change much becouse there's healing
I honestly don't see how it would change much, considering CC immunity exists. In fact, it would make it easier for me to block dawnbreaker combo that I block 99.9% of the time already. From my perspective using mag warden in PvP, I use Sellistrix helm anyway for the NBs out thereIt works reliably enough on singles (and especially zergs at the breeches in my ice wall combined with winterborn proc, and also in BGs), that I would never slot an additional skill to gain a stun.
Saying stuns don't change much becouse there's cc immunity. It's saying that damage doesn't change much becouse there's healing
I'm saying it won't mean much in PvP because you will only give the person CC immunity before you actually burst them down. How will that be useful? You can claim it will be, but we will see if they add a stun. An immobilize would be better in my opinion, at least for PvP, on both mag templar and mag warden, and would be the sensible direction for the dev team to take.
For me, a stun is worthless when most targets are CC immune or simply will be out of range most of the time during combat.
If you want a preview of how useful a stun would be, use a sorc and make sure to look at rune cage when you pvp someone. Even in a 1v1 its not often you can use it. Also note how fast the opponent breaks free and blocks. In that situation, its a waste of a slot. Where Sellistrix is useful is NOT the fact that it is a stun alone, it's that its AoE, can't be dodged, and its also unpredictable to both you and the opponent. Without predictability, no one can be prepared 100% for its stun and ready to block, but it also means you can't show any signs you are ready to burst your opponent down. See how unpredictability is actually a STRENGTH in real combat? If the stun isn't random, it will have little to no use versus anyone with a brain. If it is random, both you and your opponent have to be on guard and ready to either seize victory or defend when it comes.
Tell me how a warden class skill would replace that element of unpredictability? You and I both know ZOS doesn't care about interesting or non-rotational mechanics. We both know that the hypothetical stun or whatever they do with warden won't and instead eventually lead to you being read and that's the end of you on a mag templar or mag warden in PvP, unless you are running a build with god-like healing and in that case you won't be killing anyone and the stun is still useless because you will either be in a zerg or on the defense all the time!
Clarified enough?
I honestly don't see how it would change much, considering CC immunity exists. In fact, it would make it easier for me to block dawnbreaker combo that I block 99.9% of the time already. From my perspective using mag warden in PvP, I use Sellistrix helm anyway for the NBs out thereIt works reliably enough on singles (and especially zergs at the breeches in my ice wall combined with winterborn proc, and also in BGs), that I would never slot an additional skill to gain a stun.
Saying stuns don't change much becouse there's cc immunity. It's saying that damage doesn't change much becouse there's healing
I'm saying it won't mean much in PvP because you will only give the person CC immunity before you actually burst them down. How will that be useful? You can claim it will be, but we will see if they add a stun. An immobilize would be better in my opinion, at least for PvP, on both mag templar and mag warden, and would be the sensible direction for the dev team to take.
For me, a stun is worthless when most targets are CC immune or simply will be out of range most of the time during combat.
If you want a preview of how useful a stun would be, use a sorc and make sure to look at rune cage when you pvp someone. Even in a 1v1 its not often you can use it. Also note how fast the opponent breaks free and blocks. In that situation, its a waste of a slot. Where Sellistrix is useful is NOT the fact that it is a stun alone, it's that its AoE, can't be dodged, and its also unpredictable to both you and the opponent. Without predictability, no one can be prepared 100% for its stun and ready to block, but it also means you can't show any signs you are ready to burst your opponent down. See how unpredictability is actually a STRENGTH in real combat? If the stun isn't random, it will have little to no use versus anyone with a brain. If it is random, both you and your opponent have to be on guard and ready to either seize victory or defend when it comes.
Tell me how a warden class skill would replace that element of unpredictability? You and I both know ZOS doesn't care about interesting or non-rotational mechanics. We both know that the hypothetical stun or whatever they do with warden won't and instead eventually lead to you being read and that's the end of you on a mag templar or mag warden in PvP, unless you are running a build with god-like healing and in that case you won't be killing anyone and the stun is still useless because you will either be in a zerg or on the defense all the time!
Clarified enough?
You can't kill anyone without stunning them.