Facefister wrote: »You can be sure about that your 10k ps dd dies way more often than that guy who is steadily pulling off 40k+ dps
Facefister wrote: »You can be sure about that your 10k ps dd dies way more often than that guy who is steadily pulling off 40k+ dps
Maybe. On the other hand I've had personal experience with ultra high DPS players who die rather quickly after the pull and spend most of their time berating the rest of the party for not "playing correctly". Meanwhile the fellow with sub-par DPS is still alive and doing much more overall damage than the elitist because he doesn't get blown away by a stiff breeze. Actually, even the healer and the tank are doing more damage. Because they aren't dead.
MLGProPlayer wrote: »You need more DPS yourself (47% means you were useless too), and don't use a frost warden build if you know it sucks.
You really only need 1 decent DPS to complete all non-DLC dungeons.
TheInfernalRage wrote: »MLGProPlayer wrote: »You need more DPS yourself (47% means you were useless too), and don't use a frost warden build if you know it sucks.
You really only need 1 decent DPS to complete all non-DLC dungeons.
Isn't s/he the tank?
Facefister wrote: »You know what I hate about DDs? I am a DD myself don't get it wrong...
The attitude of DDs is what I hate:
"A tank should block and debuff the boss you know, he should do all of this. And don't forget horn!"
"A healer should heal, provide combat prayer and ofcourse horn!"
"30k dps?! Stop being so arrogant, what is this? Epeen contest? My damage is more than enough!" 30k dps he says! What a tool..."
You're naive, your average PuG gets 15k dps combined, and half of it does the tank. Besides, there is no "more than enough" dps. This mindset is the reason why your average DD is gimping him-/herself around 4k~9k dps at best. Why not aim higher? Why keep yourself that low and tell yourself that's ok? Why not blowing that boss to smithereens?I disagree. 15K dps is more than enough for most non-dlc vet dungeons if they know most of the mechanics, don’t stand in stupid, plus you have a decent healer and tank.
In normal it has happened even understandable if you go in with an high cp dps / healer setup with an group of new players.I won't lie that I have had times where I went pugging and I knew I could easily do more dps than the 3 others put together (one was a fake tank trying to be a dps) and I would be far quicker to just do the dungeon than spend over an hour on normal in a dungeon. I mean normal, not vet.
I Pugged vSelene the other day on my healer and was the main overall DD.
I stopped to watch and clocked the 2 DDs pulling a combined 5 - 8k DPS while tank had boss taunted.
It took 45 mins to finish that sorry state of a group as i still had to heal a lot.
I suggested in the group text they go google Alcast and learn about DPS rotations and skill use.
LeagueTroll wrote: »I Pugged vSelene the other day on my healer and was the main overall DD.
I stopped to watch and clocked the 2 DDs pulling a combined 5 - 8k DPS while tank had boss taunted.
It took 45 mins to finish that sorry state of a group as i still had to heal a lot.
I suggested in the group text they go google Alcast and learn about DPS rotations and skill use.
No they won’t. They won’t improve unless they get kicked and flamed on regular basis. Some even under those circumstances refuse to git gud.
Yes there should be a minimum damage level to do high end content.. I'd say 80k minimum..
Facefister wrote: »You can be sure about that your 10k ps dd dies way more often than that guy who is steadily pulling off 40k+ dps
Maybe. On the other hand I've had personal experience with ultra high DPS players who die rather quickly after the pull and spend most of their time berating the rest of the party for not "playing correctly". Meanwhile the fellow with sub-par DPS is still alive and doing much more overall damage than the elitist because he doesn't get blown away by a stiff breeze. Actually, even the healer and the tank are doing more damage. Because they aren't dead.