Fang Lair boss fights resetting seemingly at random

sim_pol
sim_pol
Our group had finished Fang Lair hardmode after many attempts, and wanted to get the speedrun and nodeath achievements as well. We had been experiencing the reset issue on the last boss, but it would only happen before combat started and never in the middle of the fight on that particular boss. On our two attempts to get nodeath and speedrun, the resetting issue happened a lot on the first two bosses, and I recorded it on out second attempt.

https://www.youtube.com/watch?v=U2cdceM3Oek&
  • sim_pol
    sim_pol
    This occurred on the live server, PC-NA, on 6/22/18, on patch 4.0.10.1619686
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    From my experience with glitching flashing out enemies and resetting, it only happens when I have a pet out.
    Specifically, it happens on my nightblade when I trigger Siphoning Attacks before aggro and then trigger Dark Shade right away to go in and minor maim debuff the boss as I am running into melee range.
    This may have something to do with the recent change to allow the ranged Shade to be summoned without a target and both Shade morphs to not immediately aggro the target until they actually get in range or attack.

    Pets seem to make aggro tracking bug out.

    Edit: No, I didn't watch the video so can't even tell if you have any pets in there.
    Edited by Mystrius_Archaion on June 24, 2018 11:54PM
  • hamsterontherocksb16_ESO
    Just want to weigh in and say its bugged. Had 6 tries on the first boss and it always reset after the first or second wave.
    Can´t tell if pets are the culprit.

    Given that motifs are supposed to drop soon I hope there is a fix soon.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    From my experience with glitching flashing out enemies and resetting, it only happens when I have a pet out.
    Specifically, it happens on my nightblade when I trigger Siphoning Attacks before aggro and then trigger Dark Shade right away to go in and minor maim debuff the boss as I am running into melee range.
    This may have something to do with the recent change to allow the ranged Shade to be summoned without a target and both Shade morphs to not immediately aggro the target until they actually get in range or attack.

    Pets seem to make aggro tracking bug out.

    Edit: No, I didn't watch the video so can't even tell if you have any pets in there.

    As if wardens weren't already undesirable enough. Great.
  • Adinay
    Adinay
    ✭✭
    Pets / no pets, same thing happens, so its not just pets causing the bug. Maybe they make it worse? who knows but they are not the sole culprit. Its also more than just first boss. First and second boss seem to do it the most and at any point in time during the fight. Last boss does it often too but for us it was always within 10 seconds of starting the fight.
  • NupidStoob
    NupidStoob
    ✭✭✭✭✭
    We removed pets after a bunch of resets and it worked right away. Keep in mind that th netch also counts as pet.

    We completely deslotted them.
    Edited by NupidStoob on June 28, 2018 3:39PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks all, we're working on getting this fixed in an incremental patch.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Jailbirdy
    Jailbirdy
    ✭✭✭✭✭
    Thanks all, we're working on getting this fixed in an incremental patch.

    and that is tentatively scheduled for 3 weeks from now, is that correct?
    Disclaimer: The statements and information from this account are for entertainment & informational purposes only. Any interpretation, implied or otherwise does not constitute negligence on any part of this forum posting.
  • Bfish22090
    Bfish22090
    ✭✭✭✭✭
    Jailbirdy wrote: »
    Thanks all, we're working on getting this fixed in an incremental patch.

    and that is tentatively scheduled for 3 weeks from now, is that correct?

    thats much too soon. you have to be realistic
  • anathemort
    anathemort
    ✭✭
    We had this just now too. After stepping out of the arena and putting away all pets (incl the warden bear), we were able to finish it normally.
  • Apache_Kid
    Apache_Kid
    ✭✭✭✭✭
    ✭✭✭✭
    Bfish22090 wrote: »
    Jailbirdy wrote: »
    Thanks all, we're working on getting this fixed in an incremental patch.

    and that is tentatively scheduled for 3 weeks from now, is that correct?

    thats much too soon. you have to be realistic

    The dungeons have been out for 4 months!
  • What_In_Tarnation
    What_In_Tarnation
    ✭✭✭✭
    Apache_Kid wrote: »
    Bfish22090 wrote: »
    Jailbirdy wrote: »
    Thanks all, we're working on getting this fixed in an incremental patch.

    and that is tentatively scheduled for 3 weeks from now, is that correct?

    thats much too soon. you have to be realistic

    The dungeons have been out for 4 months!

    I think this bug had been reported on pts, too.
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    Yep rip pets, if you use them :-)
  • ArukadoZ
    ArukadoZ
    Soul Shriven
    Thanks all, we're working on getting this fixed in an incremental patch.

    The 4.0.11 patch notes mention nothing about the bosses resetting in Fang's Lair. Are we to expect them to remain bugged until the next incremental patch...?
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Still no fix...

    Would be nice if I could farm motifs on my warden...
  • Kainarel
    Kainarel
    ✭✭✭
    Still happening, plus the wolves are spawning like crazy, even with one of them still alive new ones come in. How even..
  • ClandestineQueen
    The bear kept resetting for my friends and I. All night. We’d get somewhere, get them down, continue to run around like idiots and then BAAM for no reason it all just restarts again. Help! Please fix this issue!
  • Cardthief
    Cardthief
    ✭✭✭
    The wolves also are not detonating when they should be, normally if someone goes down you can get close to the wolves and trigger their detonation, and dodge-roll out before the blast goes off so you can rez your teammates, but ever since the past patch or 2 the wolves wont explode right away when you are near them. You can stand still and the wolves will either stand still and stare at you, or detonate at a delayed time.
    (MC) Main DPS: Redz Kuinn - Lvl 50 - MagSorc - PvE
    Main Healer: Soranna Anilu - Lvl 50 - Templar - PvE
    Main Tank: Seamus Kuinn - Lvl 50 - Dragonknight - PvE
  • Kainarel
    Kainarel
    ✭✭✭
    You're lucky if it's just 3 wolves.
    We had 6 on us at some point tonight. It's ridiculous. Things spawn when they please.
  • efster
    efster
    ✭✭✭✭✭
    The zoo boss is still resetting randomly. Are yall going to fix this one boss at a time or what?
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • todokete
    todokete
    ✭✭✭✭✭
    Bear boss resetting at random, 5 times today. We couldn't finish it
  • PouletRico
    PouletRico
    ✭✭✭
    Happened to me too, bear boss.
    @PouletRico - EU PC Megaserver
    PouletRico - TankDK - EP
    Experimental Kamikaze - StamDK - AD

    I'm doing my best, but I'm not a native speaker
  • weedgenius
    weedgenius
    ✭✭✭✭✭
    Yes still happening 2 months later
    PS4 NA
    Better Homes & Gardens
  • sim_pol
    sim_pol
    If you guys are still having this issue and want a workaround, try unslotting all non-targetable pets at the beginning of the fight.
Sign In or Register to comment.