Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

Dear ESO; Fungal Grotto II Im a Tank Not A DPS (Last Boss Horrible Fight)

bwc.maneke_ESO
Dear ESO,

While I commend you on making fights interesting; this is bull ****, I draw your attention to Fungal Grotto II on the Last Boss Fight. This is not playable for me at all, Please tweak this mechanic to send in a DPS or a Tank and a DPS.

As a tank I focus on Survivablity, Last well beyond others even without heals. That being said I am Not A DPS, Nor do I focus on doing DPS in and AOE.

If this is the mechanic that I can expect moving forward with ESO im tempted just to go back to WoW. Atleast there the tanks have a Stacking AP buff when hit that Not Only Allows them to generate threat/aggro (or what ever it is you want to call it) but also gives them some measure of damage.

Tanks do what 900-1400 on a light attack and at most 2200 on a heavy, Then being surrounded by multiple enemies that must die in order to rejoin the team seems counter productive, instead of selecting one of the DPS. I don't understand your choice here. I dont think Ill being doing these kinds of fights until something is changed.
Now watch while i cast this incredibly powerful and fantastically impressive spell!!! -Vanus (The IDAF, do you even lift bro) Galerion
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
    ✭✭✭✭✭
    Is that the big Druegh and the spiders in the cave? It used to only take the one closest to the portal, so a DPS usually stands closest while the tank and healer stand furthest away.
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    A good tank shouldn't get drawn into the portal. Also, that isn't the last fight of the dungeon.
  • llElLoboll
    llElLoboll
    ✭✭✭
    So don't be the closest player to the portal. Maybe you should learn the mechanics before coming on the forums complaining about L2P problems.
  • Krayl
    Krayl
    ✭✭✭✭✭
    I TOO WILL QUIT IF THE ALTERNATIVE IS BEING EXPECTED, NEIGH, *FORCED* INTO KNOWING HOW TO PLAY. IVE HAD ENOUGH.
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    llElLoboll wrote: »
    So don't be the closest player to the portal. Maybe you should learn the mechanics before coming on the forums complaining about L2P problems.

    I thought he was going to complain about the last fight with the husk where the tank is actually pretty useless, but it ends up being a L2P issue...

    Closest player to the portal gets drawn in, so pick a DPS to stand on that side before you start the fight.

    Sorry OP, but once you figure this one out you have 2 more fights to go before you can rant.
    Playing since beta...
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
    ✭✭✭✭✭
    kojou wrote: »
    llElLoboll wrote: »
    So don't be the closest player to the portal. Maybe you should learn the mechanics before coming on the forums complaining about L2P problems.

    I thought he was going to complain about the last fight with the husk where the tank is actually pretty useless, but it ends up being a L2P issue...

    Closest player to the portal gets drawn in, so pick a DPS to stand on that side before you start the fight.

    Sorry OP, but once you figure this one out you have 2 more fights to go before you can rant.

    Well the last boss (husk) hits pretty hard so the tank still needs to keep aggro, they can also be vital in boss positioning particularly on one of the last boss tactics.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Huh, I didn't know that the portal grabbed the nearest player. Neat, I learned something new!

    I've gone into that portal plenty of times as a tank (obviously, since I'm just now learning what triggers the mechanic, LOL). What works for me is gathering up as many of the spiders and using what AOE damage I have to kill as many as possible at once. I use my AOE skills to aggro and gather up mobs with crowd control anyway, so it works very nicely in this situation.

    OP, I'm not sure what level of content you've built your tank for, but for most group dungeons you probably do want a little DPS. Especially since there are a few fights that can't be tanked in the traditional sense (Drodda, Cavern Patriarch, Enegine Guardian, etc) where you'll need to do additional DPS.
    Edited by VaranisArano on August 21, 2018 9:57PM
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    Wait until you play Darkshade 2.....
  • Ramber
    Ramber
    ✭✭✭✭
    Range that boss in a group for heals, when it ports to you just run to the opposite side and repeat. stay clear of the shield for hard mode. If you get near the boss she puts down huge black aoe DOTs that can wipe the group so just don't get near her.

    i change to a bow bar to go from tank to light range dps/tank to help the slow burn. The same thing also works on the darkshades cavern 2 boss.
  • Trollwut
    Trollwut
    ✭✭✭
    You can also go manually into the portal as a DDas soon as it opens to not let the portal choose it after some time.
  • Marabornwingrion
    Marabornwingrion
    ✭✭✭✭✭
    ✭✭✭✭
    You want to go back to WoW because you don't know proper mechanics in Fungal Grotto? K bye
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    Dear ESO,

    While I commend you on making fights interesting; this is [redacted], I draw your attention to Fungal Grotto II on the Last Boss Fight. This is not playable for me at all, Please tweak this mechanic to send in a DPS or a Tank and a DPS.

    As a tank I focus on Survivablity, Last well beyond others even without heals. That being said I am Not A DPS, Nor do I focus on doing DPS in and AOE.

    If this is the mechanic that I can expect moving forward with ESO im tempted just to go back to WoW. Atleast there the tanks have a Stacking AP buff when hit that Not Only Allows them to generate threat/aggro (or what ever it is you want to call it) but also gives them some measure of damage.

    Tanks do what 900-1400 on a light attack and at most 2200 on a heavy, Then being surrounded by multiple enemies that must die in order to rejoin the team seems counter productive, instead of selecting one of the DPS. I don't understand your choice here. I dont think Ill being doing these kinds of fights until something is changed.

    Clearly an L2P issue, (primarily at the Spawn of Mephala by the looks of it) the only thing that needs changing, Is you. Because during the fight against the Spawn of Mephala, the portal will pull in whoever is standing closest to it, only one player in the group will be sucked in, the portal will drag another player in should the player inside already ends up dying or manages to escape after killing the spider mobs within.

    Also, If dealing damage with a heavy attack is your bread and butter of tanking, get a good team together and farm the “Curse of Doylemish” heavy armour set from Scalecaller Peak.

    Curse of Doylemish
    • 2 items: Adds 14-1206 Maximum Health
    • 3 items: Adds 14-1206 Maximum Health
    • 4 items: Adds 1-129 Spell Damage
    • 4 items: Adds 1-129 Weapon Damage
    • 5 items: When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned or immobilized, you will deal a bonus 140-12040 Physical Damage. This effect can occur once every 7 seconds.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • mocap
    mocap
    ✭✭✭✭✭
    taun the boss, run to the opposite side of the room. So you will take her away from expanding AoE circles. Especially good if your team have melee DD. Pretty much that's it ) If you are DK, you can help your healer to survive beams just by spaming Igni Shield.

    You can use this "chain the world" trick in other places too. Banished Cells 2 for example, second to last boss are two gorgons (whatever) and they stand still, though you can actually pull one of them to another just by taunting one, then run to the far side (left or right) of the room. So both will stand near.
  • Sparr0w
    Sparr0w
    ✭✭✭✭✭
    Alpha-Lupi wrote: »
    Dear ESO,

    While I commend you on making fights interesting; this is [redacted], I draw your attention to Fungal Grotto II on the Last Boss Fight. This is not playable for me at all, Please tweak this mechanic to send in a DPS or a Tank and a DPS.

    As a tank I focus on Survivablity, Last well beyond others even without heals. That being said I am Not A DPS, Nor do I focus on doing DPS in and AOE.

    If this is the mechanic that I can expect moving forward with ESO im tempted just to go back to WoW. Atleast there the tanks have a Stacking AP buff when hit that Not Only Allows them to generate threat/aggro (or what ever it is you want to call it) but also gives them some measure of damage.

    Tanks do what 900-1400 on a light attack and at most 2200 on a heavy, Then being surrounded by multiple enemies that must die in order to rejoin the team seems counter productive, instead of selecting one of the DPS. I don't understand your choice here. I dont think Ill being doing these kinds of fights until something is changed.

    Clearly an L2P issue, (primarily at the Spawn of Mephala by the looks of it) the only thing that needs changing, Is you. Because during the fight against the Spawn of Mephala, the portal will pull in whoever is standing closest to it, only one player in the group will be sucked in, the portal will drag another player in should the player inside already ends up dying or manages to escape after killing the spider mobs within.

    Also, If dealing damage with a heavy attack is your bread and butter of tanking, get a good team together and farm the “Curse of Doylemish” heavy armour set from Scalecaller Peak.

    Curse of Doylemish
    • 2 items: Adds 14-1206 Maximum Health
    • 3 items: Adds 14-1206 Maximum Health
    • 4 items: Adds 1-129 Spell Damage
    • 4 items: Adds 1-129 Weapon Damage
    • 5 items: When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned or immobilized, you will deal a bonus 140-12040 Physical Damage. This effect can occur once every 7 seconds.

    Never thought of that set on a tank before... interesting.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • rumple9
    rumple9
    ✭✭✭✭✭
    Last boss of fungal 2 is Vila Theran not the spider.

    Tank needs to taunt from range using inner fire from the undaunted skill line, so the big shadow bolt attack only goes to the tank not the other players.

    The game would be pretty boring if tanking was the same on every fight, and different mechanics sets this game apart from other MMOs.

    This is a learn to play issue.

    If you do quit can you mail me your stuff
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    I'm a tank and I ran that many times for I even learned there was a portal. I think I've been pulled in twice, and it really didn't matter. Sure, it took me a while to kill the mobs, but it is an easy dungeon so the person missing isn't usually missed.

    The main problem with the OP is that having unique challenges in a dungeon is a good thing. Clearly the complainer in this thread knows the boss exists. Prepare for it by swapping some gear or skills out for that battle. Or ask how the player to teleport is chosen.
  • boombazookajd
    boombazookajd
    ✭✭✭✭✭
    Dear OP,

    It's clear you're pretty new and while I can understand your frustration, your rant isn't going to get you anywhere with ZoS (because the important people there really don't actually read a lot of these, just the mods) OR the community because this is an obvious L2P issue AND your threat to go back to WoW.

    You should last beyond everyone else w.o heals or you'd be a crappy tank.

    Here's a link to a great walkthrough from Emphatic Static:

    https://www.youtube.com/watch?v=xV5r0Bywh2

    and another from Xynode:

    https://www.xynodegaming.com/fungalgrott2
    Edited by boombazookajd on August 22, 2018 1:22PM
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    The tank shouldn't get in the cave. Normally one of the DDs positions himself near the portal so he gets sucked in, since the group still needs the tank to hold aggro on the spider. So you and others in the group simply got the strategy wrong. There's no excuse for that since the dungeon is part of the base game, so it's 4 years old and there are tons of guides on the internet.

    P.S. That's not even the last boss :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Eigh1_Puppies
    Eigh1_Puppies
    ✭✭✭
    Stay away from the portal goober. Mechanics.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    It pulls the closest person to the portal. A dps should stand near this portoal so it does happen.
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    Dear ESO,

    While I commend you on making fights interesting; this is bull ****, I draw your attention to Fungal Grotto II on the Last Boss Fight. This is not playable for me at all, Please tweak this mechanic to send in a DPS or a Tank and a DPS.

    As a tank I focus on Survivablity, Last well beyond others even without heals. That being said I am Not A DPS, Nor do I focus on doing DPS in and AOE.

    If this is the mechanic that I can expect moving forward with ESO im tempted just to go back to WoW. Atleast there the tanks have a Stacking AP buff when hit that Not Only Allows them to generate threat/aggro (or what ever it is you want to call it) but also gives them some measure of damage.

    Tanks do what 900-1400 on a light attack and at most 2200 on a heavy, Then being surrounded by multiple enemies that must die in order to rejoin the team seems counter productive, instead of selecting one of the DPS. I don't understand your choice here. I dont think Ill being doing these kinds of fights until something is changed.

    You stay away from CAVE DOOR side; only the nearest one goes in.

    Mechanics.
    Edited by Mureel on August 23, 2018 8:37AM
  • sudaki_eso
    sudaki_eso
    ✭✭✭✭✭
    OP, i hope you didnt left the group after "the last boss fight" because it wasnt the final boss :wink:
    PS4 EU - StamDK
  • raj72616a
    raj72616a
    ✭✭✭✭✭
    the next boss drains magicka on the whole team dry so you can expect less to no healing.

    the next next (final) boss teleports around randonly and ignore your taunt. and if you have sword and shield on both bar, sorry you can't even do damage because anyone standing in the boss's melee range will die to AoE damage.

    and if you equip a bow on back bar, you are a horrible newbie fake tank.

    the only way to win is to blame the healer.
  • Slack
    Slack
    ✭✭✭✭✭
    Says he, as a tank, "Lasts well beyond others" (other tanks??) ", even without heals"
    And doesn't even know the mechanics of FG2
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • inked1
    inked1
    ✭✭✭
    Dear ESO,

    This is not playable for me at all, Please tweak this mechanic to send in a DPS or a Tank and a DPS.

    If this is the mechanic that I can expect moving forward with ESO im tempted just to go back to WoW.

    Well....bye
    Can I have your stuff?
Sign In or Register to comment.