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Would you like ZOS to host a player-designed item set contest?

  • TheInvalidUsername
    TheInvalidUsername
    ✭✭✭✭
    Yay!
    Armor of Conquest: Craftable, 9 trait

    - 2p: Weapon Critical & Spell Critical
    - 3p: Max Stamina & Max Magicka
    - 4p: Stamina Regeneration & Magicka Regeneration

    OR

    - 2p: Max Health
    - 3p: Max Stamina & Max Magicka
    - 4p Weapon Critical & Spell Critical

    - 5p: Dealing Direct Critical Damage reduces the targets resistance to that damage type by the damage dealt, up to a maximum of 3500, for 10 seconds. This effect can occur once every 10 seconds per target.


    Imperial Bastion: PVP, All weights, Imperial Style (Why don't we have a set that drops in Imperial style yet?)

    - 2p: Max Health
    - 3p: Stamina Recovery & Magicka Recovery
    - 4p: Damage taken from players is reduced by 5%

    - 5p: While in combat on objectives, gain 3500 Physical and Spell Resistance and 15% healing taken or 200 Weapon and Spell Damage and 200 Stamina and Magicka Recovery. Defending grants healing and resistance, Assaulting grants damage and recovery.


    Guardsman's Plate: Heavy (Breton or Redguard style)

    - 2p: Max Health
    - 3p: Max Health
    - 4p: Increases Healing Taken by 4%

    - 5p: Blocking an attack grants a stack of Guardsman's Courage. When you have 10 stacks of Guardsman's Courage, you may activate a synergy that grants all group members Major Heroism for 5 seconds. This synergy has a cooldown of 10 seconds.


    Nightprowler's Luck: Medium (Bosmer or Khajiit style)

    - 2p: Weapon Critical
    - 3p: Weapon Critical
    - 4p: Max Stamina

    - 5p: Dealing Direct Critical Damage grants you a stack of Rajiin's Boon. When you have 5 stacks of Rajiin's Boon, the Bandit God steals an effect from the next target you damage, and grants it to you. Effects are: 1000 Weapon Critical, 1500 Physical Penetration, 150 Weapon Damage, or 150 Stamina Recovery for 10 seconds. These effects can overlap, but not stack.


    North Lord's Armor: Light (Nord Style)

    - 2p: Max Magicka
    - 3p: Spell Critical
    - 4p: Spell Critical

    - 5p: Dealing Critical Frost Damage leaves a Frost Burn on the target, applying the Burning effect and applying Minor Breach for 8 seconds.


    Xivkyn Scourge Master: Heavy, Imperial City (Xivkyn Style)

    - 2p: Max Health
    - 3p: Increases Healing Taken by 4%
    - 4p: Magicka Recovery

    - 5p: While in the Imperial City or Imperial Sewers, you gain up to 15% increased mitigation and block cost reduction depending on how many daedra or undead you are fighting. Lesser Daedra grant 1%, Higher Daedra grant 3%, Coldharbor Elite grant 5%, and The Simulacrum of Molag Bal grants 10%.


    Xivkyn Harvester Master: Medium, Imperial City (Xivkyn Style)

    - 2p: Max Stamina
    - 3p: Max Stamina
    - 4p: Weapon Damage

    - 5p: While in the Imperial City or Imperial Sewers, you gain up to 15% increased Weapon Damage and Weapon Critical depending on how many daedra or undead you are fighting. Lesser Daedra grant 1%, Higher Daedra grant 3%, Coldharbor Elite grant 5%, and The Simulacrum of Molag Bal grants 10%


    Xivkyn Shadowcaster Master: Light, Imperial City (Xivkyn Style)

    - 2p: Max Magicka
    - 3p: Spell Damage
    - 4p: Spell Critical

    - 5p: While in the Imperial City or Imperial Sewers, you gain up to 15% increased Spell Damage and Spell Critical depending on how many daedra or undead you are fighting. Lesser Daedra grant 1%, Higher Daedra grant 3%, Coldharbor Elite grant 5%, and The Simulacrum of Molag Bal grants 10%.


    Xivkyn Cauterizer Master: Light, Imperial City (Xivkyn Style)

    - 2p: Max Magicka
    - 3p: Magicka Recovery
    - 4p: Increases Healing Done by 2%

    - 5p: While in the Imperial City or Imperial Sewers, you gain up to 15% increased Magicka Recovery and Healing Done depending on how many daedra or undead you are fighting. Lesser Daedra grant 1%, Higher Daedra grant 3%, Coldharbor Elite grant 5%, and The Simulacrum of Molag Bal grants 10%.


    Crown of the Flawless: Jewelry, acquired by completing Veteran Maelstrom Arena Flawlessly

    - 2p: 193 Weapon and Spell Damage

    - 3p: Increases the bonuses from Maelstrom Weapons by 100%


    Brands of the Master: Jewelry, acquired by completing Veteran Dragonstar Arena with perfect vitality.

    - 2p: 1664 Stamina and Magicka

    - 3p: Increases the bonuses from Master Weapons by 100%


    Trials of the Saints: Jewelry, acquired by completing Veteran Asylum Sanctorium in the hardest configuration with perfect vitality.

    - 2p: 193 Stamina and Magicka Recovery

    - 3p: Increases the bonuses from Perfected Asylum Weapons by 100%. Effects applied from Concentrated Force (Perfected) last twice as long.

    I also decided to do a guess as to what the Murkmire arena weapons will be.


    Explosive Shot: Murkmire's Bow

    - Scattershot knocks the target back an additional 7 meters.


    Aggressive Momentum: Murkmire's Greatsword

    - Momentum also grants Minor Courage, increasing your weapon and spell damage by 154 (I think that's the gold quality of Powerful Assault, which I'm expecting to be changed to Minor Courage soonish).


    Remedying Ward: Murkmire's Restoration Staff

    - Steadfast Ward also increases the targets health regeneration by 2000.


    Unstoppable Bash: Murkmire's Sword and Shield

    - Reduces the cost of Shield Bash by 20%, increases the damage done by 20%, and increases the stun duration by 3 seconds.


    Shrouded Cloak: Murkmire's Dual Wield

    - Blade Cloak grants Major Evasion.


    Elemental Pulse: Murkmire's Destruction Staff

    - Targets affected by Weakness to Elements take 10% increased damage from the element of the staff used to apply the effect.


    Murkmire Champion's Jewelry: Jewelry, acquired from whatever the perfect version of Murkmire's Arena is. (Who would have guessed I was gonna put this in here?)

    - 2p: Grants 1249 Weapon and Spell Critical

    - 3p: Increases the effects of Murkmire Champion Weapons by 100%
    Edited by TheInvalidUsername on August 22, 2018 4:41PM
    Do your writs.
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