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My opinion as to what's wrong with ESOs combat.

  • LioraValkyrie
    LioraValkyrie
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    exeeter702 wrote: »
    Please read, i know its a bit lengthy....

    Classes exist in modern MMOs, ESO included, to offer a variety of different thematic and mechanical play styles to approach the various different challenges among the 3 core roles that encompass group play.

    You are misusing the term identity in this regard. Every class has their own distinct identity, only its thematic and in how it plays, not in what exclusive tools it has access to that others do not.

    Classes are being made to function uniquely from one another (with varying levels of success mind you) so that your gameplay approach to tanking a trial with a NB with be vastly different from doing so with a DK or Templar. etc. It is entirely HOW you approach the role that creates the variety. Again.. a NB, Warden and DK tank will all play different from one another.

    The second you provide a unique tool to a single class, of which said tool is MANDATORY for the viability of that role, historically in ESO we can point to the most obvious example of this and how it has changed.... Templars for most of the games lifespan have been the definitive healer, not because of a "dedicated healing skill line" (which has always only ever been a half truth if im being honest here) but because they had exclusive access to the ability to provide resources to allies, this is as integral to the role of healer as a taunt is to a tank. This simple fact almost completely invalidated ANY of the other classes from attempting the role in an end game environment.

    Now, you might be asking yourself "what is the problem with templars being the best healer by design?". well, the simple answer is everything when you consider ESOs class structure as a whole. There are only 5 core classes in ESO and of those 5, the systems in place allow for their to essentially be 2 versions a stamina and magicka version which basically results in there being 10 unique outlets for a player to choose in regards to class. Lets break that down for a second and look at how limited the options are....

    Stamina Templar - DPS
    Magicka Templar - Healer
    Stamina NB - DPS
    Magicka NB - DPS
    Stamina Sorc -DPS
    Magicka Sorc - DPS
    Stamina DK - Tank
    Magicka DK - DPS
    Stamina Warden - DPS
    Magicka Warden - DPS

    This is the mmo that you are advocating for. One with essentially 10 class options of which only 1 is a viable tank and 1 is a viable healer. That is terrible. As opposed to an mmo with 5 healers, 5 tanks and 10 dps. I would much rather take the later.

    The various skills in ESO are specifically designed around being analogous to one another. Simply put, this means skills, whether they belong to a class skill line, weapon skill line, guild skill line etc etc are made to mirror each other in functionality but differ in application Its ts also VERY important to understand that those aforementioned categories are ALL weighted the same (a class skill is not inherently superior to its analogous weapon, guild, world skill counterpart). An example i often use is the Shards vs Orbs debate. Both are made to restore allies resources yet have very different secondary perks and criteria for which they excel over one another. Shards is very fast and accurate, meaning the templar can precisely provide the synergy to a specific ally without delay or much repositioning. The trade off is that only one application of shards can be on the floor at a given time, therefore for each ally that needs the resource you have to time it and commit a new cast for each target in need. Orbs on the contrary is very slow, and risks not reaching its target in time yet the orbs themselves have a much wider application range in that the caster can field them for multiple allies without having to drop the same amount of time outside of a potential healing window. In this example, THAT is one of the defining characteristics of a templar. Do you value the accuracy of the shards, is the tank really the only recipient in need of resource for a particular trial or group makeup? This is what your decision is based around.

    This is how all skills in the game are balanced against one another, regardless of whether or not they belong to a class or if its simply a fighters guild skill vs a weapon skill. They encompass a similar goal with a different form of application / use.

    If this were an mmo that did not adhere to the holy trinity, where group content was wildly varied in what makes a full group effective, im talking FF11 levels of broad strokes here, where you have countless different makeups and pseudo roles like puller and buffer and where scenarios in which some classes (jobs) simply had no place being, was accepted because of just how many options were available and the freedom to not bind a player to said class on a single character. ESO is not that game, and trying to shoehorn classes into specific performance niches only serves to make the game less interesting when your available class pool is limited and your group content is operating on the holy trinity of Tank Healer Damage dealer.

    You often hear the complaints about class homogenization, due to unique tools being spread out / made available to all. And while in some small cases, that might be true, the use of homogenization is used VERY generously on these forums. In truth its not nearly as egregious as most make it out to be.

    Do you pick the magicka templar because you want to be the most optimal numerically superior healer? Or do you pick the templar because you are attracted to the idea of being more resilient / protective and less mobile while using holy magic and harnessing the power of the sun? this being their identity mind you. ZOS would likely prefer your choice come from the later i assure you.




    Would give insightful, agree and awesome, but the forums make me choose only one!
    Mistress of Apocrypha - Master PetSorc

    Founder of The Lollygaggers
    Creator of the 1-bar vMA build
    World first solo vFH
    Unchained Altmer Sorc Tank

    Visit me on YouTube! Mistress of Apocrypha ESO
  • Mr_Walker
    Mr_Walker
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    My only real probl;em with ani cancelling is a lot of the monsters in the newer dungeons seem to almost require ac to do the DPS to beat them, and I presume this problem will only increase, I remain to be convinced building content around an exploit of the mechanics of the game engine is a good idea.
  • DanteYoda
    DanteYoda
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    My issue with the ESO combat is its so 2004...

    Its clunky, its ping specific and its not overly fun.. spamming the same 5-10 keys to attack, buff and heal is nausea inducing...


    And seriously why are buffs so frakking annoying.. why can't buffs have a 10min cooldown not a 12sec cooldown.. i mean i love spamming my buttons like a tool... not..
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    LiquidPony wrote: »
    The idea that canceling an animation would cancel the damage doesn't make sense.

    PMSL, comedy genius. Are you at the Edinburgh Fringe this year?

    See, I'm typing now (the animation) and words appear on my screen (the effect).

    Your saying that if I stop the animation (typing) the effect (words appearing on my screen) should just continue on.

    Heck, it would be great, I could go to work in the morning carry out my duties (animation) for a few minutes and then for the rest of the day the work (effect) would just happen on its own.

    Unfortunately the real world doesn't work like that.

    You guys need to understand that the ONLY reason Animation cancelling is not considered an Exploit is because Zeni coders couldn't figure out how to fix it.

    Back in the early days there were comment from Zeni that AC could be considered an exploit, it was only after months of testing and realising they had no damned clue how to fix it that they started claiming AC was OK, even intentional.

    All The Best
    Edited by Gandrhulf_Harbard on August 22, 2018 8:24AM
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • tunepunk
    tunepunk
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    I think class skills in general offer way too little uniqueness. Just Look at stamina DPS. All have pretty much the same setup, with DW/BOW, and maybe 1 or 2 class slots.

    Since most Class skills are Magicka based with very few stam morphs, there's a bit more class identity when you play a mag Character.

    Class skills, needs way more stamina morphs, and I think some new weapon skill lines would be nice too. Or why not, mag based morphs of Melee skills, and stamina morphs of staff skills?

    Way too little options in my opinion.
  • Notarikon777
    Notarikon777
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    I like the way how the game NOT FORCING to me anything.

    The developers TRY to make the game enjoyable for LARGER GROUPS of people.

    The class choise is just the guideline, a few archetype what you COULD BE. So you want to be a nightblade ? Ok, but which one ? The classic assassin, with two daggers, always sneaking around, backstabbing your foes ? Or some mystical necromantic/lifestealing wanna-be warlock ? Or perhaps you want to be a black night-sort of thing, with a two handed sword, in full heavy armor, wreacking havoc on the battlefield ?
    You ALL COULD BE, if you WANT !

    But no pressure ! You DONT HAVE to make a new character, if you want to try a different playstyle, a different role.
    And yes ! In a group, the roles must be filled. But what if we need a tank or a healer in a dungeon, but we all DD-s. " Relax guys, I just go back my other gear, respec my skills, and we're good to go ! "
    I like that way...
    I CAN change my skills (or ignore specific class skills, if not fit in my personal playstyle), I CAN change my gear with a hell lot of set, and I CAN tune my playtyle with the CP system, to the preferred way what i like.

    - I want to be a sorcerer, with two swords in may hands, wearing some cool armor, jumping into the group of mobs, like a humanoid hurricane !
    - WHAT ?!! Forget it, son ! You are a sorcerer ! Wearing only light armor, wielding a staff, and casting proper magic, like fireball !
    - But i want..
    - Shut up !!! You can't do that ! Now grab your staff and put on that robe !!!!

    Hmm.. I definitely not like this type of games. If you like this, you picked the wrong game ! Please Devs, never-ever do this with this game ! Please !
    Never force me to play the game in ONE WAY, and no other option !
    Eso strong side is the configurability. No tons of classes and is not by coincidence ! Not needed...
    Lots of skill variebles, what anyone can unlock.

    The Devs must fulfill a lot of type of players's needs. Casuals and veterans, solo players and group oriented players, new players, advanced, and end-game players.
    If they abandon a group type, the game will shrinking, and probably dying. They can't favor for one group against another.

    Soooo... FOR MYSELF, eso is the game of potentialities. The game to preffer the out-of-the-box thinking. "What if... ?"
    This is why i choose this MMORPG. Never-ever say to me "you can't do this, you can't do that !"
    And i love it :)
  • exeeter702
    exeeter702
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    MaxwellC wrote: »
    @Yakidafi Yeah break down my opinion in how it doesn't make sense or how it does make sense but nonetheless have a debate not insert words into my mouth.

    You stated I had said that one class should do a particular role whereas I stated one class should perform that role better than other classes but nonetheless all classes should obviously be able to perform that role. I am not sure how you fail to see what I am stating but alright.

    So to reiterate what I clearly stated; One class should excel in a particular role where other classes could still perform that role but not up to the same capacity.
    *Just because you put a picture in your statement does not make it more valid.

    The issue is if that is the rule from a developer side, you end up at the same place with the same problems. You will only ever see groups taking tempar healers and dk tanks because it is known that they are inherently superior in those roles. You are right back where you started. Now i have been around long enough to know full well that perfect balance is rarely ever acheived in mmos, but that constant goal post to get each class to be viable in each role does far more good to the game than it does harm, all things considered.
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