Since the update Cyrodiil keep gates have had substantially more hit points than before the update. I havent been able to locate a dev response to tis matter, so was this an intended effect? The total hp values were doubled because the outer doors have 225k hp and the inner doors have 375k hp, for an effective value of 600k total hp up from 300k effective hp (at level 0). I would assume this is a bug because the lumbermills do not updrade or degrade the gates in any capacity and these increases were not list in the patch notes anywhere. Pre-update both the inner and outer had 150k at level 0 and 225k at level 5. The updated indicated that the values were not supposed to change, and were only going to be spread out over 2 levels instead of 5 levels. So is this an intended change, or is it a bug?
Hopefully its a bug, because these new hp levels are destroying the flow of the map on shor-pc. Shor typically consists of small groups and these changes are making it almost impossible to get anything accomplished because these small groups cant get through the doors (or walls) fast enough or even at all. Pre-patch you could in most cases at least get the doors open before the enemy showed up and start clearing some of the npcs before they got organized and engaged.
Edited by NobleX35 on August 21, 2018 1:41PM "Only the dead have seen the end of war."