Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Who thinks Evasion Should be Canned altogether?

  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    No. I like to spam shuffle and use rng to save my life.
    Nice options bro. learn how to make a pool

    Also, "spamming" shuffle doesn't do nothing but remove snares, you dont get more evasion rate by pressing the shuffle button. And the 15% evasion chance is a laughable buff, it has negible effect of your survability, i would trade MAJOR evasion for MINOR vitality/mending every day of the week.

    People complaining about randomness should take a deeper look into the game, is plaged with randomness (crit chance, chance to apply X debuff, change to apply X dot, change to proc a frag, etc, etc). As usual, people bringing up this arguments didn't took 5 minutes to think about them, same *** with people asking to put back the health threshold on incap stun for over 2 years, we didn't need 5 minutes of testing to figure out it was stupid and there where a plethora of shenannings to bypass that "nerf".
    Edited by ManDraKE on August 21, 2018 3:33PM
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    Yes. Major Evasion should go.
    @ManDraKE , in this case, the voices calling against Shuffle is louder because many other random buffs/debuffs are more of a choice. Here, two things overlapped: dubious usefulness of Evasion, and the fact that it's slapped as strategy-defining skill for medium armor line (and a lot of people - myself included - already bemoaning that in PvE, stamina melee in medium armor is so much less survivable than light-armored magicka). While light armor actually gets shield used both in PvP and PvE, medium armor gets a skill that nobody bothers to slot in PvE at least, on top of the fact that medium armor user usually gets more incoming damage. Hence the heat around the subject.
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    No. I like to spam shuffle and use rng to save my life.
    @ManDraKE , in this case, the voices calling against Shuffle is louder because many other random buffs/debuffs are more of a choice.

    if we had to guide ourself for the voices in the forum, this game balance would be a disaster. Not only most of the users are overreacting just for the sake of it, but most of them are blaming most of their misses to major evasion when actually most of them come from dodge roll.
    Here, two things overlapped: dubious usefulness of Evasion, and the fact that it's slapped as strategy-defining skill for medium armor line (and a lot of people - myself included - already bemoaning that in PvE, stamina melee in medium armor is so much less survivable than light-armored magicka).

    Magika is more survivable in general because it can be ranged DPS, meele is always more dangerous. The solution to that is to make meele more rewarding imo, but i don't really do much PvE, always found the gameplay flat and oversimplified and that's is why is so hard to balance imo. DPS is the only thing that matters there, and there is always going to be setups/classes that outperform others in that aspect, making other class benefits irrelevant.
    While light armor actually gets shield used both in PvP and PvE, medium armor gets a skill that nobody bothers to slot in PvE at least, on top of the fact that medium armor user usually gets more incoming damage. Hence the heat around the subject.

    As i said above, that's because core mechanics of the game are ignored on PvE, PvE its simple a DPS race when the one with the best build and the most perfected rotation wins. If snare removals or self-defense where a thing on PvE, the skill would be as useful as it is on PvP (a example of this, foward momentum/shuffle are a really useful skill on VMA for players that can't burn everything in half a second. If VMA mobs had more HP and the spawns where random to prevent dropping aoe dots before they spawn, and snare removal skill would be a must have there, making shuffle useful).

    Shuffle is a PvP skill and should be balanced as such, at least until PvE combats gets more elaborated than just doing DPS rotations on a 50millon HP boss.

  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    Yes. Major Evasion should go.
    @ManDraKE , so, you feel that right now the game is balanced, do you? I'm not sure whether they're overreacting or you're not seeing other parts of the picture. Likely both, in fact. In fact you said it yourself - you don't do a lot of PvE.

    And right you are, melee is always more dangerous. That's the point. Right now, melee (= medium armor, with some exceptions) is both more dangerous, and has fewer defensive abilities, since unlike with light armor, medium armor's defining skill is useless in PvE. If you have ideas on how to make melee more rewarding and sought after in endgame (without making it more survivable, since you're against it), feel free to share ideas. Let's be constructive, shall we.

    And, sorry, it's overly simplified look at PvE. It's not about dummy fights. Avoiding or mitigating damage is a thing in PvE too; survival is a thing. But in fact, I think you're starting to confuse Evasion and Shuffle. The snare removal is irrelevant to the discussion; it's the Evasion that is the focus of the problem.

    > Shuffle is a PvP skill and should be balanced as such

    Shuffle is a medium armor skill. Sorry, but medium armor is not a PvP exclusive thing.
  • karekiz
    karekiz
    ✭✭✭✭✭
    ✭✭
    No. I like to spam shuffle and use rng to save my life.
    Replace it with PvE version of Vigour.

    That way when PvE stam DPS players avoid PvP they can still slot a self heal.
  • acw37162
    acw37162
    ✭✭✭✭✭
    No. I like to spam shuffle and use rng to save my life.
    The phrase for what you did with your Yes, keep shuffle sentence is called russel or emotive conjugation where you phrase something in such a light to make it bad or good to modify response through emotional stimulation while bypassing cognitive processes
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    No. I like to spam shuffle and use rng to save my life.
    And, sorry, it's overly simplified look at PvE. It's not about dummy fights. Avoiding or mitigating damage is a thing in PvE too; survival is a thing. But in fact, I think you're starting to confuse Evasion and Shuffle. The snare removal is irrelevant to the discussion; it's the Evasion that is the focus of the problem.

    yes but avoiding damage on PvE is usually related to learning the particular mechanics of each boss, and not building to survive. I haven't done end game PvE in a while, correct me if i'm wrong, but survival in PvE is "get a minimum X amount of HP and learn the mechanics". Things like self healing, buffing yourself with minor/mejor resistences/protection buffs, self cleanse of snares/debuff, etc are not a thing on PvE, you just build for damage and rely on the healers and your understanding of the trails to avoid deaths.
    Last time i check, the skill bars of PvE builds where all ofensive abilities, DOTs and abilitites that added more damage somehow. I dont see stamplar running cleanse and rune focus, nighblades running cloak mirage and shade, DKs running hardened armor and wings, or wardens running ice fortress and shimmering shield.

    Having builds with access to more defensive buffs or utility, could balance them compared to builds that can get a higher DPS but have a harder time surviving, and this is exactly how class balance works on PvP (even with all his flaws and the eventual meta problems, the concept works). Shuffle is an example of this, if snare removal and evasion where a thing on PvE, the skill would be as useful in PvE as it is on PvP. Playing a stamina/meele on PvP withouth a snare removal & inmunity skill is suicide, why that doesn't translate to PvE at all? because PvE is designed to be a DPS race and it removes a lot of factors of ESO combat that are really important on PvP.

    vMA is the only content that managed to bring the full ESO combat experience into PvE imo, at least for a while, before the powercreep helped to kill the challenge for maxed out experience players. If end game trails where more like vMA, then defensive abilities like shuffle wouln't be useless on PvE
    Edited by ManDraKE on August 21, 2018 9:22PM
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    Yes. Major Evasion should go.
    @ManDraKE , there is a degree of truth to that, but only a small degree. It's true that in group content, there is a role separation - it is like that by design, so healers provide healing and buffs, tank takes a lot of damage and concerned most with survival and least with damage; damage dealers are concentrating more on damage than being a universal combat machines with full set of utility and self-buffing functions. That's what roles are made for.

    But that's about where it ends. Easier non-DLC dungeons may be strictly what you're describing, but in more difficult content, it's not as simplified as "tank holds boss, healers keep everyone alive, damage dealers do damage and sidestep or block each time scripted event kicks in". There is always great degree of randomness, damage floating around, trolls heave rocks, gargoyles stomp inside the crowd and healers don't have negate timely - I can't even start going over all the cases; and of course survivability must be in place to recover from potential wipes. My observations are very different from yours; most damage dealers run some heals (stamina almost universally slots Vigor). I have seen endless number of times how, on the verge of wipe, last standing sorc DD brings shields up and resurrects the team, or someone pops vigor and kites the boss until there's a good moment to recover. I'm not sure if that was fixed already, but wings go a long way in Mazzatun where they reflect poisonous spits in a chaotic and wipe-prone fight. I've slotted Corrosive Armor numerous time on harder fights where damage's flying around - it's invaluable, to have eleven seconds of god mode to start resurrecting people.

    So, yes, in newer and harder content, people have to run some utility and heals to survive. Read on about vMoS HM, damage dealers run resto staves backbarred to have survivability. So yes, answering your question, to some degree it does translate to PvE, nothing as simple and mechanical as you may see it. And stamina is currently is at disadvantage, because if you're stamina DD in PvE endgame, you're a liability to healer. If it was about following mechanics, stamina would be feeling much better, but no, active survival skill does matter in PvE. I have a feeling that PvP-exclusive people see PvE as a bunch of scripted mechanical steps: learn them, do enough damage by properly clicking buttons, and you're immortal and guaranteed high scores. Well, no. We're far from the point where individual survival skills would stop mattering in PvE.

    P.S.: Oh, and I'll say it - snare removal isn't needed in vet Maelstrom. There, I said it. I run it, and I never ever slotted Shuffle. So, no need to measure endgame by arena alone.
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    No. I like to spam shuffle and use rng to save my life.
    @ManDraKE , there is a degree of truth to that, but only a small degree. It's true that in group content, there is a role separation - it is like that by design, so healers provide healing and buffs, tank takes a lot of damage and concerned most with survival and least with damage; damage dealers are concentrating more on damage than being a universal combat machines with full set of utility and self-buffing functions. That's what roles are made for.

    In PvP you also have roles, groups running withouth healers, support builds and such, get wiped really easy.
    But that's about where it ends. Easier non-DLC dungeons may be strictly what you're describing, but in more difficult content, it's not as simplified as "tank holds boss, healers keep everyone alive, damage dealers do damage and sidestep or block each time scripted event kicks in". There is always great degree of randomness, damage floating around, trolls heave rocks, gargoyles stomp inside the crowd and healers don't have negate timely

    Yes, but as i said, nobody is using the defensive tools or their class. Is true that mechanics of vet trails are more complex, i've done my fair share of vet trails in the past, but in the end what i said on my previous post (where i mentioned the most common defensive tools of each class) remains being true.

    Dont get me wrong, im not saying that end game PvE is easy, i'm saying that many core mechanics of ESO combat have little influence there, or they are plain ignored.
    P.S.: Oh, and I'll say it - snare removal isn't needed in vet Maelstrom. There, I said it. I run it, and I never ever slotted Shuffle. So, no need to measure endgame by arena alone.

    as i said, you dont need it when you can burst everything almost instantly. Try going vMA with a really low DPS build and not pre-casting ground aoe dots on the spawns, and you will see how much dificult is to stay alive when you cant burst down everything instantly, you will suffer alot without major expedition and/or snare removal on stamclasses. I completed vMA over 100 times in total with all stam classes (well, excpet warden, the class didint exists at that time), im more than familiar with vma.

  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Shuffle is useful in PvP because you are fighting unscripted players. PvE is all about avoiding specific mechanics that can be evaded only by stepping out of the stupid and are scripted. So, I fail to see why PvE need Shuffle.
    Imperials, the one and true masters of all mortal races of Tamriel
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    Yes. Major Evasion should go.
    @ManDraKE , you made a point that in PvE, everone has to run utility, self-heals and everything; well, then when a player is in PvP group with healers, apparently not? Otherwise, I'm not sure if I understood the point. I'll grant you know PvP better, I wasn't there long and mostly solo.

    > Yes, but as i said, nobody is using the defensive tools or their class.

    I still don't understand where that came from. I gave you examples just now: wings in Mazzatun, Corrosive Armor in harder content; I've seen sorcs stacking shields on boss fights, especially for added survival when bringing others up. But even so, right now we're talking about a skill that serves not one class, but whole range of builds that shares common survivability issues in PvE (which is currently playing part in them being underdogs on top end, and rare guests in leaderboards). Melee stamina builds have need of added survivability to stay viable in endgame content, and what are they given? Evasion, effect that is useless compared to Harness.

    As for vMA, I can say that most of the time, I don't bother landing dots preemptively on the spawn points, I burn things ad-hoc, and I don't see much problem with snares (sure, nightblades on round 9 are annoying, but they're also avoidable without extra ability, or can be broken free from). And I'm not the top DPS out there. Same goes for other content; recently, I went through nMHK with a group using light attacks alone (and no, no Relequen/Selene), since we didn't want to miss out on mechanics. Snares weren't a big thing. But again, we're straying away from the initial idea; it's not the snare immunity of Shuffle that the talk is about - it's the Evasion. (Some people mention that Evasion helps them, particularly in PvP. Maybe, somewhat; but I would suspect a classical case of survivor bias: player would remember all misses due to Evasion, but wouldn't think of all hits Evasion didn't save them from and the stamina cost paid for it.)
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    @ManDraKE , you made a point that in PvE, everone has to run utility, self-heals and everything; well, then when a player is in PvP group with healers, apparently not? Otherwise, I'm not sure if I understood the point. I'll grant you know PvP better, I wasn't there long and mostly solo.

    > Yes, but as i said, nobody is using the defensive tools or their class.

    I still don't understand where that came from. I gave you examples just now: wings in Mazzatun, Corrosive Armor in harder content; I've seen sorcs stacking shields on boss fights, especially for added survival when bringing others up. But even so, right now we're talking about a skill that serves not one class, but whole range of builds that shares common survivability issues in PvE (which is currently playing part in them being underdogs on top end, and rare guests in leaderboards). Melee stamina builds have need of added survivability to stay viable in endgame content, and what are they given? Evasion, effect that is useless compared to Harness.

    As for vMA, I can say that most of the time, I don't bother landing dots preemptively on the spawn points, I burn things ad-hoc, and I don't see much problem with snares (sure, nightblades on round 9 are annoying, but they're also avoidable without extra ability, or can be broken free from). And I'm not the top DPS out there. Same goes for other content; recently, I went through nMHK with a group using light attacks alone (and no, no Relequen/Selene), since we didn't want to miss out on mechanics. Snares weren't a big thing. But again, we're straying away from the initial idea; it's not the snare immunity of Shuffle that the talk is about - it's the Evasion. (Some people mention that Evasion helps them, particularly in PvP. Maybe, somewhat; but I would suspect a classical case of survivor bias: player would remember all misses due to Evasion, but wouldn't think of all hits Evasion didn't save them from and the stamina cost paid for it.)

    That's been the case with shuffle. Survivor bias, people seear by it, I dueled my friend and it saved him from death about 3 times in 10 matches. Still died later on but went on and on about how good it was. It is useful good to have on sure.

    But Stam does need survivability buff in PVE. Magicka toons use their armor skill which is universally useful in both PVE and PVP. Whereas no component of shuffle is useful in PVE. VMA I mean play how you want, but precast of a dot isn't hard to do. Having decent damage isn't hard to do. I've never ever used shuffle in there, and have beaten it on every class mag and Stam. But you bet I used shield like crazy. Shields >>>>>>>> evasion. In PVE you need to mitigate or avoid exact things not have a chance to mitigate things. Thus mag shields, blocking, roll dodge is used. But a 15% chance is not. Only used on tanks to build ultimate.
Sign In or Register to comment.