John_Falstaff wrote: »@ManDraKE , in this case, the voices calling against Shuffle is louder because many other random buffs/debuffs are more of a choice.
John_Falstaff wrote: »Here, two things overlapped: dubious usefulness of Evasion, and the fact that it's slapped as strategy-defining skill for medium armor line (and a lot of people - myself included - already bemoaning that in PvE, stamina melee in medium armor is so much less survivable than light-armored magicka).
John_Falstaff wrote: »While light armor actually gets shield used both in PvP and PvE, medium armor gets a skill that nobody bothers to slot in PvE at least, on top of the fact that medium armor user usually gets more incoming damage. Hence the heat around the subject.
John_Falstaff wrote: »And, sorry, it's overly simplified look at PvE. It's not about dummy fights. Avoiding or mitigating damage is a thing in PvE too; survival is a thing. But in fact, I think you're starting to confuse Evasion and Shuffle. The snare removal is irrelevant to the discussion; it's the Evasion that is the focus of the problem.
John_Falstaff wrote: »@ManDraKE , there is a degree of truth to that, but only a small degree. It's true that in group content, there is a role separation - it is like that by design, so healers provide healing and buffs, tank takes a lot of damage and concerned most with survival and least with damage; damage dealers are concentrating more on damage than being a universal combat machines with full set of utility and self-buffing functions. That's what roles are made for.
John_Falstaff wrote: »But that's about where it ends. Easier non-DLC dungeons may be strictly what you're describing, but in more difficult content, it's not as simplified as "tank holds boss, healers keep everyone alive, damage dealers do damage and sidestep or block each time scripted event kicks in". There is always great degree of randomness, damage floating around, trolls heave rocks, gargoyles stomp inside the crowd and healers don't have negate timely
John_Falstaff wrote: »P.S.: Oh, and I'll say it - snare removal isn't needed in vet Maelstrom. There, I said it. I run it, and I never ever slotted Shuffle. So, no need to measure endgame by arena alone.
John_Falstaff wrote: »@ManDraKE , you made a point that in PvE, everone has to run utility, self-heals and everything; well, then when a player is in PvP group with healers, apparently not? Otherwise, I'm not sure if I understood the point. I'll grant you know PvP better, I wasn't there long and mostly solo.
> Yes, but as i said, nobody is using the defensive tools or their class.
I still don't understand where that came from. I gave you examples just now: wings in Mazzatun, Corrosive Armor in harder content; I've seen sorcs stacking shields on boss fights, especially for added survival when bringing others up. But even so, right now we're talking about a skill that serves not one class, but whole range of builds that shares common survivability issues in PvE (which is currently playing part in them being underdogs on top end, and rare guests in leaderboards). Melee stamina builds have need of added survivability to stay viable in endgame content, and what are they given? Evasion, effect that is useless compared to Harness.
As for vMA, I can say that most of the time, I don't bother landing dots preemptively on the spawn points, I burn things ad-hoc, and I don't see much problem with snares (sure, nightblades on round 9 are annoying, but they're also avoidable without extra ability, or can be broken free from). And I'm not the top DPS out there. Same goes for other content; recently, I went through nMHK with a group using light attacks alone (and no, no Relequen/Selene), since we didn't want to miss out on mechanics. Snares weren't a big thing. But again, we're straying away from the initial idea; it's not the snare immunity of Shuffle that the talk is about - it's the Evasion. (Some people mention that Evasion helps them, particularly in PvP. Maybe, somewhat; but I would suspect a classical case of survivor bias: player would remember all misses due to Evasion, but wouldn't think of all hits Evasion didn't save them from and the stamina cost paid for it.)