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Tank v dps balancing issues.

Guppet
Guppet
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Something had been bothering me for a while with ESO.

Not enough people play tanks and one of the solutions people put forward is often to have tanks more dps, to make them more fun.

It’s oft suggested that they should have damage abilities that scale off hit points. But this gets shot down (by myself as well), as if you make somone who is survivable have higher DPS, they become unstoppable in PVP.

Now this is the part that gets me the most. So tanks dps can’t scale with his survivability, yet as a dps, your shields increase your survivability and they scale with your damage stats.

Why is it fair for dps to get more survivability with damage stats, but not a tank to get more dps with survival stats?
  • AcadianPaladin
    AcadianPaladin
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    I think you answered the question: PvP. Sigh. As a PvE only main tank, I hear you though. I won't sacrifice any of my tank mojo to gain damage so my dps is probably around 4-5K. I wouldn't mind seeing that dps boosted to about 10K if it didn't cost me any tankiness at all.

    What comes to mind is having perhaps one tank mainstay skill scale based on hp. Like Pierce Armor or Heroic slash. This could help things just to make PvE questing a bit quicker - not to challenge dps or 'have it all' since this would not result in high tankiness + high dps.

    I know some folks reslot or regear their tank for questing but not me. I built my classic DK main tank as a main tank right from the tutorial. When questing, it is a mindset that I kill slowly but compensate by being nearly invincible. Just a different way of thinking. That said, I wouldn't mind just a bit of a dps boost so a mudcrab takes three hits to kill instead of six. :)
    PC NA(no Steam), PvE, mostly solo
  • Mister_DMC
    Mister_DMC
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    Most people don't play a tank because it's a boring playstyle to them. That's it and it will never change. Tanking is fine, and most very good tanks play multiple roles. I'd like to see some of my block cost nerfs reverted but the new psijic skill is kinda broken op so I guess that's fine.

    If you want to do damage on a tank literally carry a second set of jewellery with weapon damage enchants on it, that's often enough for questing.

    I don't see the issue though, I have 3 tanks and all have another set of gear to run around in.
  • Dextail
    Dextail
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    Most people don’t play tanks because they are boring.

    Hold block apply crusher, alkosh, engulfing and don’t die.

    Generally speaking tanks are the easiest class to play and people don’t want to teach tanks trials. So there’s low interest in playing them and high chance of not finding a supporting group to learn them trials wise
  • Azuramoonstar
    Azuramoonstar
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    Guppet wrote: »
    Something had been bothering me for a while with ESO.

    Not enough people play tanks and one of the solutions people put forward is often to have tanks more dps, to make them more fun.

    It’s oft suggested that they should have damage abilities that scale off hit points. But this gets shot down (by myself as well), as if you make somone who is survivable have higher DPS, they become unstoppable in PVP.

    Now this is the part that gets me the most. So tanks dps can’t scale with his survivability, yet as a dps, your shields increase your survivability and they scale with your damage stats.

    Why is it fair for dps to get more survivability with damage stats, but not a tank to get more dps with survival stats?

    i can tell you from experience more dps will not help. People don't wanna play tanks because of the responsibility and blame game. How often do you hear dps being the blame in content? for me personally never. It is almost always the tank or healers fault.

    If tanks can do high defense and high damage they would become OP no matter if its pvp content or pve content. No matter what people will not play a role if they don't want to. For me after learning to tank in ff14 I enjoy it. Idm leading people through a dungeon and taking hits. Not everyone wants to do that.
    Dps is seen as an easier to play role as your main and only concern is to deal damage.

    healers need to deal damage, and heal the group.

    tanks need to deal damage and defend the group.


    No mmo is was ever successful as making more people play tank or healer.

    ff14 even has a high damage tank, and still has a small tank population.

    Wardens do have skills that do check hp. I play ice staff tank warden, and am having fun.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Mister_DMC
    Mister_DMC
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    Dextail wrote: »
    Most people don’t play tanks because they are boring.

    Hold block apply crusher, alkosh, engulfing and don’t die.

    Generally speaking tanks are the easiest class to play and people don’t want to teach tanks trials. So there’s low interest in playing them and high chance of not finding a supporting group to learn them trials wise

    Mirroring what I said, I would argue that healers are the easiest to play but a basic tank is not far behind. This changes when it comes to hardmode dlc dungeons and vet trials. Tanking in those is the hardest role and fairly unrewarding. As you learn the trials like Vmol and HOF the DPS lose patience as they don't understand how much more you have to do and how much more difficult the role is.

    The spotlight is always on the tank in hard content and if you die it's often a wipe. I've semi retired from tanking and it's a natural progression for most end game tanks. It's a thankless job and that's why no one does it.
  • Guppet
    Guppet
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    Guys, I tank on NB, DK, Wardon and even a bit on my Templar. I love tanking.

    I’m asking why it’s ok for dps to have survivability in the form of shields scale off their dps stats, so the more damage they can do, the larger thier shields, whereas tanks can’t get any damage from thier survabiluty stats.
  • Finviuswe
    Finviuswe
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    Guppet wrote: »
    Something had been bothering me for a while with ESO.

    Not enough people play tanks and one of the solutions people put forward is often to have tanks more dps, to make them more fun.

    Not a bad idea. Not a bad ide at all.
    Guppet wrote: »
    It’s oft suggested that they should have damage abilities that scale off hit points

    Bad idea.
    Guppet wrote: »
    Now this is the part that gets me the most. So tanks dps can’t scale with his survivability, yet as a dps, your shields increase your survivability and they scale with your damage stats.

    Why is it fair for dps to get more survivability with damage stats, but not a tank to get more dps with survival stats?

    Lmao.

    Shields are an average at best defenses !! lol. Heavy armor > shields. Cloak > shields. Shields are just average my bro, even with a high magicka pool sorcs are 99% of the time very easy kills, and I don't even play mag sorc I just find it a very easy kill. Sorcs are like free kills in this meta after they were nerfed to the ground when they weren't even overperforming !! XD . ZOS is so good at what they do .

    Dmg scaling with HP is just utter non-sense and would completely break and ruin the game. Completely ludicrous.

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