MalakithAlamahdi wrote: »Those who say mag Templars and mag DKs are nothing without block casting clearly never played the game it's first 2 years. They were fine back then. Now it's just turned into no skill easy mode for bad players.
But go ahead, keep defending this abused mechanic.
Templars and DK's weren't nerfed for years back then and cp didn't exist. It was a whole different game.
Smithernest54 wrote: »EldritchPenguin wrote: »Alternatively, the people who genuinely enjoy playing the game are going to continue to play the game, while the people who don't like the game and only play it to complain about it and erroneously talk about how the game is "dying" slowly leave the game, making a better experience for the people who do like it.Smithernest54 wrote: »lmao! So how is ESO? None of my friends are playing it.
Noticed how I am asking because me just like scores of other players canceled our subscriptions and moved on. ESO wanted to cater to the loud minority and from what I have heard is that ESO is dying hard. It’s only going to get worse, and then when BDO launches on console... RIP.
On the tombstone it is going to say, “ Here lies ESO the game that coddled scrubs.”
Sure dude, if you are using block casting and you don’t mind playing an MMO that is losing more players then it gains, then sure you’d stay.That’s a no brainer.
Smithernest54 wrote: »EldritchPenguin wrote: »Alternatively, the people who genuinely enjoy playing the game are going to continue to play the game, while the people who don't like the game and only play it to complain about it and erroneously talk about how the game is "dying" slowly leave the game, making a better experience for the people who do like it.Smithernest54 wrote: »lmao! So how is ESO? None of my friends are playing it.
Noticed how I am asking because me just like scores of other players canceled our subscriptions and moved on. ESO wanted to cater to the loud minority and from what I have heard is that ESO is dying hard. It’s only going to get worse, and then when BDO launches on console... RIP.
On the tombstone it is going to say, “ Here lies ESO the game that coddled scrubs.”
Sure dude, if you are using block casting and you don’t mind playing an MMO that is losing more players then it gains, then sure you’d stay.That’s a no brainer.
@Smithernest54
This comment makes no sense. ESO is doing just fine in retaining players. The comment seems to make it sound like ESO is losing the players hand over fist which is t correct.
I also run in serious raid groups and with some players challenged to clear a vet dungeon. I really don’t hear any complaints at either end about ananimation canceling.
leepalmer95 wrote: »Smithernest54 wrote: »EldritchPenguin wrote: »Alternatively, the people who genuinely enjoy playing the game are going to continue to play the game, while the people who don't like the game and only play it to complain about it and erroneously talk about how the game is "dying" slowly leave the game, making a better experience for the people who do like it.Smithernest54 wrote: »lmao! So how is ESO? None of my friends are playing it.
Noticed how I am asking because me just like scores of other players canceled our subscriptions and moved on. ESO wanted to cater to the loud minority and from what I have heard is that ESO is dying hard. It’s only going to get worse, and then when BDO launches on console... RIP.
On the tombstone it is going to say, “ Here lies ESO the game that coddled scrubs.”
Sure dude, if you are using block casting and you don’t mind playing an MMO that is losing more players then it gains, then sure you’d stay.That’s a no brainer.
@Smithernest54
This comment makes no sense. ESO is doing just fine in retaining players. The comment seems to make it sound like ESO is losing the players hand over fist which is t correct.
I also run in serious raid groups and with some players challenged to clear a vet dungeon. I really don’t hear any complaints at either end about ananimation canceling.
They're 100% losing players on my server.
I can just tell when i run in the cities even during prime time, definitely a lot less players that i remember. Can even tell just by standing outside undaunted areas which used to lag and be completely packed, not anymore.
There is 2 bar dc total in all campaigns during prime time on my server as well. Pvp is very much dying and the only real players left are the few ball groups who have been running around and zerging since the game got released.
leepalmer95 wrote: »Smithernest54 wrote: »EldritchPenguin wrote: »Alternatively, the people who genuinely enjoy playing the game are going to continue to play the game, while the people who don't like the game and only play it to complain about it and erroneously talk about how the game is "dying" slowly leave the game, making a better experience for the people who do like it.Smithernest54 wrote: »lmao! So how is ESO? None of my friends are playing it.
Noticed how I am asking because me just like scores of other players canceled our subscriptions and moved on. ESO wanted to cater to the loud minority and from what I have heard is that ESO is dying hard. It’s only going to get worse, and then when BDO launches on console... RIP.
On the tombstone it is going to say, “ Here lies ESO the game that coddled scrubs.”
Sure dude, if you are using block casting and you don’t mind playing an MMO that is losing more players then it gains, then sure you’d stay.That’s a no brainer.
@Smithernest54
This comment makes no sense. ESO is doing just fine in retaining players. The comment seems to make it sound like ESO is losing the players hand over fist which is t correct.
I also run in serious raid groups and with some players challenged to clear a vet dungeon. I really don’t hear any complaints at either end about ananimation canceling.
They're 100% losing players on my server.
I can just tell when i run in the cities even during prime time, definitely a lot less players that i remember. Can even tell just by standing outside undaunted areas which used to lag and be completely packed, not anymore.
There is 2 bar dc total in all campaigns during prime time on my server as well. Pvp is very much dying and the only real players left are the few ball groups who have been running around and zerging since the game got released.
I don't think they're losing players based just on blockcasting, that's quite a leap.
ZoS is losing players mainly because of the way on how they deal with balance and how they, patch after patch, destroy complete playing styles. People just can't stand learning a new way to play the game each 3 months. Not to mention the grind fest after a new patch comes out.
gannicus1389 wrote: »stam dks is already a dead class in pvp and people want to nerf a cross class mechanic that makes the class has any last breath of life... smh.
MalakithAlamahdi wrote: »Those who say mag Templars and mag DKs are nothing without block casting clearly never played the game it's first 2 years. They were fine back then. Now it's just turned into no skill easy mode for bad players.
But go ahead, keep defending this abused mechanic.
Templars and DK's weren't nerfed for years back then and cp didn't exist. It was a whole different game.
That's not true. DKs is the most nerfed class in this game. Just ask any dinosaur about the first version of molten weapons. Then ask them about dynamic ulti, then ask about old inferno. All those changes were done within the first year
Ragnarock41 wrote: »MalakithAlamahdi wrote: »Those who say mag Templars and mag DKs are nothing without block casting clearly never played the game it's first 2 years. They were fine back then. Now it's just turned into no skill easy mode for bad players.
But go ahead, keep defending this abused mechanic.
Templars and DK's weren't nerfed for years back then and cp didn't exist. It was a whole different game.
That's not true. DKs is the most nerfed class in this game. Just ask any dinosaur about the first version of molten weapons. Then ask them about dynamic ulti, then ask about old inferno. All those changes were done within the first year
Inferno went from the coolest ability ever to the lamest ability rework of ESO. The only thing exciting about it, is the name.
''ooh, inferno, that must be cool right?''
Ragnarock41 wrote: »MalakithAlamahdi wrote: »Those who say mag Templars and mag DKs are nothing without block casting clearly never played the game it's first 2 years. They were fine back then. Now it's just turned into no skill easy mode for bad players.
But go ahead, keep defending this abused mechanic.
Templars and DK's weren't nerfed for years back then and cp didn't exist. It was a whole different game.
That's not true. DKs is the most nerfed class in this game. Just ask any dinosaur about the first version of molten weapons. Then ask them about dynamic ulti, then ask about old inferno. All those changes were done within the first year
Inferno went from the coolest ability ever to the lamest ability rework of ESO. The only thing exciting about it, is the name.
''ooh, inferno, that must be cool right?''
Its at the bottom of the list where all the "cooler" abilities are. Yet all you get is a shitball. A decently damaging/healing shitball, but a boring shitball none the less.
Ragnarock41 wrote: »Ragnarock41 wrote: »MalakithAlamahdi wrote: »Those who say mag Templars and mag DKs are nothing without block casting clearly never played the game it's first 2 years. They were fine back then. Now it's just turned into no skill easy mode for bad players.
But go ahead, keep defending this abused mechanic.
Templars and DK's weren't nerfed for years back then and cp didn't exist. It was a whole different game.
That's not true. DKs is the most nerfed class in this game. Just ask any dinosaur about the first version of molten weapons. Then ask them about dynamic ulti, then ask about old inferno. All those changes were done within the first year
Inferno went from the coolest ability ever to the lamest ability rework of ESO. The only thing exciting about it, is the name.
''ooh, inferno, that must be cool right?''
Its at the bottom of the list where all the "cooler" abilities are. Yet all you get is a shitball. A decently damaging/healing shitball, but a boring shitball none the less.
Yet stam is desperate enough to use it. That shitball hits almost as hard as my heroic slash, and heroic slash really doesnt hit for much. like maybe 2k to 3k on an average target, 4k if I stole the sigil in Bgs and having very lucky crits. meanwhile the shitball actually does ok damage for well, a shitball.
SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
.
SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.
Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.
SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.
Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.
5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation
It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).
Bleed are generally not used on an open world roller blade x)
Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.
Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor
Ragnarock41 wrote: »SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.
Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.
5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation
It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).
Bleed are generally not used on an open world roller blade x)
Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.
Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor
Aedarly the petsorc , you talking about stamDks reminds me of a child talking about imaginary monsters.
Come on , its time to grow up. There is no monster.
SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.
Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.
5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation
It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).
Bleed are generally not used on an open world roller blade x)
Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.
Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor
IZZEFlameLash wrote: »SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.
Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.
5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation
It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).
Bleed are generally not used on an open world roller blade x)
Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.
Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor
I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?
IZZEFlameLash wrote: »SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.
Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.
5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation
It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).
Bleed are generally not used on an open world roller blade x)
Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.
Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor
I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?
You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).
People don't know how to build proprely.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.
Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.
5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation
It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).
Bleed are generally not used on an open world roller blade x)
Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.
Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor
I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?
You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).
People don't know how to build proprely.
I mean, if you say so. I still feel that you are conveniently ignoring Battle Spirit with that and incorrectly adding bonuses by clumping Healing Done, Healing Recieved and Healing Taken together. And keep in mind Heavy passive increases Received by 8% and FM/Rally HoT is every 2 seconds so you have to divide by 2 again to get per second.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.
Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.
5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation
It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).
Bleed are generally not used on an open world roller blade x)
Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.
Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor
I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?
You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).
People don't know how to build proprely.
I mean, if you say so. I still feel that you are conveniently ignoring Battle Spirit with that and incorrectly adding bonuses by clumping Healing Done, Healing Recieved and Healing Taken together. And keep in mind Heavy passive increases Received by 8% and FM/Rally HoT is every 2 seconds so you have to divide by 2 again to get per second.
Healing done and healing receive is the same when you cast a healing skill for yourself.
FM/Rally is every 2s yeah, you don't even need it to have regular 5k hps, vigor crit is enough.
Dk heal 5k hps per second, this isn't an opinion, but it's a fact. If can't get this, then work on ur build, that's all.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.
Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.
5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation
It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).
Bleed are generally not used on an open world roller blade x)
Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.
Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor
I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?
You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).
People don't know how to build proprely.
I mean, if you say so. I still feel that you are conveniently ignoring Battle Spirit with that and incorrectly adding bonuses by clumping Healing Done, Healing Recieved and Healing Taken together. And keep in mind Heavy passive increases Received by 8% and FM/Rally HoT is every 2 seconds so you have to divide by 2 again to get per second.
Healing done and healing receive is the same when you cast a healing skill for yourself.
FM/Rally is every 2s yeah, you don't even need it to have regular 5k hps, vigor crit is enough.
Dk heal 5k hps per second, this isn't an opinion, but it's a fact. If can't get this, then work on ur build, that's all.
you cant add just all those percentages like this;)
you first have to add all healing done numbers. then you add up the healing received numbers together and multiply the number from healing done with the healing received factor.
so its: 1*(1+0.25(major mending)+0.1(example for cp healing done)+0.2(near keeps))=1.55
now the healing received part: 1.55*(1+0.08(heavy armor)1+0.1(healing received from cps)+0.12(burning heart passive)+0.3(lets add major vitality))=1.55*1.6=2.48
so stacking all those (being really optimistic with major vitality, near keep bonus and both 10% from cps) results in 2.48 times the healing.
but 1.7 times the healing is actually pretty accurate in most scenarios.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.
Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.
5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation
It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).
Bleed are generally not used on an open world roller blade x)
Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.
Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor
I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?
You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).
People don't know how to build proprely.
I mean, if you say so. I still feel that you are conveniently ignoring Battle Spirit with that and incorrectly adding bonuses by clumping Healing Done, Healing Recieved and Healing Taken together. And keep in mind Heavy passive increases Received by 8% and FM/Rally HoT is every 2 seconds so you have to divide by 2 again to get per second.
Healing done and healing receive is the same when you cast a healing skill for yourself.
FM/Rally is every 2s yeah, you don't even need it to have regular 5k hps, vigor crit is enough.
Dk heal 5k hps per second, this isn't an opinion, but it's a fact. If can't get this, then work on ur build, that's all.
you cant add just all those percentages like this;)
you first have to add all healing done numbers. then you add up the healing received numbers together and multiply the number from healing done with the healing received factor.
so its: 1*(1+0.25(major mending)+0.1(example for cp healing done)+0.2(near keeps))=1.55
now the healing received part: 1.55*(1+0.08(heavy armor)1+0.1(healing received from cps)+0.12(burning heart passive)+0.3(lets add major vitality))=1.55*1.6=2.48
so stacking all those (being really optimistic with major vitality, near keep bonus and both 10% from cps) results in 2.48 times the healing.
but 1.7 times the healing is actually pretty accurate in most scenarios.
70% more healing so ?
IZZEFlameLash wrote: »IZZEFlameLash wrote: »SO much dk tears, it's awesome how they think their class is so bad.
If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.
For the topic.
Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.
I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.
A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.
You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.
I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.
The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.
Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.
5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation
It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).
Bleed are generally not used on an open world roller blade x)
Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.
Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor
I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?
You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).
People don't know how to build proprely.
I mean, if you say so. I still feel that you are conveniently ignoring Battle Spirit with that and incorrectly adding bonuses by clumping Healing Done, Healing Recieved and Healing Taken together. And keep in mind Heavy passive increases Received by 8% and FM/Rally HoT is every 2 seconds so you have to divide by 2 again to get per second.
Healing done and healing receive is the same when you cast a healing skill for yourself.
FM/Rally is every 2s yeah, you don't even need it to have regular 5k hps, vigor crit is enough.
Dk heal 5k hps per second, this isn't an opinion, but it's a fact. If can't get this, then work on ur build, that's all.
you cant add just all those percentages like this;)
you first have to add all healing done numbers. then you add up the healing received numbers together and multiply the number from healing done with the healing received factor.
so its: 1*(1+0.25(major mending)+0.1(example for cp healing done)+0.2(near keeps))=1.55
now the healing received part: 1.55*(1+0.08(heavy armor)1+0.1(healing received from cps)+0.12(burning heart passive)+0.3(lets add major vitality))=1.55*1.6=2.48
so stacking all those (being really optimistic with major vitality, near keep bonus and both 10% from cps) results in 2.48 times the healing.
but 1.7 times the healing is actually pretty accurate in most scenarios.
70% more healing so ?
as long as 70% more healing is the same as 1.7 times the healing...then yes.
leepalmer95 wrote: »Smithernest54 wrote: »EldritchPenguin wrote: »Alternatively, the people who genuinely enjoy playing the game are going to continue to play the game, while the people who don't like the game and only play it to complain about it and erroneously talk about how the game is "dying" slowly leave the game, making a better experience for the people who do like it.Smithernest54 wrote: »lmao! So how is ESO? None of my friends are playing it.
Noticed how I am asking because me just like scores of other players canceled our subscriptions and moved on. ESO wanted to cater to the loud minority and from what I have heard is that ESO is dying hard. It’s only going to get worse, and then when BDO launches on console... RIP.
On the tombstone it is going to say, “ Here lies ESO the game that coddled scrubs.”
Sure dude, if you are using block casting and you don’t mind playing an MMO that is losing more players then it gains, then sure you’d stay.That’s a no brainer.
@Smithernest54
This comment makes no sense. ESO is doing just fine in retaining players. The comment seems to make it sound like ESO is losing the players hand over fist which is t correct.
I also run in serious raid groups and with some players challenged to clear a vet dungeon. I really don’t hear any complaints at either end about ananimation canceling.
They're 100% losing players on my server.
I can just tell when i run in the cities even during prime time, definitely a lot less players that i remember. Can even tell just by standing outside undaunted areas which used to lag and be completely packed, not anymore.
There is 2 bar dc total in all campaigns during prime time on my server as well. Pvp is very much dying and the only real players left are the few ball groups who have been running around and zerging since the game got released.