Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Block casting in 2018 has only gotten worst.

  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    lazerlaz wrote: »
    Those who say mag Templars and mag DKs are nothing without block casting clearly never played the game it's first 2 years. They were fine back then. Now it's just turned into no skill easy mode for bad players.

    But go ahead, keep defending this abused mechanic.

    Templars and DK's weren't nerfed for years back then and cp didn't exist. It was a whole different game.

    That's not true. DKs is the most nerfed class in this game. Just ask any dinosaur about the first version of molten weapons. Then ask them about dynamic ulti, then ask about old inferno. All those changes were done within the first year
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    lmao! So how is ESO? None of my friends are playing it.

    Noticed how I am asking because me just like scores of other players canceled our subscriptions and moved on. ESO wanted to cater to the loud minority and from what I have heard is that ESO is dying hard. It’s only going to get worse, and then when BDO launches on console... RIP.

    On the tombstone it is going to say, “ Here lies ESO the game that coddled scrubs.”
    Alternatively, the people who genuinely enjoy playing the game are going to continue to play the game, while the people who don't like the game and only play it to complain about it and erroneously talk about how the game is "dying" slowly leave the game, making a better experience for the people who do like it.

    Sure dude, if you are using block casting and you don’t mind playing an MMO that is losing more players then it gains, then sure you’d stay.That’s a no brainer.

    @Smithernest54

    This comment makes no sense. ESO is doing just fine in retaining players. The comment seems to make it sound like ESO is losing the players hand over fist which is t correct.

    I also run in serious raid groups and with some players challenged to clear a vet dungeon. I really don’t hear any complaints at either end about ananimation canceling.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    lmao! So how is ESO? None of my friends are playing it.

    Noticed how I am asking because me just like scores of other players canceled our subscriptions and moved on. ESO wanted to cater to the loud minority and from what I have heard is that ESO is dying hard. It’s only going to get worse, and then when BDO launches on console... RIP.

    On the tombstone it is going to say, “ Here lies ESO the game that coddled scrubs.”
    Alternatively, the people who genuinely enjoy playing the game are going to continue to play the game, while the people who don't like the game and only play it to complain about it and erroneously talk about how the game is "dying" slowly leave the game, making a better experience for the people who do like it.

    Sure dude, if you are using block casting and you don’t mind playing an MMO that is losing more players then it gains, then sure you’d stay.That’s a no brainer.

    @Smithernest54

    This comment makes no sense. ESO is doing just fine in retaining players. The comment seems to make it sound like ESO is losing the players hand over fist which is t correct.

    I also run in serious raid groups and with some players challenged to clear a vet dungeon. I really don’t hear any complaints at either end about ananimation canceling.

    They're 100% losing players on my server.

    I can just tell when i run in the cities even during prime time, definitely a lot less players that i remember. Can even tell just by standing outside undaunted areas which used to lag and be completely packed, not anymore.

    There is 2 bar dc total in all campaigns during prime time on my server as well. Pvp is very much dying and the only real players left are the few ball groups who have been running around and zerging since the game got released.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    idk wrote: »
    lmao! So how is ESO? None of my friends are playing it.

    Noticed how I am asking because me just like scores of other players canceled our subscriptions and moved on. ESO wanted to cater to the loud minority and from what I have heard is that ESO is dying hard. It’s only going to get worse, and then when BDO launches on console... RIP.

    On the tombstone it is going to say, “ Here lies ESO the game that coddled scrubs.”
    Alternatively, the people who genuinely enjoy playing the game are going to continue to play the game, while the people who don't like the game and only play it to complain about it and erroneously talk about how the game is "dying" slowly leave the game, making a better experience for the people who do like it.

    Sure dude, if you are using block casting and you don’t mind playing an MMO that is losing more players then it gains, then sure you’d stay.That’s a no brainer.

    @Smithernest54

    This comment makes no sense. ESO is doing just fine in retaining players. The comment seems to make it sound like ESO is losing the players hand over fist which is t correct.

    I also run in serious raid groups and with some players challenged to clear a vet dungeon. I really don’t hear any complaints at either end about ananimation canceling.

    They're 100% losing players on my server.

    I can just tell when i run in the cities even during prime time, definitely a lot less players that i remember. Can even tell just by standing outside undaunted areas which used to lag and be completely packed, not anymore.

    There is 2 bar dc total in all campaigns during prime time on my server as well. Pvp is very much dying and the only real players left are the few ball groups who have been running around and zerging since the game got released.

    I don't think they're losing players based just on blockcasting, that's quite a leap.

    ZoS is losing players mainly because of the way on how they deal with balance and how they, patch after patch, destroy complete playing styles. People just can't stand learning a new way to play the game each 3 months. Not to mention the grind fest after a new patch comes out.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xvorg wrote: »
    idk wrote: »
    lmao! So how is ESO? None of my friends are playing it.

    Noticed how I am asking because me just like scores of other players canceled our subscriptions and moved on. ESO wanted to cater to the loud minority and from what I have heard is that ESO is dying hard. It’s only going to get worse, and then when BDO launches on console... RIP.

    On the tombstone it is going to say, “ Here lies ESO the game that coddled scrubs.”
    Alternatively, the people who genuinely enjoy playing the game are going to continue to play the game, while the people who don't like the game and only play it to complain about it and erroneously talk about how the game is "dying" slowly leave the game, making a better experience for the people who do like it.

    Sure dude, if you are using block casting and you don’t mind playing an MMO that is losing more players then it gains, then sure you’d stay.That’s a no brainer.

    @Smithernest54

    This comment makes no sense. ESO is doing just fine in retaining players. The comment seems to make it sound like ESO is losing the players hand over fist which is t correct.

    I also run in serious raid groups and with some players challenged to clear a vet dungeon. I really don’t hear any complaints at either end about ananimation canceling.

    They're 100% losing players on my server.

    I can just tell when i run in the cities even during prime time, definitely a lot less players that i remember. Can even tell just by standing outside undaunted areas which used to lag and be completely packed, not anymore.

    There is 2 bar dc total in all campaigns during prime time on my server as well. Pvp is very much dying and the only real players left are the few ball groups who have been running around and zerging since the game got released.

    I don't think they're losing players based just on blockcasting, that's quite a leap.

    ZoS is losing players mainly because of the way on how they deal with balance and how they, patch after patch, destroy complete playing styles. People just can't stand learning a new way to play the game each 3 months. Not to mention the grind fest after a new patch comes out.

    Oh yeah nothing to do with block casting.

    Block casting hasn't been a good form of defence for a while, it can has its uses but there too many things that go through it or drop block.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sureshawt
    Sureshawt
    ✭✭✭✭
    The classes that block cast need it as there man source of mitigation. There is a resource cost to block each attack and it slows down mobility. You cannot regen stamina naturally while blocking. There are skills that are unblockable as counters. You can crit a blocker.

    Lets compare that to shield stacking. It has a resource cost to cast but does not slow down mobility. You can regen magicka with shields up. There are no skill counters instead you must equip specific sets/enchants for any kind of counter. You cannot crit a shield stacker.

    Edited by Sureshawt on August 16, 2018 7:31PM
  • Avnr
    Avnr
    ✭✭✭
    This is really amazing game

    riverspire , Reaper's March, coldharbour ans dozens more....Real master peace design
    And the sounds , the music , the animals... the birds... amazing
    The quests , the story , the armor style omg
    Can keep up for days

    A real genius talent company

    SO the skills broken :) that very small compare to this amazing game
  • p00tx
    p00tx
    ✭✭✭✭✭
    ✭✭
    Blah-blah-blaaaaah, blah blah blah blahhhh...


    That's all this newest nerf-thread amounts to, like all of the others that appear endlessly after someone got their butt kicked up between their shoulder blades. I can actually see how some of these older players have become so jaded and bitter over time, listening to this endless drone of whining from people who have almost no idea what they're talking about.

    Every ability- EVERY SINGLE ONE OF THEM- can be overused by the right person, and all of them can be equally annoying to run into in Cyrodil. We can't go around nerfing every ability that annoys us. That's completely ludicrous.

    Equip resource poisons, use your CCs, and learn to walk away from the super-tanky types. You will never be able to kill everyone you encounter, because every build has a counter build, and you can't be everything at once.


    I just can't with this population sometimes...
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    This thread again?
    stam dks is already a dead class in pvp and people want to nerf a cross class mechanic that makes the class has any last breath of life... smh.

    I blame the xbox community .d Though if removing blockcasting means that I get proper class passives, mobility, actually reliable spammable without using SnB, defensive abilities that don't have 2000 downsides, like cloak , shimmering etc. Sure man, take away the block casting. Who cares. I don't even run SnB anymore.

    You know , complaining about blockcasting , when Dual wield bleed builds are slowly becoming meta on stamDk... Somebody tell the OP Its not one tamriel anymore.

    The devs nerfed the DKs for ''standing their ground'' and nerfed templars for ''protecting their house''. Kinda funny when you think about it while reading this meme of a thread.
    Edited by Ragnarock41 on August 18, 2018 1:57AM
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Xvorg wrote: »
    lazerlaz wrote: »
    Those who say mag Templars and mag DKs are nothing without block casting clearly never played the game it's first 2 years. They were fine back then. Now it's just turned into no skill easy mode for bad players.

    But go ahead, keep defending this abused mechanic.

    Templars and DK's weren't nerfed for years back then and cp didn't exist. It was a whole different game.

    That's not true. DKs is the most nerfed class in this game. Just ask any dinosaur about the first version of molten weapons. Then ask them about dynamic ulti, then ask about old inferno. All those changes were done within the first year

    Inferno went from the coolest ability ever to the lamest ability rework of ESO. The only thing exciting about it, is the name.

    ''ooh, inferno, that must be cool right?''
    Edited by Ragnarock41 on August 18, 2018 2:03AM
  • Trout1996
    Trout1996
    ✭✭✭
    100% L2P issue.
    Leader of Grail Knights Solo and Small PvP Guild
    Stamplar: Karl Franz of the Empire | MagPlar: Leoncoeur the Lionhearted
    MagDk: Witch King Malekith | StamDk: Archaon
    MagSorc: G W Kush | StamSorc: Fully-Torqued Orc
    StamNb: Trout | MagBlade: The Red Duke
    StamDen: Jerome James | MagDen: Dips-the-Copenhagen
    YT https://www.youtube.com/channel/UCumzaR-HESaBhPPtBbB1gzw
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Xvorg wrote: »
    lazerlaz wrote: »
    Those who say mag Templars and mag DKs are nothing without block casting clearly never played the game it's first 2 years. They were fine back then. Now it's just turned into no skill easy mode for bad players.

    But go ahead, keep defending this abused mechanic.

    Templars and DK's weren't nerfed for years back then and cp didn't exist. It was a whole different game.

    That's not true. DKs is the most nerfed class in this game. Just ask any dinosaur about the first version of molten weapons. Then ask them about dynamic ulti, then ask about old inferno. All those changes were done within the first year

    Inferno went from the coolest ability ever to the lamest ability rework of ESO. The only thing exciting about it, is the name.

    ''ooh, inferno, that must be cool right?''

    Its at the bottom of the list where all the "cooler" abilities are. Yet all you get is a shitball. A decently damaging/healing shitball, but a boring shitball none the less.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    ak_pvp wrote: »
    Xvorg wrote: »
    lazerlaz wrote: »
    Those who say mag Templars and mag DKs are nothing without block casting clearly never played the game it's first 2 years. They were fine back then. Now it's just turned into no skill easy mode for bad players.

    But go ahead, keep defending this abused mechanic.

    Templars and DK's weren't nerfed for years back then and cp didn't exist. It was a whole different game.

    That's not true. DKs is the most nerfed class in this game. Just ask any dinosaur about the first version of molten weapons. Then ask them about dynamic ulti, then ask about old inferno. All those changes were done within the first year

    Inferno went from the coolest ability ever to the lamest ability rework of ESO. The only thing exciting about it, is the name.

    ''ooh, inferno, that must be cool right?''

    Its at the bottom of the list where all the "cooler" abilities are. Yet all you get is a shitball. A decently damaging/healing shitball, but a boring shitball none the less.

    Yet stam is desperate enough to use it. That shitball hits almost as hard as my heroic slash, and heroic slash really doesnt hit for much. like maybe 2k to 3k on an average target, 4k if I stole the sigil in Bgs and having very lucky crits. meanwhile the shitball actually does ok damage for well, a shitball.
    Edited by Ragnarock41 on August 18, 2018 5:16AM
  • Jjitsuboy98
    Jjitsuboy98
    ✭✭✭✭
    ak_pvp wrote: »
    Xvorg wrote: »
    lazerlaz wrote: »
    Those who say mag Templars and mag DKs are nothing without block casting clearly never played the game it's first 2 years. They were fine back then. Now it's just turned into no skill easy mode for bad players.

    But go ahead, keep defending this abused mechanic.

    Templars and DK's weren't nerfed for years back then and cp didn't exist. It was a whole different game.

    That's not true. DKs is the most nerfed class in this game. Just ask any dinosaur about the first version of molten weapons. Then ask them about dynamic ulti, then ask about old inferno. All those changes were done within the first year

    Inferno went from the coolest ability ever to the lamest ability rework of ESO. The only thing exciting about it, is the name.

    ''ooh, inferno, that must be cool right?''

    Its at the bottom of the list where all the "cooler" abilities are. Yet all you get is a shitball. A decently damaging/healing shitball, but a boring shitball none the less.

    Yet stam is desperate enough to use it. That shitball hits almost as hard as my heroic slash, and heroic slash really doesnt hit for much. like maybe 2k to 3k on an average target, 4k if I stole the sigil in Bgs and having very lucky crits. meanwhile the shitball actually does ok damage for well, a shitball.

    Garbage is what our skills are. Wtf is inferno, Ash cloud, and stone fist? The class sucks gravy balls. I don't even feel like it will ever be fixed.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.
    Edited by Aedaryl on August 18, 2018 7:14AM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    .

    Well, I had a magsorc with a bow several patches ago and it was able to kill more enemies than my DK.

    It was quite fun, weaving LA with mages wrath, throwing a curse or a frag proc from time to time.

    I even think it will be better right now, using elemental weapons as spammable. You know, Arrows are harder to see than the fireball from a flame staff and way faster.

    With a decent distribution on CPs and the right sets, it can be a killing machine... did I mentione that arrows are able to proc implosion on the physical dmg side and that a shock glyph on the bow increases those chances?

    Maybe I'll buy Summerset after all
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Tanking all the NPCs at a resource is easy and doable on all classes. All it requires is a little bit of game knowledge that is beyond potato level. 5k HPS is impossible with Vigor alone especially if someone wants to deal damage at least. Fragmented Shield is expensive for StamDKs to press and not even mDKs run it because it just doesn't justify the cost. I mean, to get a big enough heal, DKs have to Volatile + Fragmented and then Dragonblood if mDK. Vigor if sDK. 8k magicka in total for sDK and 11k for mDK for healing. So you are looking at entire magicka pool of sDK basically and 1/3~1/4 of magicka pool for mDKs. Again, this is not the patch where almost all of sDKs ran Major Vitality pots on top of Igneous back when Black Rose helped the magicka sustain for them. But then, this thread in itself is a l2p issue thread and not sure why we are discussing about DKs here. If anything, it is a thread about crying about DKs and Templars doing block casting not the other way around.
    Imperials, the one and true masters of all mortal races of Tamriel
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.

    Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.
    Edited by ak_pvp on August 19, 2018 2:17AM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    ak_pvp wrote: »
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.

    Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.

    5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation :wink:

    It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).

    Bleed are generally not used on an open world roller blade x)

    Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.

    Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor :neutral:
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Aedaryl wrote: »
    ak_pvp wrote: »
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.

    Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.

    5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation :wink:

    It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).

    Bleed are generally not used on an open world roller blade x)

    Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.

    Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor :neutral:

    Aedarly the petsorc , you talking about stamDks reminds me of a child talking about imaginary monsters.

    Come on , its time to grow up. There is no monster.
    Edited by Ragnarock41 on August 20, 2018 1:13AM
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Aedaryl wrote: »
    ak_pvp wrote: »
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.

    Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.

    5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation :wink:

    It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).

    Bleed are generally not used on an open world roller blade x)

    Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.

    Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor :neutral:

    Aedarly the petsorc , you talking about stamDks reminds me of a child talking about imaginary monsters.

    Come on , its time to grow up. There is no monster.

    You have no argument because you know I'm right. The only monster here is ZoS and balance.
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Aedaryl wrote: »
    ak_pvp wrote: »
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.

    Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.

    5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation :wink:

    It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).

    Bleed are generally not used on an open world roller blade x)

    Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.

    Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor :neutral:

    I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?
    Edited by IZZEFlameLash on August 20, 2018 8:39AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Aedaryl wrote: »
    ak_pvp wrote: »
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.

    Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.

    5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation :wink:

    It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).

    Bleed are generally not used on an open world roller blade x)

    Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.

    Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor :neutral:

    I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?

    You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).

    People don't know how to build proprely.
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Aedaryl wrote: »
    Aedaryl wrote: »
    ak_pvp wrote: »
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.

    Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.

    5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation :wink:

    It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).

    Bleed are generally not used on an open world roller blade x)

    Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.

    Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor :neutral:

    I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?

    You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).

    People don't know how to build proprely.

    I mean, if you say so. I still feel that you are conveniently ignoring Battle Spirit with that and incorrectly adding bonuses by clumping Healing Done, Healing Recieved and Healing Taken together. And keep in mind Heavy passive increases Received by 8% and FM/Rally HoT is every 2 seconds so you have to divide by 2 again to get per second.
    Edited by IZZEFlameLash on August 20, 2018 11:46AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Aedaryl wrote: »
    Aedaryl wrote: »
    ak_pvp wrote: »
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.

    Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.

    5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation :wink:

    It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).

    Bleed are generally not used on an open world roller blade x)

    Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.

    Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor :neutral:

    I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?

    You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).

    People don't know how to build proprely.

    I mean, if you say so. I still feel that you are conveniently ignoring Battle Spirit with that and incorrectly adding bonuses by clumping Healing Done, Healing Recieved and Healing Taken together. And keep in mind Heavy passive increases Received by 8% and FM/Rally HoT is every 2 seconds so you have to divide by 2 again to get per second.

    Healing done and healing receive is the same when you cast a healing skill for yourself.

    FM/Rally is every 2s yeah, you don't even need it to have regular 5k hps, vigor crit is enough.

    Dk heal 5k hps per second, this isn't an opinion, but it's a fact. If can't get this, then work on ur build, that's all.
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    Aedaryl wrote: »
    Aedaryl wrote: »
    Aedaryl wrote: »
    ak_pvp wrote: »
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.

    Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.

    5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation :wink:

    It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).

    Bleed are generally not used on an open world roller blade x)

    Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.

    Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor :neutral:

    I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?

    You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).

    People don't know how to build proprely.

    I mean, if you say so. I still feel that you are conveniently ignoring Battle Spirit with that and incorrectly adding bonuses by clumping Healing Done, Healing Recieved and Healing Taken together. And keep in mind Heavy passive increases Received by 8% and FM/Rally HoT is every 2 seconds so you have to divide by 2 again to get per second.

    Healing done and healing receive is the same when you cast a healing skill for yourself.

    FM/Rally is every 2s yeah, you don't even need it to have regular 5k hps, vigor crit is enough.

    Dk heal 5k hps per second, this isn't an opinion, but it's a fact. If can't get this, then work on ur build, that's all.

    you cant add just all those percentages like this;)
    you first have to add all healing done numbers. then you add up the healing received numbers together and multiply the number from healing done with the healing received factor.
    so its: 1*(1+0.25(major mending)+0.1(example for cp healing done)+0.2(near keeps))=1.55
    now the healing received part: 1.55*(1+0.08(heavy armor)1+0.1(healing received from cps)+0.12(burning heart passive)+0.3(lets add major vitality))=1.55*1.6=2.48
    so stacking all those (being really optimistic with major vitality, near keep bonus and both 10% from cps) results in 2.48 times the healing.
    but 1.7 times the healing is actually pretty accurate in most scenarios.
    Edited by Checkmath on August 20, 2018 1:00PM
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Checkmath wrote: »
    Aedaryl wrote: »
    Aedaryl wrote: »
    Aedaryl wrote: »
    ak_pvp wrote: »
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.

    Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.

    5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation :wink:

    It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).

    Bleed are generally not used on an open world roller blade x)

    Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.

    Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor :neutral:

    I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?

    You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).

    People don't know how to build proprely.

    I mean, if you say so. I still feel that you are conveniently ignoring Battle Spirit with that and incorrectly adding bonuses by clumping Healing Done, Healing Recieved and Healing Taken together. And keep in mind Heavy passive increases Received by 8% and FM/Rally HoT is every 2 seconds so you have to divide by 2 again to get per second.

    Healing done and healing receive is the same when you cast a healing skill for yourself.

    FM/Rally is every 2s yeah, you don't even need it to have regular 5k hps, vigor crit is enough.

    Dk heal 5k hps per second, this isn't an opinion, but it's a fact. If can't get this, then work on ur build, that's all.

    you cant add just all those percentages like this;)
    you first have to add all healing done numbers. then you add up the healing received numbers together and multiply the number from healing done with the healing received factor.
    so its: 1*(1+0.25(major mending)+0.1(example for cp healing done)+0.2(near keeps))=1.55
    now the healing received part: 1.55*(1+0.08(heavy armor)1+0.1(healing received from cps)+0.12(burning heart passive)+0.3(lets add major vitality))=1.55*1.6=2.48
    so stacking all those (being really optimistic with major vitality, near keep bonus and both 10% from cps) results in 2.48 times the healing.
    but 1.7 times the healing is actually pretty accurate in most scenarios.

    70% more healing so ?
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    Aedaryl wrote: »
    Checkmath wrote: »
    Aedaryl wrote: »
    Aedaryl wrote: »
    Aedaryl wrote: »
    ak_pvp wrote: »
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.

    Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.

    5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation :wink:

    It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).

    Bleed are generally not used on an open world roller blade x)

    Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.

    Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor :neutral:

    I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?

    You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).

    People don't know how to build proprely.

    I mean, if you say so. I still feel that you are conveniently ignoring Battle Spirit with that and incorrectly adding bonuses by clumping Healing Done, Healing Recieved and Healing Taken together. And keep in mind Heavy passive increases Received by 8% and FM/Rally HoT is every 2 seconds so you have to divide by 2 again to get per second.

    Healing done and healing receive is the same when you cast a healing skill for yourself.

    FM/Rally is every 2s yeah, you don't even need it to have regular 5k hps, vigor crit is enough.

    Dk heal 5k hps per second, this isn't an opinion, but it's a fact. If can't get this, then work on ur build, that's all.

    you cant add just all those percentages like this;)
    you first have to add all healing done numbers. then you add up the healing received numbers together and multiply the number from healing done with the healing received factor.
    so its: 1*(1+0.25(major mending)+0.1(example for cp healing done)+0.2(near keeps))=1.55
    now the healing received part: 1.55*(1+0.08(heavy armor)1+0.1(healing received from cps)+0.12(burning heart passive)+0.3(lets add major vitality))=1.55*1.6=2.48
    so stacking all those (being really optimistic with major vitality, near keep bonus and both 10% from cps) results in 2.48 times the healing.
    but 1.7 times the healing is actually pretty accurate in most scenarios.

    70% more healing so ?

    as long as 70% more healing is the same as 1.7 times the healing...then yes.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Checkmath wrote: »
    Aedaryl wrote: »
    Checkmath wrote: »
    Aedaryl wrote: »
    Aedaryl wrote: »
    Aedaryl wrote: »
    ak_pvp wrote: »
    Aedaryl wrote: »
    SO much dk tears, it's awesome how they think their class is so bad.

    If you guys don't even run S&B as a stamdk you are not playing it right. How would you react if I decide to play my mag sorc with a bow and then go crying on forums ? You would laught.


    For the topic.

    Block casting is not a problem. If you remove the ability to cast a spell while blocking, you remove the tanky damage builds from this game.

    I also hate high mitigation high healing high resistance tanky damage character. They are too strong atm, but block casting isn't the issue at all.

    A good stam dk build can easely heal 5k+ more HP per second while making a lot of damage as a bashdk.

    You saw it everyday on PC EU. My exemple is a good dk standing in fire balista taking around 5k damage per second and just pressing vigor and ingenious shield.

    I also saw the new stamdk toy : meditation psijic skill. I saw dk tanking all the NPC of a ressource, 2 fire balista while just refreshing vigor and ingenious and spamming meditate. He was 100% HP all the time. It was a tanky but damage build.

    The real problem with theze tanky builds is the lack of defile for magicka class. If you play a magicka class, you can't kill a good S&B tanky damage build unless you really outplay him.

    Do it then if its so easy. The 5k figure is only semi accurate, that does require the whole FM+troll king+vigor+meditate+lingering build though, and then buffed with igneous to reach that figure, but then you aren't attacking and lose regen.

    Here is what'd happen, your build will hold out against some potatoes, and you'd feel happy, but then a semi decent nightblade would come along with defile+befoul and half your healing. Then bleed through whatever resists you have and kill you, reminding you of shieldbreaker, then you'd log off, go back to sorc, and realize how easy you have it with nothing as wide spread defiles or bleeds decimating your main defenses.

    5k HPS can easely be made with vigor + lingering + near a keep (20%) + major mending + FM/Rally, no need to have troll king or to cheese meditation :wink:

    It's 2 skills used for 5k hp/s, it's very powerfull and that's make stam dk powerfull with the great battle roar passive, giving around 400 magicka, stamina and health regen (bloodspawn, minor heroism, dk passive).

    Bleed are generally not used on an open world roller blade x)

    Bleed are OP and need great nerfs, but major defile is the only way to kill a tanky stam dk, not something a sorc can do.

    Don't act like sorc is good, it's trash and countered by everything tanky and by everything hwo can block a meteor :neutral:

    I don't think those help it reach 5k at all though? Especially if we assume that Vigor starting value is about 1.2k which would be close to average of stam builds. I think you do need about 3k Health Recovery with Troll King at least. As FM ticks for 700~900 on average stam builds?

    You think wrong. With heavy armor (10%), CPs healing passive (usually around 10%), Major mending (25%), being near a keep (20%) it's 65% mroe healing, add ligering potion, FM, and rally, all being buffed by 65% and you are at 5k, more if both FM and rally crit (add 70% more healing).

    People don't know how to build proprely.

    I mean, if you say so. I still feel that you are conveniently ignoring Battle Spirit with that and incorrectly adding bonuses by clumping Healing Done, Healing Recieved and Healing Taken together. And keep in mind Heavy passive increases Received by 8% and FM/Rally HoT is every 2 seconds so you have to divide by 2 again to get per second.

    Healing done and healing receive is the same when you cast a healing skill for yourself.

    FM/Rally is every 2s yeah, you don't even need it to have regular 5k hps, vigor crit is enough.

    Dk heal 5k hps per second, this isn't an opinion, but it's a fact. If can't get this, then work on ur build, that's all.

    you cant add just all those percentages like this;)
    you first have to add all healing done numbers. then you add up the healing received numbers together and multiply the number from healing done with the healing received factor.
    so its: 1*(1+0.25(major mending)+0.1(example for cp healing done)+0.2(near keeps))=1.55
    now the healing received part: 1.55*(1+0.08(heavy armor)1+0.1(healing received from cps)+0.12(burning heart passive)+0.3(lets add major vitality))=1.55*1.6=2.48
    so stacking all those (being really optimistic with major vitality, near keep bonus and both 10% from cps) results in 2.48 times the healing.
    but 1.7 times the healing is actually pretty accurate in most scenarios.

    70% more healing so ?

    as long as 70% more healing is the same as 1.7 times the healing...then yes.

    ty for your clarification, it's additive with crit (1.7) ?
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    lmao! So how is ESO? None of my friends are playing it.

    Noticed how I am asking because me just like scores of other players canceled our subscriptions and moved on. ESO wanted to cater to the loud minority and from what I have heard is that ESO is dying hard. It’s only going to get worse, and then when BDO launches on console... RIP.

    On the tombstone it is going to say, “ Here lies ESO the game that coddled scrubs.”
    Alternatively, the people who genuinely enjoy playing the game are going to continue to play the game, while the people who don't like the game and only play it to complain about it and erroneously talk about how the game is "dying" slowly leave the game, making a better experience for the people who do like it.

    Sure dude, if you are using block casting and you don’t mind playing an MMO that is losing more players then it gains, then sure you’d stay.That’s a no brainer.

    @Smithernest54

    This comment makes no sense. ESO is doing just fine in retaining players. The comment seems to make it sound like ESO is losing the players hand over fist which is t correct.

    I also run in serious raid groups and with some players challenged to clear a vet dungeon. I really don’t hear any complaints at either end about ananimation canceling.

    They're 100% losing players on my server.

    I can just tell when i run in the cities even during prime time, definitely a lot less players that i remember. Can even tell just by standing outside undaunted areas which used to lag and be completely packed, not anymore.

    There is 2 bar dc total in all campaigns during prime time on my server as well. Pvp is very much dying and the only real players left are the few ball groups who have been running around and zerging since the game got released.

    No offense to your good judgement but there are three aspects in that pay that can affect what you observe.

    1. Consoles have had issues besides the fact your limited to the very like ted UI. I know if quite a few tha have fled consoles to lvl he PC/MAC servers. ThIs isn’t losing played.
    2. With expansions like Summerset players often relocate as well as we get a temporary influx of players old players that just play a few weeks to check out the new content. Then they leave.
    3. School is starting up for a great many and their children. Schedules and play time are changing for them.

    Observation only tells us so much. It doesn’t give us good quality numbers. Only Zos sees them.
Sign In or Register to comment.