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New large scale pvp zone

Shadowasrial
Shadowasrial
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we need a new large scale PVP zone with new PVP objectives. We have had the same large scale PVP area a.k.a. cyrodil and Imperial city. And while battlegrounds offers a wonderful distraction/substitute the game needs a little bit something more. Every few months we get a new dungeon or a new playable zone Which is all fine and dandy. But cyrodil is getting stale sure you can add some new siege But the objective remains the same. Need something new, something that is equally engaging for large scale grouping and encourages teamwork and objective oriented. Comment below What kind of large scale PVP content you would like to see
  • VaranisArano
    VaranisArano
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    I'd like a large scale PVP zone that doesnt have persistent performance issues and constant bugs that take forever to fix.

    Until PVP performance is fixed, we dont have the PVP population for Cyrodiil AND another new zone.
  • CeeJonesy
    CeeJonesy
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    I would rather have a different open world PvP game mode. maybe a version of cyrodil where people are limited to 6 man teams max where anyone outside of your group is an enemy.

    I would have it where home gates are a safe zone and using the transit shrine teleports you to a camp someone in your group has placed down (1 camp per group) in place of this your group can capture a keep (1 keep at a time) to act as a fortified camp zone. owning a keep would give a small health bonus to the group to incentivize caping them. maybe have outposts and towns as global quick travel spots (from transit shrines) so you can escape the gate to start spreading out.

    No emp, No campaign, No scrolls. Just straight small scale pvp in a big open word map between a large amount of small independent groups. Leaderboards would be based of kills earned over a monthly cycle.

    I know they would never do something like this because people probably wouldn't be interested but its just something id personally like :smile:
    PC EU | XBOX EU
  • Leogon
    Leogon
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    We don't need another large scale pvp zone, what we need is more content and fixes in Cyrodiil. Dividing the PvP playerbase even more won't help anything.
    Edited by Leogon on August 12, 2018 5:03PM
  • CeeJonesy
    CeeJonesy
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    except it will.... the main problem in pvp is everyone zergs the circle. It's a lot less laggy when groups spread out. less people crash, skills can actually be used.

    Saying we need more fixes is pointless in my opinion. How can you fix ball groups 30-40 man strong (prime time zergs are usually at least 2 full groups at any keep), anything added to combat it can then be abused by the zerg itself which just makes the game less fun. The only real solution from what I can see is spreading the population out over different gamemodes/campaigns.
    PC EU | XBOX EU
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