On that note also remember a tank (in heavy armor) typically has bad spell resistance, so I'll repeat, avoid the fire.
BETAOPTICS wrote: »The game balance is still off. It seems like the game has been balanced around ranged DPS and or groups of characters. DPS ranged because kiting is a matter of life and death with any class. Yes, tank has to kite a lot as well and has little to no benefits of being a " tank ".
While enemies at the same time are either weak and do a lot of damage and are easy pray for DPS and groups or they are truly tanky with moderate damage which again, only matter if you can not out DPS them or not kite enough.
BETAOPTICS wrote: »The game balance is still off. It seems like the game has been balanced around ranged DPS and or groups of characters. DPS ranged because kiting is a matter of life and death with any class. Yes, tank has to kite a lot as well and has little to no benefits of being a " tank ".
While enemies at the same time are either weak and do a lot of damage and are easy pray for DPS and groups or they are truly tanky with moderate damage which again, only matter if you can not out DPS them or not kite enough.
BETAOPTICS wrote: »The game balance is still off. It seems like the game has been balanced around ranged DPS and or groups of characters. DPS ranged because kiting is a matter of life and death with any class. Yes, tank has to kite a lot as well and has little to no benefits of being a " tank ".
While enemies at the same time are either weak and do a lot of damage and are easy pray for DPS and groups or they are truly tanky with moderate damage which again, only matter if you can not out DPS them or not kite enough.
Hmmm I am melee DPS and right now I think I died only twice: one to slaughterfish and once because I said "Oh what's that weird contour around those mobs health bar.." and went checking if I could kill them.... Sorry to say but you might want to read some guides on these boards
BETAOPTICS wrote: »BETAOPTICS wrote: »The game balance is still off. It seems like the game has been balanced around ranged DPS and or groups of characters. DPS ranged because kiting is a matter of life and death with any class. Yes, tank has to kite a lot as well and has little to no benefits of being a " tank ".
While enemies at the same time are either weak and do a lot of damage and are easy pray for DPS and groups or they are truly tanky with moderate damage which again, only matter if you can not out DPS them or not kite enough.
Hmmm I am melee DPS and right now I think I died only twice: one to slaughterfish and once because I said "Oh what's that weird contour around those mobs health bar.." and went checking if I could kill them.... Sorry to say but you might want to read some guides on these boards
Yes you can but optimally ranged DPS is the best way to go. It doesn't mean that none other type of style can be played, not even a heavy armor melee tank but thus far, it is the weakest way to play the PvE. content in the game.
BETAOPTICS wrote: »The game balance is still off. It seems like the game has been balanced around ranged DPS and or groups of characters. DPS ranged because kiting is a matter of life and death with any class. Yes, tank has to kite a lot as well and has little to no benefits of being a " tank ".
While enemies at the same time are either weak and do a lot of damage and are easy pray for DPS and groups or they are truly tanky with moderate damage which again, only matter if you can not out DPS them or not kite enough.
Wrong. Please learn to play the game, there are a multitude of options to act in combat. It takes time to get used to that. You know that you can use all weapons and armors, right? Use different skills, there are quite a lot.
Talking about balance issues when you are 2 days in the game and probably lvl 15 is just ridiculous.
LOL heavy armor doesn't provide tanks with passives that help them? It's the same if you use light armor?
Ok mate, we close it here:I dunno if you have played the game but one thing is sure, you haven't got a clue of what you talking about.
Bye
BETAOPTICS wrote: »LOL heavy armor doesn't provide tanks with passives that help them? It's the same if you use light armor?
Ok mate, we close it here:I dunno if you have played the game but one thing is sure, you haven't got a clue of what you talking about.
Bye
Passives that are worth having over others. It is clear that you can not read or know anything from this game. See, I can play this bliss ignorant attitude as well.
BETAOPTICS wrote: »LOL heavy armor doesn't provide tanks with passives that help them? It's the same if you use light armor?
Ok mate, we close it here:I dunno if you have played the game but one thing is sure, you haven't got a clue of what you talking about.
Bye
Passives that are worth having over others. It is clear that you can not read or know anything from this game. See, I can play this bliss ignorant attitude as well.
Oh but they are worth having over say, passives that rise my critical, if I want to tank. This is a L2P issue really