Even the target moves I believe pounce puts the player where the target was. Not where it is. This has been completed he case since before the update today.
ZOS_JessicaFolsom wrote: »Thanks, @nordic_two. Passed these along for investigation. Both of these are pretty broad, so any additional details or examples you or anyone else can provide would help.
ZOS_JessicaFolsom wrote: »
The devs have had issues with gap closers in the game since the dawn of time. Some have been worked out but the WW was probably flying under the radar since it had lighter use than others. It’ll become more apparent if the WW redesign is successful. That’ll lead to more pressure to fix it.
My guess is the game is moving the player to a location vs a target.
However, this does point out the need to test and provide feedback on the PTS.
The devs have had issues with gap closers in the game since the dawn of time. Some have been worked out but the WW was probably flying under the radar since it had lighter use than others. It’ll become more apparent if the WW redesign is successful. That’ll lead to more pressure to fix it.
My guess is the game is moving the player to a location vs a target.
However, this does point out the need to test and provide feedback on the PTS.
I think the SOLUTION should be that targets (outside of bosses and such) should not be able to 'detect' your gap closer before you strike; this way they would not MOVE before you got there causing the location displacement.
The devs have had issues with gap closers in the game since the dawn of time. Some have been worked out but the WW was probably flying under the radar since it had lighter use than others. It’ll become more apparent if the WW redesign is successful. That’ll lead to more pressure to fix it.
My guess is the game is moving the player to a location vs a target.
However, this does point out the need to test and provide feedback on the PTS.
I think the SOLUTION should be that targets (outside of bosses and such) should not be able to 'detect' your gap closer before you strike; this way they would not MOVE before you got there causing the location displacement.
The devs have had issues with gap closers in the game since the dawn of time. Some have been worked out but the WW was probably flying under the radar since it had lighter use than others. It’ll become more apparent if the WW redesign is successful. That’ll lead to more pressure to fix it.
My guess is the game is moving the player to a location vs a target.
However, this does point out the need to test and provide feedback on the PTS.
I think the SOLUTION should be that targets (outside of bosses and such) should not be able to 'detect' your gap closer before you strike; this way they would not MOVE before you got there causing the location displacement.
Read my first reply. If target is moving the issue occurred before today and many NPCs path and all players move.
The devs have had issues with gap closers in the game since the dawn of time. Some have been worked out but the WW was probably flying under the radar since it had lighter use than others. It’ll become more apparent if the WW redesign is successful. That’ll lead to more pressure to fix it.
My guess is the game is moving the player to a location vs a target.
However, this does point out the need to test and provide feedback on the PTS.
I think the SOLUTION should be that targets (outside of bosses and such) should not be able to 'detect' your gap closer before you strike; this way they would not MOVE before you got there causing the location displacement.
Read my first reply. If target is moving the issue occurred before today and many NPCs path and all players move.
Ah... for me I only encounter this with stationary targets... but if your example is the case, I can understand how a gap closer would land BEHIND a target. You cannot 'shift' your path while moving, I agree with this, because it would be unrealistic to be jumping in the air and then suddenly extend or adjust your course mid-jump.