VaranisArano wrote: »Trials tanking is a little different, so I'll speak to tanking in dungeons, which is where I presume you'll want to start as a tank.
1. Ebon is a solid tanking set for all levels of content. Its not essential in dungeons, but its hard to go wrong with it. I typically pair it with a monster helm that does damage for easier dungeons or one that gives my resistances for harder dungeons.
2. So you want to tank...
Step 1: Taunt the Boss and priority adds. Crowd Control everything else.
Your taunts are all single target, so its not feasible to taunt everything (unless you are using the Swarm Mother set). You need to save you taunt for important targets. Priority adds are miniboss adds and adds that can one-shot a DD or healer like those using two-handers.
Everything else you need to Crowd Control. You can get aggro on a mob for a brief time by being the first to hit them, but that will wear off in a bit. I start with an AOE, preferable one with a slow (Caltrops works if you've got nothing else) that slows the mob and bunches them up for the DPS to mow down. If you've got DK chains or Fighters Guild Silver Leash, that's handle for pulling in the mobs that want to hang back.
Step 2: Stay Alive
So now you've got the boss' attention and all the mobs. Don't die. Yeah, your healer will help you a lot with this and so will choosing your gear. In most dungeons, you don't need to permablock. I make sure I block the heavy attacks from the boss and adds. Otherwise, I'm adding my DPS and making sure I'm using my self healing while maintaining those CCs and taunts. As you get more comfortable with tanking, you'll learn what you don't have to block, what you have to block, and what you must block or die. Same thing with the boss AOEs.
Step 3: Control the Fight
The tank is responsible for blocking, interrupting, and positioning the boss attacks. While every final boss has at least one attack that ignores the tank and some bosses are untauntable, most bosses have attacks that need to be blocked, interrupted, or can be positioned so that the tank takes the hit and not the group. Furthermore the tank has to keep the boss more or less in the same spot whenever possible. DDs get a lot of DPS from their ground-based AOEs like Wall of Elements and Endless Hail, so if the tank is kiting the boss when that isn't necessary, the DDs will have a big DPS loss.
I usually pull the boss where I want them and stand with the boss in between me and the group. This has two benefits. One, any big heavy attack the boss has is targeted at me and not at the group. Two, when the boss goes to attack a group member, there's a telegraph for the attack since the boss has to turn around first. From there, its the usual block, bash, interrupt, damage, CC, and self-heal that I always do.
Hope that helps! Its always good to see players who want to tank.