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An exciting upcoming Monday, August 13th

Bananko
Bananko
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The Wolfhunter DLC pack arrives for this game on PC/Mac on the same day that the Battle for Azeroth expansion arrives for WoW in the U.S. (and on the next day for the rest of the world). :o

Was that on purpose or just a coincidence (Monday the 13th, perhaps?)? ;)
  • MrGarlic
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    This one does not share the same level of excitement as the OP.

    Other's distance varies of course.
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • Waffennacht
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    I'm on console, so... 27th is more exciting
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • psxfloh
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    Bananko wrote: »
    The Wolfhunter DLC pack arrives for this game on PC/Mac on the same day that the Battle for Azeroth expansion arrives for WoW in the U.S. (and on the next day for the rest of the world). :o

    Was that on purpose or just a coincidence (Monday the 13th, perhaps?)? ;)
    "Never play on a patch day"... so I'd say it's a social experiment.
    Both games unplayable for maybe the whole day, what will the "kids" do? Play outside? Watch p*rn all day long? hmm..?
  • ArchMikem
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    The 13th is just another day for Console players.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MLGProPlayer
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    I'm not sure how anyone can still play WoW. It hasn't aged well at all.

    - Looks worse than mobile games today
    - Oudated, passive combat system
    - Grind-based vertical progression
    - Repetitive quests

    It's not a good video game.
    Edited by MLGProPlayer on August 13, 2018 5:58AM
  • Cously
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    WOW is Justin Bieber. ESO is Mozart.
  • FloppyTouch
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    Eh I find myself really not caring at all about these dungeon DLC. I do them on normal once then on vet once then never return. I'm done with this content in just a few hours.

    Would rather them just add real content like a new part of a map with the dungeons in them.

    Do people really get that excited over 2 dungeons?
  • Marabornwingrion
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    Eh I find myself really not caring at all about these dungeon DLC. I do them on normal once then on vet once then never return. I'm done with this content in just a few hours.

    Would rather them just add real content like a new part of a map with the dungeons in them.

    Do people really get that excited over 2 dungeons?

    Some people like to progress speed run + HM + no death achievements.
  • jeedrzej
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    You will be suprised but for some players "real content" is dungeons, not new part of the map.

    I would say more. Some players complain when ZOS releases new update without dungeons, just like you complein about new update without part of map.

    Its all about preferences
    Jeedrzej - Magica Dragonknight lvl 50
    Ealian Elieilijas - Magica Sorcerer lvl 50
    Enerias Kazner - Magica Templar lvl 50
    Marcelius SIlny - Stamina Dragonknight lvl 50
    Anvena Kazner - Stamina NIghtblade lvl 50
    Arcynekromantka Anastazja - Magica Nightblade lvl 50
    Threiva Krwawooka - Stamina Sorcerer lvl 50
    Anvena Karen - Stamina Templat lvl 50
    Furia Dorathis - Stamina Dragonknight lvl 50
    Verinia Dziecię Światła - Magica Templar lvl 50
    Anwen Llenariolis - Magica Warden lvl 50
    Welandil Mroźne Serce - Magicka Warden lvl 50
    Brunein Silny - Stamina Warden lvl 50
    Jilialis Szept Nocy - Magicka Sorcerer lvl 50
    Dareiva Tancerka Cieni - Stamina NIghtblade lvl 50
    Doweriusz Desson - Magicka Necromancer lvl 40

    Achievement Hunter
    32560 Achievement Points
    CP1203
    3916 collected books
    305 days in-game
  • Tasear
    Tasear
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    :o skill points for jelwery crafting!
  • ValkynSketha
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    I am really more excited for bfa than wolfhunter or in general any dlc/expansion in eso after morrowind tbh, both are great games tho and i enjoy both, still waiting for spell crafting to come one day hopefully with the next chapter.
  • neverwalk
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    My question is: What will ZOS break this update ?
  • Elsterchen
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    Eh I find myself really not caring at all about these dungeon DLC. I do them on normal once then on vet once then never return. I'm done with this content in just a few hours.

    Would rather them just add real content like a new part of a map with the dungeons in them.

    Do people really get that excited over 2 dungeons?

    I would usually agree... not much of a dungeon runner, too.

    BUT this time there is alot in stock for my templar, nice changes for jewellery crafting ... and finally quite interesting sets to be obtained. So i am rather on the happy and eager-to-get-going side this Dungeon-update.

    @neverwalk They will find something for sure ... probably not the most obvious (i.e. messed up attack speed or damage with the new gear or anything like that) but I am pretty sure something will be broken beyond repair. :DOn the other hand ... imagine an update without complains. Now that would be boring, wouldn't it? ^^
  • RedTalon
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    .
    Edited by RedTalon on August 13, 2018 8:31AM
  • Logaritmio
    WoW? The game I played one character to level 14 and then ditched the game?

    I should have started with TESO earlier but friends did not recommend it. Not until now with one Tamriel and no level segregation. Wonderful. Friends with different time to play can play together. The storytelling. Enough quests to have something to do for years. On top of this the new DLC's between chapters keep the game fresh.

    WoW is not an option so I don't care if an expansion is released on or within a day a DLC is in TESO. Some friends may be absent for a few days until they have done the expansion.
  • RexyCat
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    Bananko wrote: »
    The Wolfhunter DLC pack arrives for this game on PC/Mac on the same day that the Battle for Azeroth expansion arrives for WoW in the U.S. (and on the next day for the rest of the world). :o

    Was that on purpose or just a coincidence (Monday the 13th, perhaps?)? ;)

    It isn't Friday the 13th, is it? I am too scared to open launcher for an update...Freddy Krueger will probably show his ugly face again as the Big Bug Maker.... :s
  • Doctordarkspawn
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    I'm not sure how anyone can still play WoW. It hasn't aged well at all.

    - Looks worse than mobile games today
    - Oudated, passive combat system
    - Grind-based vertical progression
    - Repetitive quests

    It's not a good video game.

    Disclaimer: I dont play WoW but I hate this assessment. Played it briefly during Warlords but didn't like it enough to stay.

    - Players who care too much about graphics are shooting themselves in the foot
    - And yet still leagues better then ESO's from what I played of it. Yeah I'll stand by that.
    - Like this game's progression isn't?
    - The only reason people dont say the same about ESO's is the writing.
    Edited by Doctordarkspawn on August 13, 2018 9:08AM
  • Iselin
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    The coincidental release on the same day is meaningless. There is no competition between a tiny, 2-dungeon, routine, quarterly update and a heavily hyped, once-every-two-years WOW expansion.

    Except in the minds of WOW fans a world wide holiday should be declared and anything else that was to happen on the 13th-14th should be canceled including births and deaths.

    I just went through this at MMORPG.COM a few days ago when one of their staff writers thought that the Wolfhunter release on the 13th was a bad move... lol... irrelevant coincidence is more like it.
  • Elsterchen
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    Logaritmio wrote: »
    WoW? The game I played one character to level 14 and then ditched the game?

    I should have started with TESO earlier but friends did not recommend it. Not until now with one Tamriel and no level segregation. Wonderful. Friends with different time to play can play together. The storytelling. Enough quests to have something to do for years. On top of this the new DLC's between chapters keep the game fresh.

    WoW is not an option so I don't care if an expansion is released on or within a day a DLC is in TESO. Some friends may be absent for a few days until they have done the expansion.

    ^So much this ! Only exeption beeing that I just needed one WE of playing my brothers WoW account to find out, its boring combat system just isn't the thing I am looking for. ... and just to add: I admit, I usually can be hyped very easily for any fantasy/RP trash thats showing any sign of engaging uniqueness. :)
  • Epona222
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    Thing is, the 2 things are not appealing to the same group of people - sure there may be some overlap, but a great number of us in ESO couldn't give a brass monkey about what is going on in other games- didn't know there was an update/dlc there, didn't care, still don't care now I know. It is completely and utterly irrelevant.
    Edited by Epona222 on August 13, 2018 9:24AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Doctordarkspawn
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    Iselin wrote: »
    The coincidental release on the same day is meaningless. There is no competition between a tiny, 2-dungeon, routine, quarterly update and a heavily hyped, once-every-two-years WOW expansion.

    Except in the minds of WOW fans a world wide holiday should be declared and anything else that was to happen on the 13th-14th should be canceled including births and deaths.

    I just went through this at MMORPG.COM a few days ago when one of their staff writers thought that the Wolfhunter release on the 13th was a bad move... lol... irrelevant coincidence is more like it.

    ...Not really.

    This is like another shooter launching on the same day as a call of duty game back in the day. More people will buy call of duty which will impact the first two weeks of sales, a games most important week. This is the same thing but given the DLC pack in question, I think ZOS is confident that the audience it's made for will stick around to play it.
  • Azuramoonstar
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    I'm not sure how anyone can still play WoW. It hasn't aged well at all.

    - Looks worse than mobile games today
    - Oudated, passive combat system
    - Grind-based vertical progression
    - Repetitive quests

    It's not a good video game.

    +1

    i thought this when it came out lol. i was like "zelda oot looks better then this"
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Dracane
    Dracane
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    At least ESO's content stays relevant and you can always do it. In WoW, you grind through the expansion and everything you have earned in previous expansions will become totally irrelevant and there is no reason to ever go back there. Same will happen to this expansion.

    In ESO, you can play years old content and still profit from it.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Coatmagic
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    *kids* bwhaha.. imagine all the babies that will born in 9 months xD
  • Iselin
    Iselin
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    Iselin wrote: »
    The coincidental release on the same day is meaningless. There is no competition between a tiny, 2-dungeon, routine, quarterly update and a heavily hyped, once-every-two-years WOW expansion.

    Except in the minds of WOW fans a world wide holiday should be declared and anything else that was to happen on the 13th-14th should be canceled including births and deaths.

    I just went through this at MMORPG.COM a few days ago when one of their staff writers thought that the Wolfhunter release on the 13th was a bad move... lol... irrelevant coincidence is more like it.

    ...Not really.

    This is like another shooter launching on the same day as a call of duty game back in the day. More people will buy call of duty which will impact the first two weeks of sales, a games most important week. This is the same thing but given the DLC pack in question, I think ZOS is confident that the audience it's made for will stick around to play it.

    Nothing like that. It's nothing like too competing shooters launching on the same day. This is a small DLC that a lot of people don't even buy and many get included for free with a sub. Battle for Azeroth is something totally different with a whole year of hype, TV ads, etc. behind it that was pre-sold and must be bought to play it today.

    The closest ESO has ever come to trying to promote an addition on a WOW xpac scale was Morrowind. If we were talking about Morrowind and Battle for Azeroth launching on the same day that would be a different discussion where strategically favorable launch dates should be considered.

    You either know nothing about what kind of DLC Wolfhunter is or you're blinded by the WOW hype and think anything else even remotely related to it should step aside.
  • Doctordarkspawn
    Doctordarkspawn
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    Iselin wrote: »
    Iselin wrote: »
    The coincidental release on the same day is meaningless. There is no competition between a tiny, 2-dungeon, routine, quarterly update and a heavily hyped, once-every-two-years WOW expansion.

    Except in the minds of WOW fans a world wide holiday should be declared and anything else that was to happen on the 13th-14th should be canceled including births and deaths.

    I just went through this at MMORPG.COM a few days ago when one of their staff writers thought that the Wolfhunter release on the 13th was a bad move... lol... irrelevant coincidence is more like it.

    ...Not really.

    This is like another shooter launching on the same day as a call of duty game back in the day. More people will buy call of duty which will impact the first two weeks of sales, a games most important week. This is the same thing but given the DLC pack in question, I think ZOS is confident that the audience it's made for will stick around to play it.

    Nothing like that. It's nothing like too competing shooters launching on the same day. This is a small DLC that a lot of people don't even buy and many get included for free with a sub. Battle for Azeroth is something totally different with a whole year of hype, TV ads, etc. behind it that was pre-sold and must be bought to play it today.

    The closest ESO has ever come to trying to promote an addition on a WOW xpac scale was Morrowind. If we were talking about Morrowind and Battle for Azeroth launching on the same day that would be a different discussion where strategically favorable launch dates should be considered.

    You either know nothing about what kind of DLC Wolfhunter is or you're blinded by the WOW hype and think anything else even remotely related to it should step aside.

    Uhh, what?

    I agreed with you. I litterally just agreed with you, the point was that wolf-hunter was never trying to compete and that it was niche content for a audience that ZOS thinks will stick around. Perhaps read before dismissing other peoples posts.

    The only reason ZOS would release on the same day is if they were not competeing, and they are not. They are releasing hardcore content for their hardcore audience which is distinctly different from WoW's entire fanbase by default.

    And if your going to somehow say that I'm a WoW fanboy despite all that: I played the game for a few weeks during warlords of Draenor, and never picked it up ever again. I think it does alot of things well, but my motor control damage keeps me from playing anything that I need more then ten ability slots to play correctly on a keyboard, thus I never got into it. You're assumptions do you no credit.

    @Iselin
    Edited by Doctordarkspawn on August 13, 2018 10:06AM
  • Azuramoonstar
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    Dracane wrote: »
    At least ESO's content stays relevant and you can always do it. In WoW, you grind through the expansion and everything you have earned in previous expansions will become totally irrelevant and there is no reason to ever go back there. Same will happen to this expansion.

    In ESO, you can play years old content and still profit from it.

    ya that was a big selling point for the old ff11 community, content was never obsolete and had good short content, and long term content.

    shame SE alienated its player base by making the abyssea dlc which made everything obsolete over night.

    They doing the same with ff14, except at a faster pace, content only lasts that patch before it is made obsolete the next patch, and patches are 3-4 months apart. I quit ff14 for eso because of that, and the final straw was removing the limitation to cross role skills, where you had up to 5 slots to add bonus skills, but flat out removed them ff14 suffers from button bloat, and slowly makes playing on a console near impossible, as there are not enough buttons to do skills.

    And just hate the removal of limitations and choice. I'm the type of player that would have an illusion of choice, then just getting all the skills. To me it just waters down a system.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Dracane
    Dracane
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    Iselin wrote: »
    Iselin wrote: »
    The coincidental release on the same day is meaningless. There is no competition between a tiny, 2-dungeon, routine, quarterly update and a heavily hyped, once-every-two-years WOW expansion.

    Except in the minds of WOW fans a world wide holiday should be declared and anything else that was to happen on the 13th-14th should be canceled including births and deaths.

    I just went through this at MMORPG.COM a few days ago when one of their staff writers thought that the Wolfhunter release on the 13th was a bad move... lol... irrelevant coincidence is more like it.

    ...Not really.

    This is like another shooter launching on the same day as a call of duty game back in the day. More people will buy call of duty which will impact the first two weeks of sales, a games most important week. This is the same thing but given the DLC pack in question, I think ZOS is confident that the audience it's made for will stick around to play it.

    Nothing like that. It's nothing like too competing shooters launching on the same day. This is a small DLC that a lot of people don't even buy and many get included for free with a sub. Battle for Azeroth is something totally different with a whole year of hype, TV ads, etc. behind it that was pre-sold and must be bought to play it today.

    The closest ESO has ever come to trying to promote an addition on a WOW xpac scale was Morrowind. If we were talking about Morrowind and Battle for Azeroth launching on the same day that would be a different discussion where strategically favorable launch dates should be considered.

    You either know nothing about what kind of DLC Wolfhunter is or you're blinded by the WOW hype and think anything else even remotely related to it should step aside.

    Uhh, what?

    I agreed with you. I litterally just agreed with you, the point was that wolf-hunter was never trying to compete and that it was niche content for a audience that ZOS thinks will stick around. Perhaps read before dismissing other peoples posts.

    @Iselin

    I admit, I dislike those Dungeon DLC's. I think they are so unnecessary and those dungeons should just be included with some zone expansion, rather than hyping up an entire quarter DLC with something that I force myself through ones and then hope to never be forced to play through again with all these lazy Oblivion damage one shot mechanics.

    But in any case, we can't compare ESO to WoW or any other MMO really. ESO is different, creative and unique. But it will never be as popular as an old MMO like WoW that has so much nostalgia for many people. So we should stop comparing them.

    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Doctordarkspawn
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    Dracane wrote: »
    Iselin wrote: »
    Iselin wrote: »
    The coincidental release on the same day is meaningless. There is no competition between a tiny, 2-dungeon, routine, quarterly update and a heavily hyped, once-every-two-years WOW expansion.

    Except in the minds of WOW fans a world wide holiday should be declared and anything else that was to happen on the 13th-14th should be canceled including births and deaths.

    I just went through this at MMORPG.COM a few days ago when one of their staff writers thought that the Wolfhunter release on the 13th was a bad move... lol... irrelevant coincidence is more like it.

    ...Not really.

    This is like another shooter launching on the same day as a call of duty game back in the day. More people will buy call of duty which will impact the first two weeks of sales, a games most important week. This is the same thing but given the DLC pack in question, I think ZOS is confident that the audience it's made for will stick around to play it.

    Nothing like that. It's nothing like too competing shooters launching on the same day. This is a small DLC that a lot of people don't even buy and many get included for free with a sub. Battle for Azeroth is something totally different with a whole year of hype, TV ads, etc. behind it that was pre-sold and must be bought to play it today.

    The closest ESO has ever come to trying to promote an addition on a WOW xpac scale was Morrowind. If we were talking about Morrowind and Battle for Azeroth launching on the same day that would be a different discussion where strategically favorable launch dates should be considered.

    You either know nothing about what kind of DLC Wolfhunter is or you're blinded by the WOW hype and think anything else even remotely related to it should step aside.

    Uhh, what?

    I agreed with you. I litterally just agreed with you, the point was that wolf-hunter was never trying to compete and that it was niche content for a audience that ZOS thinks will stick around. Perhaps read before dismissing other peoples posts.

    @Iselin

    I admit, I dislike those Dungeon DLC's. I think they are so unnecessary and those dungeons should just be included with some zone expansion, rather than hyping up an entire quarter DLC with something that I force myself through ones and then hope to never be forced to play through again with all these lazy Oblivion damage one shot mechanics.

    But in any case, we can't compare ESO to WoW or any other MMO really. ESO is different, creative and unique. But it will never be as popular as an old MMO like WoW that has so much nostalgia for many people. So we should stop comparing them.

    We cant. I was just trying to point out -why- people might think that releasing it on the same day was a bad idea because there's previous precident in the industry for that, just not with this genre or situation.

    ...Though, personally, I hate the DLC's. I never bought another after shadows of the hist because I downright hated both those dungeons and it's clear that their there for the minmaxing, hardcore audience and no one else. I pay ESO plus for now, which means I get access to them, and never will I run them above normal.
  • Dracane
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    We cant. I was just trying to point out -why- people might think that releasing it on the same day was a bad idea because there's previous precident in the industry for that, just not with this genre or situation.

    ...Though, personally, I hate the DLC's. I never bought another after shadows of the hist because I downright hated both those dungeons and it's clear that their there for the minmaxing, hardcore audience and no one else. I pay ESO plus for now, which means I get access to them, and never will I run them above normal.

    I know. These comparisons are of course non sensual, because I doubt that ZoS did this as an offense to challenge WoW. It could however be an attempt from ZoS to prevent some players from leaving, damage control so to say.

    I as well would never ever pay money to access those dungeon DLC's. I get them with ESO+ and will clear them on veteran (I never do normal runs of anything, that is just a waste of time for nothing) and after that, I never enter them again and skip all pledge days. I am in love with WGT and ICP though and always do them.

    That's when dungeons used to be fair. After shadows of the hist, DLC dungeons became a 1 shot fest and a clear attempts of the devs to figure out even more unfair, lazy and unecessary one shot events with each DLC to create an illusion of a challenge that is not there and of course, finding ways on how to screw over light armor users and make damage shields useless. It keeps getting worse and worse and the Dragon Bone Dungeons are thus far the apex of hatred.

    We shall see about Wolfhunter.
    Edited by Dracane on August 13, 2018 10:23AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
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