"Never play on a patch day"... so I'd say it's a social experiment.The Wolfhunter DLC pack arrives for this game on PC/Mac on the same day that the Battle for Azeroth expansion arrives for WoW in the U.S. (and on the next day for the rest of the world).
Was that on purpose or just a coincidence (Monday the 13th, perhaps?)?
FloppyTouch wrote: »Eh I find myself really not caring at all about these dungeon DLC. I do them on normal once then on vet once then never return. I'm done with this content in just a few hours.
Would rather them just add real content like a new part of a map with the dungeons in them.
Do people really get that excited over 2 dungeons?
FloppyTouch wrote: »Eh I find myself really not caring at all about these dungeon DLC. I do them on normal once then on vet once then never return. I'm done with this content in just a few hours.
Would rather them just add real content like a new part of a map with the dungeons in them.
Do people really get that excited over 2 dungeons?
The Wolfhunter DLC pack arrives for this game on PC/Mac on the same day that the Battle for Azeroth expansion arrives for WoW in the U.S. (and on the next day for the rest of the world).
Was that on purpose or just a coincidence (Monday the 13th, perhaps?)?
MLGProPlayer wrote: »I'm not sure how anyone can still play WoW. It hasn't aged well at all.
- Looks worse than mobile games today
- Oudated, passive combat system
- Grind-based vertical progression
- Repetitive quests
It's not a good video game.
Logaritmio wrote: »WoW? The game I played one character to level 14 and then ditched the game?
I should have started with TESO earlier but friends did not recommend it. Not until now with one Tamriel and no level segregation. Wonderful. Friends with different time to play can play together. The storytelling. Enough quests to have something to do for years. On top of this the new DLC's between chapters keep the game fresh.
WoW is not an option so I don't care if an expansion is released on or within a day a DLC is in TESO. Some friends may be absent for a few days until they have done the expansion.
The coincidental release on the same day is meaningless. There is no competition between a tiny, 2-dungeon, routine, quarterly update and a heavily hyped, once-every-two-years WOW expansion.
Except in the minds of WOW fans a world wide holiday should be declared and anything else that was to happen on the 13th-14th should be canceled including births and deaths.
I just went through this at MMORPG.COM a few days ago when one of their staff writers thought that the Wolfhunter release on the 13th was a bad move... lol... irrelevant coincidence is more like it.
MLGProPlayer wrote: »I'm not sure how anyone can still play WoW. It hasn't aged well at all.
- Looks worse than mobile games today
- Oudated, passive combat system
- Grind-based vertical progression
- Repetitive quests
It's not a good video game.
Doctordarkspawn wrote: »The coincidental release on the same day is meaningless. There is no competition between a tiny, 2-dungeon, routine, quarterly update and a heavily hyped, once-every-two-years WOW expansion.
Except in the minds of WOW fans a world wide holiday should be declared and anything else that was to happen on the 13th-14th should be canceled including births and deaths.
I just went through this at MMORPG.COM a few days ago when one of their staff writers thought that the Wolfhunter release on the 13th was a bad move... lol... irrelevant coincidence is more like it.
...Not really.
This is like another shooter launching on the same day as a call of duty game back in the day. More people will buy call of duty which will impact the first two weeks of sales, a games most important week. This is the same thing but given the DLC pack in question, I think ZOS is confident that the audience it's made for will stick around to play it.
Doctordarkspawn wrote: »The coincidental release on the same day is meaningless. There is no competition between a tiny, 2-dungeon, routine, quarterly update and a heavily hyped, once-every-two-years WOW expansion.
Except in the minds of WOW fans a world wide holiday should be declared and anything else that was to happen on the 13th-14th should be canceled including births and deaths.
I just went through this at MMORPG.COM a few days ago when one of their staff writers thought that the Wolfhunter release on the 13th was a bad move... lol... irrelevant coincidence is more like it.
...Not really.
This is like another shooter launching on the same day as a call of duty game back in the day. More people will buy call of duty which will impact the first two weeks of sales, a games most important week. This is the same thing but given the DLC pack in question, I think ZOS is confident that the audience it's made for will stick around to play it.
Nothing like that. It's nothing like too competing shooters launching on the same day. This is a small DLC that a lot of people don't even buy and many get included for free with a sub. Battle for Azeroth is something totally different with a whole year of hype, TV ads, etc. behind it that was pre-sold and must be bought to play it today.
The closest ESO has ever come to trying to promote an addition on a WOW xpac scale was Morrowind. If we were talking about Morrowind and Battle for Azeroth launching on the same day that would be a different discussion where strategically favorable launch dates should be considered.
You either know nothing about what kind of DLC Wolfhunter is or you're blinded by the WOW hype and think anything else even remotely related to it should step aside.
At least ESO's content stays relevant and you can always do it. In WoW, you grind through the expansion and everything you have earned in previous expansions will become totally irrelevant and there is no reason to ever go back there. Same will happen to this expansion.
In ESO, you can play years old content and still profit from it.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »The coincidental release on the same day is meaningless. There is no competition between a tiny, 2-dungeon, routine, quarterly update and a heavily hyped, once-every-two-years WOW expansion.
Except in the minds of WOW fans a world wide holiday should be declared and anything else that was to happen on the 13th-14th should be canceled including births and deaths.
I just went through this at MMORPG.COM a few days ago when one of their staff writers thought that the Wolfhunter release on the 13th was a bad move... lol... irrelevant coincidence is more like it.
...Not really.
This is like another shooter launching on the same day as a call of duty game back in the day. More people will buy call of duty which will impact the first two weeks of sales, a games most important week. This is the same thing but given the DLC pack in question, I think ZOS is confident that the audience it's made for will stick around to play it.
Nothing like that. It's nothing like too competing shooters launching on the same day. This is a small DLC that a lot of people don't even buy and many get included for free with a sub. Battle for Azeroth is something totally different with a whole year of hype, TV ads, etc. behind it that was pre-sold and must be bought to play it today.
The closest ESO has ever come to trying to promote an addition on a WOW xpac scale was Morrowind. If we were talking about Morrowind and Battle for Azeroth launching on the same day that would be a different discussion where strategically favorable launch dates should be considered.
You either know nothing about what kind of DLC Wolfhunter is or you're blinded by the WOW hype and think anything else even remotely related to it should step aside.
Uhh, what?
I agreed with you. I litterally just agreed with you, the point was that wolf-hunter was never trying to compete and that it was niche content for a audience that ZOS thinks will stick around. Perhaps read before dismissing other peoples posts.
@Iselin
Doctordarkspawn wrote: »Doctordarkspawn wrote: »The coincidental release on the same day is meaningless. There is no competition between a tiny, 2-dungeon, routine, quarterly update and a heavily hyped, once-every-two-years WOW expansion.
Except in the minds of WOW fans a world wide holiday should be declared and anything else that was to happen on the 13th-14th should be canceled including births and deaths.
I just went through this at MMORPG.COM a few days ago when one of their staff writers thought that the Wolfhunter release on the 13th was a bad move... lol... irrelevant coincidence is more like it.
...Not really.
This is like another shooter launching on the same day as a call of duty game back in the day. More people will buy call of duty which will impact the first two weeks of sales, a games most important week. This is the same thing but given the DLC pack in question, I think ZOS is confident that the audience it's made for will stick around to play it.
Nothing like that. It's nothing like too competing shooters launching on the same day. This is a small DLC that a lot of people don't even buy and many get included for free with a sub. Battle for Azeroth is something totally different with a whole year of hype, TV ads, etc. behind it that was pre-sold and must be bought to play it today.
The closest ESO has ever come to trying to promote an addition on a WOW xpac scale was Morrowind. If we were talking about Morrowind and Battle for Azeroth launching on the same day that would be a different discussion where strategically favorable launch dates should be considered.
You either know nothing about what kind of DLC Wolfhunter is or you're blinded by the WOW hype and think anything else even remotely related to it should step aside.
Uhh, what?
I agreed with you. I litterally just agreed with you, the point was that wolf-hunter was never trying to compete and that it was niche content for a audience that ZOS thinks will stick around. Perhaps read before dismissing other peoples posts.
@Iselin
I admit, I dislike those Dungeon DLC's. I think they are so unnecessary and those dungeons should just be included with some zone expansion, rather than hyping up an entire quarter DLC with something that I force myself through ones and then hope to never be forced to play through again with all these lazy Oblivion damage one shot mechanics.
But in any case, we can't compare ESO to WoW or any other MMO really. ESO is different, creative and unique. But it will never be as popular as an old MMO like WoW that has so much nostalgia for many people. So we should stop comparing them.
Doctordarkspawn wrote: »
We cant. I was just trying to point out -why- people might think that releasing it on the same day was a bad idea because there's previous precident in the industry for that, just not with this genre or situation.
...Though, personally, I hate the DLC's. I never bought another after shadows of the hist because I downright hated both those dungeons and it's clear that their there for the minmaxing, hardcore audience and no one else. I pay ESO plus for now, which means I get access to them, and never will I run them above normal.