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What do you think of current state of the templar healing.

Tasear
Tasear
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Is it good? Any issues with it?
Edited by Tasear on August 9, 2018 3:43AM
  • Sheezabeast
    Sheezabeast
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    Revert the change to Repentance and give Shards back their stun, and I'll be a happier Templar :) To me it aided the group more to provide more stamina with Repentance and to slow down mobs with shards. Give us more utility so we don't just become a 'healbot'.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Vajrak
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    With the last change made to Hasty Ritual, I actually deleted my Templar Healer. It was my primary heal, with the cast time --- once all my HoTs and buffs were out, it let me spam it for basically free, with large burst heals. Then they removed the secondary heal...okay, but full movespeed so no problem....then they just made it a big chunky AoE Breath-of-Life...well, no more point.

    Sure, revert Repentance, it wasn't a huge deal honestly. Shards, luminous can have the stun probably, wouldn't hurt much to do so.

    Overall, it's lackluster.
  • Hotdog_23
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    I wish they would change BOL back to 360 degree from the 180 degree. When I do 4 man dungeons as healer I generally try and help dps and I am melee range when I do that and sometimes I miss the BOL heal. With the 2nd heal now reduced even further it is more of a big deal if you miss the primary heal for someone.
  • mocap
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    no problems in dungeons. Most of the time i don't directly heal anyone, they heal themselves, they avoid red circles, tank do fine. I use only Mutagen and indirect heal from Purifyng light, which actually do the most HPS.

    I slot Springs and Orbs only in vet Banished Cells 2 last boss, too much fire dots and suicide HM. And vet Darkshade Caverns 2 big netch and last boss. Other than that i prefer to deal my humble 25-30k dps. This is a waaay more preferable group support rather then doing pointless overhealing.
  • Lark82
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    Breath of Life has been nerfed so many times and yet the cost is still very high. It has got to the point where I hardly use it in trials now as the secondary heal is pretty much useless. Combat prayer is far more effective, and available to all classes.

    Clappy heal is improved now that it is instant cast but the cost is far too high to be used a lot.

    Radiant aura isn't worth it as ele drain does a lot more, doesn't pull aggro and is free, and available to all classes.

    Repentance not used if one other templar is in group.

    Channelled focus will be better after the patch in the high movement trials we have now.

    Ritual is good for the minor mending and purge but the heal is negligable.

    The healing ultimate is rarely used in trials, warhorn is far better and available to all classes.


    So out of all the skills in our healing tree our only class skills that are really useful are rune focus, ritual, and sometimes breath of life.
    Most healing is done from orbs, springs, mutagen/rapid regen and combat prayer. All non class skills, all available to everyone.

    Sustain is also an issue compared to my warden healer.

    Speed. Templars are just too slow. The psjic ability helps with this a bit though when I am trying to keep up with my group in dungeons.

    Luminous shards are nice but would be so much better if they either returned both magicka and stamina or gave some resources back to the caster. Put the stun back on the other morph.

    If acheivements were account wide I would switch to my warden in a heartbeat. She has amazing sustain, powerful heals, free purge and speed, along with really good class skills. But my templar is my main and I really don't have the energy to farm acheivements on another character.

  • Druid40
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    Considering the range and cost, Healing Ritual and its morphs should heal significantly more than Rushed Ceremony and its morphs.
  • Silver_Strider
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    Reduce the cost of Rushed Ceremony+ Morphs OR add a HoT effect on top of the burst to make up for the cost.

    Return stun to Shards.
    Argonian forever
  • MerlinPendragon
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    My templar healer has become my favorite character for both PVE and PVP.

    There are plenty of good healing class skills, combined with a resto staff, I think it becomes the best healing class in game.

    Movement speed is one of the pits, but this class doesnt lend itself to needing too much speed.

    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • paulychan
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    My healplar doesn’t rely on class heals any more.
    That is the state of the healplar
  • TheNightflame
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    "Most healing is done from orbs, springs, mutagen/rapid regen and combat prayer. All non class skills, all available to everyone." This so much. outside of a burst heal with BoL, templars don't actually really do class healing
  • Stibbons
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    Magplar just doesn´t need many of class skills. Not in heals or in dps.
  • Vajrak
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    Hasty Ritual used to have a secondary heal, instead of a HoT, and while it took some skill to position to use it, it made it an awesome mainstay heal that most Templars overlooked due to the channel time on it.
  • BaneOfBattler
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    I have uninstalled this game after so many nerfs. So thats what i think of the healing templars (my main)
  • FrancisCrawford
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    paulychan wrote: »
    My healplar doesn’t rely on class heals any more.
    That is the state of the healplar

    Well, there's the secondary heal from Purifying Light.

    But often the only Restoring Light skill I slot is Channeled Focus.
  • FrancisCrawford
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    Stibbons wrote: »
    Magplar just doesn´t need many of class skills. Not in heals or in dps.

    I actually like class skills for my DPS bar when healing. Purifying Light, Shards, and Reflective Light are usually there, along with Elemental Blockade and Elemental Drain. That's the main thing about the class that makes it good for healers now, unless the content requires a purge.
  • Tasear
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    tep
    Stibbons wrote: »
    Magplar just doesn´t need many of class skills. Not in heals or in dps.

    What about shards, ritual, hasty prayer, breath of life?
    Edited by Tasear on August 11, 2018 3:32AM
  • Aedaryl
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    @Tasear

    Templar healing is overperforming when they face magicka build in PvP because the CP passive vengance is overpowered, making the templar having 100% critical chance on his block casted heal.

    Let's explain why :

    The aprentice - passive unlocked with 10 cps.

    Vengeance: When you block three spells within 10 seconds of each other, your next Magicka ability used within 5 seconds will always be a Critical Strike.

    It doesn't seems op when you read it, but it's actually broken.

    "When you block 3 spell" - What's blocking 3 spell ?

    - Force pulse/Crushing shock alone is considered like 3 spells.

    - 3 ticks of a single jabs is considered like 3 spell

    - light attacks/spamable is 2 spell, the next one proc the passive.

    - Blockable dot are considered like a spell when it ticks.

    - A proc set like calurion + light attack/spammable is considered like 3 spell.

    - Blockable dot + light attack/spammable is 3 spells
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    In all theze situations, it happen in a single global cooldown or 2, the templar (or magden or magdk in fact) blockcasting a burst heal will have 100% crit heal.

    When a single magicka player make the templar to crit every single BoL/HoTD in one or two global cooldown (so broken right), in openworld it have a 100% uptime.

    When you are a magicka player facing blocasting non shield heal user like templar, you are heavely ***, because the simple fact of attacking him make him going 1% to 100% HP in a second. This is even more a problem when magicka classes doesn't have access to defile (exept magblade).

    The solution to make this passive balanced is to put a cooldown so it can be "spammed".

    New one : When you block three spells within 10 seconds of each other, your next Magicka ability used within 5 seconds will always be a Critical Strike. This passive can proc once every 10s


    Nerfing this passive is very important because it create situations where healbot are too strong (100% crit heal) in openworld. The problem is people QQ about the heal and not about the passive, so ZoS nerf templar healing and guess what's happen ? Templar is completly destroyed vs stamina (defile) build.
    Edited by Aedaryl on August 11, 2018 5:13AM
  • Drdeath20
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    The reason magplars are good as healers is because they offer the group minor sorcery + they have minor mending.

    Shards are decent for dungeons but everyone uses orbs in trials + Healing springs + rapid regen.

    BoL is still a heal used to get the outliners.
  • Tasear
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    Drdeath20 wrote: »
    The reason magplars are good as healers is because they offer the group minor sorcery + they have minor mending.

    Shards are decent for dungeons but everyone uses orbs in trials + Healing springs + rapid regen.

    BoL is still a heal used to get the outliners.

    Every class gives a minor buff >.> Most healers over heal so while minor mending is nice it's not essential.
  • RedRook
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    It's perfectly adequate. I don't enjoy it anymore. It feels like they've taken everything that was fun about healing on a templar, and most of what we have left is buggy and frustrating. Resto stick is the thing, just like every other class.

    We have a fantastic healing ultimate. So yay, there's that.
  • Tasear
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    RedRook wrote: »
    It's perfectly adequate. I don't enjoy it anymore. It feels like they've taken everything that was fun about healing on a templar, and most of what we have left is buggy and frustrating. Resto stick is the thing, just like every other class.

    We have a fantastic healing ultimate. So yay, there's that.

    What's buggy for you with healing on it?
  • RedRook
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    Tasear wrote: »
    RedRook wrote: »
    It's perfectly adequate. I don't enjoy it anymore. It feels like they've taken everything that was fun about healing on a templar, and most of what we have left is buggy and frustrating. Resto stick is the thing, just like every other class.

    We have a fantastic healing ultimate. So yay, there's that.

    What's buggy for you with healing on it?

    I mean templar class skills in general are buggy and/or frustrating as they are now. Specific to healing: Remembrance triggers the health desynch bug about as often as it doesn't, at least for me. Radiant aura being an accidental AOE taunt should have been fixed long ago - not that it matters since the nerfs also made it pretty trash, although I might run it to get the regen tied to that single stupid skill if it didn't also draw All The Aggro, including trash mobs way down the hallway or on the other side of a wall. Ritual is the ability most likely to refuse to fire in PVP.
  • Tasear
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    RedRook wrote: »
    Tasear wrote: »
    RedRook wrote: »
    It's perfectly adequate. I don't enjoy it anymore. It feels like they've taken everything that was fun about healing on a templar, and most of what we have left is buggy and frustrating. Resto stick is the thing, just like every other class.

    We have a fantastic healing ultimate. So yay, there's that.

    What's buggy for you with healing on it?

    I mean templar class skills in general are buggy and/or frustrating as they are now. Specific to healing: Remembrance triggers the health desynch bug about as often as it doesn't, at least for me. Radiant aura being an accidental AOE taunt should have been fixed long ago - not that it matters since the nerfs also made it pretty trash, although I might run it to get the regen tied to that single stupid skill if it didn't also draw All The Aggro, including trash mobs way down the hallway or on the other side of a wall. Ritual is the ability most likely to refuse to fire in PVP.

    Radiant aura no longer taunts. Fixed a couple patches ago. Are you sure rembra ce is causing health dysncs? What do you ritual doesn't fire?
  • RedRook
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    Tasear wrote: »
    RedRook wrote: »
    Tasear wrote: »
    RedRook wrote: »
    It's perfectly adequate. I don't enjoy it anymore. It feels like they've taken everything that was fun about healing on a templar, and most of what we have left is buggy and frustrating. Resto stick is the thing, just like every other class.

    We have a fantastic healing ultimate. So yay, there's that.

    What's buggy for you with healing on it?

    I mean templar class skills in general are buggy and/or frustrating as they are now. Specific to healing: Remembrance triggers the health desynch bug about as often as it doesn't, at least for me. Radiant aura being an accidental AOE taunt should have been fixed long ago - not that it matters since the nerfs also made it pretty trash, although I might run it to get the regen tied to that single stupid skill if it didn't also draw All The Aggro, including trash mobs way down the hallway or on the other side of a wall. Ritual is the ability most likely to refuse to fire in PVP.

    Radiant aura no longer taunts. Fixed a couple patches ago. Are you sure rembra ce is causing health dysncs? What do you ritual doesn't fire?

    Yes, I'm quite sure it's Remembrance that triggers it. I very rarely encounter that particular bug otherwise.

  • Tasear
    Tasear
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    RedRook wrote: »
    Tasear wrote: »
    RedRook wrote: »
    Tasear wrote: »
    RedRook wrote: »
    It's perfectly adequate. I don't enjoy it anymore. It feels like they've taken everything that was fun about healing on a templar, and most of what we have left is buggy and frustrating. Resto stick is the thing, just like every other class.

    We have a fantastic healing ultimate. So yay, there's that.

    What's buggy for you with healing on it?

    I mean templar class skills in general are buggy and/or frustrating as they are now. Specific to healing: Remembrance triggers the health desynch bug about as often as it doesn't, at least for me. Radiant aura being an accidental AOE taunt should have been fixed long ago - not that it matters since the nerfs also made it pretty trash, although I might run it to get the regen tied to that single stupid skill if it didn't also draw All The Aggro, including trash mobs way down the hallway or on the other side of a wall. Ritual is the ability most likely to refuse to fire in PVP.

    Radiant aura no longer taunts. Fixed a couple patches ago. Are you sure rembra ce is causing health dysncs? What do you ritual doesn't fire?

    Yes, I'm quite sure it's Remembrance that triggers it. I very rarely encounter that particular bug otherwise.

    Any particular areas it happens? Do you think you could reproduce the issue?
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