Youngster.I am old. Almost 50 years old. Technology has passed me by. I am basically a hermit. I don't go out. I only have 2 friends. I don't even socialize online. So I basically live under a rock. So I am trying to get out of my rock and learn now. Never to old to learn.
So that said, in terms I can understand is a MMO is basically a single player game.
Yeah, I suspected that it was much more likely to be a political decision than a technical one as it would've been quite possible, at least if it was designed that way from the outset (though as previously mentioned, if it wasn't it could require excessive effort to get a solo server into a fit state for release). I guess there are various reasons that could be used to justify that decision, as much as I might not like it: a purely SP version may sell additional copies but will never generate the monthly ESO+ income; and whenever TES6 eventually hits the shelves, they could rationalise that they now have the awkward situation where they're potentially competing with themselves.TheValar85 wrote: »if you doubt my words i dont realy care i've been in this busniness for 15+ year now and i know and they also know how things worksand yes they can do it. they just simply wont do it. and thats all. and the game can survive if the devs wants to make sure to survive even the single player and online aspect of the game.
Azuramoonstar wrote: »My question is, why can't people just accept the fact this is a MMO and stop asking for your hand to be held in the matters of social interaction?
Awesome post. I like to thank you very much for this.
Thing is, how is having an off line mode prevent you from any of what you have said? For comments like "accept" or "move to a game that has it" is just the same result in having an off line mode. People will not be there. So if people will not be there it would make your on line experience better since you will have more server resources dedicated for your gaming experience unlike people like me who play the game solo. I am not telling anyone how to play. Why would other people tell me how to play? All I did was ask a question. All I did was offer a suggestion. Is that so bad? After all we are on a forum to discuss things.
I accept that this game is an MMO. Thing is, even after reading 4 pages here, I understand a bit better of what a MMO is. I still don't know 100% because I am still thinking it's something different. So let me see if I get this correct.
I am old. Almost 50 years old. Technology has passed me by. I am basically a hermit. I don't go out. I only have 2 friends. I don't even socialize online. So I basically live under a rock. So I am trying to get out of my rock and learn now. Never to old to learn.
So that said, in terms I can understand is a MMO is basically a single player game. I always though a MMO was something totally different that you can only do with other people. Since I thought MMO was always dealing with other people and there was no NPCs I never tired any of them out. I did try Guild Wars 1 a bit. It was mostly single player but a bit of human interaction. Since I was never good at keyboard and mouse I quit it.
So now playing ESO. To me it seems it's a single player game but just like GW1 it has some human interaction. So is this how all MMO games work? Have I been missing all these MMOs games for over 20 years because I didn't know what a MMO really was? So a MMO is a single player game that can be played with others if you so choose. It's not mandatory but you still need to play online. I think I finally get it. I understand and I can accept it.
Azuramoonstar wrote: »I never seen a full blown MMO with a single player/offline mode.TheValar85 wrote: »well let me inform you guysthose who say it is not posible to allow offline mode for this thats a huge lie.
.
Youngster.I am old. Almost 50 years old. Technology has passed me by. I am basically a hermit. I don't go out. I only have 2 friends. I don't even socialize online. So I basically live under a rock. So I am trying to get out of my rock and learn now. Never to old to learn.
So that said, in terms I can understand is a MMO is basically a single player game.I know what you mean, though: I mean even having played video games on and off since the '70s and working in IT since the '80s, for example RPGs completely passed me by until Oblivion was released. In hindsight perhaps it's because I associated them with the pen-and-paper types when I was at college which held no interest for me, considering even playing cards meant the sort of "multi-user game" that didn't interest me. But the upshot is that I ended up with many years of slightly unfulfilling platformers and shooters and remained blissfully unaware of what would turn out to be my natural home.
.
If I'm honest it wasn't anything like that, it was just a case of being really pestered to join people's guilds and stuff: I wasn't even given a chance to figure out the most basic stuff without someone coming along, "helping" me in the training area and then "now you owe me, you must join me". No, go away, stop harassing me when I don't even have a clue what I'm doing! I'm not even sure what was the point since I clearly had no idea what I was doing, unless cannon-fodder is a thing.Azuramoonstar wrote: »i can sympathize with the WoW harassment. When i first tried it after breaking up with my ex. i made a rp character to test out rp on a server only for 5 ppl to start calling me a ***. When i asked how to report it, i was bullied being called thin skinned, only to get a 72 hour temp ban for telling people what i was called, and i jut simply wish to report it. played 5 min never played till a year after and only got to 46.
Azuramoonstar wrote: »TheValar85 wrote: »well let me inform you guysthose who say it is not posible to allow offline mode for this thats a huge lie.
.
care to point out an example of this? as I never seen a full blown MMO with a single player/offline mode.
i' ve seen single player games with optional multiplayer. And i've seen orpg which are not full blown mmo.
Ydrisselle wrote: »What I'd like even better would be to host our own private servers, like the original NWN had, so you could invite your friends and play with just the people you want to play with. Maybe just a MORPG, get rid of the massively part. Letting us play without the griefers and bad sports and jerks and cheaters and bots and trolls would make it a lot better experience. I'd pay an extra sub fee for that.
That would be problematic because it would give the server code in the hands of the cheaters. They could do much better hacks and cheats based on that server code. You wouldn't get less cheaters - you would get much, much more.
Azuramoonstar wrote: »(...)If we only surround ourselves with people who share our opinion, we don't mature in our social interaction. We become stagnate, and see what we see lately with people. In that if we meet someone who don't agree with our opinion, we consider them toxic people. I find this to be a flawed concept, and just hurts us a community.(...)
Ydrisselle wrote: »What I'd like even better would be to host our own private servers, like the original NWN had, so you could invite your friends and play with just the people you want to play with. Maybe just a MORPG, get rid of the massively part. Letting us play without the griefers and bad sports and jerks and cheaters and bots and trolls would make it a lot better experience. I'd pay an extra sub fee for that.
That would be problematic because it would give the server code in the hands of the cheaters. They could do much better hacks and cheats based on that server code. You wouldn't get less cheaters - you would get much, much more.
Well....I wouldn't. I don't have any friends who are cheaters. If there was a version of this game that I could play hosted on a small server with just my friends, do you think I would *ever* go into the MMO version again?Azuramoonstar wrote: »(...)If we only surround ourselves with people who share our opinion, we don't mature in our social interaction. We become stagnate, and see what we see lately with people. In that if we meet someone who don't agree with our opinion, we consider them toxic people. I find this to be a flawed concept, and just hurts us a community.(...)
You are forgetting that for many of us, MMOs are not the sum of our time spent surrounded by people. There's work and all of the travel and interpersonal, phone and text contact that goes with it. There's errands. There's home maintenance and repairs, installations, car maintenance and repairs, trips, vacations, medical upkeep and a myriad other daily things that many of us do that puts us into contact with scores of strangers of all different sorts both in environments that we have some control over (like our homes) and environments in which we have no control whatsoever. These are environments in which we have to conform to societal expectations of behavior because there are real consequences for antisocial behavior, and we live with that and learn to navigate it and interact on a normal standing with other humans in ways that give us life experience.
Interacting with some brat in an MMO that's reveling in the fact that there are no consequences to the absolute worst behavior he or she can drum up for shock value or attention is not a maturing interaction after the first couple of times you encounter it. Sure, we can learn from having to ignore and then get technical help in further ignoring people for whom there is literally no point in encountering except to get away from that encounter as quickly as possible. And after we learn how to click Ignore, what is to be gained from doing that, during our leisure time sitting in front of a computer by ourselves, that has any value in life experience?
Shaping your life to exclude behavior that brings no value or positivity to your life is not stagnation. It is discernment. The people that act like complete horses' patoots in the game are not teaching valuable life lessons. They are wasting our time. Some people may feel that the socialization they get from the rest of the game is worth wading through that crap, but for some of us, we get plenty of valuable human interaction through the lives we lead the other 20 hours of the day, and we do not have so much play time to waste that we are willing to share it with worthless trolls.
You have offline mode, it's called Skyrim.
You have offline mode, it's called Skyrim.
Oh another one. And your point is? No serious. How does that have to do with the discussion? Give examples. Give reasons. Just saying so doesn't make you correct at all.
Let's go one better. It's called Witcher 3. Or any other non Zenimax/Bethesda game. So how will this make Zenimax money? My idea would maybe be more people would play. Even if it's an off line mode people would still pay the ESO+ for the bonuses they get. So more people playing more money for Zenimax.
Add to the discussion, please. Don't be lib about it at all. Adds nothing.
Enemy-of-Coldharbour wrote: »Offline mode would cause rampant cheating.
starkerealm wrote: »Azuramoonstar wrote: »TheValar85 wrote: »well let me inform you guysthose who say it is not posible to allow offline mode for this thats a huge lie.
.
care to point out an example of this? as I never seen a full blown MMO with a single player/offline mode.
i' ve seen single player games with optional multiplayer. And i've seen orpg which are not full blown mmo.
I have. Hellgate: London was an MMO with an offline fork. It sank the studio within six months of launch. Post mortems from the development leads cite developing and maintaining two separate code bases as one of the leading factors that lead to the game's demise.
It's also a real shame, because HG:L was 5 to 8 years ahead of its time in some respects.
starkerealm wrote: »Azuramoonstar wrote: »TheValar85 wrote: »well let me inform you guysthose who say it is not posible to allow offline mode for this thats a huge lie.
.
care to point out an example of this? as I never seen a full blown MMO with a single player/offline mode.
i' ve seen single player games with optional multiplayer. And i've seen orpg which are not full blown mmo.
I have. Hellgate: London was an MMO with an offline fork. It sank the studio within six months of launch. Post mortems from the development leads cite developing and maintaining two separate code bases as one of the leading factors that lead to the game's demise.
It's also a real shame, because HG:L was 5 to 8 years ahead of its time in some respects.
Sylvermynx wrote: »
RavenSworn wrote: »"I'm in a bus with everyone else but why can't this bus be more like a car? Why must all these people ride on it as well? See, there's other cars and trucks as well? Why can't this bus be more like them?"
Why would you take a bus (mmorpg) when there's cars (single player rpg) or trucks (orpg) around, and then asking for the bus to
Are they similar? Sure they are, they have windows, they have doors, safely bags in them, they have wheels, they have rims, steering wheels... But they are built differently, with different intentions.
/shrug. You can always play pts op, but even then, there will be, always, that chance of another player in that same world.
I had a heart attack about a fortnight before Skyrim's release. I'm not sure it was worth recovering for.starlizard70ub17_ESO wrote: »Sylvermynx wrote: »
I'm 59 and I was wondering if I'd be alive and able to play when TES IV finally comes out. I'm guessing I'll be 63 or 64 when it happens. We just need to hang in there to stay in the game.
VaranisArano wrote: »You have offline mode, it's called Skyrim.
Oh another one. And your point is? No serious. How does that have to do with the discussion? Give examples. Give reasons. Just saying so doesn't make you correct at all.
Let's go one better. It's called Witcher 3. Or any other non Zenimax/Bethesda game. So how will this make Zenimax money? My idea would maybe be more people would play. Even if it's an off line mode people would still pay the ESO+ for the bonuses they get. So more people playing more money for Zenimax.
Add to the discussion, please. Don't be lib about it at all. Adds nothing.
I guess here's my question. How does making an offline mode make ZOS more money than the current online mode?
First, is there some vast untapped pool of players who would totally play ESO if only it were offline who will never buy the game as long as it's online? I can't be sure, but I'd guess the answer is no. There's probably a fair number of players who would, I don't doubt that, but I don't think its a vast uptapped market that would make ZOS put in the money it would take to adapt this game for single-player offline modes. Remember, that takes things like making any game memory stored on the servers now be stored on your computer, so even leaving aside gameplay adjustments, the game would take a lot of changes in its coding. All those adjustments cost money. Also Support for the new game mode - that costs money. Would ZOS make enough in sales of the offline mode to warrant making the adjustments to the game to create the offline mode in the first place?
Second, ZOS still has to use the servers for the online mode. But if people move to the offline mode, that's less people using the current servers, becoming much less cost-efficient. Sure, ZOS could adjust things to better support those fewer online players and the players would be happy, but adjustments like that cost money, money that has to be made up from the sales of the offline version. Cutting back probably won't help a whole lot, since they've got sunk costs into their current infrastructure to meet current demand.
Third, all new content now has to be designed for online and offline modes. That's extra design time with the coding, again, costs money. Furthermore, new DLC has to appeal to both offline and online modes, so end-game content like trials and dungeons are much less important in the offline mode and won't sell as well.
Fourth, consider the current revenue stream of the game. Buying the game, ESO+ subscriptions, Crown Store sales, and Crown Crates. Now, ZOS could possibly, possibly adapt the ESO+ subscription for an offline mode. But the Crown Store and Crown Crates? Probably not. Just because that really has to be handled by the company servers. There's no way you want your offline players being able to mess with the revenue stuff, so none of that can be stored client side. So that's a chunk of revenue, ongoing revenue, gone with every player on offline mode. Now, sure, ZOS could probably make packs of these crown store items for offline players to buy from Steam or the website and get their revenue that way. Surem they probably could, but that's duplicating effort they already have made in the online version, and that duplication of effort...cost money.
Its not a matter of "Zos, you could totally make money off of me and any player who wants an offline-only mode of ESO, if only you just made one." That's a very player-centered view of the matter.
From ZOS' point of view, its a matter of profit margins. "Will we make more money focusing solely on the online version of the game or would we make enough profit across our whole market by offering an additional offline version, with all the costs associated with that?"
I can't say for sure, not having ZOS' budget in front of me nor being able to accurately gauge the costs of some of the steps I listed above. However, I strongly suspect that ZOS would continue to make more profit by continuing to focus solely on their online version of the game.
If you want an offline mode, you have to convince ZOS that sales from that offline mode will be a substantial enough profit margin to justify completely adjusting the base game's gameplay and data storage, continuing to adjust that in all future DLC, maintaining Support for a new version of the game, giving up or having to add a second way to buy ESO+ Subscriptions, Crown Store items, and Crown Crates, while still maintaining the current online mode of the game for players who want the ESO MMORPG experience they bought.
TLDR: Unless I'm dramatically wrong about the profit potential and the costs of creating and maintaining an offline and online version of ESO at the same time, I'm pretty sure that that ZOS's profit margin would prefer you to play Skyrim for your single-player RPG fix.
I don't understand here. How can it be less cost efficient? People are playing the game on their own computer, so Zenimax wouldn't have to allocate resources for them to play. I can be perfectly wrong here, but why would Zenimax have to "adjust things" to better support less people? Isn't having more people online causing a lot of issues people crashing, and lagging and what not? So again my rational is less people would be better.
I am not saying you are wrong, it's just I don't understand again. Why would Zenimax need to make a design for on line and off line? Everything is programmed for it to be online right now correct? I am playing it as I would have if it was off line. It just needs to be programmed once. I don't see why it would need to be done twice.