different keeps would make a better game. And, could keep the tactics fresh.
I envision something like faction a sieging mournhold while faction b defends.
Flags in different locations is a good idea - maybe put the second one on the second floor or a third one up there.
I just don't get why so many of them are surrounded by high ground rather than on the high ground..
dodgehopper_ESO wrote: »I'm curious are we talking about realism here?
I remember this being brought up ages ago and ZoS saying about how long it had taken them to design the keeps so that they had siegable walls that would collapse properly and that to change anything regarding the keeps would just be unrealistic due to manhours and the complexity of each keep.
DeadlyRecluse wrote: »
I still want to know why damn near every DC keep has a mountain range next to it that allows you to fire directly into the damn thing at multiple spots.
At the very least each keep should be as grand as the Home keeps and unique terrain layout..
I envision something like faction a sieging mournhold while faction b defends.
A keep to that scale would be far more
Epic in scale and then have the flags be in different locations so you have to spread out to capture and risk being ambushed in an alleyway or running through open buildings to skirt between from flag to flag.
Remove outposts and push the keeps further out into the unused terrain of cyro to increase each keeps size and awe factor.
At the very least each keep should be as grand as the Home keeps and unique terrain layout..
I envision something like faction a sieging mournhold while faction b defends.
A keep to that scale would be far more
Epic in scale and then have the flags be in different locations so you have to spread out to capture and risk being ambushed in an alleyway or running through open buildings to skirt between from flag to flag.
Remove outposts and push the keeps further out into the unused terrain of cyro to increase each keeps size and awe factor.
Making keeps significantly larger as this post suggest, and merely for the sake of making them larger, does not really add anything to what occurs in Cyrodiil. .
In other words, change for the sake of change does not make sense.