DocFrost72 wrote: »Nightblades and Sorcerers bring a very special setup to a party when they heal. Sorc has an aoe root for trash, an aoe stun that heals or damages, and a great utility skill in empowered ward. Nightblade can heal while fully doing damage, and do so quite well in small group content. Both are strong in pvp, as nb hots aid transmutation and provide area denial. Sorcs get a really powerful synergy with rune cage, encase, and of course their execute helping secure kills. Nightblades also have an execute, but less widely seen in pvp group comps as healer as it is a normal, immediate execute. Both have awesomely useful group ultis.
I think both warden and templar strengths are well documented in both pve (temp slight advantage, like by a hair) and pvp (that warden defile tho).
The odd one out is the dk. Ironically, their engulfing synergy is claimed by tanks and thus gives them nothing but healing for healing's sake in pve. This is more a meta/community problem, as engulfing is a strong bonus (as is igneous weapons and the minor brutality).
In pvp dk heals are a little better, utilizing tougher to take down targets with skills like chains, talons, and fossilize to harass enemies and skills like magma shell to give your team a large survivability boost.
The solution isn't really straightforward as long as the presumed meta raid setup has the tank providing the DK utilities for the group (minor brutality with shield, engulfing, talons and chains). They are at a weird point that where nb and sorc contribute with ranged dps and Templars/wardens have lots of group utility (major toughness, group cleanse synergy, stronger resource management, defile).
DK does neither ranged dps nor group utility so long as a dk tank is the meta. Unsure how to fix that.
DocFrost72 wrote: »Nightblades and Sorcerers bring a very special setup to a party when they heal. Sorc has an aoe root for trash, an aoe stun that heals or damages, and a great utility skill in empowered ward. Nightblade can heal while fully doing damage, and do so quite well in small group content. Both are strong in pvp, as nb hots aid transmutation and provide area denial. Sorcs get a really powerful synergy with rune cage, encase, and of course their execute helping secure kills. Nightblades also have an execute, but less widely seen in pvp group comps as healer as it is a normal, immediate execute. Both have awesomely useful group ultis.
I think both warden and templar strengths are well documented in both pve (temp slight advantage, like by a hair) and pvp (that warden defile tho).
The odd one out is the dk. Ironically, their engulfing synergy is claimed by tanks and thus gives them nothing but healing for healing's sake in pve. This is more a meta/community problem, as engulfing is a strong bonus (as is igneous weapons and the minor brutality).
In pvp dk heals are a little better, utilizing tougher to take down targets with skills like chains, talons, and fossilize to harass enemies and skills like magma shell to give your team a large survivability boost.
The solution isn't really straightforward as long as the presumed meta raid setup has the tank providing the DK utilities for the group (minor brutality with shield, engulfing, talons and chains). They are at a weird point that where nb and sorc contribute with ranged dps and Templars/wardens have lots of group utility (major toughness, group cleanse synergy, stronger resource management, defile).
DK does neither ranged dps nor group utility so long as a dk tank is the meta. Unsure how to fix that.
Hmm, what about unique skills dks can offer, Shields to allies, major sorcery and brutality to allies, roots, slow debuff. Aoe heals, and heals over time heals, burst heal.
Im curious about those who vote Templars for the weakest healing class. Can anyone explain why?.
My reason for voting Sorcerer is the lack of overall buffs and debuffs. Sure we can heal with Twilight pet (outside Cyrodiil that is) but a healer is incomplete without giving proper buffs to allies or debuffs to enemies
Im curious about those who vote Templars for the weakest healing class. Can anyone explain why?.
My reason for voting Sorcerer is the lack of overall buffs and debuffs. Sure we can heal with Twilight pet (outside Cyrodiil that is) but a healer is incomplete without giving proper buffs to allies or debuffs to enemies
Im curious about those who vote Templars for the weakest healing class. Can anyone explain why?
My reason for voting Sorcerer is the lack of overall buffs and debuffs. Sure we can heal with Twilight pet (outside Cyrodiil that is) but a healer is incomplete without giving proper buffs to allies or debuffs to enemies
I also feel that Dragon Knights need more of ZOS love regarding their healing capability, they have sustain issues, class skills cost tons of magicka (except cauterize I guess), take a look at obsidian shard - slow cast time animation, need to hit an enemy to heal 1 guy and costs twice as much as cauterize... it needs complete change, either make it cheap spammable heal or leave the cost and make it AoE burst heal (like a grenade, you gather the obsidian from the ground next smash it on the desired area and the shards of the obsidian stabb players with our healing love - is how I would see this skill). Also Cinder storm skill is just not good as it was supposed to be, the HoT is weak (although it is AoE, that is good) - in dung runs it is also cheaper to double tap Mutagen instead of it and you have 4 players always covered with HoT that also can burst heal and cleanse if Health pool gets low for them, also that snare is kinda not needed for PvE (not so bad for PvP). Would be nice to see Cinder Storm providing synergy with removal of negative effects and some upgrade in HoT ammount and also major cost reductions for the skills. Also hard to find a group that wants to run Trial with DK healer and cannot blame people for it.
PS: Also the shielding skill with mending buff should give more shield, like scale with max magicka.
DocFrost72 wrote: »Nightblades and Sorcerers bring a very special setup to a party when they heal. Sorc has an aoe root for trash, an aoe stun that heals or damages, and a great utility skill in empowered ward. Nightblade can heal while fully doing damage, and do so quite well in small group content. Both are strong in pvp, as nb hots aid transmutation and provide area denial. Sorcs get a really powerful synergy with rune cage, encase, and of course their execute helping secure kills. Nightblades also have an execute, but less widely seen in pvp group comps as healer as it is a normal, immediate execute. Both have awesomely useful group ultis.
I think both warden and templar strengths are well documented in both pve (temp slight advantage, like by a hair) and pvp (that warden defile tho).
The odd one out is the dk. Ironically, their engulfing synergy is claimed by tanks and thus gives them nothing but healing for healing's sake in pve. This is more a meta/community problem, as engulfing is a strong bonus (as is igneous weapons and the minor brutality).
In pvp dk heals are a little better, utilizing tougher to take down targets with skills like chains, talons, and fossilize to harass enemies and skills like magma shell to give your team a large survivability boost.
The solution isn't really straightforward as long as the presumed meta raid setup has the tank providing the DK utilities for the group (minor brutality with shield, engulfing, talons and chains). They are at a weird point that where nb and sorc contribute with ranged dps and Templars/wardens have lots of group utility (major toughness, group cleanse synergy, stronger resource management, defile).
DK does neither ranged dps nor group utility so long as a dk tank is the meta. Unsure how to fix that.
Hmm, what about unique skills dks can offer, Shields to allies, major sorcery and brutality to allies, roots, slow debuff. Aoe heals, and heals over time heals, burst heal.
GimpyPorcupine wrote: »In a vacuum, probably DK. In a group, it will vary based on your tank. If, for example, you have a Templar tank, who will likely be running Cleansing Ritual and maybe Backlash to aid targeting, then a Templar may actually be the weakest healer because they bring the least unique functionality to the group.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Im curious about those who vote Templars for the weakest healing class. Can anyone explain why?
My reason for voting Sorcerer is the lack of overall buffs and debuffs. Sure we can heal with Twilight pet (outside Cyrodiil that is) but a healer is incomplete without giving proper buffs to allies or debuffs to enemies
The only minor benefit DKs have with healing is they would get the most value out of using Trinimac's Valor but that is not a great set anyhow.