Maintenance for the week of September 22:
• NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

Which class is weakest Healing class? (PvE and PvP)

Tasear
Tasear
✭✭✭✭✭
✭✭✭✭✭
Doing a survey to get current feedback on people feel about classes in regards to healing. Would be interested to know why you think certain class is weak. What concerns do you have in regards to class you pick as weakest? What do you think makes effective healer?
Edited by Tasear on August 10, 2018 5:16PM

Which class is weakest Healing class? (PvE and PvP) 189 votes

Nightblades
12% 23 votes
Sorcecers
28% 53 votes
Dragon Knights
52% 99 votes
Templars
5% 10 votes
Wardens
2% 4 votes
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Nightblades and Sorcerers bring a very special setup to a party when they heal. Sorc has an aoe root for trash, an aoe stun that heals or damages, and a great utility skill in empowered ward. Nightblade can heal while fully doing damage, and do so quite well in small group content. Both are strong in pvp, as nb hots aid transmutation and provide area denial. Sorcs get a really powerful synergy with rune cage, encase, and of course their execute helping secure kills. Nightblades also have an execute, but less widely seen in pvp group comps as healer as it is a normal, immediate execute. Both have awesomely useful group ultis.

    I think both warden and templar strengths are well documented in both pve (temp slight advantage, like by a hair) and pvp (that warden defile tho <3 ).

    The odd one out is the dk. Ironically, their engulfing synergy is claimed by tanks and thus gives them nothing but healing for healing's sake in pve. This is more a meta/community problem, as engulfing is a strong bonus (as is igneous weapons and the minor brutality).

    In pvp dk heals are a little better, utilizing tougher to take down targets with skills like chains, talons, and fossilize to harass enemies and skills like magma shell to give your team a large survivability boost.

    The solution isn't really straightforward as long as the presumed meta raid setup has the tank providing the DK utilities for the group (minor brutality with shield, engulfing, talons and chains). They are at a weird point that where nb and sorc contribute with ranged dps and Templars/wardens have lots of group utility (major toughness, group cleanse synergy, stronger resource management, defile).

    DK does neither ranged dps nor group utility so long as a dk tank is the meta. Unsure how to fix that.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Each has it's strengths in capable hands.

    Templars are the strongest hands down and without a doubt with Wardens following in second. The other three classes do take a big step down after that.

    If I had to pick a class I think is weakest it would probably be the DK after Zos nerfed the secondary shield. While it was still a small shield when a healing DK cast it, it was made even smaller last year making it only slightly useful to gain the buff to ones healing. During heavy healing it would be questionable if it was worth the DK casting the shield to gain the buff.

    In the end I do not think the DK healer really brings much to the table compared to the rest of the classes.

  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    DocFrost72 wrote: »
    Nightblades and Sorcerers bring a very special setup to a party when they heal. Sorc has an aoe root for trash, an aoe stun that heals or damages, and a great utility skill in empowered ward. Nightblade can heal while fully doing damage, and do so quite well in small group content. Both are strong in pvp, as nb hots aid transmutation and provide area denial. Sorcs get a really powerful synergy with rune cage, encase, and of course their execute helping secure kills. Nightblades also have an execute, but less widely seen in pvp group comps as healer as it is a normal, immediate execute. Both have awesomely useful group ultis.

    I think both warden and templar strengths are well documented in both pve (temp slight advantage, like by a hair) and pvp (that warden defile tho <3 ).

    The odd one out is the dk. Ironically, their engulfing synergy is claimed by tanks and thus gives them nothing but healing for healing's sake in pve. This is more a meta/community problem, as engulfing is a strong bonus (as is igneous weapons and the minor brutality).

    In pvp dk heals are a little better, utilizing tougher to take down targets with skills like chains, talons, and fossilize to harass enemies and skills like magma shell to give your team a large survivability boost.

    The solution isn't really straightforward as long as the presumed meta raid setup has the tank providing the DK utilities for the group (minor brutality with shield, engulfing, talons and chains). They are at a weird point that where nb and sorc contribute with ranged dps and Templars/wardens have lots of group utility (major toughness, group cleanse synergy, stronger resource management, defile).

    DK does neither ranged dps nor group utility so long as a dk tank is the meta. Unsure how to fix that.

    Hmm, what about unique skills dks can offer, Shields to allies, major sorcery and brutality to allies, roots, slow debuff. Aoe heals, and heals over time heals, burst heal.
  • Chibs
    Chibs
    ✭✭✭✭
    From experience, DK. I personally play a DK healer because it’s a bit more challenging, but they don’t have much real group utility. I only use my DK healer in 4 man content for this reason. Their single target heals are pretty good in 4 man but their AOE heal is too weak for those “oh crap!” Scenarios in trials. And for the most part the other classes have little things they bring to the group. DK healers don’t provide anything at all really. I don’t even slot Igneous Shield because it overrides the tanks shield, so I’m kinda losing out on a pretty big buff most of the time. One of their main burst heals has a travel time, requires you to hit an enemy, and has to travel to said ally. I won’t suggest how to balance them because ZOS isn’t allowed to use our ideas, but they definitely do need a major buff somewhere so they can be more viable to use in comparison to the other odd healers such as NB and Sorc.
    Edited by Chibs on August 8, 2018 5:44AM
  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    Im curious about those who vote Templars for the weakest healing class. Can anyone explain why?

    My reason for voting Sorcerer is the lack of overall buffs and debuffs. Sure we can heal with Twilight pet (outside Cyrodiil that is) but a healer is incomplete without giving proper buffs to allies or debuffs to enemies
    Edited by Ankael07 on August 8, 2018 7:21AM
    If you want me to reply to your comment type @Ankael07 in it.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tasear wrote: »
    DocFrost72 wrote: »
    Nightblades and Sorcerers bring a very special setup to a party when they heal. Sorc has an aoe root for trash, an aoe stun that heals or damages, and a great utility skill in empowered ward. Nightblade can heal while fully doing damage, and do so quite well in small group content. Both are strong in pvp, as nb hots aid transmutation and provide area denial. Sorcs get a really powerful synergy with rune cage, encase, and of course their execute helping secure kills. Nightblades also have an execute, but less widely seen in pvp group comps as healer as it is a normal, immediate execute. Both have awesomely useful group ultis.

    I think both warden and templar strengths are well documented in both pve (temp slight advantage, like by a hair) and pvp (that warden defile tho <3 ).

    The odd one out is the dk. Ironically, their engulfing synergy is claimed by tanks and thus gives them nothing but healing for healing's sake in pve. This is more a meta/community problem, as engulfing is a strong bonus (as is igneous weapons and the minor brutality).

    In pvp dk heals are a little better, utilizing tougher to take down targets with skills like chains, talons, and fossilize to harass enemies and skills like magma shell to give your team a large survivability boost.

    The solution isn't really straightforward as long as the presumed meta raid setup has the tank providing the DK utilities for the group (minor brutality with shield, engulfing, talons and chains). They are at a weird point that where nb and sorc contribute with ranged dps and Templars/wardens have lots of group utility (major toughness, group cleanse synergy, stronger resource management, defile).

    DK does neither ranged dps nor group utility so long as a dk tank is the meta. Unsure how to fix that.

    Hmm, what about unique skills dks can offer, Shields to allies, major sorcery and brutality to allies, roots, slow debuff. Aoe heals, and heals over time heals, burst heal.

    DK really does not have unique skills as a healer that a DPS or tank cannot easily provide.

    Secondary shields were made very weak last year. Already weak with the amount of health a healer would have.

    Major Sorcery and Brutality will be provided by potions for any semi-serious dps. This is only useful for casual situations. If we are talking about strength we are not talking about light healing needs.

    Roots and snares are not often used in trials. vMoL cats is the biggest use for roots.

    AoE and HoT heals for a DK come from the rStaff so it is not relevant to the strength of the class since all classes have access to the same heals as DKs.

    The only minor benefit DKs have with healing is they would get the most value out of using Trinimac's Valor but that is not a great set anyhow.
  • Jamdarius
    Jamdarius
    ✭✭✭✭✭
    I also feel that Dragon Knights need more of ZOS love regarding their healing capability, they have sustain issues, class skills cost tons of magicka (except cauterize I guess), take a look at obsidian shard - slow cast time animation, need to hit an enemy to heal 1 guy and costs twice as much as cauterize... it needs complete change, either make it cheap spammable heal or leave the cost and make it AoE burst heal (like a grenade, you gather the obsidian from the ground next smash it on the desired area and the shards of the obsidian stabb players with our healing love - is how I would see this skill). Also Cinder storm skill is just not good as it was supposed to be, the HoT is weak (although it is AoE, that is good) - in dung runs it is also cheaper to double tap Mutagen instead of it and you have 4 players always covered with HoT that also can burst heal and cleanse if Health pool gets low for them, also that snare is kinda not needed for PvE (not so bad for PvP). Would be nice to see Cinder Storm providing synergy with removal of negative effects and some upgrade in HoT ammount and also major cost reductions for the skills. Also hard to find a group that wants to run Trial with DK healer and cannot blame people for it.

    PS: Also the shielding skill with mending buff should give more shield, like scale with max magicka.
    Edited by Jamdarius on August 8, 2018 6:36AM
  • DoobZ69
    DoobZ69
    ✭✭✭✭
    I've never played a healer so I don't think I should be voting but then I can't see the results ><

    Tell me which healing class to kick from my groups!
  • kamkar
    kamkar
    Ankael07 wrote: »
    Im curious about those who vote Templars for the weakest healing class. Can anyone explain why?.

    My reason for voting Sorcerer is the lack of overall buffs and debuffs. Sure we can heal with Twilight pet (outside Cyrodiil that is) but a healer is incomplete without giving proper buffs to allies or debuffs to enemies

    It's a mistake.
    I chose the best class for healing.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    DoobZ69 wrote: »
    I've never played a healer so I don't think I should be voting but then I can't see the results ><

    Tell me which healing class to kick from my groups!

    none of them they are all healers :tongue:
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    DK is the weakest class healer. Not sure how to fix since they are the best tank and if you fix the healing some then you will make a better tank.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
    ✭✭✭✭
    Ankael07 wrote: »
    Im curious about those who vote Templars for the weakest healing class. Can anyone explain why?.

    My reason for voting Sorcerer is the lack of overall buffs and debuffs. Sure we can heal with Twilight pet (outside Cyrodiil that is) but a healer is incomplete without giving proper buffs to allies or debuffs to enemies

    Maybe its not the raw healing power but the absence of ccs, self defense and sustain
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ankael07 wrote: »
    Im curious about those who vote Templars for the weakest healing class. Can anyone explain why?

    My reason for voting Sorcerer is the lack of overall buffs and debuffs. Sure we can heal with Twilight pet (outside Cyrodiil that is) but a healer is incomplete without giving proper buffs to allies or debuffs to enemies

    What about negate, storm antronach, empoward ward? Also ability to root, stun, immobilize for pvp sounds good no? How do you think twlight should work in Cydrolli or in pvp?
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jamdarius wrote: »
    I also feel that Dragon Knights need more of ZOS love regarding their healing capability, they have sustain issues, class skills cost tons of magicka (except cauterize I guess), take a look at obsidian shard - slow cast time animation, need to hit an enemy to heal 1 guy and costs twice as much as cauterize... it needs complete change, either make it cheap spammable heal or leave the cost and make it AoE burst heal (like a grenade, you gather the obsidian from the ground next smash it on the desired area and the shards of the obsidian stabb players with our healing love - is how I would see this skill). Also Cinder storm skill is just not good as it was supposed to be, the HoT is weak (although it is AoE, that is good) - in dung runs it is also cheaper to double tap Mutagen instead of it and you have 4 players always covered with HoT that also can burst heal and cleanse if Health pool gets low for them, also that snare is kinda not needed for PvE (not so bad for PvP). Would be nice to see Cinder Storm providing synergy with removal of negative effects and some upgrade in HoT ammount and also major cost reductions for the skills. Also hard to find a group that wants to run Trial with DK healer and cannot blame people for it.

    PS: Also the shielding skill with mending buff should give more shield, like scale with max magicka.

    I heard some people like to replace cinder storm with healing springs? What do you think of that?
  • AlienatedGoat
    AlienatedGoat
    ✭✭✭✭✭
    ✭✭✭✭✭
    DK is by far the weakest healer I have. Stonefist is a nice burst heal but all the other class heals suck.
    PC-NA Goat - Bleat Bleat Baaaa
  • AlienatedGoat
    AlienatedGoat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cinder needs a bigger radius and a slightly bigger heal. Not as big as Springs but at least a 50% increase in radius and heal. Cauterize needs to go from 1 to at least 3 targets per tick to be useful.
    PC-NA Goat - Bleat Bleat Baaaa
  • akl77
    akl77
    ✭✭✭✭✭
    Dk for sure
    Pc na
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Tasear wrote: »
    DocFrost72 wrote: »
    Nightblades and Sorcerers bring a very special setup to a party when they heal. Sorc has an aoe root for trash, an aoe stun that heals or damages, and a great utility skill in empowered ward. Nightblade can heal while fully doing damage, and do so quite well in small group content. Both are strong in pvp, as nb hots aid transmutation and provide area denial. Sorcs get a really powerful synergy with rune cage, encase, and of course their execute helping secure kills. Nightblades also have an execute, but less widely seen in pvp group comps as healer as it is a normal, immediate execute. Both have awesomely useful group ultis.

    I think both warden and templar strengths are well documented in both pve (temp slight advantage, like by a hair) and pvp (that warden defile tho <3 ).

    The odd one out is the dk. Ironically, their engulfing synergy is claimed by tanks and thus gives them nothing but healing for healing's sake in pve. This is more a meta/community problem, as engulfing is a strong bonus (as is igneous weapons and the minor brutality).

    In pvp dk heals are a little better, utilizing tougher to take down targets with skills like chains, talons, and fossilize to harass enemies and skills like magma shell to give your team a large survivability boost.

    The solution isn't really straightforward as long as the presumed meta raid setup has the tank providing the DK utilities for the group (minor brutality with shield, engulfing, talons and chains). They are at a weird point that where nb and sorc contribute with ranged dps and Templars/wardens have lots of group utility (major toughness, group cleanse synergy, stronger resource management, defile).

    DK does neither ranged dps nor group utility so long as a dk tank is the meta. Unsure how to fix that.

    Hmm, what about unique skills dks can offer, Shields to allies, major sorcery and brutality to allies, roots, slow debuff. Aoe heals, and heals over time heals, burst heal.

    If seperate sources of dk shields could stack, it would go a long way towards helping. As it is, your healer overrides a 6-7k shield with at best a 4k shield. For the dk tank it is even worse, as their shield can realistically be closer to 10-14k.

    Major sorcery and brutality are nice, but as was mentioned experienced raid groups will run potions for that. Compounding the issue, the groups where that doesn't happen get the least benefit due to the multiplicative nature of the buff (low dps to start, small buff actually granted) . It'd be a neat buff if molten armaments increased group heavy attack damage.

    Even the dk root preferred as a tank, compared to the sorc root, is not as desirable. For a tank that wants to be up close and personal, intercepting and dismantling threats, a pbaoe is great. For a healer that wants to stay in the back of the party to maintain a watchful eye, a frontal conal root is better.

    Every class has a slow debuff (and frontal aoe root) in ice staves and class skills. Templar's slows also heal the group, provide minor mending, cleanse negative effects etc.

    Every class has sufficient healing at this point in time. The reason SPC was so popular was the runoff healing, as there is no real mechanic that would allow you to take advantage of overhealing. At least in the concept of healing proper, no class is weak (which ironically devalues dk major mending. And wardens, but that is another point entirely).

  • GimpyPorcupine
    GimpyPorcupine
    ✭✭✭✭✭
    In a vacuum, probably DK. In a group, it will vary based on your tank. If, for example, you have a Templar tank, who will likely be running Cleansing Ritual and maybe Backlash to aid targeting, then a Templar may actually be the weakest healer because they bring the least unique functionality to the group.
    8-hr/day casual on Xbox NA. 20 Characters, all DC, all Level 50. +2600CP
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    In a vacuum, probably DK. In a group, it will vary based on your tank. If, for example, you have a Templar tank, who will likely be running Cleansing Ritual and maybe Backlash to aid targeting, then a Templar may actually be the weakest healer because they bring the least unique functionality to the group.

    My bold, and bingo.
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    sorc without a pet is the worst healer in my opinion. With pet it is only good in my opinion as 3dd with a strong burst heal.

    What is the worse and what is the best healer really depends on the content and the grp.

    If i look at the classes that is what i thing about what they would offer as healer:
    • Nb are awesome "healers" for most dungeons if you play them as semi dps and your grp is strong and exp. (does healing while doing damage)
    • Templer are the best all around and for new content healers : Bol, purify synergy,spears, power of the light, (strong execute next patch)
    • sorc healers: a pet with BoL, (liquid lightning synergy)
    • dk healers: major sorc/brut (helps not to waste expensive pots in 4 man dungeons), engulfing flame, (chains+talon synergy)
    • Warden: healing synergy, (ice portals), major res buff (4 man dungeons), theoretical high ulti reg, healing ulti, minor toughness (nice in 4 man but not really needed)

    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • ayu_fever
    ayu_fever
    ✭✭✭✭✭
    i tried a DK healer with 5 SPC, 5 sanctuary, 2 bogdans, and some very nice skills.
    it looked like it owuld be pretty strong, but it was awful!!!

    it felt like a DK healer was a gimmick style of play where you had to do this and that FIRST and then it would (maybe) work, and there isnt always time for that as opposed to just casting abilities when needed like any other class.

    warden is the best healer and the best tank.
    period.
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • Jameliel
    Jameliel
    ✭✭✭✭✭
    Ankael07 wrote: »
    Im curious about those who vote Templars for the weakest healing class. Can anyone explain why?

    My reason for voting Sorcerer is the lack of overall buffs and debuffs. Sure we can heal with Twilight pet (outside Cyrodiil that is) but a healer is incomplete without giving proper buffs to allies or debuffs to enemies

    Sheer stupidity and a cloudy intellect. There is no other viable explanation unless they are trolling.
  • phileunderx2
    phileunderx2
    ✭✭✭✭✭
    My rankings of healers by class
    1 Templar or warden.
    2. Night blade
    3. 3 dk or sorc.
    I have healed on them all and their respective rankings can vary on the preference of the player.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    idk wrote: »
    The only minor benefit DKs have with healing is they would get the most value out of using Trinimac's Valor but that is not a great set anyhow.

    The healer wouldn't run Trinimac -- or even Igneous -- if there is a DK tank. For Trinimac to be valuable for DK healers, DK shields need to nto overwrite each other and the set heal needs to be either bigger or a lot more reliable.

    I ran Trinimac on a mDK tank when it came out. It was interesting for the group utility, but it's just hugely outclassed by so many other sets now. Cauterize alone is better than Trinimac.

  • Sky_WK
    Sky_WK
    ✭✭✭✭
    Why is this a question
    i do not read replies. still playing stamdk for some reason.
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Sky_WK wrote: »
    Why is this a question

    It is in the OP.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    BTW, it is ok that DK is such a weak healer. As a tank the class rules to such a large degree. It is a stronger tank than templar is a stronger healer.
  • AlienatedGoat
    AlienatedGoat
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    BTW, it is ok that DK is such a weak healer. As a tank the class rules to such a large degree. It is a stronger tank than templar is a stronger healer.

    I don't think its ok. Templars aren't weak tanks. Why should DKs be weak healers?
    PC-NA Goat - Bleat Bleat Baaaa
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Phage wrote: »
    idk wrote: »
    BTW, it is ok that DK is such a weak healer. As a tank the class rules to such a large degree. It is a stronger tank than templar is a stronger healer.

    I don't think its ok. Templars aren't weak tanks. Why should DKs be weak healers?

    I truly believe that dk heals are only speculatively weak because their unique buffs are already handled by the tank. If the shields stacked, and if molten gave the group the heavy attack buff, that would give dk healers less clash.
Sign In or Register to comment.