People underestimate just how beefy a private server can be made. LAN games are far from a recent occurrence.I don't really buy the argument that it's "too big" to run on the client side. Okay, I admit that I don't have a lot of direct experience with coding MMOs, but I do have a lot of experience programming client-server stuff and it's typically not the case that the server is a vast resource-intensive beast except inasmuch as it needs to maintain a large number of clients and information pertaining to them all. Most of the assets that are seen from the client side of ESO are already on the PC anyway: it would simply be way too inefficient to attempt to transfer anything but the most minor amount of information in real-time, which indicates to me that it is not outside the realm of possibility that a single-user server could be hosted on one's PC.Azuramoonstar wrote: »do more research into it then. MMO are hosted on servers, none of the games data is on our pc or console, just textures and net connections. All the game data is server side not client side. Single player games are hosted client side. [snip]
Of course actually converting a large multi-user system into a single-user one if its design isn't already conducive to doing so may be a prohibitive amount of effort, but based on my own experience, my inclination is that development effort (well, and politics) would be the stumbling block rather than the resources required to host it.
I don't really buy the argument that it's "too big" to run on the client side. Okay, I admit that I don't have a lot of direct experience with coding MMOs, but I do have a lot of experience programming client-server stuff and it's typically not the case that the server is a vast resource-intensive beast except inasmuch as it needs to maintain a large number of clients and information pertaining to them all. Most of the assets that are seen from the client side of ESO are already on the PC anyway: it would simply be way too inefficient to attempt to transfer anything but the most minor amount of information in real-time, which indicates to me that it is not outside the realm of possibility that a single-user server could be hosted on one's PC.Azuramoonstar wrote: »do more research into it then. MMO are hosted on servers, none of the games data is on our pc or console, just textures and net connections. All the game data is server side not client side. Single player games are hosted client side. [snip]
Of course actually converting a large multi-user system into a single-user one if its design isn't already conducive to doing so may be a prohibitive amount of effort, but based on my own experience, my inclination is that development effort (well, and politics) would be the stumbling block rather than the resources required to host it.
What I'd like even better would be to host our own private servers, like the original NWN had, so you could invite your friends and play with just the people you want to play with. Maybe just a MORPG, get rid of the massively part. Letting us play without the griefers and bad sports and jerks and cheaters and bots and trolls would make it a lot better experience. I'd pay an extra sub fee for that.
I'm not entirely sure where the "poor attitude" comes from or why such an accusation is justified. I'm simply pontificating out loud, though I am bringing at least some of my experience as a programmer to bear, my usual approach being to see how a problem can be solved rather than examining why it shouldn't be tackled.Azuramoonstar wrote: »Mmo are large games, larger then the witcher 3, it takes server clusters to run the zones.
Any amount of research would help, because you got a poor attitude, and don't seem interested in doing a lil bit of research to not sound ignorant.
Which is why you'd only go to trusted servers, private servers (invite only), or host your own. The good ones for any game also have pretty active moderators that don't have to adhere to the warm and fuzzy requirements for restricting certain players as a global game tends to.Ydrisselle wrote: »What I'd like even better would be to host our own private servers, like the original NWN had, so you could invite your friends and play with just the people you want to play with. Maybe just a MORPG, get rid of the massively part. Letting us play without the griefers and bad sports and jerks and cheaters and bots and trolls would make it a lot better experience. I'd pay an extra sub fee for that.
That would be problematic because it would give the server code in the hands of the cheaters. They could do much better hacks and cheats based on that server code. You wouldn't get less cheaters - you would get much, much more.
Really? You cannot see the likelihood of people cheating and roflstomping Molag Bal and other stuff in Offline Mode? Or add every single item to their character? Really?CelticStones wrote: »Enemy-of-Coldharbour wrote: »Offline mode would cause rampant cheating.
This is a silly argument. Who would you be cheating against? LOL Single player would mean zero lag, zero bandwidth. As someone with pre millenium copper wires and only one person at a time being able to use the net, offline mode would be great for doing the grindy long winded multi-alt stuff (shards, lore, skill points, crafting writs fishing etc). Pretty sure you cant cheat in any of that.
Enemy-of-Coldharbour wrote: »Offline mode would cause rampant cheating.
What I'd like even better would be to host our own private servers, like the original NWN had, so you could invite your friends and play with just the people you want to play with. Maybe just a MORPG, get rid of the massively part. Letting us play without the griefers and bad sports and jerks and cheaters and bots and trolls would make it a lot better experience. I'd pay an extra sub fee for that.
What I'd like even better would be to host our own private servers, like the original NWN had, so you could invite your friends and play with just the people you want to play with. Maybe just a MORPG, get rid of the massively part. Letting us play without the griefers and bad sports and jerks and cheaters and bots and trolls would make it a lot better experience. I'd pay an extra sub fee for that.
PelinalWhitestrake wrote: »Really? You cannot see the likelihood of people cheating and roflstomping Molag Bal and other stuff in Offline Mode? Or add every single item to their character? Really?CelticStones wrote: »Enemy-of-Coldharbour wrote: »Offline mode would cause rampant cheating.
This is a silly argument. Who would you be cheating against? LOL Single player would mean zero lag, zero bandwidth. As someone with pre millenium copper wires and only one person at a time being able to use the net, offline mode would be great for doing the grindy long winded multi-alt stuff (shards, lore, skill points, crafting writs fishing etc). Pretty sure you cant cheat in any of that.
On a side note, I'd totally model-swap my character with a mudcrab.
That was my thought about the matter: either that the online/offline characters would be kept totally separate or that there would be a one-way journey from online to offline world (well, that needn't mean the deletion of an online character, just that whatever happens offline stays offline). It would be very easy to do by simply not allowing the uploading of character data from the offline version of the game.DaveMoeDee wrote: »I think the point is that the cheating wouldn't matter if their character can never be used again in online mode. Offline characters would never be allowed online.
It won't happen, but I am just explaining the mindset. Doesn't matter if they have every single item in an offline character.
Enemy-of-Coldharbour wrote: »Enemy-of-Coldharbour wrote: »Offline mode would cause rampant cheating.
How so? Genuine question. I don't know so that is why I made this topic. Never thought of it so like to see your answer.
Since you would be offline with no way for ZOS to track you, you could use hacks (Cheat Engine, etc.) to blast through vMA and other trials to get gear and skins. You would also have the zones entirely to yourself and could use hacks for farming mats, etc. It's best if ZOS keeps an eye on everyone the best they can.
DaveMoeDee wrote: »PelinalWhitestrake wrote: »Really? You cannot see the likelihood of people cheating and roflstomping Molag Bal and other stuff in Offline Mode? Or add every single item to their character? Really?CelticStones wrote: »Enemy-of-Coldharbour wrote: »Offline mode would cause rampant cheating.
This is a silly argument. Who would you be cheating against? LOL Single player would mean zero lag, zero bandwidth. As someone with pre millenium copper wires and only one person at a time being able to use the net, offline mode would be great for doing the grindy long winded multi-alt stuff (shards, lore, skill points, crafting writs fishing etc). Pretty sure you cant cheat in any of that.
On a side note, I'd totally model-swap my character with a mudcrab.
I think the point is that the cheating wouldn't matter if their character can never be used again in online mode. Offline characters would never be allowed online.
It won't happen, but I am just explaining the mindset. Doesn't matter if they have every single item in an offline character.
That would be a risk. My inclination would be for Zenimax to just this once extricate itself from its love of verbose legalese and stick with a very simple "I acknowledge that I cannot re-upload my offline character" or words to that effect. In allcaps etc. Though it's debatable how much difference it would realistically make.Ydrisselle wrote: »Do you know the reaction? "Waa, why can't I import back my offline character to the live servers? Yes, I cheated and made that toon a walking god, but if I could do it, I have the right to do it! I want to play with my little god on the live servers too!"
And 20 more threads like this every day...
I'm not entirely sure where the "poor attitude" comes from or why such an accusation is justified. I'm simply pontificating out loud, though I am bringing at least some of my experience as a programmer to bear, my usual approach being to see how a problem can be solved rather than examining why it shouldn't be tackled.Azuramoonstar wrote: »Mmo are large games, larger then the witcher 3, it takes server clusters to run the zones.
Any amount of research would help, because you got a poor attitude, and don't seem interested in doing a lil bit of research to not sound ignorant.
But if you want to continue making snarky comments about me personally... shrug.
Azuramoonstar wrote: »My question is, why can't people just accept the fact this is a MMO and stop asking for your hand to be held in the matters of social interaction?
Azuramoonstar wrote: »My question is, why can't people just accept the fact this is a MMO and stop asking for your hand to be held in the matters of social interaction?
Awesome post. I like to thank you very much for this.
Thing is, how is having an off line mode prevent you from any of what you have said? For comments like "accept" or "move to a game that has it" is just the same result in having an off line mode. People will not be there. So if people will not be there it would make your on line experience better since you will have more server resources dedicated for your gaming experience unlike people like me who play the game solo. I am not telling anyone how to play. Why would other people tell me how to play? All I did was ask a question. All I did was offer a suggestion. Is that so bad? After all we are on a forum to discuss things.
I accept that this game is an MMO. Thing is, even after reading 4 pages here, I understand a bit better of what a MMO is. I still don't know 100% because I am still thinking it's something different. So let me see if I get this correct.
I am old. Almost 50 years old. Technology has passed me by. I am basically a hermit. I don't go out. I only have 2 friends. I don't even socialize online. So I basically live under a rock. So I am trying to get out of my rock and learn now. Never to old to learn.
So that said, in terms I can understand is a MMO is basically a single player game. I always though a MMO was something totally different that you can only do with other people. Since I thought MMO was always dealing with other people and there was no NPCs I never tired any of them out. I did try Guild Wars 1 a bit. It was mostly single player but a bit of human interaction. Since I was never good at keyboard and mouse I quit it.
So now playing ESO. To me it seems it's a single player game but just like GW1 it has some human interaction. So is this how all MMO games work? Have I been missing all these MMOs games for over 20 years because I didn't know what a MMO really was? So a MMO is a single player game that can be played with others if you so choose. It's not mandatory but you still need to play online. I think I finally get it. I understand and I can accept it.
Azuramoonstar wrote: »My question is, why can't people just accept the fact this is a MMO and stop asking for your hand to be held in the matters of social interaction?
Awesome post. I like to thank you very much for this.
Thing is, how is having an off line mode prevent you from any of what you have said? For comments like "accept" or "move to a game that has it" is just the same result in having an off line mode. People will not be there. So if people will not be there it would make your on line experience better since you will have more server resources dedicated for your gaming experience unlike people like me who play the game solo. I am not telling anyone how to play. Why would other people tell me how to play? All I did was ask a question. All I did was offer a suggestion. Is that so bad? After all we are on a forum to discuss things.
I accept that this game is an MMO. Thing is, even after reading 4 pages here, I understand a bit better of what a MMO is. I still don't know 100% because I am still thinking it's something different. So let me see if I get this correct.
I am old. Almost 50 years old. Technology has passed me by. I am basically a hermit. I don't go out. I only have 2 friends. I don't even socialize online. So I basically live under a rock. So I am trying to get out of my rock and learn now. Never to old to learn.
So that said, in terms I can understand is a MMO is basically a single player game. I always though a MMO was something totally different that you can only do with other people. Since I thought MMO was always dealing with other people and there was no NPCs I never tired any of them out. I did try Guild Wars 1 a bit. It was mostly single player but a bit of human interaction. Since I was never good at keyboard and mouse I quit it.
So now playing ESO. To me it seems it's a single player game but just like GW1 it has some human interaction. So is this how all MMO games work? Have I been missing all these MMOs games for over 20 years because I didn't know what a MMO really was? So a MMO is a single player game that can be played with others if you so choose. It's not mandatory but you still need to play online. I think I finally get it. I understand and I can accept it.
Depression and real life events kept me from playing. I am still fighting my depression right now, but fighting through it and playing ESO now, a lot compared to when I started. So I still feel like a total newb. I play ESO as a single player game experience. So I haven't really experience how a MMO is suppose to work. I see no difference yet from say any TES game or Witcher game or any single player game. So I would I know what a MMO is suppose to offer? Lots of times reading the threads on this forum makes no sense to me. I don't understand and just move on. I finally want to understand.
Hence wise I ask. I always tell my children, if you don't know ask.
Thank you Azuramoonstar and Ydrisselle . I believe I understand what a MMO is now in todays age. So it has changed and I didn't know about it.
Thank you Watchdog I will see if I can. I joined one group, just need to figure out how to communicate with them now.
TheValar85 wrote: »well let me inform you guysthose who say it is not posible to allow offline mode for this thats a huge lie.
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