Mages' Rage (Mages' Wrath):
Increase damage of initial hit. This ability no longer causes the target to explode under 20% health. Instead, this ability does 300% more damage to targets under 20% health.
Basically, make it a real execute.
Mages' Rage (Mages' Wrath):
Increase damage of initial hit. This ability no longer causes the target to explode under 20% health. Instead, this ability does 300% more damage to targets under 20% health.
Basically, make it a real execute.
I can see mail class representatives would get now. Don't think this would be balanced.
Mages' Rage (Mages' Wrath):
Increase damage of initial hit. This ability no longer causes the target to explode under 20% health. Instead, this ability does 300% more damage to targets under 20% health.
Basically, make it a real execute.
I can see mail class representatives would get now. Don't think this would be balanced.
How so? Essentially all it does is turn it into Killer's Blade (or Radiant Oppression, if it was changed to be more like a channel)
A delete button.
To do different activities and sometimes roles we already have to change gear, CP, and often skill morphs.
Even with the new respect 2.0 this idea adds another layer that would have to be changed and effectively doubling the cost.
Further, Zos changes enough throughout the year, we do not need more.
Being it is a Class Rep starting this thread I can only cringe at the idea Zos is actually considering adding another layer of complexity.
Mages' Rage (Mages' Wrath):
Increase damage of initial hit. This ability no longer causes the target to explode under 20% health. Instead, this ability does 300% more damage to targets under 20% health.
Basically, make it a real execute.
I can see mail class representatives would get now. Don't think this would be balanced.
How so? Essentially all it does is turn it into Killer's Blade (or Radiant Oppression, if it was changed to be more like a channel)
Hmm wait this is what I get for skim reading. Well this might interesting so execute feels more consistent in pve? Is that what you are going for?
What class and what skill would you add it too? Which role would it help? Would it be Magicka or stamina?
Amdar_Godkiller wrote: »Hmmm....
I've always wanted a stamina morph of inhale that causes all active dots on your target to instantly deal half of their total damage as direct damage.. Maybe call it "Ignite".
Yeah I don't think the whip would really be the best skill to convert to stam either, and because of passives, I don't think anything in earthen heart could ever be coverted, which pretty much makes inhale the defacto skill to target.Amdar_Godkiller wrote: »Hmmm....
I've always wanted a stamina morph of inhale that causes all active dots on your target to instantly deal half of their total damage as direct damage.. Maybe call it "Ignite".
Ignite is the name of the talons synergy.
I think a stam morph of Inhale makes a lot more sense than a stam whip. What you described would be totally completely OP tho. If it were convert dots into direct damage, it would need to be conditional, like maybe only fire dots. That could make sets like Red Mountain more viable on stam DK, plus give stam DK some group utility in both pvp and pve.
Perhaps a blend of the interupt and sustain -- small heal, interupts 2 targets and refunds stam at half the amount on the mag return morph. (Because my mag DK really wants both)
Instant cast wrecking blow to make 2h more competitive in pve with a new tooltip to make up for the fact it isn't cast anymore