Many mundus stones are still superior to their equivalent 5-piece sets:
Lover = 4196 Spell and Physical Pen, while Spinner/Spriggan = 3450
Apprentice/Warrior = 365 SD/WD, while julianos/Hundings = 299
Mage/Tower = 3096 Unconditional stamina/magicka, while necropotence is 3150 only with pet and draugr hulk is 2540.
Atronach/Serpent are 363, and there is no equivalent set that gives simple regen (amberplasm gives 250 each but that's only valid on magicka).
Thief gives 10.7% critical, and is better than leviathan/sorrow with 8.78%.
How did you run TBS in the old days? Impen and cps were the only way to get critical resistance back then, or am I missing something.



Many mundus stones are still superior to their equivalent 5-piece sets:
Lover = 4196 Spell and Physical Pen, while Spinner/Spriggan = 3450
Apprentice/Warrior = 365 SD/WD, while julianos/Hundings = 299
Mage/Tower = 3096 Unconditional stamina/magicka, while necropotence is 3150 only with pet and draugr hulk is 2540.
Atronach/Serpent are 363, and there is no equivalent set that gives simple regen (amberplasm gives 250 each but that's only valid on magicka).
Thief gives 10.7% critical, and is better than leviathan/sorrow with 8.78%.
How did you run TBS in the old days? Impen and cps were the only way to get critical resistance back then, or am I missing something.
Not really fair comparisons, because you are comparing a 5p set bonus including armor traits to set boni alone. So it's more like 4196 pen vs 3450 pen + 27% crit resistance in case of Spinner/Spriggan. And are 746 additional penetration really worth more than 27% crit resistance? Or big cost reductions to block or dodge?
Divines is simply an inefficient armor trait, compared to impen, well-fitted or sturdy. It becomes most obvious when comparing impen to divines with shadow mundus. Less than 5% crit dmg bonus vs 27% crit dmg reduction. It's not even close.
Yes, TBS and divines benefit from the synergy between those two. But other combinations can still result in better, well ... results.
A few examples:
This is a TBS + Impreg build (magblade). Not exactly the same as your stats, due to different class/buffs/skills/whatever, but still fairly close i'd say.
This is the same build just with different gear (Shackle + Trans + 1x WP). Dmg, sustain and defense are pretty much the same, but it offeres support in addition.
This is Impreg + Shackle. Again i can get pretty similar dmg and sustain, but with even more crit resistance.
Yes the difference isn't huge and i don't want to devalue your build. But you asked why it isn't a common build and i think this explains it quite well. It is simply not optimal. Once flexibility isn't a concern, there isn't really a reason to run TBS.
Many mundus stones are still superior to their equivalent 5-piece sets:
Lover = 4196 Spell and Physical Pen, while Spinner/Spriggan = 3450
Apprentice/Warrior = 365 SD/WD, while julianos/Hundings = 299
Mage/Tower = 3096 Unconditional stamina/magicka, while necropotence is 3150 only with pet and draugr hulk is 2540.
Atronach/Serpent are 363, and there is no equivalent set that gives simple regen (amberplasm gives 250 each but that's only valid on magicka).
Thief gives 10.7% critical, and is better than leviathan/sorrow with 8.78%.
How did you run TBS in the old days? Impen and cps were the only way to get critical resistance back then, or am I missing something.
Not really fair comparisons, because you are comparing a 5p set bonus including armor traits to set boni alone. So it's more like 4196 pen vs 3450 pen + 27% crit resistance in case of Spinner/Spriggan. And are 746 additional penetration really worth more than 27% crit resistance? Or big cost reductions to block or dodge?
Divines is simply an inefficient armor trait, compared to impen, well-fitted or sturdy. It becomes most obvious when comparing impen to divines with shadow mundus. Less than 5% crit dmg bonus vs 27% crit dmg reduction. It's not even close.
Yes, TBS and divines benefit from the synergy between those two. But other combinations can still result in better, well ... results.
A few examples:
This is a TBS + Impreg build (magblade). Not exactly the same as your stats, due to different class/buffs/skills/whatever, but still fairly close i'd say.
This is the same build just with different gear (Shackle + Trans + 1x WP). Dmg, sustain and defense are pretty much the same, but it offeres support in addition.
This is Impreg + Shackle. Again i can get pretty similar dmg and sustain, but with even more crit resistance.
Yes the difference isn't huge and i don't want to devalue your build. But you asked why it isn't a common build and i think this explains it quite well. It is simply not optimal. Once flexibility isn't a concern, there isn't really a reason to run TBS.
I get what you're staying, but again, you forgot that divines also buffs your first mundus stone by 52.5%. So it effectively gives you 746 Penetration and 129 Weapon/Spell damage, recovery or whatever you need. I'd be interested in the full builds though, can you share me a links to them on uesp?
Many mundus stones are still superior to their equivalent 5-piece sets:
Lover = 4196 Spell and Physical Pen, while Spinner/Spriggan = 3450
Apprentice/Warrior = 365 SD/WD, while julianos/Hundings = 299
Mage/Tower = 3096 Unconditional stamina/magicka, while necropotence is 3150 only with pet and draugr hulk is 2540.
Atronach/Serpent are 363, and there is no equivalent set that gives simple regen (amberplasm gives 250 each but that's only valid on magicka).
Thief gives 10.7% critical, and is better than leviathan/sorrow with 8.78%.
How did you run TBS in the old days? Impen and cps were the only way to get critical resistance back then, or am I missing something.
Not really fair comparisons, because you are comparing a 5p set bonus including armor traits to set boni alone. So it's more like 4196 pen vs 3450 pen + 27% crit resistance in case of Spinner/Spriggan. And are 746 additional penetration really worth more than 27% crit resistance? Or big cost reductions to block or dodge?
Divines is simply an inefficient armor trait, compared to impen, well-fitted or sturdy. It becomes most obvious when comparing impen to divines with shadow mundus. Less than 5% crit dmg bonus vs 27% crit dmg reduction. It's not even close.
Yes, TBS and divines benefit from the synergy between those two. But other combinations can still result in better, well ... results.
A few examples:
This is a TBS + Impreg build (magblade). Not exactly the same as your stats, due to different class/buffs/skills/whatever, but still fairly close i'd say.
This is the same build just with different gear (Shackle + Trans + 1x WP). Dmg, sustain and defense are pretty much the same, but it offeres support in addition.
This is Impreg + Shackle. Again i can get pretty similar dmg and sustain, but with even more crit resistance.
Yes the difference isn't huge and i don't want to devalue your build. But you asked why it isn't a common build and i think this explains it quite well. It is simply not optimal. Once flexibility isn't a concern, there isn't really a reason to run TBS.
I get what you're staying, but again, you forgot that divines also buffs your first mundus stone by 52.5%. So it effectively gives you 746 Penetration and 129 Weapon/Spell damage, recovery or whatever you need. I'd be interested in the full builds though, can you share me a links to them on uesp?
TBS + Impreg: http://en.uesp.net/wiki/Special:EsoBuildData?id=78588
Shackle + Trans: http://en.uesp.net/wiki/Special:EsoBuildData?id=66388
Shackle + Impreg: http://en.uesp.net/wiki/Special:EsoBuildData?id=78593
Keep in mind that i didn't try to optimize those builds, i just tried to get similar dmg, sustain and health on all builds (and similar to the stats you posted) for easier comparison.
Many mundus stones are still superior to their equivalent 5-piece sets:
Lover = 4196 Spell and Physical Pen, while Spinner/Spriggan = 3450
Apprentice/Warrior = 365 SD/WD, while julianos/Hundings = 299
Mage/Tower = 3096 Unconditional stamina/magicka, while necropotence is 3150 only with pet and draugr hulk is 2540.
Atronach/Serpent are 363, and there is no equivalent set that gives simple regen (amberplasm gives 250 each but that's only valid on magicka).
Thief gives 10.7% critical, and is better than leviathan/sorrow with 8.78%.
How did you run TBS in the old days? Impen and cps were the only way to get critical resistance back then, or am I missing something.
Not really fair comparisons, because you are comparing a 5p set bonus including armor traits to set boni alone. So it's more like 4196 pen vs 3450 pen + 27% crit resistance in case of Spinner/Spriggan. And are 746 additional penetration really worth more than 27% crit resistance? Or big cost reductions to block or dodge?
Divines is simply an inefficient armor trait, compared to impen, well-fitted or sturdy. It becomes most obvious when comparing impen to divines with shadow mundus. Less than 5% crit dmg bonus vs 27% crit dmg reduction. It's not even close.
Yes, TBS and divines benefit from the synergy between those two. But other combinations can still result in better, well ... results.
A few examples:
This is a TBS + Impreg build (magblade). Not exactly the same as your stats, due to different class/buffs/skills/whatever, but still fairly close i'd say.
This is the same build just with different gear (Shackle + Trans + 1x WP). Dmg, sustain and defense are pretty much the same, but it offeres support in addition.
This is Impreg + Shackle. Again i can get pretty similar dmg and sustain, but with even more crit resistance.
Yes the difference isn't huge and i don't want to devalue your build. But you asked why it isn't a common build and i think this explains it quite well. It is simply not optimal. Once flexibility isn't a concern, there isn't really a reason to run TBS.
I get what you're staying, but again, you forgot that divines also buffs your first mundus stone by 52.5%. So it effectively gives you 746 Penetration and 129 Weapon/Spell damage, recovery or whatever you need. I'd be interested in the full builds though, can you share me a links to them on uesp?
TBS + Impreg: http://en.uesp.net/wiki/Special:EsoBuildData?id=78588
Shackle + Trans: http://en.uesp.net/wiki/Special:EsoBuildData?id=66388
Shackle + Impreg: http://en.uesp.net/wiki/Special:EsoBuildData?id=78593
Keep in mind that i didn't try to optimize those builds, i just tried to get similar dmg, sustain and health on all builds (and similar to the stats you posted) for easier comparison.
You are right. Weird bug. No idea what is causing this, but swapping the Impreg staff for a TBS one fixes it. But my point still remains imo. This puts TBS ~ 50 effective spellpower above the Trans build, but is that worth the same as 20% crit resistance for the whole team? And impreg can be paired with more dmg oriented sets than shackle for pretty much the same dmg while still retaining higher tankyness thanks to impen traits (though with a small tradeoff in the stamina (or magicka for stam builds) department - depends on the build and playstyle whether that's an issue).
Overall it is nice to see that "stat sets" tend to be relatively balanced compared to each other - now if that would be the case with proc sets too ...
Thing is that I don't really like the blocking and roll-dodging builds... So these traits won't really do a lot for my playstyle.
Thing is that I don't really like the blocking and roll-dodging builds... So these traits won't really do a lot for my playstyle.
Thing is.... if you don't like blocking or roll dodging - then you must like dieing. that's the thing. The thing is literally that. There is no other thing. Outside of cloak - block and roll dodge are about as efficient a defensive mechanic as the game offers - and you're thing is indicating you like neither of them. wow. what a thing. get another thing. really. try the thing that you're not liking. live longer. do it!
JUST DO IT!
Amdar_Godkiller wrote: »Divines is just too weak in PVP for this to be a good option. I've pondered it before when theorycrafting an argonian healer build using the shadow and the ritual on a magwarden to get my healing done and crit modifier up to about 200%.
Has anyone tried TBS on a magsorc recently? I'm thinking of trying it with shacklebreaker now that jewelry is craftable.
Amdar_Godkiller wrote: »Divines is just too weak in PVP for this to be a good option. I've pondered it before when theorycrafting an argonian healer build using the shadow and the ritual on a magwarden to get my healing done and crit modifier up to about 200%.
Getting your critical modifier to 200% is not useful damagewise anyway. If you wanted to use the shadow then the results are never good. It is the weakest of all the offensive mundus stones. Shadow does not apply to healing anyway if I remember correctly. Ritual however is an insane amount of healing, flat 15% on any healing done, no other five piece gets even close to that.
I listed effective mundus stones above, which yield me very good results in battlegrounds and in cyrodiil.
Amdar_Godkiller wrote: »Divines is just too weak in PVP for this to be a good option. I've pondered it before when theorycrafting an argonian healer build using the shadow and the ritual on a magwarden to get my healing done and crit modifier up to about 200%.
Getting your critical modifier to 200% is not useful damagewise anyway. If you wanted to use the shadow then the results are never good. It is the weakest of all the offensive mundus stones. Shadow does not apply to healing anyway if I remember correctly. Ritual however is an insane amount of healing, flat 15% on any healing done, no other five piece gets even close to that.
I listed effective mundus stones above, which yield me very good results in battlegrounds and in cyrodiil.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Divines is just too weak in PVP for this to be a good option. I've pondered it before when theorycrafting an argonian healer build using the shadow and the ritual on a magwarden to get my healing done and crit modifier up to about 200%.
Getting your critical modifier to 200% is not useful damagewise anyway. If you wanted to use the shadow then the results are never good. It is the weakest of all the offensive mundus stones. Shadow does not apply to healing anyway if I remember correctly. Ritual however is an insane amount of healing, flat 15% on any healing done, no other five piece gets even close to that.
I listed effective mundus stones above, which yield me very good results in battlegrounds and in cyrodiil.
It was for critical healing, not for damage. The goal was to get 4x base healing using healing done and crit modifier, with another 50% buff to healing received, which put me at 600% healing when I crit.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Divines is just too weak in PVP for this to be a good option. I've pondered it before when theorycrafting an argonian healer build using the shadow and the ritual on a magwarden to get my healing done and crit modifier up to about 200%.
Getting your critical modifier to 200% is not useful damagewise anyway. If you wanted to use the shadow then the results are never good. It is the weakest of all the offensive mundus stones. Shadow does not apply to healing anyway if I remember correctly. Ritual however is an insane amount of healing, flat 15% on any healing done, no other five piece gets even close to that.
I listed effective mundus stones above, which yield me very good results in battlegrounds and in cyrodiil.
It was for critical healing, not for damage. The goal was to get 4x base healing using healing done and crit modifier, with another 50% buff to healing received, which put me at 600% healing when I crit.
You must be thinking of the past. Shadow doesn’t boost crit heals anymore & hasn’t for maybe a year? It only boost crit damage now.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Divines is just too weak in PVP for this to be a good option. I've pondered it before when theorycrafting an argonian healer build using the shadow and the ritual on a magwarden to get my healing done and crit modifier up to about 200%.
Getting your critical modifier to 200% is not useful damagewise anyway. If you wanted to use the shadow then the results are never good. It is the weakest of all the offensive mundus stones. Shadow does not apply to healing anyway if I remember correctly. Ritual however is an insane amount of healing, flat 15% on any healing done, no other five piece gets even close to that.
I listed effective mundus stones above, which yield me very good results in battlegrounds and in cyrodiil.
It was for critical healing, not for damage. The goal was to get 4x base healing using healing done and crit modifier, with another 50% buff to healing received, which put me at 600% healing when I crit.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Divines is just too weak in PVP for this to be a good option. I've pondered it before when theorycrafting an argonian healer build using the shadow and the ritual on a magwarden to get my healing done and crit modifier up to about 200%.
Getting your critical modifier to 200% is not useful damagewise anyway. If you wanted to use the shadow then the results are never good. It is the weakest of all the offensive mundus stones. Shadow does not apply to healing anyway if I remember correctly. Ritual however is an insane amount of healing, flat 15% on any healing done, no other five piece gets even close to that.
I listed effective mundus stones above, which yield me very good results in battlegrounds and in cyrodiil.
It was for critical healing, not for damage. The goal was to get 4x base healing using healing done and crit modifier, with another 50% buff to healing received, which put me at 600% healing when I crit.
There is an old saying from one of the great templar pvpers; "By mitigating OVERALL damage, you are killing two birds with 1 stone. Reduction to overall damage is a reduction to critical damage."
The same can almost be said for damage/healing; increasing your damage will thus increase your crit dmg and in turn your heals.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Divines is just too weak in PVP for this to be a good option. I've pondered it before when theorycrafting an argonian healer build using the shadow and the ritual on a magwarden to get my healing done and crit modifier up to about 200%.
Getting your critical modifier to 200% is not useful damagewise anyway. If you wanted to use the shadow then the results are never good. It is the weakest of all the offensive mundus stones. Shadow does not apply to healing anyway if I remember correctly. Ritual however is an insane amount of healing, flat 15% on any healing done, no other five piece gets even close to that.
I listed effective mundus stones above, which yield me very good results in battlegrounds and in cyrodiil.
It was for critical healing, not for damage. The goal was to get 4x base healing using healing done and crit modifier, with another 50% buff to healing received, which put me at 600% healing when I crit.
There is an old saying from one of the great templar pvpers; "By mitigating OVERALL damage, you are killing two birds with 1 stone. Reduction to overall damage is a reduction to critical damage."
The same can almost be said for damage/healing; increasing your damage will thus increase your crit dmg and in turn your heals.
And the thing is also: your critical hits are usually higher with warrior/apprentice. Shadow literally does not make sense, they overnerfed it a little... It'd be interesting to see how large the difference between apprentice and ritual is in terms of healing output and damage. If the healing is great enough to justify losing the damaged from apprentice, then it might be a good contender.
Has anyone tried TBS on a magsorc recently? I'm thinking of trying it with shacklebreaker now that jewelry is craftable.
TBS is only good if you use Divines, otherwise there are a lot of other better options out there. You'd be a real glasscannon, but you can definetely wreck things with TBS+shackle. On a magsorc the burst should be quite nice, and the bit of health and stam never hurts.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Divines is just too weak in PVP for this to be a good option. I've pondered it before when theorycrafting an argonian healer build using the shadow and the ritual on a magwarden to get my healing done and crit modifier up to about 200%.
Getting your critical modifier to 200% is not useful damagewise anyway. If you wanted to use the shadow then the results are never good. It is the weakest of all the offensive mundus stones. Shadow does not apply to healing anyway if I remember correctly. Ritual however is an insane amount of healing, flat 15% on any healing done, no other five piece gets even close to that.
I listed effective mundus stones above, which yield me very good results in battlegrounds and in cyrodiil.
It was for critical healing, not for damage. The goal was to get 4x base healing using healing done and crit modifier, with another 50% buff to healing received, which put me at 600% healing when I crit.
There is an old saying from one of the great templar pvpers; "By mitigating OVERALL damage, you are killing two birds with 1 stone. Reduction to overall damage is a reduction to critical damage."
The same can almost be said for damage/healing; increasing your damage will thus increase your crit dmg and in turn your heals.