Oakmontowls_ESO wrote: »I have literally never had a problem with pets blocking me. Do you guys all play in first person?
Oakmontowls_ESO wrote: »I have literally never had a problem with pets blocking me. Do you guys all play in first person?
Oakmontowls_ESO wrote: »I have literally never had a problem with pets blocking me. Do you guys all play in first person?
I actually toggle to first person when I'm doing writ turn-in, or doing my daily Dreloth urn run. It's easier for me to work around the pets and player bodies in first-person honestly.
The real question is: When will ZoS create a no-duel buffer around trading centers and undaunted enclaves? A thousand meter radius should just about do it...
Summoning pets could fall under their "justice" system? Active them and guards will attack?
Oakmontowls_ESO wrote: »I have literally never had a problem with pets blocking me. Do you guys all play in first person?
play in third person, and I am SOOOO pissed off having to wait while the sorc with the matriarch out finishes turning in the writs, because I cannot interact with the boxes when that damned matriarch is flapping about my head. At least make the damned things fly way overhead
Oakmontowls_ESO wrote: »I have literally never had a problem with pets blocking me. Do you guys all play in first person?
It seems I cannot go a day without being forced to ask someone to move their Warden bear so I can turn in a writ. Its not just the bear, it just seems its more often the bear that blocks me from interacting with the turn in boxes. I understand people like their pets. My issue is with the fact they block interactions with things. Its better than it was in the beginning but its only half way fixed.
I have more dislike towards those trash staves leaning against the boxes that make us get a bounty the second we try to turn a writ in because it got in the crosshairs a fraction of a second before we hit the key.
I have more dislike towards those trash staves leaning against the boxes that make us get a bounty the second we try to turn a writ in because it got in the crosshairs a fraction of a second before we hit the key.
I have the same problem with guild traders, go to use a kiosk, press E to talk to merchant and you steal something from the counter top in front of them.

This is still a problem ZOS. You can find a little spot but its such a pain in the butt when you have people doing this just to be a jerk.
ZoS needs to put the pets away in cities, automatically, if not in combat. They can force us to dismount, so why not force away the pets.It seems I cannot go a day without being forced to ask someone to move their Warden bear so I can turn in a writ. Its not just the bear, it just seems its more often the bear that blocks me from interacting with the turn in boxes. I understand people like their pets. My issue is with the fact they block interactions with things. Its better than it was in the beginning but its only half way fixed.
lordrichter wrote: »
Imo solution is easy. One simple mechanic should be added to sorc/warden pets: if owner is interacting with NPC (banker, trader, quest giver and so on) or quest board/delivery chest/crafting station, summoned pets are turned into "pvp crouch" state. this will make them transparent to others.
additionally, 5m radius of "crouch state" area around those places, to prevent colisions with pet of player who "just parked" his char in front of banker and went afk
redspecter23 wrote: »Imo solution is easy. One simple mechanic should be added to sorc/warden pets: if owner is interacting with NPC (banker, trader, quest giver and so on) or quest board/delivery chest/crafting station, summoned pets are turned into "pvp crouch" state. this will make them transparent to others.
additionally, 5m radius of "crouch state" area around those places, to prevent colisions with pet of player who "just parked" his char in front of banker and went afk
I'd take it a step further. Make all pets from all players that are not grouped with you invisible.
redspecter23 wrote: »Imo solution is easy. One simple mechanic should be added to sorc/warden pets: if owner is interacting with NPC (banker, trader, quest giver and so on) or quest board/delivery chest/crafting station, summoned pets are turned into "pvp crouch" state. this will make them transparent to others.
additionally, 5m radius of "crouch state" area around those places, to prevent colisions with pet of player who "just parked" his char in front of banker and went afk
I'd take it a step further. Make all pets from all players that are not grouped with you invisible.
PVP
We don't really want that ever in any part of the code. Really. Invisible walls are bad; invisible combat pets should not be a thing.
redspecter23 wrote: »redspecter23 wrote: »Imo solution is easy. One simple mechanic should be added to sorc/warden pets: if owner is interacting with NPC (banker, trader, quest giver and so on) or quest board/delivery chest/crafting station, summoned pets are turned into "pvp crouch" state. this will make them transparent to others.
additionally, 5m radius of "crouch state" area around those places, to prevent colisions with pet of player who "just parked" his char in front of banker and went afk
I'd take it a step further. Make all pets from all players that are not grouped with you invisible.
PVP
We don't really want that ever in any part of the code. Really. Invisible walls are bad; invisible combat pets should not be a thing.
I'll change it up a bit then.
I'd take it a step further. Make all pets from all players that are not grouped with you invisible while in towns and cities.