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Its time ZOS fixed the pets by writ turn in locations

  • Sekero
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    I have literally never had a problem with pets blocking me. Do you guys all play in first person?

    play in third person, and I am SOOOO pissed off having to wait while the sorc with the matriarch out finishes turning in the writs, because I cannot interact with the boxes when that damned matriarch is flapping about my head. At least make the damned things fly way overhead
    Edited by Sekero on January 10, 2018 7:13PM
  • Feric51
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    I have literally never had a problem with pets blocking me. Do you guys all play in first person?

    I actually toggle to first person when I'm doing writ turn-in, or doing my daily Dreloth urn run. It's easier for me to work around the pets and player bodies in first-person honestly.


    The real question is: When will ZoS create a no-duel buffer around trading centers and undaunted enclaves? A thousand meter radius should just about do it...
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Grimm13
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    Feric51 wrote: »
    I have literally never had a problem with pets blocking me. Do you guys all play in first person?

    I actually toggle to first person when I'm doing writ turn-in, or doing my daily Dreloth urn run. It's easier for me to work around the pets and player bodies in first-person honestly.


    The real question is: When will ZoS create a no-duel buffer around trading centers and undaunted enclaves? A thousand meter radius should just about do it...

    Even switching 1st/3rd there are times you just have to wait for them to move.

    Simple enough to make dueling a criminal act within towns/ guard zones. Perfectly keeping with many medieval societies.
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  • PlagueSD
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    I always dismiss my bear in town because it's always getting in MY way.
  • Cenom
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    So you want pets to be clippable? LOL... Ask him to turn and move away, this is what it is... People using bot (lazy writ) doing writs in 15 alts a day are the only ones complaining.
  • Shawn_PT
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    Writ delivery spots are probably the only place where I have yet to curse at someone's flappy pet being in my face. Possibly because there's seldom anyone else there. I have more dislike towards those trash staves leaning against the boxes that make us get a bounty the second we try to turn a writ in because it got in the crosshairs a fraction of a second before we hit the key.

    As for the flappy pet I'll say again. Make it land when it's not moving. It makes me cringe whenever I see that creature with huge monstrous legs and practically no flight muscles staying in the air with no effort at all. I know. Magic. But for the love of Talos just make them drop to the ground.
  • DieAlteHexe
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    Bhaal5 wrote: »
    Summoning pets could fall under their "justice" system? Active them and guards will attack?

    Only if the same applies to people who will stand mounted in places that inconvenience others.
    Allanm wrote: »
    I have literally never had a problem with pets blocking me. Do you guys all play in first person?

    play in third person, and I am SOOOO pissed off having to wait while the sorc with the matriarch out finishes turning in the writs, because I cannot interact with the boxes when that damned matriarch is flapping about my head. At least make the damned things fly way overhead

    Or smaller...something. And I say this as a sorc. I hate those flappy, huge things.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • coop500
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    MrGarlic wrote: »
    Pets 'should' be transparent.

    Twilights, clannfears, and pack wolves too. :)

    Please ZOS.

    Pack wolves never bother anyone, wws don't have time to sit still
    Hoping for more playable races
  • coop500
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    I have literally never had a problem with pets blocking me. Do you guys all play in first person?

    I never had a problem either TBH
    Hoping for more playable races
  • Durnik
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    While I believe some may have never had a problem a lot of us have. There has been some good ideas posted in here that I hope ZOS will notice. I do have to agree with the fact that pets in banks are a nuisance also. What I wouldn't give to have that option to "hide others' pets".
  • Girl_Number8
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    Durnik wrote: »
    It seems I cannot go a day without being forced to ask someone to move their Warden bear so I can turn in a writ. Its not just the bear, it just seems its more often the bear that blocks me from interacting with the turn in boxes. I understand people like their pets. My issue is with the fact they block interactions with things. Its better than it was in the beginning but its only half way fixed.

    Yes, it would be polite but plp just don't care. Plz don't asked them to do anything they will mess it up :/
  • Soleya
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    Shawn_PT wrote: »
    I have more dislike towards those trash staves leaning against the boxes that make us get a bounty the second we try to turn a writ in because it got in the crosshairs a fraction of a second before we hit the key.

    I have the same problem with guild traders, go to use a kiosk, press E to talk to merchant and you steal something from the counter top in front of them.
  • Colecovision
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    To be clear, I’m not pro pets being everywhere. I just don’t see overland difficulty without pets as a problem.
  • Elsonso
    Elsonso
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    Soleya wrote: »
    Shawn_PT wrote: »
    I have more dislike towards those trash staves leaning against the boxes that make us get a bounty the second we try to turn a writ in because it got in the crosshairs a fraction of a second before we hit the key.

    I have the same problem with guild traders, go to use a kiosk, press E to talk to merchant and you steal something from the counter top in front of them.

    Criminal scum. :smile:
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  • Durnik
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    Many people enjoy having the gaggle of creatures following them. I'm just not one of them. Never understood what is so enjoyable about it.
  • Slick_007
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    Unsummoning pets is annoying and having to make people resummon before combat is stupid.

    All they need is a pet bubble around the handins and banks. exactly like a silence bubble but pets move out of it.

    no screwing with other players cuz you got the pet poops and everyones happy.
  • Durnik
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    This is still a problem ZOS. You can find a little spot but its such a pain in the butt when you have people doing this just to be a jerk.

    @ZOS_GinaBruno help!

    bear.png

  • Elsonso
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    Durnik wrote: »
    This is still a problem ZOS. You can find a little spot but its such a pain in the butt when you have people doing this just to be a jerk.

    How do you know they are doing it to be a jerk?
    XBox EU/NA:@ElsonsoJannus
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  • Violynne
    Violynne
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    Durnik wrote: »
    It seems I cannot go a day without being forced to ask someone to move their Warden bear so I can turn in a writ. Its not just the bear, it just seems its more often the bear that blocks me from interacting with the turn in boxes. I understand people like their pets. My issue is with the fact they block interactions with things. Its better than it was in the beginning but its only half way fixed.
    ZoS needs to put the pets away in cities, automatically, if not in combat. They can force us to dismount, so why not force away the pets.

    I agree. These things, especially that damn bear, are annoying. Even my own (when I use them) as they fly in the way when I'm trying on outfits.
  • Durnik
    Durnik
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    Durnik wrote: »
    This is still a problem ZOS. You can find a little spot but its such a pain in the butt when you have people doing this just to be a jerk.

    How do you know they are doing it to be a jerk?

    I watched the person spend time getting the bear in line on top of the box. Not everyone does it to be a jerk. Its quite possible some have just turned in their writs and just decided to walk away from the PC at that point.
  • Alamakot
    Alamakot
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    Imo solution is easy. One simple mechanic should be added to sorc/warden pets: if owner is interacting with NPC (banker, trader, quest giver and so on) or quest board/delivery chest/crafting station, summoned pets are turned into "pvp crouch" state. this will make them transparent to others.
    additionally, 5m radius of "crouch state" area around those places, to prevent colisions with pet of player who "just parked" his char in front of banker and went afk
    Edited by Alamakot on August 6, 2018 1:57AM
  • max_only
    max_only
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    nooo, I like my bear out and about...

    I wouldn’t mind having more control over him. Asking him to stand in one place and sit down would be awesome quite frankly. I used to do that in WoW back in the day. If they made it so they unsummoned automatically within city limits then that’s fine too I guess.
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  • redspecter23
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    Alamakot wrote: »
    Imo solution is easy. One simple mechanic should be added to sorc/warden pets: if owner is interacting with NPC (banker, trader, quest giver and so on) or quest board/delivery chest/crafting station, summoned pets are turned into "pvp crouch" state. this will make them transparent to others.
    additionally, 5m radius of "crouch state" area around those places, to prevent colisions with pet of player who "just parked" his char in front of banker and went afk

    I'd take it a step further. Make all pets from all players that are not grouped with you invisible. Non combat pets in general are fine. Most are small and all of them stay on the ground when standing still so they don't interfere, but matriarchs are just massively annoying hovering at face level constantly with their 25 foot wingspan.

    It's a good idea to make them fade when you have an NPC interaction open, but it won't stop players from standing right in front of the writ boxes while they open up all their containers.
    Edited by redspecter23 on August 6, 2018 2:04AM
  • theyancey
    theyancey
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    This is one of the reasons that I took a break for a couple of years. It is just an affront and slap in the face. Applying animation cancelling around banks, crafting stations, writ returns, etc is easy to implement. It takes nothing away from anyone's gameplay. It simply allows us to retain a bit of sanity.
  • EvilCroc
    EvilCroc
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    We need writs accept/turn-in furnishings for housing. It will free crafting hubs from crowd and pets. And will make housing meaningful.
  • Alkapton
    Alkapton
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    The only thing that bugs me about pets only involves combat pets.
    When I'm grinding away killing; say tigers; I like to get them in a tight group and slaughter them in one easy place to get what they drop in one go. If there is a combat pet around it will tend to be well away from my group of tigers actively stopping a tiger die. So I have to wast time and go out of my way to get all the time cursing a poor untrained circus bear......
  • redspecter23
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    EvilCroc wrote: »
    We need writs accept/turn-in furnishings for housing. It will free crafting hubs from crowd and pets. And will make housing meaningful.

    I fully support this idea, especially if ZOS has no intention of culling the matriarch swarm.
  • RedRook
    RedRook
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    Alamakot wrote: »
    Imo solution is easy. One simple mechanic should be added to sorc/warden pets: if owner is interacting with NPC (banker, trader, quest giver and so on) or quest board/delivery chest/crafting station, summoned pets are turned into "pvp crouch" state. this will make them transparent to others.
    additionally, 5m radius of "crouch state" area around those places, to prevent colisions with pet of player who "just parked" his char in front of banker and went afk

    I'd take it a step further. Make all pets from all players that are not grouped with you invisible.

    PVP

    We don't really want that ever in any part of the code. Really. Invisible walls are bad; invisible combat pets should not be a thing.
  • redspecter23
    redspecter23
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    RedRook wrote: »
    Alamakot wrote: »
    Imo solution is easy. One simple mechanic should be added to sorc/warden pets: if owner is interacting with NPC (banker, trader, quest giver and so on) or quest board/delivery chest/crafting station, summoned pets are turned into "pvp crouch" state. this will make them transparent to others.
    additionally, 5m radius of "crouch state" area around those places, to prevent colisions with pet of player who "just parked" his char in front of banker and went afk

    I'd take it a step further. Make all pets from all players that are not grouped with you invisible.

    PVP

    We don't really want that ever in any part of the code. Really. Invisible walls are bad; invisible combat pets should not be a thing.

    I'll change it up a bit then.

    I'd take it a step further. Make all pets from all players that are not grouped with you invisible while in towns and cities.

  • Durnik
    Durnik
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    RedRook wrote: »
    Alamakot wrote: »
    Imo solution is easy. One simple mechanic should be added to sorc/warden pets: if owner is interacting with NPC (banker, trader, quest giver and so on) or quest board/delivery chest/crafting station, summoned pets are turned into "pvp crouch" state. this will make them transparent to others.
    additionally, 5m radius of "crouch state" area around those places, to prevent colisions with pet of player who "just parked" his char in front of banker and went afk

    I'd take it a step further. Make all pets from all players that are not grouped with you invisible.

    PVP

    We don't really want that ever in any part of the code. Really. Invisible walls are bad; invisible combat pets should not be a thing.

    I'll change it up a bit then.

    I'd take it a step further. Make all pets from all players that are not grouped with you invisible while in towns and cities.

    Perhaps an option for "do not show others pets". I know some people love them so the goal isn't to take away from them but to allow others to not be hindered by them.
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