This part makes no sense.Can we have an option to collect 10 stones dropping from Dungeons and Trials with low chance which of those can transform any Trial and Dungeon items sellable? I'm not saying it should be easy to convert them but atleast it can make a bit more flexible to collect sets in a long run. Especially for casuals or people who are not playing that much and don't really have time to farm sets but have enough gold.
Taleof2Cities wrote: »The reason, @redspecter23, is that players would not be doing the dungeon or Trials content the gear sets drop in.
Taleof2Cities wrote: »The reason, @redspecter23, is that players would not be doing the dungeon or Trials content the gear sets drop in.
Merlin13KAGL wrote: »This part makes no sense.Can we have an option to collect 10 stones dropping from Dungeons and Trials with low chance which of those can transform any Trial and Dungeon items sellable? I'm not saying it should be easy to convert them but atleast it can make a bit more flexible to collect sets in a long run. Especially for casuals or people who are not playing that much and don't really have time to farm sets but have enough gold.
If you have enough time to get large amounts of gold, you have enough time to get gear and Transmute stones. The only cooldown for gear drop is the speed at which you can clear the content. And honestly, if you're that casual, what's the hurry in the first place?
redspecter23 wrote: »Taleof2Cities wrote: »The reason, @redspecter23, is that players would not be doing the dungeon or Trials content the gear sets drop in.
Certainly I understand the reason for some of the sets like monster helms and asylum weapons. Does hircine's veneer need to be bound? Viper's sting? In the past these sets were bind on equip and I don't think that was a reason that players didn't run dungeons. Also, pvp sets are bind on equip and there doesn't seem to be an argument that it causes people to ignore pvp and just buy the sets outright. If there is any population issue in pvp, I don't believe it has anything to do with the sets being unbound.
starkerealm wrote: »redspecter23 wrote: »Taleof2Cities wrote: »The reason, @redspecter23, is that players would not be doing the dungeon or Trials content the gear sets drop in.
Certainly I understand the reason for some of the sets like monster helms and asylum weapons. Does hircine's veneer need to be bound? Viper's sting? In the past these sets were bind on equip and I don't think that was a reason that players didn't run dungeons. Also, pvp sets are bind on equip and there doesn't seem to be an argument that it causes people to ignore pvp and just buy the sets outright. If there is any population issue in pvp, I don't believe it has anything to do with the sets being unbound.
Yes. Though, it's nothing intrinsic to the sets themselves. You need incentives to get players into those instances. Binding all of the sets in the dungeon makes more sense than binding ones at random.
Also, it kinda makes sense to bind Hircine's, because it is a group focused set. So it makes more sense for you to get it from group content. Same with Ebon, Sanctuary, Worm Cult, and the Aegis and Slayer sets.
Because people would no longer run the dungeons, making it that much harder for people that hadn't researched yet to get the sets they're after.What if, instead of the stones and stuff, they implement a system which allows you to, once you know all the traits for a particular item, research a set using said item, with a point equivalent based on the set's amount
i.e. you know all 9 traits on resto staves, you can research a spc resto staff to gain 1 point, resarch 4 other items from the spc set and then you can make your own spc set which is boe
redspecter23 wrote: »starkerealm wrote: »redspecter23 wrote: »Taleof2Cities wrote: »The reason, @redspecter23, is that players would not be doing the dungeon or Trials content the gear sets drop in.
Certainly I understand the reason for some of the sets like monster helms and asylum weapons. Does hircine's veneer need to be bound? Viper's sting? In the past these sets were bind on equip and I don't think that was a reason that players didn't run dungeons. Also, pvp sets are bind on equip and there doesn't seem to be an argument that it causes people to ignore pvp and just buy the sets outright. If there is any population issue in pvp, I don't believe it has anything to do with the sets being unbound.
Yes. Though, it's nothing intrinsic to the sets themselves. You need incentives to get players into those instances. Binding all of the sets in the dungeon makes more sense than binding ones at random.
Also, it kinda makes sense to bind Hircine's, because it is a group focused set. So it makes more sense for you to get it from group content. Same with Ebon, Sanctuary, Worm Cult, and the Aegis and Slayer sets.
Like I said, I don't understand it with the logical thought process I'm using. I get that there will be different opinions. I just can't imagine that "players won't run dungeons" is the main reason these sets are bound. I have no issues blasting through any dungeon on normal and upgrading/transmuting the gear to be what I'm looking for. Players can get the things they need easily enough, whether it's by speed farming like that or simply buying it off others that have done the same. Either way, someone is running the dungeon for the gear. It's coming from somewhere. The content is being run.
starkerealm wrote: »redspecter23 wrote: »starkerealm wrote: »redspecter23 wrote: »Taleof2Cities wrote: »The reason, @redspecter23, is that players would not be doing the dungeon or Trials content the gear sets drop in.
Certainly I understand the reason for some of the sets like monster helms and asylum weapons. Does hircine's veneer need to be bound? Viper's sting? In the past these sets were bind on equip and I don't think that was a reason that players didn't run dungeons. Also, pvp sets are bind on equip and there doesn't seem to be an argument that it causes people to ignore pvp and just buy the sets outright. If there is any population issue in pvp, I don't believe it has anything to do with the sets being unbound.
Yes. Though, it's nothing intrinsic to the sets themselves. You need incentives to get players into those instances. Binding all of the sets in the dungeon makes more sense than binding ones at random.
Also, it kinda makes sense to bind Hircine's, because it is a group focused set. So it makes more sense for you to get it from group content. Same with Ebon, Sanctuary, Worm Cult, and the Aegis and Slayer sets.
Like I said, I don't understand it with the logical thought process I'm using. I get that there will be different opinions. I just can't imagine that "players won't run dungeons" is the main reason these sets are bound. I have no issues blasting through any dungeon on normal and upgrading/transmuting the gear to be what I'm looking for. Players can get the things they need easily enough, whether it's by speed farming like that or simply buying it off others that have done the same. Either way, someone is running the dungeon for the gear. It's coming from somewhere. The content is being run.
That's probably because you're thinking of this in an absolute sense, which isn't true.
If there were no unique rewards for clearing dungeons, it wouldn't create a state where, "no one" did them. You'd still see individual players running the dungeons for the skill points and achievements. You'd still see some players hitting the DLC dungeons for the motifs, cosmetic unlocks, and other goodies.
But, it would shift attention off of replaying the dungeons.
So you wouldn't have a situation where no one ever queued, but you would drastically reduce the size of the dungeon running population at any given moment.
redspecter23 wrote: »starkerealm wrote: »redspecter23 wrote: »starkerealm wrote: »redspecter23 wrote: »Taleof2Cities wrote: »The reason, @redspecter23, is that players would not be doing the dungeon or Trials content the gear sets drop in.
Certainly I understand the reason for some of the sets like monster helms and asylum weapons. Does hircine's veneer need to be bound? Viper's sting? In the past these sets were bind on equip and I don't think that was a reason that players didn't run dungeons. Also, pvp sets are bind on equip and there doesn't seem to be an argument that it causes people to ignore pvp and just buy the sets outright. If there is any population issue in pvp, I don't believe it has anything to do with the sets being unbound.
Yes. Though, it's nothing intrinsic to the sets themselves. You need incentives to get players into those instances. Binding all of the sets in the dungeon makes more sense than binding ones at random.
Also, it kinda makes sense to bind Hircine's, because it is a group focused set. So it makes more sense for you to get it from group content. Same with Ebon, Sanctuary, Worm Cult, and the Aegis and Slayer sets.
Like I said, I don't understand it with the logical thought process I'm using. I get that there will be different opinions. I just can't imagine that "players won't run dungeons" is the main reason these sets are bound. I have no issues blasting through any dungeon on normal and upgrading/transmuting the gear to be what I'm looking for. Players can get the things they need easily enough, whether it's by speed farming like that or simply buying it off others that have done the same. Either way, someone is running the dungeon for the gear. It's coming from somewhere. The content is being run.
That's probably because you're thinking of this in an absolute sense, which isn't true.
If there were no unique rewards for clearing dungeons, it wouldn't create a state where, "no one" did them. You'd still see individual players running the dungeons for the skill points and achievements. You'd still see some players hitting the DLC dungeons for the motifs, cosmetic unlocks, and other goodies.
But, it would shift attention off of replaying the dungeons.
So you wouldn't have a situation where no one ever queued, but you would drastically reduce the size of the dungeon running population at any given moment.
So why are battleground rewards bind on equip? Shouldn't the same logical process apply there as well? Bound gear would lead to more people using the queue. In the case of battlegrounds, we actually have a situation where people complain about the current size/quality of the queue. Nobody is complaining about nobody running dungeons. People are complaining about a lack of tanks in queues, but binding the gear doesn't lead to a solution there at all.
Can we have an option to collect 10 stones dropping from Dungeons and Trials with low chance which of those can transform any Trial and Dungeon items sellable? I'm not saying it should be easy to convert them but atleast it can make a bit more flexible to collect sets in a long run. Especially for casuals or people who are not playing that much and don't really have time to farm sets but have enough gold.
Can we have an option to collect 10 stones dropping from Dungeons and Trials with low chance which of those can transform any Trial and Dungeon items sellable? I'm not saying it should be easy to convert them but atleast it can make a bit more flexible to collect sets in a long run. Especially for casuals or people who are not playing that much and don't really have time to farm sets but have enough gold.
Translation:
I don't have enough friends to run trials to get my own gear. Can we do something so all I have to do is buy gear with the gold I collected from all my bots in Grahtwood.