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Would You Like to See NMA Updated To Give Imperfected Maelstrom Weapons

  • Smitch_59
    Smitch_59
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    Other
    <deleted>
    Edited by Smitch_59 on August 4, 2018 10:04PM
    By Azura, by Azura, by Azura!
  • Shezzarrine
    Shezzarrine
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    No
    Sure, and while we are at it why not just make perfected vCR gear drop in normal fungal grotto, or better yet let it all be available at a vendor for one gold a piece. Who needs to work for anything, rewards for accomplishing stuff is so overrated
  • Agenericname
    Agenericname
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    Yes
    code65536 wrote: »
    Yes, on the condition that they actually make it harder. nMA and vMA are so different in levels of difficulty that they might as well just give you a map of the arena and your skill points for reading it. nMA should at least be a stepping stone on the path to a vMA clear.

    Why? nAS and nCR are easy and do virtually nothing to prepare players for vAS HM and vCR HM.

    In that case I think that you can make a case that the difficulty in a few areas of this game doesn't progress well. I would prefer that nMA's difficulty were increased whether or not there were additional rewards involved at all. That alone would make the weapons more accessible than they are now.

  • CelticStones
    CelticStones
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    ZOS want to lower the ceiling and raise the floor, this would seem to be an obvious idea to help that a tiny bit. I get the 'leets' wanna keep their shiny stuff all to themselves but if you can beat vma you dont need stronger weapons. If you cant beat it, stronger weapons will help. Seems obvious.
  • Beardimus
    Beardimus
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    No
    Nope.

    vMA is doable with practice. If you need the vMA staff to do hard content you are going to need to be stormproof at least anyway. So focus on getting vMA done, when its done you are good enough for the vMA weapon to matter.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • DocFrost72
    DocFrost72
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    Yes
    Beardimus wrote: »
    Nope.

    vMA is doable with practice. If you need the vMA staff to do hard content you are going to need to be stormproof at least anyway. So focus on getting vMA done, when its done you are good enough for the vMA weapon to matter.

    What if we have multiple flawless titles and several storm proofs across 5 specs tho?
  • MakeMeUhSamich
    MakeMeUhSamich
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    No
    I’m not a fan of the imperfect/perfect nonsense in the first place.
  • ReachHalo
    ReachHalo
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    No
    Sorry to all who can't complete vMA, but i dont believe you deserve a watered-down maelstrom weapon for completing nMA. Someone who has put in the time, effort and dedication to complete vMA and join that exclusive 10% (i think) of players who have... they deserve the exclusive weapons that are rewarded... most of which are useless to the majority of players anyway.
  • Valrien
    Valrien
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    code65536 wrote: »
    Sure, make the current weapons imperfect. And then add new perfected weapons with 1p stat bonuses that require a sigil-free no-save run to get.

    That's super easy to do though
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Kel
    Kel
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    Yes
    My gut says sure why not...but vMA weapons themselves, while still good, aren't what they used to be. Between a vMA or Masters Bow, I'll chose Master Bow everytime. Raw weapon damage over a skill I may not use all the time.
    So, just understand while nice to have, they'd probably be so watered down that regular set pieces would be comprable. And in that case, why the hell not? It literally would take no shine from other players vMA achievement.
  • Taleof2Cities
    Taleof2Cities
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    Yes
    I'm on board with it ... maybe have them be CP150 though.
  • Valrien
    Valrien
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    I'm on board with it ... maybe have them be CP150 though.

    They already are CP150, and this change is pointless if they stay CP150
    Edited by Valrien on August 4, 2018 11:12PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • DuskMarine
    DuskMarine
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    No
    maelstrom weapons arent even bis anymore you can litterally forget them. so no you dont need a imperfect one do vet mode and earn it right.
  • Yubarius
    Yubarius
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    Aliyavana wrote: »
    No, but I would like perfect runs to give perfect weapons and runs with deaths to give the regular weapons. If you want the weapons you need to earn them by doing vma

    As much as I've done vma I've only gotten flawless once, and locking perfect versions behind FLAWLESS runs is absolutely absurd. I'd be cool if there was a score requirement, say, above 500k that would be ok I guess because that means you're pretty proficient at it. The perfect wepons from trials dont require no death runs, and I'm 100% sure there would be an uproar if that ever became a thing.
    Edited by Yubarius on August 4, 2018 11:20PM
    • Yubarius - Magicka NB - Flawless Conqueror
    • YubariusX - Magicka Warden - Flawless Conqueror
    • Lord Yubarius - Stamina Sorc - Stormproof - Centurion
    • 'Rubick the Grand Magus - Magicka Sorc
    • Fair Child Tank - Stamina DK
    • Jaruko - Magicka Templar
    • Selthyn Bavailo - Mag DK
    • Bandit-The-Great - Stam Temp





  • karekiz
    karekiz
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    Yes
    As someone who has completed it.

    Sure, why not? The imperfect/perfect system is great. Anyone who thinks VMA will "take a hit" or something is kidding themselves just as much as "If you allow people to upgrade rings/necks nobody will do vet raids" thought.
  • Artim_X
    Artim_X
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    Other
    I for one would like the Maelstrom and Master weapons to get their stat boosts back. However, it'd be great if the final chest was smart enough to know whether you needed a physical or magical weapon. The weapons should be earned in vet, but the grind for the weapon itself should be alleviated a bit with smarter loot, since you can't transmute a staff into an axe.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • supaskrub
    supaskrub
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    No
    Why do we have to keep dumbing down rewards from harder content and giving 'imperfect' rewards for easy mode completions?.. Leave nMA as it is and leave vMA as it is, nothing needs changing.
  • crjs1
    crjs1
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    Yes
    Great idea and would be good incentive for people to try NMA who are not quite ready for VMA. More accessibility is a good thing. I have always felt that the reward for doing vet and hard content should be the challenge rather than just for better equipment.

    The whole ‘I had to grind this for 50 hours to get my sparkling gear, so you should suffer the pain too...’ makes no sense. So what if they make changes so other people don’t need the pain of a ridiculous grind to get good equipment. It would be good for newer players.
  • AbysmalGhul
    AbysmalGhul
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    Eh? I can't hear you TC! Stand a little closer. Oh? What's that? You want easy access to harder content rewards? You want the ceiling lowered? Back in my day we had to carve our own Maelstrom weapons. We even had to RNG the whittling knife from a chest to make 'em. The whittling knife was sturdy as a lockpick being used on master chest. Yup, back in my day

  • boombazookajd
    boombazookajd
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    You shouldn't have had to run vMA 200 times for a bow or staff and we still shouldn't have to run ANY content 200 times for a stupid piece of equipment. The whole idea of a grind is archaic.

    Now, I'm not suggesting that we just hand over vMA weapons but a token system would make the whole process much more rewarding.

    For instance:

    All vMA weapons cost 100 tokens (rename them to something lore/game friendly). Each run earns a base reward of 10 tokens. So, for a base clear, using sigils and dying you get 10 and it would take 10 of these clears for your to choose your weapon. A bonus for no sigils or not dying, lets say 5 per award. Thats 20 for a flawless run. Therefore, 5 flawless runs and boom, you've got your pick of your weapon.

    That's not a perfect solution, as the idea of a flawless run really should award you a pick, so maybe if you manage a flawless run, thats a full 100 tokens?

    This would give folks a clear and concise goal, alleviate the mental hell that is RNG (which, lets be real, has no place in a game where we all come to decompress from the B.S. of real life), and doesn't do anything to ruin the status of having maelstrom weapons (you know, because double drops in vMA doesn't do that already) AND it still requires you to run the content more than once, which is something that COULD be avoided now, as a select few have received their bow or staff on their first or second runs, or under 10 runs total.
    Edited by boombazookajd on August 4, 2018 11:50PM
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • Tasear
    Tasear
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    Yes
    Aliyavana wrote: »
    No, but I would like perfect runs to give perfect weapons and runs with deaths to give the regular weapons. If you want the weapons you need to earn them by doing vma

    That's interesting idea outside this this scope.What if we were rewarded for not dying in content? This would stop or evelated run and die methods in places like mazzutum, falkreath,
  • Radox0
    Radox0
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    No
    On the fence, but leaning slightly towards No. Only reason being, I think the Malestrom Arena is a good way to get proficient at mechanics and your class and help with similar difficult content. I think if your at the point where the increase in DPS from the Maelstrom Items matter that much to what your trying to do / achieve ( I suspect trial scoreboard runs) then you will likely be able to do the malestrom on vet, if not flawless, at least complete it with sigals.

    With that said, I do think their needs to be an intermediate step of some kind as normal is an absolute pushover and Vet is brutal until your first pass (then is seems to be much easier)
  • MrGarlic
    MrGarlic
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    Yes
    I think we need a new single (or duo) player trial with new desirable weapons.

    Solo = Perfect weapons
    Duo = Imperfect weapons.

    Yes/No?
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • Riptide
    Riptide
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    No
    nMA can be strolled through. vMA is several orders of magnitude more difficult.

    If nMA difficulty were increased quite a lot, maybe. As it stands nMA is not for folks who aren’t quite ready for vMA, its more like overland content vs vet trials. Simply too much disparity.

    vMA is worth the effort. Put it in.
    Esse quam videri.
  • Nebthet78
    Nebthet78
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    Yes
    Yes, on the condition that they actually make it harder. nMA and vMA are so different in levels of difficulty that they might as well just give you a map of the arena and your skill points for reading it. nMA should at least be a stepping stone on the path to a vMA clear.

    That's a problem with a lot of the end game dungeons of this game. The skill difference required between normal and veteran modes of Trials and these Arenas is too large. They really need to make an intermediate mode to help train players for the Veteran modes.

    Too many times, and myself included... people are complaining that they can steam roll normal modes of content while they are hit with a wall in the Veteran content or left out because they don't meet the requirements by raid guilds to run with them. There needs to be an intermediate mode (no leaderboards) where players can train and learn the mechanics before graduating up to the more difficult veteran content.

    Many times, people just want to play the content and feel satisfied with their level of skill. But when you are in that in betwen right now.. what happens is that you end up just not playing the game at all because you end up being made to feel utterly incompetent by the more elite players, whom, no matter what will always steamroll content.
    Far too many characters to list any more.
  • AbysmalGhul
    AbysmalGhul
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    Nebthet78 wrote: »
    Many times, people just want to play the content and feel satisfied with their level of skill. But when you are in that in betwen right now.. what happens is that you end up just not playing the game at all because you end up being made to feel utterly incompetent by the more elite players, whom, no matter what will always steamroll content.



    Competent players became competent players because they practiced and surround themselves with like minded people. People don't start off as great out of the box. You have to put in effort and then that effort will eventually pay off in the end.

    In the end, obtaining great gear will do nothing for if you can't overcome challenges and learn the nuances the game has to offer

    Edited by AbysmalGhul on August 5, 2018 1:55AM
  • Kaartinen
    Kaartinen
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    No
    Nope. Maybe better gear for a perfect VMA run. Definitely not increased rewards for nMA.
  • Kel
    Kel
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    Yes
    Kaartinen wrote: »
    Nope. Maybe better gear for a perfect VMA run. Definitely not increased rewards for nMA.

    It's disappointing to hear so many echo this statement.
    Because really, would it be an increased reward? vMA weapons are now kinda not great. Some are, sure, but not all. THAT itself is a good reason to say no. But, would a lesser nMA imperfect bow really matter? You'd lose a 4 & 5 piece bonus on your back bar to run a piece with no huge increase to anything, really. If players actually want to do that, I say let them.
    Again, why someone having that matters to you, or somehow cheapens what you've accomplished makes little sense to me. They'd be gimping themselves in alot of ways.
  • Nebthet78
    Nebthet78
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    Yes
    Nebthet78 wrote: »
    Many times, people just want to play the content and feel satisfied with their level of skill. But when you are in that in betwen right now.. what happens is that you end up just not playing the game at all because you end up being made to feel utterly incompetent by the more elite players, whom, no matter what will always steamroll content.



    Competent players became competent players because they practiced and surround themselves with like minded people. People don't start off as great out of the box. You have to put in effort and then that effort will eventually pay off in the end.

    In the end, obtaining great gear will do nothing for if you can't overcome challenges and learn the nuances the game has to offer

    Stated like a true Elitist.

    Sometimes that single piece of gear or weapon, can be enough to help out someone who isn't as good as others and just wants to continue to do what they used to do prior to all the damn nerfs that are brought about because the Elitist 1% keep burning through content and ignoring mechanics in the chase for more and more DPS.

    When you are disabled and left out because there is a 2k-5k dps measurement that you just can't broach on your own because you can't play the same way everyone else does, then yes, a piece of gear does indeed help. Why else do we have to chase gear in this game if it doesn't matter what you wear?? If that were the case, Min-Maxing wouldn't exist.

    But yeah, it sucks being disabled and forced into a play style that doesn't hurt a lot every time I play. A style that unfortunately means I can only use 3 attack skills reliably, the other 2 on each bar are for buffs or shields or long dots, bar swapping is slow and attack weaving doesn't exist and any rotation I do has to be simplistic.

    I'd really like to see how the Elite do playing with physical limitations and getting as far as I've gotten on my own in a lot of things WITHOUT using macros to do most of the work for them!! I think a lot of you would give up on it. But I refuse to!!!

    So take your elitist attitude and shove it where the sun don't shine!!
    Far too many characters to list any more.
  • Maryal
    Maryal
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    Yes
    Getting enhanced weapons / armor that drops in normal with a slightly better version in vet seems to be what has been happening in the game, at least for new content starting with Clockwork City. I think it should also apply to the enhanced weapons you can get from Dragonstar as well as Maelstrom ... especially since these weapons aren't part of an armor set. I think the current version should be the vet version with a slightly watered-down version for normal mode. But, that's just my opinion.
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