DeadlyRecluse wrote: »Good riddance.
Nothing like making the first encounter of ever single deathmatch a quick burst of points for whoever happened to be near the first red axe...
The sigil was the only thing keeping a dominant team from spawn camping the other teams.
It should have been changed, not removed.
There’s no skill in spawn camping. And now there is no incentive for a team to leave an opponents spawn to hunt for the sigil. The only thing more frustrating for new players than being killed by the sigil is getting spawn camped.
If you want to show me how a “dominant team” plays, you’re welcome to sync queues with me on PC NA.
I’d rather the sigil be replaced with a buff a good team would already have but a bad team wouldn’t. Maybe something like minor force and major protection (resto ult but with no heals) for 30s. It would help pugs a lot more than a premade.
The sigil was the only thing keeping a dominant team from spawn camping the other teams.
It should have been changed, not removed.
There’s no skill in spawn camping. And now there is no incentive for a team to leave an opponents spawn to hunt for the sigil. The only thing more frustrating for new players than being killed by the sigil is getting spawn camped.
If you want to show me how a “dominant team” plays, you’re welcome to sync queues with me on PC NA.
I’d rather the sigil be replaced with a buff a good team would already have but a bad team wouldn’t. Maybe something like minor force and major protection (resto ult but with no heals) for 30s. It would help pugs a lot more than a premade.
Catch up mechanics - We shouldn't be promoting that.
If you're not good enough, you're just that, not good enough.
It's on Zenimax to balance the BG's properly so that nobody could even want something for nothing.
If there's anything in there, know I'm going to pick it up, so are you, regardless of what it is - Have you been leaving the power sigil for other teams/players to pick up? I haven't and I'm pro remove it.