The answer is simple:
- Give us the Necromancer class
- Make it lore friendly and therefore way more powerful than any other class
- the great, justified gap will force players to pvp only with necromancers
- one class to rule them all
joaaocaampos wrote: »
@Algorax It's funny, but... Stop asking for classes!
ESO needs to look more like The Elder Scrolls than other MMOs. We need more skill lines, not class. Do you want "Necromancy"? So be it. So let it be a skill line. I want a progression and options for my character already created. I don't want to level up another just because of 3 skill lines. Again, stop asking for new classes!
joaaocaampos wrote: »
@Algorax It's funny, but... Stop asking for classes!
ESO needs to look more like The Elder Scrolls than other MMOs. We need more skill lines, not class. Do you want "Necromancy"? So be it. So let it be a skill line. I want a progression and options for my character already created. I don't want to level up another just because of 3 skill lines. Again, stop asking for new classes!
Fine by me: a necromancy skill line, if well-made, would be enough, maybe also fixing that terrible soul skill line and relative sets.
Btw noone is forcing you to create new characters if a new class is ever going to be released.
One thing is sure, devs will either provide us the most requested class/talent tree or get used to hear requests about it. if no copliance is shown then know that the requests will stop only when the game will close.
That topic is immortal, truly in line with Necromancy!
When will the balance of abilities in pvp?
Ydrisselle wrote: »
Necromancy is banned in the Dominion, frowned upon in the Covenant, and the Nords are absolutely against it in the Pact (the Dunmer may be a little more positive). So a necromancer would be killed on sight in every town, except in Coldharbour (and maybe in Abah's Landing/Vvardenfell). I really don't see how can it be incorporated in ESO as a playable skill line.
Ydrisselle wrote: »
Necromancy is banned in the Dominion, frowned upon in the Covenant, and the Nords are absolutely against it in the Pact (the Dunmer may be a little more positive). So a necromancer would be killed on sight in every town, except in Coldharbour (and maybe in Abah's Landing/Vvardenfell). I really don't see how can it be incorporated in ESO as a playable skill line.
The motivations your comment has no reasons to be considered were widely explained during these years:
esentially, allowing your tought would mean deleting the werewolf, the vampire, the thielve's guild, the dark brotherhood, the soul magic, the daedra summoning skill lines. And i don't think you want it
Also consider that this is the time in Tamriel's history where necromancy is used more than in any other time period, so chances that you may gain that kind of knowledge are justified here more than they were in the previous TES games, where you could use a wide range of necromancy spells.
I anticipate the other silly comment many were so eager to say: "then you would be a necromancer fighting other necromancers"
The answer is even more stupid: yes. Yes as you do when you kill vampires as vampire, DB members as a DB member, steal from thielves, kill werewolves as werewolf.... should i continue?
Ydrisselle wrote: »
If you steal something and get caught, you will be chased and either arrested or killed. If you kill somebody (for DB), you will be chased and killed. I can't say anything about the werewolves/vampires since I don't have a character who is either one. Walking around with a summoned daedra... it always bugged me why I can do that.
The balance will never have been, as the imbalance to PvP inherent.
More serious answer: it's impossible to ever achieve true balance in a game with this many possible combinations of class, race, gear, consumables, and abilities - which is good, because perfect balance is boring. As an online game, the balance landscape constantly evolves as more options and mechanics are added and old ones reworked. This is healthy.