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When will the balance of abilities in pvp?

BTRR
BTRR
When will the balance of abilities in pvp?
  • pauli133
    pauli133
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    The balance will never have been, as the imbalance to PvP inherent.

    More serious answer: it's impossible to ever achieve true balance in a game with this many possible combinations of class, race, gear, consumables, and abilities - which is good, because perfect balance is boring. As an online game, the balance landscape constantly evolves as more options and mechanics are added and old ones reworked. This is healthy.
    Edited by pauli133 on August 3, 2018 1:32PM
  • Beardimus
    Beardimus
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    Define balance? Realistically. Given the variables involved.

    Paper Scissor Stone. Paper will never say Scissors is balanced.

    Example. Sorcs were strong, they take 20% damage and stun from frag, Sorcs become weak. They were in a bad place. ZOS adds a few k damage to Cage, sorcs strong (and people lose their mind)

    You cant get much closer realistically. 1 change tips the balance to extremes. Hey ill be the first to say things aren't perfect, and ZOS male odd choices and stances, But likewise I wouldn't want the ZOS job especially with all the arm chair experts here.
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  • AhPook_Is_Here
    AhPook_Is_Here
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    For balance sometimes is like grass
    “Whatever.”
    -Unknown American
  • xxthir13enxx
    xxthir13enxx
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    Nerf Paper!
  • Epona222
    Epona222
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    The OP just won the forum, good move :D
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Checkmath
    Checkmath
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    I am not even sure, if OP and the title are full phrases...
  • Sergykid
    Sergykid
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    never pvp will be balanced here, even if it can be
    -PC EU- / battlegrounds on my youtube
  • Ydrisselle
    Ydrisselle
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    Checkmath wrote: »
    I am not even sure, if OP and the title are full phrases...

    Well, it's not specified what should do the balance of abilities in pvp...
  • White wabbit
    White wabbit
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    Only thing Balanced is the books
  • Nestor
    Nestor
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    Best advice, roll a character for each class. Then you never have to worry about balance.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • joaaocaampos
    joaaocaampos
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    In terms of numbers (damage / healing etc), the abilities are well balanced. What are missing are minor fix.

    I liked what ZOS did with Zaan. How to balance Zaan for PvP without harming PvE? The damage remains the same, only the range would be reduced.
  • Algorax
    Algorax
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    The answer is simple:
    1. Give us the Necromancer class
    2. Make it lore friendly and therefore way more powerful than any other class
    3. the great, justified gap will force players to pvp only with necromancers
    4. one class to rule them all

  • Jolipinator
    Jolipinator
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    Balance arrives as soon as you quit.
    PS5 EU.
  • joaaocaampos
    joaaocaampos
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    Algorax wrote: »
    The answer is simple:
    1. Give us the Necromancer class
    2. Make it lore friendly and therefore way more powerful than any other class
    3. the great, justified gap will force players to pvp only with necromancers
    4. one class to rule them all

    @Algorax It's funny, but... Stop asking for classes!

    ESO needs to look more like The Elder Scrolls than other MMOs. We need more skill lines, not class. Do you want "Necromancy"? So be it. So let it be a skill line. I want a progression and options for my character already created. I don't want to level up another just because of 3 skill lines. Again, stop asking for new classes!
  • ADarklore
    ADarklore
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    I'd say they could truly balance PvP once they separate PvP from PvE!! I grow tired of how the 'balance' to PvP always ends up nerfing skills in PvE!
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Algorax
    Algorax
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    @Algorax It's funny, but... Stop asking for classes!

    ESO needs to look more like The Elder Scrolls than other MMOs. We need more skill lines, not class. Do you want "Necromancy"? So be it. So let it be a skill line. I want a progression and options for my character already created. I don't want to level up another just because of 3 skill lines. Again, stop asking for new classes!

    Fine by me: a necromancy skill line, if well-made, would be enough, maybe also fixing that terrible soul skill line and relative sets.
    Btw noone is forcing you to create new characters if a new class is ever going to be released.
    One thing is sure, devs will either provide us the most requested class/talent tree or get used to hear requests about it. if no copliance is shown then know that the requests will stop only when the game will close.
    That topic is immortal, truly in line with Necromancy! :D
    Edited by Algorax on August 3, 2018 2:35PM
  • Epona222
    Epona222
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    This seems to be a modern day and ESO-focussed loose-interpretation of the "I accidentally" meme...

    You have left people wondering, so 7/10.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • PlagueSD
    PlagueSD
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    PvP will be "balanced" when there is only 1 class and 1 race left in the game.
  • Olen_Mikko
    Olen_Mikko
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    Might wont never will. Maybe has to been would have
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
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    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

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  • Ydrisselle
    Ydrisselle
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    Algorax wrote: »

    @Algorax It's funny, but... Stop asking for classes!

    ESO needs to look more like The Elder Scrolls than other MMOs. We need more skill lines, not class. Do you want "Necromancy"? So be it. So let it be a skill line. I want a progression and options for my character already created. I don't want to level up another just because of 3 skill lines. Again, stop asking for new classes!

    Fine by me: a necromancy skill line, if well-made, would be enough, maybe also fixing that terrible soul skill line and relative sets.
    Btw noone is forcing you to create new characters if a new class is ever going to be released.
    One thing is sure, devs will either provide us the most requested class/talent tree or get used to hear requests about it. if no copliance is shown then know that the requests will stop only when the game will close.
    That topic is immortal, truly in line with Necromancy! :D

    Necromancy is banned in the Dominion, frowned upon in the Covenant, and the Nords are absolutely against it in the Pact (the Dunmer may be a little more positive). So a necromancer would be killed on sight in every town, except in Coldharbour (and maybe in Abah's Landing/Vvardenfell). I really don't see how can it be incorporated in ESO as a playable skill line.
  • Girl_Number8
    Girl_Number8
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    BTRR wrote: »
    When will the balance of abilities in pvp?

    There will never be balance because it does not exist. What is balanced to one player is not to another, just too many different variations~

    Though the complaining mostly comes from the butt hurt players that don't know it's a game and throw temper tantrums every time they die or their main gets nerfed. All because they simply didn't bother learning the other classes or putting the time in to learn how to make a proper build~ :|
  • Algorax
    Algorax
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    Ydrisselle wrote: »

    Necromancy is banned in the Dominion, frowned upon in the Covenant, and the Nords are absolutely against it in the Pact (the Dunmer may be a little more positive). So a necromancer would be killed on sight in every town, except in Coldharbour (and maybe in Abah's Landing/Vvardenfell). I really don't see how can it be incorporated in ESO as a playable skill line.

    The motivations your comment has no reasons to be considered were widely explained during these years:

    esentially, allowing your tought would mean deleting the werewolf, the vampire, the thielve's guild, the dark brotherhood, the soul magic, the daedra summoning skill lines. And i don't think you want it ;)
    Also consider that this is the time in Tamriel's history where necromancy is used more than in any other time period, so chances that you may gain that kind of knowledge are justified here more than they were in the previous TES games, where you could use a wide range of necromancy spells.
    I anticipate the other silly comment many were so eager to say: "then you would be a necromancer fighting other necromancers"
    The answer is even more stupid: yes. Yes as you do when you kill vampires as vampire, DB members as a DB member, steal from thielves, kill werewolves as werewolf.... should i continue? ;)
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    I will never happen. :/

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  • VaranisArano
    VaranisArano
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    PVP is fairly balanced, in the sense of rock, paper, scissors.
  • Ydrisselle
    Ydrisselle
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    Algorax wrote: »
    Ydrisselle wrote: »

    Necromancy is banned in the Dominion, frowned upon in the Covenant, and the Nords are absolutely against it in the Pact (the Dunmer may be a little more positive). So a necromancer would be killed on sight in every town, except in Coldharbour (and maybe in Abah's Landing/Vvardenfell). I really don't see how can it be incorporated in ESO as a playable skill line.

    The motivations your comment has no reasons to be considered were widely explained during these years:

    esentially, allowing your tought would mean deleting the werewolf, the vampire, the thielve's guild, the dark brotherhood, the soul magic, the daedra summoning skill lines. And i don't think you want it ;)
    Also consider that this is the time in Tamriel's history where necromancy is used more than in any other time period, so chances that you may gain that kind of knowledge are justified here more than they were in the previous TES games, where you could use a wide range of necromancy spells.
    I anticipate the other silly comment many were so eager to say: "then you would be a necromancer fighting other necromancers"
    The answer is even more stupid: yes. Yes as you do when you kill vampires as vampire, DB members as a DB member, steal from thielves, kill werewolves as werewolf.... should i continue? ;)

    If you steal something and get caught, you will be chased and either arrested or killed. If you kill somebody (for DB), you will be chased and killed. I can't say anything about the werewolves/vampires since I don't have a character who is either one. Walking around with a summoned daedra... it always bugged me why I can do that.
  • Sylosi
    Sylosi
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    You can't balance a game like this it has too many options for builds with relatively few restrictions and perhaps more importantly is has too many game modes, not simply PvE + PvP, but for example battlegrounds would obviously require different balance from Cyrodil, or even within Cyrodil you have solo, small group, zergs, etc all would require different balance.

    Then on top of all that you have that the playerbase is very mixed ability, mixed age, has very mixed ideas of what they want from the game (compare to an e-sport game like CS:GO with a much narrower playerbase).

    People are living in cloud cuckoo land if they think a game like this will ever have anything even vaguely approaching decent balance.
    Edited by Sylosi on August 3, 2018 4:33PM
  • Algorax
    Algorax
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    Ydrisselle wrote: »

    If you steal something and get caught, you will be chased and either arrested or killed. If you kill somebody (for DB), you will be chased and killed. I can't say anything about the werewolves/vampires since I don't have a character who is either one. Walking around with a summoned daedra... it always bugged me why I can do that.

    OK, at least NOW the last question i wrote was not mentioned AGAIN :D
    Anyway seriously, i would not consider the justice system in ESO as a reason to prove that the necromancer is not to be considered: it is a real joke and i won't speak about the obvious.
    As for werewolf and vampires i can surely speak since i got 2 characters for each kind, as for the sorcerer.
    The more we speak the more it is obvious that there are no reasons not to be considered as class/talent tree.
    In my experience since, the game started in 2014 all opposing arguments were either silly or, in the end, refuted.

    But this is not the place to discuss what is well known since the release. Devs know it, without any doubt...
  • DMuehlhausen
    DMuehlhausen
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    Only way, would be to have separate skills, and gear for PvP and PvE.

    You can't balance something when the gear and skills are designed for killing mobs with millions of health. Then go against players with like 1% of the health.

    Like the first reply said though too balance is boring. If they did the above then everyone would get the exact same gear and skills and it would be talent in PvP alone and your connection speed. Nobody would want that.
  • SilverWF
    SilverWF
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    When will the balance of abilities in pvp?

    Never. Sorry for ruining your dreams.
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  • Judas Helviaryn
    Judas Helviaryn
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    pauli133 wrote: »
    The balance will never have been, as the imbalance to PvP inherent.

    More serious answer: it's impossible to ever achieve true balance in a game with this many possible combinations of class, race, gear, consumables, and abilities - which is good, because perfect balance is boring. As an online game, the balance landscape constantly evolves as more options and mechanics are added and old ones reworked. This is healthy.

    Someone actually gets it..

    I am floored.
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