The_Protagonist wrote: »GiT GuD is what OP needs to do.
If OP was going somewhere and this sniper happened to be in the path, they could have just stealthed and gone through, but nope, they just have to die several times to same guy, then here on the forums to cry like the babies they are.
Dodge Roll as soon as your hear the twang of the Bow, Snipe has a long travel time, Block and you will mitigate 50% of the damage, stealth or use invisible pots, use Sentry and pop a detect potion, cast radiant mage light, cast revealing flare.
Don't just in stupid to die. Learn to Play buddy.
The_Protagonist wrote: »GiT GuD is what OP needs to do.
If OP was going somewhere and this sniper happened to be in the path, they could have just stealthed and gone through, but nope, they just have to die several times to same guy, then here on the forums to cry like the babies they are.
Dodge Roll as soon as your hear the twang of the Bow, Snipe has a long travel time, Block and you will mitigate 50% of the damage, stealth or use invisible pots, use Sentry and pop a detect potion, cast radiant mage light, cast revealing flare.
Don't just in stupid to die. Learn to Play buddy.
I believe the crowd defending lethal arrow is largely the same crowd defending Sloads. Probably because they use both. And as with Sloads, people defending lethal arrow demonstrate their poor understanding of PvP with each response. To the PvP is hiding in the shadows and sniping someone already fighting 3+ opponents or running behind a Zerg blasting off bow LAs. Their idea of recking someone is when snipe lags out and desyncs their opponents health. When that doesn’t work and they find themselves being crushed with a single daw breaker, they come here to complain and cry about OP abilities and broken builds.
Wow. Is anybody actually thinking about what a bow build is giving up in order to get a 12k hit?
I can do it against certain players (xbox EU). But its about picking targets. If someone has more than 22-23k health i usually don’t bother. I’m looking for targets with less health and in light armour where I can burrito them down and vanish. The reality of it is that if I don’t burst them down I have to disappear or I’m dead.
Also the 12k hit doesn’t just happen as a snipe. I’m using relentless focus, channeled acceleration and inner light (3 slots given over to buffs) before firing the lethal arrow. Which incidentally has a cast time so whoever suggested a cool down is having a laugh. Seriously the amount of times that players move out of range during that 1.1s casttime and the snipe cancels is unreal.
The second and third lethal arrow if i can get them off always come with a risk as I’m now visible to the guys buddies and my movement speed is nerfed while firing.
I’m wearing 2 sets that are specifically designed for bow users. Marksman and Hawkeye. So my 5 piece bonus only apply to the bow. So either I go bow/bow in which case what else have i got thats useful? Bomabard and poison injection......yeah thats going to win me a 1v1 against a full impen build........or i back bar a 2 hander in which case my 5 piece bonuses are useless on that bar.
So yeah it sucks being taken out by a ganker but thats all they have got usually. If you catch them and are in anyway decent you kill them. But if snipe is nerfed then that build just becomes unviable......and its barely viable at the moment given that anyone wearing heavy full impen will only be hit for 2-3k if you are lucky. GIven all the complaints on here about no diversity and everyone running the same build surely alternatives should be encouraged.
Finally 2 points
1 shadowy disguise is still buggy as hell and doesn’t always work. Lost count of the amount of times i should have been cloaked and gone but end up being wiped out in 5 second by a an unhappy Zerg.
2 just because for internet reasons the sound of the lethal arrow isn’t working as intended is not a reason for a nerf. The correct response to that is fix the sound issue
leepalmer95 wrote: »leepalmer95 wrote: »The problem is not snipe...snipe alone is a bad skill to use unless ur on a wall or in a zerg.
The problem is night blade. Cloak allows them to build for max damage and slink away even when being focused.
It's ok though, all the nightblades in game will deny it. Being able to mitigate more than a magplar in full heal mode or a shielding sorc outnumbered...allows them to stack glass canon builds.
If you ever been attacked by a max damage magplar or stamplar. They can wreck you in two seconds. But the difference is they can't slink away, and their max damage means their defense is *** and can be turned into Swiss cheese.
God for bid nightblades have try to build for defense
Yet if anyone of the people attacking them popped a detect pop, use an aoe, pop mage light/ camo hunter they die.
It's not the cloak thats OP its that the average players in this game are so terrible nowadays.
God forbid players use one of the numerous counters on THE most counterable skill in the entire game. What other class defining skill has a damn potion make it useless?
But yeah onto snipes, it's a stupid skill that has too much range and hits too hard.
At the very least it should have its ranged nerfed to its the same as all other long ranged projectile, not sure why i can't use crushing shock on someone because they're outside my range while spamming snipe.
Also lethal arrows needs changing from major to minor defile at the very least.
I say if snipe were to be nerfed, bow as a whole including scattershot (mostly the range) and surviability needs to be buffed
Bow isn't main wep type though, it's always been more of a support type of wep like resto staff. If you want survability go s&B
It gives the range option to builds but more importantly gives them the speed buff on dodgeroll and provides a dot type execute with injection.
The rest of it skills are more support as well such a bombard and scattershot being an aoe dot type thing.
Ok so was in pvp and 2 other players and I noticed some player killing people outside nik, we tried like 30+ times to kill this guy and failed every single time, why?
Because he was spamming lethal arrow from stealth with trap poisons and each lethal arrow hit was hitting me for 12k....
This is boarder line an exploit with how effective it is..... Im a 750 player in pvp gear, have been pvp'ing for over a year and a half and I didnt get more than one attack off on this player before I died 30+ tries in a row. The fact that a decent pvper can be 2 shot before being able to do anything is absurd.
Something wrong with this. It's unable to "spam" Lethal arrow because it's 1.1 sec to cast and normally you block the second shot. There were 3 of you. He mastered his style of play maybe or you have wrong style of play against him.
Your frustration about the fact that you can't kill someone instantly doesn't mean something has to be nerfed.
It happens with light attacks, but Lethal arrow has a time to cast.or he couldve abused the snipe bug where you can shoot someone 6 times in a second and it only register one hit. but multiple pop in your recap.
leepalmer95 wrote: »leepalmer95 wrote: »Also OP if you and 2 other people let a sniper kill you 30 times the problem isn't him it's you lmao.
Literally all you had to do was:
Curse + rune + frag + endless = Basically 100% kill after you rune cage him.
Curse + Meteor + rune + endless = 100% kill after meteor cast because the sniper would have to block it for an easy rune cage.
Any nb could of used mark
Any of you could of used a detect pot.
Just keeping your shields up would of mean't he couldn't kill you.
you dont think i tried that? I tried mage light, he was never in range, the few times i didnt die while stunned I hit him with rc, still died from the second snipe
I didnt have time to get an attack off before I died every single time
Keep your damn shields up, too be many sorcs forget that the most important thing for a sorc is shields. You aren't gonna to be doing anything if your dead. Stop getting tunnel visioned when attacking and recast shields before they run out.
If you do that the sniper won't be able to do anything.
Become a DK and use your wings
Be a Warden and use Crystallized slab (morph of shield).
Stop positioning yourself in places that make you an easy 'snipe target'
Make a health regen build
Slot and use purge
Keep a pot active that gives you double health regen, or one that gives you health regen + major vitality
OMG! There are so many things you can do! The reason you keep getting sniped is because you allow yourself to be an easy target ... and then you complain about it.
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Thestephenmcraeub17_ESO wrote: »Why would you keep going back and feeding that guy AP?
If you were a mDK, you'd just hit wings and enjoy watching him 1-shot himself. But I guess that isn't the end-all solution.
It really wouldn't be that hard to counter if you get creative with it, like a lot of others have said. If you're a stam toon, slot a bow and lethal with the poison that prevents stealth, then have a shootout. If you're a mag toon, keep shields up so he can't crit. If range is the issue, then just stay farther away and set up siege or something. There are alternatives.
Thestephenmcraeub17_ESO wrote: »Why would you keep going back and feeding that guy AP?
If you were a mDK, you'd just hit wings and enjoy watching him 1-shot himself. But I guess that isn't the end-all solution.
It really wouldn't be that hard to counter if you get creative with it, like a lot of others have said. If you're a stam toon, slot a bow and lethal with the poison that prevents stealth, then have a shootout. If you're a mag toon, keep shields up so he can't crit. If range is the issue, then just stay farther away and set up siege or something. There are alternatives.
cuz I was stuck at the keep and couldnt travel trying to leave it to get where I was going, shields dont help when you are stunned from the trap poison
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
I sometimes think that some folks will only be happy when the only things allowed in PvP are loincloths and unarmed combat.
Down with skills that do damage!
Down with skills that snare!
Down with being able to dodge attacks!
Down with executes!
Down with gear!
It's all exploits I tell ya!
PvP will only be fair when it is reduced to a button mash fist fight - hit the right button combo and Finish Him!!!!
Oreyn_Bearclaw wrote: »I can fix lethal arrow in 2 seconds. Reduce the damage by 50% to mounted opponents. Only time this is an issue is when riding and 3 arrows hit you before the dismount animation can happen and you have time to react. If I am not mounted, this skill is not an issue.
Oreyn_Bearclaw wrote: »I can fix lethal arrow in 2 seconds. Reduce the damage by 50% to mounted opponents. Only time this is an issue is when riding and 3 arrows hit you before the dismount animation can happen and you have time to react. If I am not mounted, this skill is not an issue.
Knootewoot wrote: »Wow. Is anybody actually thinking about what a bow build is giving up in order to get a 12k hit?
I can do it against certain players (xbox EU). But its about picking targets. If someone has more than 22-23k health i usually don’t bother. I’m looking for targets with less health and in light armour where I can burrito them down and vanish. The reality of it is that if I don’t burst them down I have to disappear or I’m dead.
Also the 12k hit doesn’t just happen as a snipe. I’m using relentless focus, channeled acceleration and inner light (3 slots given over to buffs) before firing the lethal arrow. Which incidentally has a cast time so whoever suggested a cool down is having a laugh. Seriously the amount of times that players move out of range during that 1.1s casttime and the snipe cancels is unreal.
The second and third lethal arrow if i can get them off always come with a risk as I’m now visible to the guys buddies and my movement speed is nerfed while firing.
I’m wearing 2 sets that are specifically designed for bow users. Marksman and Hawkeye. So my 5 piece bonus only apply to the bow. So either I go bow/bow in which case what else have i got thats useful? Bomabard and poison injection......yeah thats going to win me a 1v1 against a full impen build........or i back bar a 2 hander in which case my 5 piece bonuses are useless on that bar.
So yeah it sucks being taken out by a ganker but thats all they have got usually. If you catch them and are in anyway decent you kill them. But if snipe is nerfed then that build just becomes unviable......and its barely viable at the moment given that anyone wearing heavy full impen will only be hit for 2-3k if you are lucky. GIven all the complaints on here about no diversity and everyone running the same build surely alternatives should be encouraged.
Finally 2 points
1 shadowy disguise is still buggy as hell and doesn’t always work. Lost count of the amount of times i should have been cloaked and gone but end up being wiped out in 5 second by a an unhappy Zerg.
2 just because for internet reasons the sound of the lethal arrow isn’t working as intended is not a reason for a nerf. The correct response to that is fix the sound issue
I have on my Bowtard (his actual name) sheer venom and marksman. I really have a blast with this on my Bow/Bow build.
But my question today is to OP.. what is the Trap poison? I cannot find any information on it.
pdebie64b16_ESO wrote: »Oreyn_Bearclaw wrote: »I can fix lethal arrow in 2 seconds. Reduce the damage by 50% to mounted opponents. Only time this is an issue is when riding and 3 arrows hit you before the dismount animation can happen and you have time to react. If I am not mounted, this skill is not an issue.
Its your choice to travel by mount in a PvP area, and you know you are vunerable on a mount, traveling by mount is at your own risk.