Ok so was in pvp and 2 other players and I noticed some player killing people outside nik, we tried like 30+ times to kill this guy and failed every single time, why?
Because he was spamming lethal arrow from stealth with trap poisons and each lethal arrow hit was hitting me for 12k....
This is boarder line an exploit with how effective it is..... Im a 750 player in pvp gear, have been pvp'ing for over a year and a half and I didnt get more than one attack off on this player before I died 30+ tries in a row. The fact that a decent pvper can be 2 shot before being able to do anything is absurd.
The_Brosteen wrote: »Ok so was in pvp and 2 other players and I noticed some player killing people outside nik, we tried like 30+ times to kill this guy and failed every single time, why?
Because he was spamming lethal arrow from stealth with trap poisons and each lethal arrow hit was hitting me for 12k....
This is boarder line an exploit with how effective it is..... Im a 750 player in pvp gear, have been pvp'ing for over a year and a half and I didnt get more than one attack off on this player before I died 30+ tries in a row. The fact that a decent pvper can be 2 shot before being able to do anything is absurd.
Sometimes you feel like you have enough experience to fight any foe effectively. Other times you get proven wrong.
Lethal Arrow is not the problem. Stealth mechanics are the problem.
Getting the surprise first strike should be the only benefit of stealth attack, not a free stun and huge damage boost.
Wow. Is anybody actually thinking about what a bow build is giving up in order to get a 12k hit?
I can do it against certain players (xbox EU). But its about picking targets. If someone has more than 22-23k health i usually don’t bother. I’m looking for targets with less health and in light armour where I can burrito them down and vanish. The reality of it is that if I don’t burst them down I have to disappear or I’m dead.
Also the 12k hit doesn’t just happen as a snipe. I’m using relentless focus, channeled acceleration and inner light (3 slots given over to buffs) before firing the lethal arrow. Which incidentally has a cast time so whoever suggested a cool down is having a laugh. Seriously the amount of times that players move out of range during that 1.1s casttime and the snipe cancels is unreal.
The second and third lethal arrow if i can get them off always come with a risk as I’m now visible to the guys buddies and my movement speed is nerfed while firing.
I’m wearing 2 sets that are specifically designed for bow users. Marksman and Hawkeye. So my 5 piece bonus only apply to the bow. So either I go bow/bow in which case what else have i got thats useful? Bomabard and poison injection......yeah thats going to win me a 1v1 against a full impen build........or i back bar a 2 hander in which case my 5 piece bonuses are useless on that bar.
So yeah it sucks being taken out by a ganker but thats all they have got usually. If you catch them and are in anyway decent you kill them. But if snipe is nerfed then that build just becomes unviable......and its barely viable at the moment given that anyone wearing heavy full impen will only be hit for 2-3k if you are lucky. GIven all the complaints on here about no diversity and everyone running the same build surely alternatives should be encouraged.
Finally 2 points
1 shadowy disguise is still buggy as hell and doesn’t always work. Lost count of the amount of times i should have been cloaked and gone but end up being wiped out in 5 second by a an unhappy Zerg.
2 just because for internet reasons the sound of the lethal arrow isn’t working as intended is not a reason for a nerf. The correct response to that is fix the sound issue
webrgesner wrote: »If you wear headphones you can EASILY avoid them even with a desyn. just dodge roll or block its that simple. I started PvP'ing around the clock work city update. Its not rocket science. Theyre sniping because theyre obviously noob so pop a detect and burst them. Snipers are not hard to kill. And if they do kill you in a combat (without ganking you unexpectedly) then that just means you suck or you got outplayed by a sniper. The only thing that needs to be fixed about sniping is the desync.
there's some out there that will kill you before you ever hear the sound.
I’m using relentless focus, channeled acceleration and inner light (3 slots given over to buffs) before firing the lethal arrow.
The problem is not snipe...snipe alone is a bad skill to use unless ur on a wall or in a zerg.
The problem is night blade. Cloak allows them to build for max damage and slink away even when being focused.
It's ok though, all the nightblades in game will deny it. Being able to mitigate more than a magplar in full heal mode or a shielding sorc outnumbered...allows them to stack glass canon builds.
If you ever been attacked by a max damage magplar or stamplar. They can wreck you in two seconds. But the difference is they can't slink away, and their max damage means their defense is *** and can be turned into Swiss cheese.
God for bid nightblades have try to build for defense
The problem is not snipe...snipe alone is a bad skill to use unless ur on a wall or in a zerg.
The problem is night blade. Cloak allows them to build for max damage and slink away even when being focused.
It's ok though, all the nightblades in game will deny it. Being able to mitigate more than a magplar in full heal mode or a shielding sorc outnumbered...allows them to stack glass canon builds.
If you ever been attacked by a max damage magplar or stamplar. They can wreck you in two seconds. But the difference is they can't slink away, and their max damage means their defense is *** and can be turned into Swiss cheese.
God for bid nightblades have try to build for defense
MerlinPendragon wrote: »Leave bows as is.
How's the bow in PvE?
leepalmer95 wrote: »The problem is not snipe...snipe alone is a bad skill to use unless ur on a wall or in a zerg.
The problem is night blade. Cloak allows them to build for max damage and slink away even when being focused.
It's ok though, all the nightblades in game will deny it. Being able to mitigate more than a magplar in full heal mode or a shielding sorc outnumbered...allows them to stack glass canon builds.
If you ever been attacked by a max damage magplar or stamplar. They can wreck you in two seconds. But the difference is they can't slink away, and their max damage means their defense is *** and can be turned into Swiss cheese.
God for bid nightblades have try to build for defense
Yet if anyone of the people attacking them popped a detect pop, use an aoe, pop mage light/ camo hunter they die.
It's not the cloak thats OP its that the average players in this game are so terrible nowadays.
God forbid players use one of the numerous counters on THE most counterable skill in the entire game. What other class defining skill has a damn potion make it useless?
But yeah onto snipes, it's a stupid skill that has too much range and hits too hard.
At the very least it should have its ranged nerfed to its the same as all other long ranged projectile, not sure why i can't use crushing shock on someone because they're outside my range while spamming snipe.
Also lethal arrows needs changing from major to minor defile at the very least.
Ok so was in pvp and 2 other players and I noticed some player killing people outside nik, we tried like 30+ times to kill this guy and failed every single time, why?
Because he was spamming lethal arrow from stealth with trap poisons and each lethal arrow hit was hitting me for 12k....
You said there were three of you. I assume none of you were Nightblades? Because this is exactly why I go into Cyrodiil as a Nightblade. Piercing Mark saves lives.
nah one sorc (myself) and 2 nbs
So 2 friendly NBs were there. I've ran into a few that practically weave cloak with abilities to where you play hell to hit them back. If I am on my NB, I will check out a second to just slot mark as these guys are often full glass to hit hard and be able to sustain that. Take away cloak and they're dead.
12k is pretty standard, maybe slightly below average even, on light armor targets (no, Riposte doesn't matter in this case, not vs the first snipe atleast) without a shield up when playing a "classic" Snipe build.
The problem with "classic" Snipe builds spamming that one ability from 40m away is that you're limited to that 12k dmg/second.
All you have to do to counter them is CC Break+dodge roll, you have an entire second to do so before next arrow lands. Now you're in a position where the enemy sniper is unable to restealth (since there's a Poisoned status effect from Lethal Arrow ticking on you to prevent sneaking) and has limited cloaks to escape.
These builds have zero long range CCs, so don't worry about getting CC'd if you run out of stamina against them.
leepalmer95 wrote: »The problem is not snipe...snipe alone is a bad skill to use unless ur on a wall or in a zerg.
The problem is night blade. Cloak allows them to build for max damage and slink away even when being focused.
It's ok though, all the nightblades in game will deny it. Being able to mitigate more than a magplar in full heal mode or a shielding sorc outnumbered...allows them to stack glass canon builds.
If you ever been attacked by a max damage magplar or stamplar. They can wreck you in two seconds. But the difference is they can't slink away, and their max damage means their defense is *** and can be turned into Swiss cheese.
God for bid nightblades have try to build for defense
Yet if anyone of the people attacking them popped a detect pop, use an aoe, pop mage light/ camo hunter they die.
It's not the cloak thats OP its that the average players in this game are so terrible nowadays.
God forbid players use one of the numerous counters on THE most counterable skill in the entire game. What other class defining skill has a damn potion make it useless?
But yeah onto snipes, it's a stupid skill that has too much range and hits too hard.
At the very least it should have its ranged nerfed to its the same as all other long ranged projectile, not sure why i can't use crushing shock on someone because they're outside my range while spamming snipe.
Also lethal arrows needs changing from major to minor defile at the very least.
I say if snipe were to be nerfed, bow as a whole including scattershot (mostly the range) and surviability needs to be buffed
leepalmer95 wrote: »Also OP if you and 2 other people let a sniper kill you 30 times the problem isn't him it's you lmao.
Literally all you had to do was:
Curse + rune + frag + endless = Basically 100% kill after you rune cage him.
Curse + Meteor + rune + endless = 100% kill after meteor cast because the sniper would have to block it for an easy rune cage.
Any nb could of used mark
Any of you could of used a detect pot.
Just keeping your shields up would of mean't he couldn't kill you.
leepalmer95 wrote: »Also OP if you and 2 other people let a sniper kill you 30 times the problem isn't him it's you lmao.
Literally all you had to do was:
Curse + rune + frag + endless = Basically 100% kill after you rune cage him.
Curse + Meteor + rune + endless = 100% kill after meteor cast because the sniper would have to block it for an easy rune cage.
Any nb could of used mark
Any of you could of used a detect pot.
Just keeping your shields up would of mean't he couldn't kill you.
you dont think i tried that? I tried mage light, he was never in range, the few times i didnt die while stunned I hit him with rc, still died from the second snipe
I didnt have time to get an attack off before I died every single time
leepalmer95 wrote: »leepalmer95 wrote: »Also OP if you and 2 other people let a sniper kill you 30 times the problem isn't him it's you lmao.
Literally all you had to do was:
Curse + rune + frag + endless = Basically 100% kill after you rune cage him.
Curse + Meteor + rune + endless = 100% kill after meteor cast because the sniper would have to block it for an easy rune cage.
Any nb could of used mark
Any of you could of used a detect pot.
Just keeping your shields up would of mean't he couldn't kill you.
you dont think i tried that? I tried mage light, he was never in range, the few times i didnt die while stunned I hit him with rc, still died from the second snipe
I didnt have time to get an attack off before I died every single time
Keep your damn shields up, too be many sorcs forget that the most important thing for a sorc is shields. You aren't gonna to be doing anything if your dead. Stop getting tunnel visioned when attacking and recast shields before they run out.
If you do that the sniper won't be able to do anything.