The second point I want to make is the /tell /whisper feature. Ever since launch players have been able to send harassing messages to other players across factions in PVP. This should never have been allowed. In fact because players are able to do this it encourages harassment of all kinds. @ZOS has the responsibility protect players from this. Internet harassment across the globe has reached epidemic proportions. While I admit most players we encounter are not malicious, the potential exists because of the loopholes @ZOS has left open. In my 4 years of playing this game I can only imagine the number of players who have been reported for sending hate tells could have all been avoided only if ZOS had removed that ability entirely (of course this would only apply to PVP areas.) If by some chance the person wanted to send you a hate tell outside of PVP, well that would be a pretty clear case of intentional harassment and would be so much easier for ZOS to administer justice. I should point out that yes they can simply get on the same faction and use zone chat to accomplish the same thing, or send you tells if on the same faction but those too can be reported because the intent would be evident.
While I admit most players we encounter are not malicious, the potential exists because of the loopholes @ZOS has left open.
that if the same person has been reported more than x times over a period of x days weeks or months and the still continue the same unwanted actions, something should be done.
I want to be safe and enjoy the game like everyone else and @ZOS has an obligation to facilitate this. Asking the players to report it is the first step, but why is it allowed to continue?
"What you are receiving are just words"
This is not an acceptable response anywhere. Most people walk away and ignore "words" but when the words become a form of defined harassment it no longer is acceptable. Words have meaning and convey intent and or purpose. If we accepted your attitude towards them it would be ok for say public figures to say anything they like or civil servants to say anything they like. I understand that in many cases the random hate tell is simply someone venting or someone frustrated. I accept that and turn the other cheek. But when the same player repeatedly says and does the same things 50+ times over the course of 3 months and is reported each time for the action we as players and customers should be protected. It's similar to you being an employee at a company and your co-worker constantly says or does something that you simply do not appreciate or want. You go to your boss and say hey look i think i'm being harassed by "joe" he's doing this and even though I have politely asked him to stop he won't. If your boss says na they are just words suck it up it will be ok. The next phone call that employee makes is to their attorney. Which then the boss is sued for several reasons all because they failed to act when it was properly reported. The attitude they are just words is not acceptable in a public / social environment regardless if they are exchanged at a place of work, a public park, or on the internet.
While Internet harassment litigation is just starting to shape precedence it would be in everyone's best interest to see a stronger stance in this game on harassment. Or at least a more clear statement from ZOS what they feel is harassment.
what about your GuildMaster/officers? is this person still a member? months of disturbing other members and nothing happened?I have had the same player send messages daily for over 3 months. I have added them to the ignore list but they now send tells to other guild members. I have reported this person over 50 times and every day they are back doing the same things.
Character names are essential to the game. However, the account @name should not be visible ever. With a player's @name they can "hack" your ESO account; either forums or actual account and retrieve vital personal information. Yes ZOS has several features in place to protect accounts but my concern is why are they allowing the most important aspect to visible?
The second point I want to make is the /tell /whisper feature. Ever since launch players have been able to send harassing messages to other players across factions in PVP. This should never have been allowed. In fact because players are able to do this it encourages harassment of all kinds. @ZOS has the responsibility protect players from this. Internet harassment across the globe has reached epidemic proportions.
I would also like to know while @ZOS has a clear TOS that actually uses the word harassment as a condition of violation how do they determine when harassment occurs? Is it only by reports? Is it by context? I have had the same player send messages daily for over 3 months. I have added them to the ignore list but they now send tells to other guild members. I have reported this person over 50 times and every day they are back doing the same things. Why doesn't ZOS take harassment seriously?
Being able to use @names to contact other players is essential, otherwise you could only talk to them when their on the character you have the name for. And how would people show up in guilds?
In my 4 years of playing this game, including a lot of it in PVP, I have less than 5 people blocked (excluding back at launch I blocked a bunch of gold-sellers - I cleared that list ages ago though). I don't even know what the ignore list limit is.The ignore list works until its filled up and then you have to delete to make more room to add more people.
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In my 4 years of playing this game I can only imagine the number of players who have been reported for sending hate tells could have all been avoided only if ZOS had removed that ability entirely
I'm pretty much the same, and I've been playing since launch, including in PVP. After clearing out the gold-selling bots from waaaay back, I think the number of people I've blocked because of whispers I could count on one hand. Meanwhile I've probably made easily 10 or 15 friends cross-faction.I don't get how people can get their ignore lists full. I've been playing since Tamriel Unlimited and I have maybe 15 ignores at max (my friend list is full however - thanks to the note feature I even know each of them well enough to consider them too valueable to unfriend for space). Even in pvp I got only two hate whispers or so, but I regularly use the whisper feature to ask my enemy what build he or she is using. Heck I made more friends that way than enemies!
This kinda depends on your guilds purpose, etc. Eg, if I want to message my GM to say I can't go to <trial/guild event/pvp/whatever> neither he or I really care what character he or I are on - just that we can identify each-other. That same name we can also use in TS or Discord to identify the player, rather than having to learn 10 or more different names for every person. On the other hand, if it's for RP reasons, then I can understand character name being of more interest.DarcyMardin wrote: »Why I am known in guilds by my log-in name instead of by my character name has never made sense to me. And yes, hackers easily gaining access to half of one’s log-in is a security threat, even when one uses strong passwords (which not everybody does).
Sportsmanship is going to depend on what was said. First time I sent a cross-faction whisper it was after a 6 min duel where we ran into-each other unintentionally in cyro. I lost, but sent a 'wow, good fight' type message. That was 4 years ago now and we're still on each-others' friends listCross faction whispering has never made sense to me, either. In several other games I’ve played, it was impossible to get whispers from opposing players during PvP. I was surprised the first time I got a whisper from someone who had just killed me in Cyrodiil. I hadn’t realized it was possible and I didn’t think it was good sportsmanship, so I ignored it.
DarcyMardin wrote: »I agree that the log-in name should be private. Why I am known in guilds by my log-in name instead of by my character name has never made sense to me. And yes, hackers easily gaining access to half of one’s log-in is a security threat, even when one uses strong passwords (which not everybody does).
Cross faction whispering has never made sense to me, either. In several other games I’ve played, it was impossible to get whispers from opposing players during PvP. I was surprised the first time I got a whisper from someone who had just killed me in Cyrodiil. I hadn’t realized it was possible and I didn’t think it was good sportsmanship, so I ignored it.
CyberOnEso wrote: »People knowing your email or username will not let them 'hack' your account. It really surprises me how many people think this...
Having a single visible name associated with each player is essential for any form of long term player interaction where players have more than one character. I use lore friendly names for my characters but have my account name which anyone whom I know knows and uses for whispers and group invites etc.
Syncronaut wrote: »Personaly i would prefer if they did this:
Account name: Not seen to any players
Password: not seen duh
New name number thing: Each player will now instead of a name get a number. Your character name in guild will be seen to other players, but if they add you as friend they will only see your number.
Because right now one player has to do is trick players in game to install a malvare/spyware on their pc and that player will see all their info from passwords to email. Or the usual way when surfing on the internet.