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Ultimate ESO Werewolf Guide for the Wolfhunter DLC, Elder Scrolls Online

Alcast
Alcast
Class Representative
I finally finished the Werewolf Guide for the Wolfhunter DLC, it includes everything about Werewolf, basics, advanced, sets, gear, leveling etc, check pic below. If you want to take a look check it out here, video will also follow up once I am sure there will be no further changes on the PTS:
If you have any suggestions/feedback let me know here or on my discord in the feedback channel, thanks :)
https://alcasthq.com/eso-werewolf-guide-everything-you-need-to-know/

Table of contents
WW-GUIDE-ESO-WOLFHUNTER-DLC-AND-MORE.png
Edited by Alcast on July 30, 2018 1:18PM
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  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    Just a couple of notes.

    “You and your allies gain Major Brutality, increasing your Weapon Damage by 20% for x seconds..

    Roar is your main way of interrupting or disrupting enemies via fear, the skill is very powerful especially because it is instant cast and fears up to 6 targets. Deafening Roar is definitely the better choice due to the application of Major Fracture on the enemy for 10 seconds.”

    You might have made a typo on the site.

    “Pouncing from at least 10 meters away adds 1 second to the duration of your Werewolf Transformation.”

    That is half-correct because, if I recall correctly, sure it adds one second, but as it levels to IV, pouncing from 10 meters will actually add 2 seconds at II, 3 seconds at III and finally 4 seconds at IV.

    “Also restores your Health, equivalent to 55% of the damage inflicted.”

    That is slightly wrong, it is actually supposed to be 50% but strangely enough, the percentage value can be increased by using gear that increases healing “Done.” same can be done through the champion tree as well.

    Edit 1: I forgot to mention in regards to dragonknights, They can benefit from Combustion in werewolf form, provided the equipped weapon has a Poison/Flame weapon enchantment on it, chances may be marginal, but still a thing to consider.

    I’ll let you know if I see anything as I simultaneously read it.
    Edited by Skullstachio on July 31, 2018 2:15PM
    "When the human race learns to read the language of symbolism, a great veil will fall from the eyes of men." ~Manly P. Hall
  • Alcast
    Alcast
    Class Representative
    Alpha-Lupi wrote: »
    Just a couple of notes.

    “You and your allies gain Major Brutality, increasing your Weapon Damage by 20% for x seconds..

    Roar is your main way of interrupting or disrupting enemies via fear, the skill is very powerful especially because it is instant cast and fears up to 6 targets. Deafening Roar is definitely the better choice due to the application of Major Fracture on the enemy for 10 seconds.”

    You might have made a typo on the site.

    “Pouncing from at least 10 meters away adds 1 second to the duration of your Werewolf Transformation.”

    That is half-correct because, if I recall correctly, sure it adds one second, but as it levels to IV, pouncing from 10 meters will actually add 2 seconds at II, 3 seconds at III and finally 4 seconds at IV.

    “Also restores your Health, equivalent to 55% of the damage inflicted.”

    That is slightly wrong, it is actually supposed to be 50% but strangely enough, the percentage value can be increased by using gear that increases healing “Done.” same can be done through the champion tree as well.

    Edit 1: I forgot to mention in regards to dragonknights, They can benefit from Combustion in werewolf form, provided the equipped weapon has a Poison/Flame weapon enchantment on it, chances may be marginal, but still a thing to consider.

    I’ll let you know if I see anything as I simultaneously read it.

    Thank you very much, I corrected all the things now. Oh ye I prolly had Champion Points activated when I took the heal percentage stuff from claws.
    Should I write the passives after each modifier that is active in the class section, or is it clear enough with just showing what you actually get?
    Edited by Alcast on August 1, 2018 9:13AM
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  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    I'd suggest a CP distribution for the blue constellations as follows:



    32 in Blessed



    61 in Master at Arms (21% buff to direct damage)

    67 in Physical Weapons Expert (31% buff to light attack damage; that's going to be a buff to overall damage of about 15%)



    56 in Mighty (12% damage buff)

    31 in Thaumaturge (with mighty, this gets you a 25% buff to your bleed damage)

    33 in PIercing





    The toughest choices for WWs are in the green and red trees though.
  • Alcast
    Alcast
    Class Representative
    I'd suggest a CP distribution for the blue constellations as follows:



    32 in Blessed



    61 in Master at Arms (21% buff to direct damage)

    67 in Physical Weapons Expert (31% buff to light attack damage; that's going to be a buff to overall damage of about 15%)



    56 in Mighty (12% damage buff)

    31 in Thaumaturge (with mighty, this gets you a 25% buff to your bleed damage)

    33 in PIercing





    The toughest choices for WWs are in the green and red trees though.

    Good point, I could put a CP suggestion for PvP and PvE. Thanks!
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  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.


    Prisoner's gets you


    reduced run cost

    3K mag recovery while sprinting

    2K stam recovery with Dubious while not sprinting

    Max stamina


    So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.

  • Alcast
    Alcast
    Class Representative
    Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.


    Prisoner's gets you


    reduced run cost

    3K mag recovery while sprinting

    2K stam recovery with Dubious while not sprinting

    Max stamina


    So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.

    Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/
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  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Alcast wrote: »
    Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.


    Prisoner's gets you


    reduced run cost

    3K mag recovery while sprinting

    2K stam recovery with Dubious while not sprinting

    Max stamina


    So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.

    Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/

    I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.


    Prisoner's gets you


    reduced run cost

    3K mag recovery while sprinting

    2K stam recovery with Dubious while not sprinting

    Max stamina


    So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.

    Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/

    I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.

    Yep its pretty cool, many people recommended me this set. And ye it fits perfectly with warden. And in combination with Green Pact and Troll King we can also boost overall Health and Health Recovery, making it very hard to actually die, unless getting rolled over by several enemies.
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  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Alcast wrote: »
    Alcast wrote: »
    Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.


    Prisoner's gets you


    reduced run cost

    3K mag recovery while sprinting

    2K stam recovery with Dubious while not sprinting

    Max stamina


    So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.

    Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/

    I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.

    Yep its pretty cool, many people recommended me this set. And ye it fits perfectly with warden. And in combination with Green Pact and Troll King we can also boost overall Health and Health Recovery, making it very hard to actually die, unless getting rolled over by several enemies.

    Troll King will be vital for many WW builds next patch. I hate to give up my kena, but I'll be looking at a substantial nerf to my WWs heal now that pelinals won't buff it. I'm hoping that troll king or another monster healing set will allow me to get by with Ravager as my replacement for pelinals. It won't be as good in human form, though, I fear.

    What are your thoughts on Chokethorn? I've never used it, so I'm uncertain if its worth running in PVP, but on paper, it sounds like it could be ideal for a WW, since it helps with mag recovery and healing.
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    Alcast wrote: »
    Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.


    Prisoner's gets you


    reduced run cost

    3K mag recovery while sprinting

    2K stam recovery with Dubious while not sprinting

    Max stamina


    So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.

    Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/

    I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.

    Yep its pretty cool, many people recommended me this set. And ye it fits perfectly with warden. And in combination with Green Pact and Troll King we can also boost overall Health and Health Recovery, making it very hard to actually die, unless getting rolled over by several enemies.

    Troll King will be vital for many WW builds next patch. I hate to give up my kena, but I'll be looking at a substantial nerf to my WWs heal now that pelinals won't buff it. I'm hoping that troll king or another monster healing set will allow me to get by with Ravager as my replacement for pelinals. It won't be as good in human form, though, I fear.

    What are your thoughts on Chokethorn? I've never used it, so I'm uncertain if its worth running in PVP, but on paper, it sounds like it could be ideal for a WW, since it helps with mag recovery and healing.

    The low proc chance seems rather bad as we only have 1 heal which we do not spam. I would defo go with Troll King. However, I guess just give it a go, because you never know. Stuff always looks different on paper than when actually playing with it.
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  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Alcast wrote: »
    Alcast wrote: »
    Alcast wrote: »
    Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.


    Prisoner's gets you


    reduced run cost

    3K mag recovery while sprinting

    2K stam recovery with Dubious while not sprinting

    Max stamina


    So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.

    Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/

    I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.

    Yep its pretty cool, many people recommended me this set. And ye it fits perfectly with warden. And in combination with Green Pact and Troll King we can also boost overall Health and Health Recovery, making it very hard to actually die, unless getting rolled over by several enemies.

    Troll King will be vital for many WW builds next patch. I hate to give up my kena, but I'll be looking at a substantial nerf to my WWs heal now that pelinals won't buff it. I'm hoping that troll king or another monster healing set will allow me to get by with Ravager as my replacement for pelinals. It won't be as good in human form, though, I fear.

    What are your thoughts on Chokethorn? I've never used it, so I'm uncertain if its worth running in PVP, but on paper, it sounds like it could be ideal for a WW, since it helps with mag recovery and healing.

    The low proc chance seems rather bad as we only have 1 heal which we do not spam. I would defo go with Troll King. However, I guess just give it a go, because you never know. Stuff always looks different on paper than when actually playing with it.

    I was thinking it might proc close to every 10 seconds using claws of life. I guess I will need to do some testing.
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    Alcast wrote: »
    Alcast wrote: »
    Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.


    Prisoner's gets you


    reduced run cost

    3K mag recovery while sprinting

    2K stam recovery with Dubious while not sprinting

    Max stamina


    So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.

    Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/

    I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.

    Yep its pretty cool, many people recommended me this set. And ye it fits perfectly with warden. And in combination with Green Pact and Troll King we can also boost overall Health and Health Recovery, making it very hard to actually die, unless getting rolled over by several enemies.

    Troll King will be vital for many WW builds next patch. I hate to give up my kena, but I'll be looking at a substantial nerf to my WWs heal now that pelinals won't buff it. I'm hoping that troll king or another monster healing set will allow me to get by with Ravager as my replacement for pelinals. It won't be as good in human form, though, I fear.

    What are your thoughts on Chokethorn? I've never used it, so I'm uncertain if its worth running in PVP, but on paper, it sounds like it could be ideal for a WW, since it helps with mag recovery and healing.

    The low proc chance seems rather bad as we only have 1 heal which we do not spam. I would defo go with Troll King. However, I guess just give it a go, because you never know. Stuff always looks different on paper than when actually playing with it.

    I was thinking it might proc close to every 10 seconds using claws of life. I guess I will need to do some testing.

    Oh ye forgot about claws, good point. Then it could be. Tho usually I like more reliable stuff, but ye defo worth a test.
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  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Alcast wrote: »
    Alcast wrote: »
    Alcast wrote: »
    Alcast wrote: »
    Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.


    Prisoner's gets you


    reduced run cost

    3K mag recovery while sprinting

    2K stam recovery with Dubious while not sprinting

    Max stamina


    So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.

    Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/

    I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.

    Yep its pretty cool, many people recommended me this set. And ye it fits perfectly with warden. And in combination with Green Pact and Troll King we can also boost overall Health and Health Recovery, making it very hard to actually die, unless getting rolled over by several enemies.

    Troll King will be vital for many WW builds next patch. I hate to give up my kena, but I'll be looking at a substantial nerf to my WWs heal now that pelinals won't buff it. I'm hoping that troll king or another monster healing set will allow me to get by with Ravager as my replacement for pelinals. It won't be as good in human form, though, I fear.

    What are your thoughts on Chokethorn? I've never used it, so I'm uncertain if its worth running in PVP, but on paper, it sounds like it could be ideal for a WW, since it helps with mag recovery and healing.

    The low proc chance seems rather bad as we only have 1 heal which we do not spam. I would defo go with Troll King. However, I guess just give it a go, because you never know. Stuff always looks different on paper than when actually playing with it.

    I was thinking it might proc close to every 10 seconds using claws of life. I guess I will need to do some testing.

    Oh ye forgot about claws, good point. Then it could be. Tho usually I like more reliable stuff, but ye defo worth a test.

    it doesn't proc on claws of life, but does proc on devour.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Well that kills that idea

    Why not I wonder? Seems like it should.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well that kills that idea

    Why not I wonder? Seems like it should.

    Because ZOS consistency xD
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Well that kills that idea

    Why not I wonder? Seems like it should.

    My guess is because it is a damage ability that heals. Not a heal ability that heals...
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Chrlynsch wrote: »
    Well that kills that idea

    Why not I wonder? Seems like it should.

    My guess is because it is a damage ability that heals. Not a heal ability that heals...

    Probably right.

    For the same reason that the number of defiles applied by claw is capped: it's a secondary effect.
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    @Alcast

    I decided to read on again and noticed a few things, I made a list of things to be noted.
    • On Poisoned Status Effect application, you restore 250 Stamina, 5s cooldown (Combustion Passive)
      “According to the UESP, Combustion Increases the damage of your “Burning” and “Poisoned” status effects by 50%. When you apply Burning to an enemy, you restore 500 Magicka. When you apply Poisoned to an enemy, you restore 500 Stamina. Each effect can occur once every 5 seconds. I may have forgotten to mention it can be upgraded to 2/2 just like every other class Passive to be specific, but really, from an Enchanters perspective, combustion may not only help sustain stamina via Poisoned Weapon Enchantments, but should one decide to use a Fire Weapon Enchantment, it may help them sustain Magicka just a little to allow more frequent usage of Hircines bounty and its morphs.
    • Werewolf Good sets.
      “Sunderflame may be a good set to consider because, aside from the extra max stamina, Weapon Damage and Weapon critical from the 2nd, 3rd and 4th piece bonuses, there is also the 5th piece bonus that adds flame damage to your fully charged Heavy attacks(yes I know it’s magic based) giving a werewolf’s Heavy attacks on the target enemy a little more damage(the flame damage is only added to the damage done on the Intended target and not on the splash damage) in addition to applying 8 seconds of minor fracture and minor breach to that enemy, reducing their defenses by 1320. This can allow other dps’s in a group to output slightly more damage on the side.

    That is all and I hope it helps.
    "When the human race learns to read the language of symbolism, a great veil will fall from the eyes of men." ~Manly P. Hall
  • Alcast
    Alcast
    Class Representative
    I updated the guide for Murkmire. @Alpha-Lupi Apologies, I completely forgot to reply here sorry about that. I added the combustion stamina & magicka portio and ye you are right its 500 on level 2. I also added Sunderflame set to the list.


    Also, do you think I should keep the accordions or get rid of them? Not sure if its clear that you can click on them to reveal content.

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  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not 100% related to this guide, but when reading the "Werewolf Build for PvE" (Claws) and looking at DK passives you´ve written:

    Undaunted Mettle increases Light Attack range by 2 meters
  • Alcast
    Alcast
    Class Representative
    Qbiken wrote: »
    Not 100% related to this guide, but when reading the "Werewolf Build for PvE" (Claws) and looking at DK passives you´ve written:

    Undaunted Mettle increases Light Attack range by 2 meters

    Thanks, I had the wrong ID listed for the passive, fixed it.
    Edited by Alcast on November 8, 2018 1:31PM
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